Magic
Primary Magic: Lightning Demon Slayer Magic
Secondary Magic: None
Caster or Holder: Caster
Description:
Lightning demon slayer magic is a type of slayer magic that utilizes the element lightning and electricity mixed with a holy element in order to be used to hunt down demons and monsters of a dark origin. This causes the electricity to become white. The user of this magic has the ability to consume all lightning based attacks except those that are infused with unholy nature or specifically specified.
Quincies use of the magic is an evolution of her basic understanding of lightning magic mixed in with the teaching of a lightning demon. She fights with wild arcing attacks and abilities that not only cost her some of her own health but also hit multiple targets making it so no single person is safe when she is fighting.
Strengths:
- High area damage : Its arcing abilities make is easy for mutitarget attacks.
- Strength : The power of the lightning boosts her fighting potential.
- Unpredictable : The arcs of her lightning is unpredictable thus making it hard to fight.
Weaknesses:
- Damages Self : Most of her spells shock the user.
- Accidental Shocks : Can sometimes shock an ally on accident.
- Unpredictable : The spells can backfire when users will is not strong enough to use them.
- Sleep Deprivation : The constant shocking self can sometimes leave the user restless.
Lineage:
Androphobic Annihalation
Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her blood line and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used three times per thread with a five post cooldown in between.
Unique Abilities:
Name: Static Lift
Type: Lightning Passive
Description: The user has the ability to send out lightning off of their legs using it to hover/fly off the ground.
Name: Electrifying Rage
Type: Lightning Passive
Description: Whilst in a rage, Quincy lets off an electro magnetic field that short circuits nearby electronics within a five foot radius of her.
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Lightning Demon Slayer Magic
Secondary Magic: None
Caster or Holder: Caster
Description:
Lightning demon slayer magic is a type of slayer magic that utilizes the element lightning and electricity mixed with a holy element in order to be used to hunt down demons and monsters of a dark origin. This causes the electricity to become white. The user of this magic has the ability to consume all lightning based attacks except those that are infused with unholy nature or specifically specified.
Quincies use of the magic is an evolution of her basic understanding of lightning magic mixed in with the teaching of a lightning demon. She fights with wild arcing attacks and abilities that not only cost her some of her own health but also hit multiple targets making it so no single person is safe when she is fighting.
Strengths:
- High area damage : Its arcing abilities make is easy for mutitarget attacks.
- Strength : The power of the lightning boosts her fighting potential.
- Unpredictable : The arcs of her lightning is unpredictable thus making it hard to fight.
Weaknesses:
- Damages Self : Most of her spells shock the user.
- Accidental Shocks : Can sometimes shock an ally on accident.
- Unpredictable : The spells can backfire when users will is not strong enough to use them.
- Sleep Deprivation : The constant shocking self can sometimes leave the user restless.
Lineage:
Androphobic Annihalation
Description: There was once a famous pirate by the name of Catherine. In her past she lost her arms at the hands of men, but was saved by a woman and gained robotic arms. However, the trauma of the event triggered androphobia within her. She would lash out violently at any male. Strangely though her androphobia also triggered the ability to actually be able to do more damage against male opponents. This ability passed down through her blood line and now is a lot more useful as it can be activated at will. However, it also comes with the drawback of whilst active less damage is done to females.
Ability: Whilst activated the user gains a 50% buff on any damage caused against a male opponent. However, they also do 30% less damage against female opponents. This only counts for physical damage.
Usage: For the duration of five posts physical attacks will do 50% more damage against males and 30% less against females. Can be used three times per thread with a five post cooldown in between.
Unique Abilities:
Name: Static Lift
Type: Lightning Passive
Description: The user has the ability to send out lightning off of their legs using it to hover/fly off the ground.
Name: Electrifying Rage
Type: Lightning Passive
Description: Whilst in a rage, Quincy lets off an electro magnetic field that short circuits nearby electronics within a five foot radius of her.
Spells:
- D Ranks:
Name: Devil Hunter
Rank: D
Type: Lightning Offensive
Duration: 2
Cooldown: 3
Description: Much like her original Tesla Hunter, Quincy taps her heels with her fingertips to initiate a surge of lightning to them that increase her movement speed by 25%. They deal D rank damage if they hit.
Strengths:
- Increases her movement speed by 25%
- Can paralyze a D rank enemy for 2 posts.
- Allows her to run on metallic walls.
Weaknesses:
- Damages the user for 2% of her health upon activation
- Does stun not players in pvp
- The spell dissolves if the casters concentration is broken
- Does not damage metallic based enemies.
Name: Divine Chains
Rank: D
Type: Lightning Offensive
Duration: 2
Cooldown: 3
Description: Like her old haywire whips, Quincy sends a surge of lightning through her arms to span ten feet to create a whip like chain used to either constrict an enemy or to be used as a long, lightning whip. They deal D rank damage if they hit.
Strengths:
- Long range is useful for keeping a distance.
- Can restrain an enemy one rank lower than the caster.
- Extra effective against unholy and water mages.
Weaknesses:
- Damages the caster for 2% of their health.
- Does not restrict against metallic based enemies.
- Spell dissipates if the users concentration is broken.
- Cannot restrict enemies in pvp matches.
Name: Judgement Blast
Rank: D
Type: Lightning Offensive
Duration: 2
Cooldown: 3
Description: Quincy calls out the name of the attack and she can send up to 20 balls of lightning out of her hands with only 10 per post. Each ball only does 1/5 D rank damage.
Strengths:
- Fires up to 20 projectiles to fight against an enemy.
- Can hit multiple targets.
- Extra effective against unholy and water based enemies.
Weaknesses:
- Requires 2% of the casters health in order to activate.
- Each ball only does 1/5 of a D rank spell.
- Can be deflected with any kind of metal
- Maxes out at D rank per target.
Name: Arcing Shield
Rank: D
Type: Lightning Defensive
Duration: 2
Cooldown:4
Description: Quincy puts both hands forward and calls the name of the spell to create a small semi bubble shield that can block 2 D rank spells worth of damage.
Strengths:
- Used to block projectiles.
- Damages anyone that passes through the shield
- Near instant deployment of the shield.
Weaknesses:
- Requires 2 hands in order to cast the spell.
- Must maintain the spell while in duration.
- Damages the user for 2% of their health
- Damages allies that walk through the shield.
Name: Arc Jump
Rank: D
Type: Electric Supportive
Duration: 1
Cooldown: 5
Description: The caster surges themselves with a bolt of electricity which allows them to dash within a 15 meter radius either to a specific location they can see or a random location in any direction.
Strengths:
- Teleports anywhere within 15 meters.
- Useful for a large battle.
- Requires little concentration to cast.
Weaknesses:
- Requires 2% of the casters health to cast.
- If used randomly she may teleport into a random location.
- The spell fails if someone is holding onto her.
- Unable to cast any spells in the same post as this was activated.
- C Ranks:
Name: Closed Circuit
Rank: C
Type: Lightning Offensive
Duration: 2
Cooldown: 3
Description: The user extents both arms to her side and then claps them together while still extended while calling out the name of the spell in order to create extensions to her arms stretching to 10 meters long. Deals C.5 damage if she hits an enemy.
Strengths:
- The extra shocking range makes it useful for keeping distance from an enemy.
- The spell increases users attack speed by 50%
- The spell is extra effective against water and unholy based enemies.
Weaknesses:
- Requires 2% of the casters health to use.
- Does half damage to metallic enemies.
- Cannot use any other spells while this spell is active.
- The spell disappears if the caster loses concentration.
Name: Fury of Zeus
Rank: C
Type: Lightning offensive
Duration:3
Cooldown: 5
Description: Quincy throws a bolt of lightning into the sky causing clouds to form and after three posts 5 bolts of lightning come raining down striking enemies while prioritizing enemies that have not been struck by a bolt of lightning. Enemies struck twice or more take half a rank of damage for each bolt hit. Each bolt dealing half C rank damage after the first one struck. People can only be hit within 30 meters of Quincy. The first bolt deals C rank damage.
Strengths:
- It can strike up to 5 different targets.
- Extra effective against unholy and water based enemies.
- May strike the enemy more than once.
Weaknesses:
- Requires 2% of the casters health in order to cast
- The targets can only be hit if they are under open sky.(Under the clouds)
- Her and her allies can be struck only after all enemies are hit.
- Does half damage to metallic based enemies.
Name: Baldur Dash
Rank: C
Type: Lightning Offensive
Duration: 1
Cooldown: 3
Description: Quincy dashes forward with twice the speed as normal and rams the target with her head causing a burst of static electricity to discharge and electrocute the enemy. This deals C rank and a half damage when it hits the target.
Strengths:
- Doubles Quincies movement speed
- Paralyzes non player characters once hit for two posts.
- Extra effective against unholy and water based enemies.
Weaknesses:
- Requires 2% of the users health to cast.
- The user cannot change direction when charging
- If the caster misses she is dealt 10% damage instead of 2%
- Cannot stun metallic based enemies.
- B Ranks:
Name: Lightning Angels' Thundering Bellow
Rank: B
Type: Electricity Offensive
Duration: 1
Cooldown: 4
Description: The user takes a deep breath to gather all the electrical energy around her to channel it into a large roar style attack. The attack is 60 meters long and 10 meters wide and can stun non player targets. Deals B rank damage.
Strengths:
- Large area can allow multiple targets to be hit at once.
- Extra effective against unholy and water type enemies.
- Deals 50% more damage than a normal spell of this rank.
Weaknesses:
- Requires 2% of the casters health to cast
- Cannot stun metallic based enemies.
- Cannot change the direction of the bellow.
- Requires one post to gather the energy to use the attack.
Name: Thunder Hammer
Rank: B
Type: Thunder Offensive
Duration: 3
Cooldown: 5
Description: The user strikes the enemy with both hands while they are clasped together. Once the hit connects with anything it causes a lightning bolt to erupt from where she hit. It usually causes a large crater where she hits. The punch deals C rank damage and the bolt deals B rank damage. The bolt is 10 meters wide.
Strengths:
- Extra effective against water and unholy based enemies.
- The attack strikes the enemy twice.
- Can stun non player characters if struck by the lightning.
Weaknesses:
- Requires 2% health in order to cast the spell.
- If the attack does not hit a surface there will be no lightning bolt.
- Cannot stun metallic based enemies
- The attack only does half damage against metallic based enemies.
Name: Lightning Claws
Rank: B
Type: Lightning Offensive
Duration: 4
Cooldown: 5
Description: The user clenches her fist tightly and unleashes her fist to large claws made of lightning that are around 1 foot in length. Each claw is attached to a finger. Each slash deals B rank damage.
Strengths:
- Extra effective against water and unholy based enemies.
- It can cut through strong rank armor if struck hard enough.
- Increases her hitting speed by 50%.
Weaknesses:
- Requires 2% health in order to cast the spell.
- The spell does half damage to metallic based enemies.
- She can cut herself when activating the spell.
- The spell can disappear if she does not concentrate on it.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)