This thread is for the updating of all Seikatsu's spells, and is upgraded with each rank.
All updates to this list will include the thread where it was approved.
Please do not freeze this page.
Links for proof of approval:
D Rank Spells + Non Combat ability
C Rank, Soul Sword Upgrade, and Signature Spell
Secondary
All updates to this list will include the thread where it was approved.
Please do not freeze this page.
D Rank
- Reinforce:
- Spells:
Name: Reinforce
Rank: D
Type: Soul
Duration: 4 Posts
Cooldown: 5 Posts
Description:
The wizard channels the souls energy around him onto a single targeted object. This creates a type of crosshatched weave that has a different color for different materials.
Metal - Blue + Light Blue
Ceramic/Stone - Green + Dark Green
Wood - Red + Scarlet
Glass - Grey + White
Casting:
When the wizard is casting this spell he/she places his hands together (prayer style) causing the space in the middle to glow a faint white+grey. As the wizard increases the space between his/her hands the glow concentrates into an orb, and begins to expend as more soul energy is put into it. After the amount of soul energy is sufficient for the amount of surface being coated, the wizard separates his/her hands, leaving the grey/white orb in one. He/she then proceeds to press his/her entire palm on the object to be reinforced, and the orb sinks into the object. After the spell is cast, a set of lines ~1/2 inches apart emerge from the location the orb went in, and create a cross hatching pattern that covers the entire object, and giving it a sweet new color dependant on its primary material
Strengths:
1 Reinforced weapon gets +25% damage
2 Can be applied to any object made Metal, Ceramic, Stone, Wood, or Glass.
3 Looks beautiful when applied to metal.
Weaknesses:
1 Reinforced item can still be broken
2 Can NOT be applied to living creatures.
3 If an object is NOT composed 95% or more of Metal, Ceramic, Stone, Wood, or Glass; the spell will not work.
3 Can only be applied to two objects AT MOST.
4 Application of this spell requires direct contact with the object to be reinforced.
5 This spell cannot be applied twice to the same object.
- Knives of the Fallen:
- Spells:
Name: Reinforce
Rank: D
Type: Soul
Duration: 4 Posts
Cooldown: 5 Posts
Description:
The wizard channels the souls energy around him onto a single targeted object. This creates a type of crosshatched weave that has a different color for different materials.
Metal - Blue + Light Blue
Ceramic/Stone - Green + Dark Green
Wood - Red + Scarlet
Glass - Grey + White
Casting:
When the wizard is casting this spell he/she places his hands together (prayer style) causing the space in the middle to glow a faint white+grey. As the wizard increases the space between his/her hands the glow concentrates into an orb, and begins to expend as more soul energy is put into it. After the amount of soul energy is sufficient for the amount of surface being coated, the wizard separates his/her hands, leaving the grey/white orb in one. He/she then proceeds to press his/her entire palm on the object to be reinforced, and the orb sinks into the object. After the spell is cast, a set of lines ~1/2 inches apart emerge from the location the orb went in, and create a cross hatching pattern that covers the entire object, and giving it a sweet new color dependant on its primary material
Strengths:
1 Reinforced weapon gets +25% damage
2 Can be applied to any object made Metal, Ceramic, Stone, Wood, or Glass.
3 Looks beautiful when applied to metal.
Weaknesses:
1 Reinforced item can still be broken
2 Can NOT be applied to living creatures.
3 If an object is NOT composed 95% or more of Metal, Ceramic, Stone, Wood, or Glass; the spell will not work.
3 Can only be applied to two objects AT MOST.
4 Application of this spell requires direct contact with the object to be reinforced.
5 This spell cannot be applied twice to the same object.
- Spirit Barrier:
- Name: Spirit Barrier
Rank: D
Type: Soul
Duration: 4 posts
Cooldown: 5 posts
Description:
A bubble composed of souls stored in the scabbard on Seikatsu's waist, he can block almost any attack with it. The bubble is mostly light blue (allowing the caster to regain his/her bearings), with dark blue blotches moving through out it. Upon being destroyed, the barrier releases a huge cloud that impairs the sight of all inside it. The barrier has a radius of 9 feet from the very center.
The Spirit Bubble will stop a definite amount of attacks, based on the following rank scale:
D - 2 attacks - All inside takes 5% damage from the attack that breaks it
C - 1 attacks - All inside takes 9% damage from the attack that breaks it
Note: 2 D Rank spells = 1 C Rank spell. The bubble will take either 2 D, or 1 C
Casting:
The wizard forms both hands to resemble small cups, and places them together horizontally with fingers facing opposite directions. A small Light Blue + Dark Blue sphere forms in the middle of the hands, and enlarges as the wizard parts his/her hands. The sphere will fully expend once the wizard has parted his/her hands entirely forming a large Light Blue sphere, with Dark Blue highlights.
This barrier is exactly like a soap bubble. It will allow those composed of the same material (spirits) in and out of it, and rejects anything else.
Strengths:
1 Provides a valuable defense, even if it's just for a moment
2 Can be used to protect a team for a brief period
3 A more offensive spell can be prepared from inside the bubble (it cannot be fired/cast from inside the bubble)
Weaknesses:
1 If surrounded may be just as much a liability as an asset
2 Mages above C rank just pop right through.
3 When destroyed, everyone enclosed in the bubble take damage instead of just one person
4 Attacks can't leave the bubble
5 Can be destroyed rather easily
- Double Strike (replaced Soul Sword):
- Name: Double Strike
Rank: D
Type: Soul
Duration: 1 post
Cooldown: 5 posts
Description:
Seikatsu seems to have a fan. Seikatsu may call upon a single soul to assist him in his next attack. Seikatsu's next blade attack, will be followed by the strike from a soul. This deals D rank damage to whoever Seikatsu cut, and can not be blocked, but can be avoided.
Avoided: The soul strikes in the exact same spot Seikatsu cut. So if the target is moving, or get's knocked back, or jumps to a side they can avoid the hit entirely. The only time a moving object will EVER be hit, is if that object is moving so slow that it cannot get out of the way. Example: Seikatsu cuts someone in the chest, and they move a couple inches to the side. That opponent will be hit in the exact same spot, at the exact same angle, just a couple inches to the side of Seikatsu's cut.
Why can't it be blocked by physical? Because ghosts phase through objects, the reason this deals damage is because the ghost is slicing into an opponent's soul. However, a ghost is not immune to the elements... Fire, Water, Wind, Lightning, Light, and Darkness are all very effective at taking care of this.
Casting:
Seikatsu takes a breath, and says "Stand with me" when he's ready to attack. At this moment, and blue mist will appear around Seikatsu, and follows him until his next strike, where the spirit will cut the exact same spot Seikatsu did.
Strengths:
1 It can-not be blocked by Metal, Earth, Ice, Armour (unless it has "Soul resistance")
2 It can be used with Seikatsu's Soul Sword, or any physical sword he's using at the time
3 If the attack lands, the opponents will take D rank damage added to the previous attack
Weaknesses:
1 The accuracy of the attack is almost 0% if a target is moving
2 The spell can be stopped by Fire, Water, Wind, Lightning, Light, and Darkness
3 Requires Seikatsu to use a bladed weapon, and will not occur if Seikatsu is using a bow, whip, or anything else that isn't a sword
4 Only triggers 1 time, and then has a 5 post cooldown
C Rank
- Soul Sword (Upgraded):
- Name: Soul Sword
Rank: C
Type: Soul
Duration: Instant
Cooldown: 4 posts
Description:
This upgraded version of the rank D soul sword maintains its use as a finishing move, or a very fast block, this spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the spell disperses. In higher ranking versions, can be reinforced.
Casting:
The wizard places his/her hand at the top of a sword's scabbard as though he/she was holding the grip of a sword. Soul Energy is channeled through a small (5mm) hole at the base of the scabbard, and the soul energy takes the shape of the blade that matches the sword. The guard of the sword appears and encases the caster's hand, creating an orb around his/her hand (result from having no definite shape). As the attack, or block is being performed and dark blue aura is quickly flashed around the caster(no bonus, just for looks). The sword begins to disperse until it becomes nothing but a linear cloud or spirit energy (this is because the weapon was taken out of its mold before it could be permanently shaped).
Strengths:
1 Can be dual wielded
2 Provides a great alternative as a defence against a single attack
3 Provides a good stall if Seikatsu's normal weapon is knocked out of his hand, broken, incinerated, etc...
Weaknesses:
1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still instant, cooldown becomes 5 posts)
2 Does not remain due to being forged with minimal concentration
3 Can be dodged
4 Can be blocked by a C-rank or higher spell
5 Can not be Reinforced by Seikatsu's reinforce spell, or any other reinforcement spell
- Marionette's Fury:
Name: Marionette's Fury
Rank: C
Type: Soul, AoE
Duration: 2 posts
Cooldown: 7 posts
Description:
White strings wrap around Seikatsu's fingers, and connect with the ground beneath him. These strings emege from the ground, and have the ability to grab opponents, or cut them causing small damage and minor bleeding for a post (1.5C rank dmg). The weight limit for this spell is 275 pounds. With eight strands being controlled by Seikatsu, the odds of getting close are slim. The strands can also be combined, and wrap around an opponent to immobilize them.
Deals C rank damage at the center (within 2 feet of any of the strands)
Range: 5 meters (15ft 10inches)
Speed: 10 meters per second (running speed)
Minor Bleed Effect, in terms of HP it would be -1% HP per post.
Casting:
Seikatsu holds out his finger and separated them as the soul energy around him is converted into a very fine, sturdy strand that wraps itself around his fingers. The strands then burrow into the ground, and surface 2 feet from Seikatsu. The strands are strong enough to pick up opponents around Seikatsu's size, but can not handle the weight of larger things. Since Seikatsu's hands are anchored to the ground by the strings, he can not move for the duration of this spell.
Strengths:
1 Deals 1.5x C rank damage total (DoT)
2 Can inflict a minor bleed effect
3 Can keep close range opponents at a distance
Weaknesses:
1 Can be broken by magic/weapons of equal rank or above
2 Can not lift opponents above C rank
3 Seikatsu can't move while using this spell leaving him wide open.
4 Can not lift opponents if they are a certain weight.
- Wall of Swords:
- Name: Wall of Swords
Rank: C
Type: Soul, AoE
Duration: 3 posts
Cooldown: 6 posts
Description:
Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.
Deals 0 damage to enemies within 9 feet of Seikatsu, 0.33% C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 25% C rank damage to enemies 11.6 - 20 feet of Seikatsu.
To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle.
Strengths:
1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
2 This spell can deal damage to enemies while the barrier keeps his opponent out
3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.
Weaknesses:
1 This spell has a HUGE area that deals NO damage (the 9.5' doughnut hole)
2 This spell can be blocked by C rank spell, or equipment
3 This spell DOES NOT BLOCK damage, or prevent people from getting close
4 This spell deals damage to EVERYTHING in it's effective radius
- Second Chance (Signature):
- Name: Second Chance
Rank: Signature Spell (ranks up with character)
Type: Soul
Duration: 4 posts
Cooldown: 1 Use Only
Description:
Seikatsu weapon has been shattered! It's okay, Second chance is here to save the day!
One time per thread, Seikatsu can take the shards of his broken Thorn of Betrayal, and combine it with soul energy and icey winds. This creates a type of weapon that is mounted on his body. The weapon is a pair of claws, that creates spikes running down his back that becomes a tail. He also get's a pretty sick looking helmet. The helmet and spikes on his back provides no defensive bonuses, but rather act as a focus for Seikatsu. The cold winds make the frame several times lighter that the original sword, and even give Seikatsu a +25% speed bonus due to making him lighter as well. The claws have no extra damage, but can in face be reinforced with magical spells, if any allies or Seikatsu has one available.
Strengths:
1 Seikatsu can use his other spells with this active
2 Seikatsu gains a +25% Speed bonus. This increases by 25% each rank, capping off at 100% at rank S.
3 Can be used at will
Weaknesses:
1 After the spell resolves, his sword is not fixed. The spell literally falls right off.
2 Seikatsu can only activate this spell if his sword is broken.
3 This ability does not provide its own damage boosts
4 This spell can still be blocked by equipment and spells of equal or greater rank.
- Spiritual Light show (non-combat):
Spiritual Light Show
Casting:
The mage stands straight, and places his/her hands to resemble a bowl. Soul Energy flows from the feet of the mage, up his/her legs, and begins fanning out. The energy then circles back in, and fills into the hands of the wizard, and form a glowing orb. The wizard then releases the orb, and uses his/her own soul energy to control the direction the energy around him/her flows, as well as using his/her emotions to control the color. This can be used as a meditation practice, or to entertain others.
- Knight of Black Ice (Lineage):
- Knight of Black Ice
Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
Ability:
Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
Usage:
Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.
- Basic Information on Seikatsu's Magic:
- Primary Magic: Soul Manipulation
Secondary Magic: TBD
Caster or Holder: Caster
Description:
Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldomly used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In it's basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is the inverse. It can be used to call forth weaker souls to
use in combat and grants the caster absolute control of the soul. Use of this type is rare, as most the wizards who "mastered" it, attempted to summon and control the demon they contracted with, and payed the price when they realized demons possess far more powerful souls than humans. The magic takes on a primary Dark Blue, with a light blue secondary, and a combination of grey and white in some areas.
How Seikatsu uses his magic (details of magic further down):
Seikatsu specializes in Material Soul Manipulation. He primarily uses his reinforce spell on a sword he keeps on his person(sword is/or will be on the weapon approval forum). As a finishing move, or a split second aid he can use his soul sword to make/or fend off an attack. When speed is in questions Knives of the fallen proves as a fair equalizer. If it's defense he needs, he can call on his Spirit Barrier. When entertainment is the requisite, Seikatsu can use his magic to create a play that will intrigue any viewer.
Strengths:
1 Grievous strikes against the living has a chance to incapacitate them.
stronger energy flow.
2 Battlefields, graveyards, and other places that have a lot of dead things
cause this magic to gain power due to higher soul energy flow.
3 Animals are more comfortable around Soul Wizards, and will be inclined to
approach them.
4 Can interact with ghosts
5 Soul Manipulation wizards can see an individuals sol essence (sometimes)
6 Soul Manipulation Wizards can also use the Soul Energy around them to create an entertaining light show.
Weaknesses:
1 This magic attracts ALL types of spirits.
2 The wizard must have control over all emotion, negative emotions can cause reversed soul energy.
3 The longer the wizard uses this magic, the better chance he/she will lose control.
4 Physical attacks are more effective against this magic.
5 When the wizard dies, his/her soul is given to the contracted demon as a slave.
6 The contracted demon has a good chance to assume control if the wizard's heal falls below 10%.
7 As this magic is the result of a demonic contract, it's 100% useless against demons.
Secondary Spells
- Basics:
- Username: Seikatsu
Secondary Magic Name: Ice Control
Evidence of Accomplishment: Seikatsu's Training
Description: Seikatsu's tribe had two type of magic, one for each gender. Men used Soul Magic to support the women who used Ice Magic to attack. Having already torn down the wall and used Soul Magic for offense, he figured that Ice Magic can be used for support. Additionally, having encountered a white haired woman using soul and ice he desires to do the same.
Ice Control magic can be used to create weapons, conjure bone shattering blizzards, gut wrenching icecickles, or to freeze a bleeding wound, nullify poison, or even to freeze the air around Seikatsu and imbue his sword with ice.
Passive Abilities
Ice Element Resistance - This does not effect his weapon(s). Opponents of equal rank as Seikatsu deals 15% less ice damage, 1 rank above his deal 10% less Ice damage, 2 ranks 5%, 3 ranks Seikatsu takes full damage. For each rank below Seikatsu and opponent is, Seikatsu takes 2% less Ice Damage.
Ice Light Show: Using the same methods as with his Spiritual Light Show, Seikatsu can create a beautiful and entertaining light show by freezing the moisture in the air around him, and controlling the ice. This can be used to entertain, or as a meditation practice and has no logical combat applications.
Strengths:
1 Very Versatile
2 Great for teams without fire mages
3 Can be used if Seikatsu runs out of primary's to use
Weaknesses:
1 Does not work if there isn't water in the air (Volcanoes, Deserts, burning buildings....)
2 Is not too effective against Fire, Water, and Earth wizards
3 Has a chance of effecting Seikatsu's team, if they aren't dressed properly (arms/legs/torso/chest/privates are covered. Head/neck/hands/feet are safe as they are small areas. Holes in the clothes in areas to be covered would allow cold air in)
4 Seikatsu doesn't have offensive Ice spells until A rank
- Imbue Ice:
- D-Rank Spell Name: Imbue Ice
Rank: D
Type: Ice, supportive
Duration: 3 posts
Cooldown: 5 posts
Description: Seikatsu rubs a nice coating of Ice Shards all over his, or an allies weapon(s). This gives them a slight boost in damage output, as the shards act as added blades and cause more cuts than just the bare weapon.
Strengths:
1 Can be applied to multiple weapons (2 max)
2 Increases damage by 15%
3 Can be used with weapons enchanted by other effects (EX: another damage increasing spell)
Weaknesses:
1 Weapon can still be broken
2 Maximum of 2 items enchanted at the same time (can not be casted, and then re-casted on a second weapon before the cooldown runs up.)
3 If casted on arrows, or other ammunition 1 shot acts as 1 weapon
4 Can be removed if the enchantment is liquified. (Fire melts Ice, and Ice can be reverted to water)
- Sheer Cold:
- C-Rank Spell Name: Sheer Cold
Rank: C
Type: Ice, Supportive
Duration: 4 posts
Cooldown: 7 posts
Description:
Seikatsu freezes a large space around him, dropping the temperature to -50f. This causes the sensory nerves of all in the area to become extremely sensitive, and brittle. Due to such cold temperatures, effected targets receive 30% more damage, and weaker opponents (D ranks) suffer a minor slow effect (15%). However, cut off from their nerves, those effected don't feel the damage they're receiving and will fight as though they weren't being damaged (this is also known as stage 2 hypothermia).
Effected Area: 200ft
Debuff Distribution: every 10 feet, the debuff is reduced by 1%. At 0 ft the effect is -15% damage threshold. At 100 feet the effect is -1% dmg threshold.
Strengths:
1 Effected opponents receive 15% more damage if within 8ft of the center
2 Seikatsu is unaffected by this spell since he trained in the exact same environment
3 Slows D rank enemies by 5%
Weaknesses:
1 Fire wizards are uneffected
2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
3 Ice wizards are unaffected
4 Enemies don't realize how much damage they're taking. This is bad because the opponent will fight with just as much vigour as if they had 100% HP.
5 The further away from Seikatsu the enemy is, the less effective this spell will be.
- Freeze:
- B-Rank Spell Name: Freeze
Rank: B
Type: Ice, Supportive
Duration: Instant
Cooldown: 8 posts
Description: Seikatsu freezes a small pocket of air around a wound, damaged nerve, burn, or puncture to undo the effect. This does not undo multiple effects, but rather just one. Be it +3% HP, or remove bleed, burn, or paralysis. By freezing a wound, it shuts off the nerves alerting the wounded that he/she is hurt. Freezing a burn will stop it from searing away at the individual, freezing a bleeding wound is the same as covering it with a really thick gauze. If someone is suffering paralysis, freezing the paralyzed nerve for a brief second will reset it, allowing the nerve to send signals again.
Note that this spell won't heal damage dealt by higher ranked spells completely. It will only reduce that damage or heal some of it.
Strengths:
1 Can be used to remove negative effects
2 Can be used on self, or another
3 Has an immediate effect
Weaknesses:
1 Is a single target spell, not an AoE effect so a target must be designated
2 Has a very long cooldown
3 Can not be used in dry places (desert, volcanoe, burning building)
4 Does not heal a large amount of HP, and does not prevent the effect from being re-inflicted
5 Only heals 1 ailment, not all at once so an effect must be designated. Ex: An ally is paralyzed, bleeding, and has 1% HP which will Seikatsu do?
- Blizzard:
- A-Rank Spell Name: Blizzard
Rank: A
Type: Ice, AoE
Duration: 1 post
cooldown: 8 posts
Description: Seikatsu whips up a massive storm of snow and ice shards, not only dealing Area of Effect damage to a massive area, but chilling the affected area, causing all effected bodies to take 25% more damage for 1 post after the effect.
Area of Effect, and Damage Distribution:
AoE Max Range: 40 meters diameter
0->5 feet takes A ranked damage, 5ft -> 40 meters takes 75% A rank damage.
Strengths:
1 Hits a large area (40 meters diameter)
2 Has a damage increasing after effect
3 Does not effect Seikatsu
Weaknesses:
1 Does not effect Fire wizards
2 Allies who aren't wearing sufficient clothing (have skin showing other than head, face, and neck) receive the full effect, just like the enemies
3 Does not effect Ice wizards
4 Can be countered with a similar AoE of equal size if it's of equal or greater rank.
- Barrier of Frozen Souls:
- S-Rank Spell Name: Barrier of Frozen Souls
Rank: S
Type: Ice+Soul, Defensive
Duration: 5 posts, or until destroyed
Cooldown: 7 posts
Description:
Seikatsu freezes the soul energy around him creating a huge dome of frozen souls. The barrier can take: 2-S, 4-A, 8-B, 16-C, and 32-D ranked attacks.
Upon being destroyed, the barrier explodes into a storm of shrapnel, and mist that conceals the physical form of everyone.
Size of Barrier: 9 ft radius from Seikatsu
Strengths:
1 Barrier gives Seikatsu, and any allies inside, time to recover from a major fight.
2 Upon being destroyed sprays shrapnel in the form of ice shards in a 20 meter diameter area, deals C ranked 2 post Bleed DOT
3 After being destroyed, turns into a 20 meter diameter mist that hides the physical form of all for 2 posts
Weaknesses:
1 Attacks that originate from within the barrier, can not escape the barrier. If attempted it counts toward the damage the barrier has taken
2 If surrounded by enemies once the barrier goes down, those inside have to deal with the horde waiting on them
3 The barrier is made with ice, so you can't see what's outside it
4 If surrounded by enemies, the barrier will only delay the inevitable
Links for proof of approval:
D Rank Spells + Non Combat ability
C Rank, Soul Sword Upgrade, and Signature Spell
Secondary