Primary Magic: Requip: The Reaper
Secondary Magic: N/A
Caster or Holder: Holder
Description: This Magic allows the users to store items in a pocket dimension so they can easily summon them at any time, even during battle, which gives them a high level of flexibility in combat.The Reaper Ex-quip is created to rip apart its opponents specializing mainly with two dark mini chained scythes,or one or two one-hand swords.
Strengths:
Various different armors and weapons for different opponents and situations.
Effective in one on one combat and versus many due to the scythes being chained.
Most armors give the ability to fly.
Weaknesses:
Specialised and situational. If facing an opponent who uses a different magic than his armors and weapons are designed against, it won't be as effective, dealing only the based rank damage of that weapon is ranked at.
Most armors must be used with one-handed swords or scythes.
If the chained scythes are not used properly she may hurt comrades
When you are about to use a magic ability with the scythes they glow dark purple or blood red depending one the spell.
Abilities/Powers:
Ability: Weapons can be recalled to the user if disarmed or thrown or taken by calling out the weapons name. Costs 2% Magic Power to do so.
Dark Power of the Reaper:Your scythe spells have enhanced piercing and some of them leave dark purple trail due to this the scythes are called dark chained mini scythes.Piercing is increased by 15% with scythes.The purple trail is a side-effect from the enhanced piercing and disappears after a short time(10 sec)The piercing also applies for spell swords.
Each weapon and armor has their own passive and activated abilities, which will be listed in their own spell portions.
Secondary Magic: N/A
Caster or Holder: Holder
Description: This Magic allows the users to store items in a pocket dimension so they can easily summon them at any time, even during battle, which gives them a high level of flexibility in combat.The Reaper Ex-quip is created to rip apart its opponents specializing mainly with two dark mini chained scythes,or one or two one-hand swords.
Strengths:
Various different armors and weapons for different opponents and situations.
Effective in one on one combat and versus many due to the scythes being chained.
Most armors give the ability to fly.
Weaknesses:
Specialised and situational. If facing an opponent who uses a different magic than his armors and weapons are designed against, it won't be as effective, dealing only the based rank damage of that weapon is ranked at.
Most armors must be used with one-handed swords or scythes.
If the chained scythes are not used properly she may hurt comrades
When you are about to use a magic ability with the scythes they glow dark purple or blood red depending one the spell.
Abilities/Powers:
Ability: Weapons can be recalled to the user if disarmed or thrown or taken by calling out the weapons name. Costs 2% Magic Power to do so.
Dark Power of the Reaper:Your scythe spells have enhanced piercing and some of them leave dark purple trail due to this the scythes are called dark chained mini scythes.Piercing is increased by 15% with scythes.The purple trail is a side-effect from the enhanced piercing and disappears after a short time(10 sec)The piercing also applies for spell swords.
Each weapon and armor has their own passive and activated abilities, which will be listed in their own spell portions.
D-RANK SPELLS
- Dark Reaper Armor:
Name:Dark Reaper Armor
Rank:D
Type:Supportive
The caster intones the armors name, and it appears on their body in a flash of dark purple covering the caster. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 4 posts, cooldown is 4 posts.
Passive = Reduce Shadow and Darkness damage against the wearer by 50%.The damage reduction is halved for each rank the attack is above the armors.
Activate ability=Dark Reaper's wings.Black wings appear on the caster's back.Till the end of the armor's duration,once per time
Strengths:
Gives the caster the ability of flight if needed
The armor boost the wearers agility by 10%
Immune to effects of Death magic.
DemonSlayer's deal 10% more damage.
Weaknesses:
The wearer takes 10% more damage from Light and Holy magic.
Ability does not reset when armour is changed for another set.
Flight lasts for 3 posts
- NightHunter Armor:
Name:Night Hunter Armor
rank:D
Type:Supportive
The caster intones the armors name, and it appears on their body in a flash of black covering the caster. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 4 posts.
Duration/CD:3/4
Passive=Shroud of Darkness.The user blends in with dark places making difficult to be spotted
Ability=Dark Smoke.The caster cover the are with black smokes making her difficult to be spotted in it due to her armor.Cooldown usable once per use of this armor.
Strengths:
Great for scouting at night.
The armor is light and flexible making it easy to dodge attacks.
The armor gives the user the ability to jump longer distances.
Weaknesses:
Very seeable at day so hiding isn't the best option while using this armor.
Dark Smoke lasts 1 post,usable one per use this armor
The armor is very light and the wearer takes 10% increased damage
Scythes cannot be used with this armor,only swords and daggers.
- Light Reaper Armor:
Name:Light Reaper Armor
Rank:D
Type:Supportive
The caster intones the armors name, and it appears on their body in a flash of gold covering the caster. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 4 posts, cooldown is 4 posts.
Duration/CD:4/4
Passive=Reduces the damage from light and holy magic dealt to the wearer by 50%.The damage reduction is halved for each rank the attack is above the armors.
Active ability=Light Reaper's Wings.Angelic wings appear on the back of the caster and grant Flight.Duration:Till the end of the armor's duration,once per time
Strengths:
Gives the caster the ability of flight if needed
The armor boost the wearers strength by 10%
Immune to the affects of Holy rooting spells
Weaknesses:
The wearer takes increased Dark and Shadow damage by 10%
Ability does not reset when armor is changed for another set.
Flight lasts for 3 posts
GodSlayer's deal 10% more damage.
- Speed Reaper armor:
Name:Speed Reaper armor.
Rank:D
Type:Supportive
The caster intones the armors name, and it appears on their body in a flash of silver covering the caster. Can either be instant or over a few seconds, depending on the casters desires. Cast time is instant, duration is 3 posts, cooldown is 4 posts.
Duration/CD:3/4
Passive:Incrasase speed by 20%
Active:Speed boost. Incrasase the wearer of the armors speed by 20% more for a cost of D-rank spell worth of MP.
Cooldown-usable one per use on this armor.
Strengths:
High Speed boost which gives more of a chance to dodge attacks.
Faster attacks with swords.
Agility boost by 15%
Weaknesses:
Weak versus wind magic.
Takes 15% increased damage
Cannot use dark scythes.
Speed boost is for 2 posts.
C-RANK SPELLS
- Frostmourne:
Name:Frostmourne
Rank:C
Type:Offensive,Supportive- Appearance:
Ability's:
Passive:Frostmourne hungers:The sword can extract the soul of a dead person/creature if the user wants,which will increase the swords power.
Active:The Frozen Sword:When this ability is used Frostmourne is engulfed in light blue wind.When used the blade deals 3-4% additional Frost Damage. Cooldown/Duration:3/3
Strengths:
Extremely sharp can cut through most things.
Additional Frost damage.
Self empowerment through the consummation of souls.
Weaknesses:
Can turn the user dark if too much souls are consumed
Cannot duel-wield while holding this sword.
Heavy weighted,hard to carry with one hand.
Does 0 damage with its frost ability to Ice Slayers.
Cooldown/Duration:7/7
- Ice Reaper Armor:
Name:Frost Reaper Armor
Rank:C
Type:Supportive- Appearance:
Abilitys:
Passive:The armor has 50% resistance to Frost/Ice damage.The resistance is halfed for each rank the spell is higher then the armors rank.
Active: Remorselessness winter: The user is surrounded by chilling blue wind that slows enemies at the users rank, but does not have any effect if the enemy is higher rank and freezes everything around the user.Applying 10% slow,Ice Slayers are not affected
Strengths:
Frostmourne can be wielded with one hand easier but still cannot duel wield
Has resistance versus Ice/Frost damage and is not affected by chilling temperatures.
Can slow down enemies of the same rank.
Weaknesses:
Ice slayers can consume Remorseless winter.
Weak versus fire takes additional 10% damage from fire spells:
Remorseless winter can slow down allies.
Remorseless winter does not effect higher ranked wizards.
- Flame Scythes of the Dread Reaper:
Name:Flame Scythes of the Dread Reaper
Rank:C
Type:Supportive,Offensive- Appearance :
Passive:Flame of the Dread Reaper:Dark purple flame engulf the top part of the scythes and land first degree burns on the target that is hit by them or was to close.This effect does not effect Fire Slayers.Does 2% fire damage and slowly giving first degree burns.
Active:Soul Fire:The user slashes with both scythes in front of her and releases two purple flames.Cannot change direction.Does C-rank amount of damage.Duration/Cooldown:1/3
Range:5 maters
Length:2 maters long
Weaknesses:
Can hurt teammates if not used carefully
Soul Fire can be consumed by Fire Slayers
Weak at close combat
Flame of the Dread Reaper can be consumed by Fire Slayers and will not appear until the weapons are summoned again
Strengthens:
Soul Fire causes second degree burns
The Scythes are extremely sharp
Good for mid and long range attacks.
CD/Duration:7/7
- Dread Reaper's Flame Bow:
Name:Dread Reaper's Flame Bow
Rank:C
Type:Supportive,Offensive- Appearance :
Passive:Piercing Arrow's:The arrows have deal 5-8% more damage depending on the user's armor.
Active: Heavenly Fire Arrow of the Dread Reaper:She draws her arrow as much as possible while in the process the arrow emits fire and engulf its self in fire.When released the fire arrow travels with high speed towards the aimed direction leaving a fire trail in the air from where it passed that decays over a short time doing nothing.When the arrow reaches the end it explodes in fire.Distance of traveling:15 maters,Fire Explosion Damage:Half C-rank damage and first degree burns in a radius of 6 maters in a circle.Arrow damage if hitting the target:Half C-rank spell damage.Cooldown:2,Fire duration:1 post.
Weaknesses:
Heavenly Fire Arrow can hit teammates if not used properly
Heavenly Fire Arrow's fire can be consumed by Fire Slayers leaving only the arrow flying.
Weak at Close combat
If normal arrow are not aimed carefully can hit teammates
Strengths:
High Piercing ability
Great for supporting cover for teammates
Fast Arrows with great range about 15-17 maters
Cooldown/Duration :5/5
Last edited by Melyre on 8th February 2015, 9:08 am; edited 13 times in total