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    Grave Magic

    Agol
    Agol

    1 Year Anniversary- Player 
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    Posts : 186
    Guild : Infinity Hydra
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    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
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    Third Skill:

    Completed Grave Magic

    Post by Agol 2nd June 2015, 8:57 am

    Magic

    Primary Magic:
    Grave Magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster

    Description:
    With his return from the void, or whatever it was turned and twisted Agol into the being he is now. He also came back with a vast arsenal of magical abilities. That isn't specific to a single element. Sure it has darkness as an element at its core, because as a being of darkness that is what he can produce. But that doesn't mean his magic is like a dark mass.

    No with him, Agol has brought back a magic that is specific to his own. But if once would put a theme on it, you could call it 'eerie'. Meaning that most of his spells and abilities are gothic and eerie themed spells. Instead of solely being aligned with the element darkness itself.

    That doesn't mean the spells don't count as darkness, as most magic it has to be bound by an element. And since, as I said before, he is a being of darkness. His magic and spell are dark at its core. That also means his magic and him as a being entirely is highly susceptible by light or holy based magic. As is all darkness magic. But is sturdier against a lot of other elemental based magic.

    Strengths:
    - Vast array of magic, that even though it is darkness at heart. Isn't directly bound to its elemental properties. Meaning that not everything has to be some black mass.
    - Darkness Magic is natural sturdier against natural elements. Like water and fire.
    - Not being bound solely to the darkness aspect, gives it a bit more freedom in creativity.
    Weaknesses:
    - Light/Holy Magic, just as every darkness magic. It is natural weaker against Holy magic.
    - Bound to his theme, even though it has creativity. it is still bound to the general theme of the magic. Meaning it can't and won't produce something as butterflies or anything else cute.
    - Because his magic is necessarily bound to the dark element, spells that will embody something else might have more weakness then only the light/holy aspect of magic.
    - Has some spells divided over his two forms, meaning some he can only use when he is in a certain state.

    Lineage:
    -
    Unique Abilities:
    -


    Signature Spell:



    B - rank spells:


    C - rank spells:


    D - rank spells:


    Last edited by Agol on 2nd June 2015, 12:34 pm; edited 1 time in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
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    Completed Re: Grave Magic

    Post by Rosetta Crawford 2nd June 2015, 11:59 am

    Agol wrote:
    Magic

    Primary Magic:
    Grave Magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster

    Description:
    With his return from the void, or whatever it was turned and twisted Agol into the being he is now. He also came back with a vast arsenal of magical abilities. That isn't specific to a single element. Sure it has darkness as an element at its core, because as a being of darkness that is what he can produce. But that doesn't mean his magic is like a dark mass.

    No with him, Agol has brought back a magic that is specific to his own. But if once would put a theme on it, you could call it 'eerie'. Meaning that most of his spells and abilities are gothic and eerie themed spells. Instead of solely being aligned with the element darkness itself.

    That doesn't mean the spells don't count as darkness, as most magic it has to be bound by an element. And since, as I said before, he is a being of darkness. His magic and spell are dark at its core. That also means his magic and him as a being entirely is highly susceptible by light or holy based magic. As is all darkness magic. But is sturdier against a lot of other elemental based magic.

    Strengths:
    - Vast array of magic, that even though it is darkness at heart. Isn't directly bound to its elemental properties. Meaning that not everything has to be some black mass.
    - Darkness Magic is natural sturdier against natural elements. Like water and fire.
    - Not being bound solely to the darkness aspect, gives it a bit more freedom in creativity.
    Weaknesses:
    - Light/Holy Magic, just as every darkness magic. It is natural weaker against Holy magic.
    - Bound to his theme, even though it has creativity. it is still bound to the general theme of the magic. Meaning it can't and won't produce something as butterflies or anything else cute.
    - Because his magic is necessarily bound to the dark element, spells that will embody something else might have more weakness then only the light/holy aspect of magic.
    YOu are missing a weakness
    Lineage:
    -
    Unique Abilities:
    -


    Signature Spell:



    B - rank spells:


    C - rank spells:


    D - rank spells:

    comments in teal


    _____________________________________________________________________________________

    Grave Magic Zack2_by_gramcrackers-d8ker96

    Grave Magic Zack_by_ravenart5-d8j23c0

    Grave Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Agol
    Agol

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 186
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1050

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Grave Magic

    Post by Agol 2nd June 2015, 12:34 pm

    Allright fixed everything accordingly

    - added a weakness extra to the main weaknesses.
    - Lowered Putrid Miasma damage to a total of 3 C rank over a post time of 4 posts. As well for 2 posts when outside the miasma. But never more then 3 hits.
    - Lowered the Screech to what you suggested, because as you said it affected physical and magical damage alike.
    - Vile Smog reduced to 25%
    - Stated Bone Minions damage to basic D rank damage
    - Lowered Crushing bones to one C rank damage

    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
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    Third Skill:

    Completed Re: Grave Magic

    Post by Thorn 3rd June 2015, 2:38 pm

    Appoved


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    Grave Magic S6Eaz9K

      Current date/time is 5th November 2024, 8:35 am