Fairy Tail RP

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    ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā

    Fluffziel
    Fluffziel

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Shinokishi : Knight Of Death
    Position : None
    Posts : 23
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 150

    Character Sheet
    First Skill: ReQuip : The Reaper
    Second Skill:
    Third Skill:

    Completed ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā

    Post by Fluffziel 6th May 2015, 7:25 am

    ReQuip : The Reaper

    ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā  OpA50Vy

    Primary Magic
    ReQuip : The Reaper
    Secondary Magic
    N/A
    Caster or Holder
    Caster
    Description:
    History : Death. It runs in Joyce's blood and embeds itself in each and every pore of her body. It begins with the fact that she's a descendant of the Death Knight, Shinokishi and is thus capable of accessing his fabled powers. As if that wasn't enough, she took birth under the infamous Shadow Star, thus gaining abilities akin to death and darkness. This also lends her a ferocious affinity to all magicks that associate with the darkness and leaves her capable of understanding and analyzing them to their very bones; and in some cases (certain spells), even recreate them to suit her battle-style and purpose. But all this is thanks to some part luck, some part fate, and other parts destiny, and as Joyce herself loves to say, "If fate doesn't make you laugh, then you just don't get the joke." She was fated to be who she is today. But now comes the training part, the bit where her personal efforts of developing her power counts. At the age of six, Joyce had started working under a group of Dark mages, who, surprisingly, were not as well-known for their pillage or dark deeds, as much as they were known for the unique magic that they wielded. The power of The Grim Reaper -  the bringer of death. Rumors say that the dark mages had a pact with that infamous creature, which allowed them to call upon his cursed powers whenever they needed it. The power was vile and malicious, but so were its users. When a toddler Joyce fell into their hands, they knew they'd found the perfect candidate; the perfect apprentice. Fate had worked in her favor, and if efforts did, she'd probably end up as the first synthetic Reaper. The catch of this plan laid in the artificiality though, for the dark mages were blessed with the power of The Reaper and could control it with their bodies as a medium. Of course, The Reaper itself would never approve of his powers being bestowed upon one more person; but, at the same time, the mages needed a young soul and body to carry out certain tasks that they couldn't due to their age at that time. They knew that even as Death Bringers, they themselves were not safe from the clutches of death. Somehow, they picked up the courage and chose the young red-head as their successor - trying their very best to hide their progress from The Reaper and bless the child with the mythical being's power. They were successful to the point that Joyce;s body could handle the strain of about 25% of bodily spells and the aura, thanks to the circumstances that she took birth with. However, the rest of it was trouble. The mages did find a brilliant way out of their dilemma though, as they used their skills of Dark Weapon forgery; embedding each weapon created with some aspect of The Reaper's powers. Then they taught their young apprentice the fabled ReQuip magic (which came easily to her); and gave her the weapons that they'd forged. Thus, Joyce became a wielder of The Reaper's weapons, a user of ReQuip : The Reaper.

    ----------------------------------------------

    Applicability : ReQuip : The Reaper is, in essence, a dark magic that has been fused into weapons and armours for Joyce's usage. It utilizes a special kind of dark energy that has the capability to specialize into different elements (or remain simple dark energy itself); depending on the weapon or armour in use. The current list includes; fire, poison, ice and wind, all of which, would take the unnatural hue of black when cast by Joyce. However, its not just the color that experiences a change, its also some properties. The fire that Joyce utilizes are like forest fires, massive, crackling and smoking- so that the phrase quiet like a fire doesn't apply. The poison is potent to the point that its only made for decay and death and cannot cause different aliments like, say, itching or rashes like any normal poison user can make their poison cause. The ice is brutally cold, where its meant to cause frost bite more quickly than any other ice, and if Joyce weren't handling the corresponding Frost armour or weapon, she'd suffer the bite too. Then comes the wind, it cannot be used for any healing or support like usual wind users utilize it, but, on the other hand, it has great offensive potential and can be used to create wind-storms, wind-cutters and such. There's also the pure dark energy that is utilized much more by Joyce than any other aforementioned element. It simply because of the fact that it is The Reaper's energy in the purest form and thus ensures Joyce's greater mastery over it. Not to mention that its more versatile, capable of being used for body augmentation and a means of explosive offense as well.

    The way Joyce utilizes this magic in combat is by focusing mostly on dealing as much damage as possible in the shortest span of time. She lives by the creed of, "Offense is the best form of defense." Since she is a soldier who relies heavily on intuition, rather than on careful and planned strikes, her creed is undoubtedly beneficial for ensuring her victory. Knowing what Joyce's main aim is, its not really hard to guess her style of fighting; its the kind focused on speed and delivering some crushing damage. Due to this, majority of her spells are made either for supplementary or offensive purposes. Defense plays a very small part and probably makes for a neglected bit in some spells, but sometimes, just sometimes, there might be completely defense-aimed spells. Counter-offensive techniques also make a fair part of this red-head's arsenal.

    Strengths
    Versatility is the name of the game in the mage world and ReQuip : The Reaper provides heaps of it. Not only does it stem from the hundreds of weapons and armours a ReQuipper can store and then summon at the most crucial time in a battle, it can also be seen in the various elements that are capable of being controlled at Joyce's beck and call with the use of this magic. Of course, the correct use of the elements is very conditional and Joyce, as the wielder of this power, should take care to see that she uses the power to her best advantage.
    This magic has several offensive and supplementary uses, thanks to the nature of The Reaper's energy as well as Joyce's fighting style. All the elements utilized in this magic are designed to deal some heavy damage. Supplementary spells are also utilized with the purpose of increasing damage or reducing the time; thus giving less chance to the opponent to actually reiterate or defend.
    Unlike other mages who continuously need to spend magical energy to cast spells each time they want to cause damage to their adversary, ReQuip mages have the ability to spend it once on a weapon and then access its passive ability as well as the active. Of course, the damage caused by the sword of a ReQuip mage is less than the damage caused by a spell of a usual mage; but its easier to use, much faster and maybe even a tad bit more effective nevertheless.

    Weaknesses
    Just like any other ReQuip magic out there, Joyce's powers are limited in range as well, thanks to most weapons (except guns) being designed specifically for close-combat. Of course, she has the option to use different kinds of spells that work in tandem with the weapon itself, but since a ReQuipper is a weapon master in essence, she tends to use the raw weapon much more. Besides, not every spell of a weapon is long-range, right?
    Unlike Celestial Spirit magic or Take-Over, where the former can call upon a ranging number of spirits depending on their rank and Take Over mages who can use several partial forms to create a stronger, Full Take Over, ReQuipper have the limitation regarding numbers. There's only a certain number that they can handle at one time, due to the bane of physical limitations. For example, Joyce can only take two swords simultaneously, or an armour and a sword. No matter what her rank is, she can't handle five swords without the use of another spell (Say, something that promotes telekinesis). So, yes, Joyce is dependent on other powers and spells for getting rid of the limitation problem.
    A variety of elements at Joyce's disposal means she has a great strength against other elemental mages, since she can adopt the element that her adversary is weak against and then turn the tides of the battle. At the same time, this variety is also a bane. Say, due to some reason, she cannot de-summon her current weapon and summon a new one, but her opponent who just showed up has the power of bending an element that she is weak against in the current scenario. Also, fighting against more than one enemy always increases the chances of such strong element triumphs over weak situations; since there are more enemies in the battlefield and thus, more kinds of powers too.
    ReQuip is a heavily skill-based magic, actually more than other magicks out there in the mage world. Mostly because its based on weapons and armours, rather than huge AoE-spells or simple, long-range ones. When using a weapon, aspects such as speed, nimbleness and strength of the opponent coming into play. When someone like Joyce is handling a weapon and is on an attacking roll, the task of blocking the attack becomes much more tiresome for the opponent; since the attack will be close-ranged and quick, dealing the maximum possible damage. While this is a strength, its worth noticing that if the opponent is skilled enough, the boons of the battle will be tipped in their side and not Joyce's.

    Lineage

    - Shinokishi: The Death Knight -

    Description - One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability - The user can envelop death magic around his spells, or himself - never both. Being able to destroy spells that attempt to target the user. Enveloping death magic around his spells give the user +25% magic boost.
    Usage - The user can envelop death magic around his spells a total of 5 times giving a +25% magic boost to those spells (deals 25% more damage). He can also envelop death magic around himself to destroy other spells up to the users rank (caps at S-Rank). When he activates the death magic that envelops himself it lasts 5 turns. This lineage can only be activated once per a thread.

    Unique Abilities

    Weapon Mastery - After having trained with all kinds of weapons for several years, Joyce is capable of handling swords, axes, hammers, bows, etc. with superb ease. Using these weapons come naturally to her, regardless of their shape and size, just like how it would work for a born prodigy. Apart from this, due to the long and severe training, Joyce has made her body fit enough to have a higher speed, momentum and strength than normal mages. She can run at the speed of 35 MPH with relative ease, bench press 220 lbs and has an extremely flexible body.
    Authority - This ability is a particularly handy one, something that's like a must-have for most ReQuip mages. If Joyce's weapons were knocked out of her hand in any battle, she can use this ability to call it back into her hand with minimal concentration. Its just a question of holding out her hand and the sword, recognizing its owner gets back into the correct hands by a small teleportation technique. This also works when the weapon is being held by someone else via non-magical means. That is, they haven't bound the weapon into their authority with any sort of spell.
    Perseverance - The durations of a ReQuip mage's weapons are limited, just like the spells of a normal mage. However, since ReQuip mages completely rely on their weapons to deal damage, it is necessary that they have an ability to increase the durations of their weapon and armour spells, with consequences, of course. Perseverance allows Joyce to increase the duration of any spell of hers by one post at the cost of 2% MP.

    Spells:


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    ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā  Joyce_by_ravenart5-d8y4ioh
    Character Magic
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Completed Re: ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā

    Post by Aliannah 12th May 2015, 7:07 am

    Hello. ^^ I will be working with you on your magic. But before I start please remember that everone starts at D-Rank until you start jobs. Based on your exp you are still at D-Rank. So please to avoid confusion remove you C-Rank spells from your app. You can place them in a different thread in the spam sector sp that you don't lose them. ^^
    https://www.fairytail-rp.com/f259-spamathon


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    Fluffziel
    Fluffziel

    Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Shinokishi : Knight Of Death
    Position : None
    Posts : 23
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 150

    Character Sheet
    First Skill: ReQuip : The Reaper
    Second Skill:
    Third Skill:

    Completed Re: ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā

    Post by Fluffziel 13th May 2015, 8:39 am

    Hey Aly, thanks for claiming this magic. Aedre behind the screen, sooooo, this ain't a new member. xD

    To business, here's the reasoning for the existence of C Rank spells in this app. Joyce replaced this character of mine, who ranked up in this thread. Back when she ranked-up, we didn't have the "EXP on profile" system, so naturally, the EXP is not added to my old account. As for Joyce.... that's my bad. Forgot to add it. >.<" I'll take care of that issue in a jiffy.

    Bumpity-bump.


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    ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā  Joyce_by_ravenart5-d8y4ioh
    Character Magic
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Completed Re: ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā

    Post by Aliannah 13th May 2015, 11:40 am


    I see nothing wrong with this.
    ReQuip:The Reaper | レキップ:リーパー | Rekippu:Rīpā  NCrTQNR


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      Current date/time is 31st October 2024, 6:28 pm