Primary Magic: Ureuos Arceum Petrosum [High Arcane Magic]
Secondary Magic:
Caster or Holder: Caster
Description:
This magic is a rare magic which can only be inherited by someone with an unstable magic power, such is the case of Arceus. This magic is not taught, and can only be inherited by its raw form. High Arcane Magic has a raw form - a lacrima. This lacrima is crushed down into a powder and is dissolved in water. When he was still a baby, the babysitter dissolved the powdered form into his milk. After the last of the powder was dissolved and drank, the magic passed to him, and he now inherits this magic.
High Arcane Magic is a magic which came from a distant land. No wonder why it requires a different language to chant certain spells. It requires no magic circle, and this grants him superior intellect. Unfortunately, this magic cannot stabilize his flow of magic power. It can only be stabilized once he casts a spell. There, he can expel magic power to regulate the flow.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Secondary Magic:
Caster or Holder: Caster
Description:
This magic is a rare magic which can only be inherited by someone with an unstable magic power, such is the case of Arceus. This magic is not taught, and can only be inherited by its raw form. High Arcane Magic has a raw form - a lacrima. This lacrima is crushed down into a powder and is dissolved in water. When he was still a baby, the babysitter dissolved the powdered form into his milk. After the last of the powder was dissolved and drank, the magic passed to him, and he now inherits this magic.
High Arcane Magic is a magic which came from a distant land. No wonder why it requires a different language to chant certain spells. It requires no magic circle, and this grants him superior intellect. Unfortunately, this magic cannot stabilize his flow of magic power. It can only be stabilized once he casts a spell. There, he can expel magic power to regulate the flow.
Strengths:
- High Arcane Magic has no element, but is pure, and cannot be absorbed by slayers. Although some speculate that High Arcane Magic spells are of light element, that's entirely false.
- The language he uses to cast spells is different. His opponents cannot understand it. But some spells need no incantation.
- His Unstable Arcane Energy ability requires him to spend an additional 3% magic power. In turn, that 2% magic power is converted to 3 bolts of magic, which can be thrown to an enemy.
Weaknesses:
- Most of his spells are offensive and utility. There's only a few defensive ability.
- His Unstable Arcane Energy ability is mandatory, so all spells he cast will cost additional magic power.
- His spells are weak/ineffective against impure/corrupt magic
- His body grows weary the moment his magic power is 45% remaining. If it hits 5% below, he will pass out. His critical limit is 15%.
Lineage:
- Spoiler:
Avatar of Ilyria
Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed and strength as well as enhanced magic defense and durability. Also allows them to call the forgotten one if ever they are in need of assistance.
Usage: The active ability can only be utilized by S ranked or higher ranked mages.
Passive: Speed, strength, durability are increased by 25% while magic defence is increased by 15%.
Active: Once per thread, the user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same passive abilities perks of the lineage, but with their values increased to 70%, making her an unstoppable juggernaut. The goddess can only remain in our world for 3 posts during which the caster's magic is locked and can not be used. This ability cannot be cancelled by user or outside forces.
Unique Abilities:
- Spectrus Unarceum Mioriux [Minor Arcane Move] - Arceus has the power to lift and reach for far objects, but nothing must obstruct its path and must be detectable by the caster's eyes. Can be used 3 times per post, and grants 1/4 charge of Petria Unarceum Heiron. Costs 0.1% magic power.
- Petria Unarceum Heiron [Unstable Arcane Energy] - Each time he casts a spell, his flow of magic power becomes slightly unstable. Due to this, he has to expel some magic power and turn it into bolts of magic which can be thrown and deal damage, and is materialized as a rune for later use. All spells cost 3% additional magic power for the expulsion of excess magic power for stability, and grants him 4 runes.
- Metrius Arceum [Arcane Power] - He gains 10% additional magic power
- D-Rank Spells:
- Materios Arceum:
Name: Materios Arceum [Arcane Arms]
Rank: D
Type: Pure -> Solid Element [Earth/Metal/Ice/Wood], Offensive/Supplementary
Duration: Instant
Cooldown: 3 posts
Description:
Arcane Arms is a D-Rank High Arcane Magic spell which allows him to materialize a non-magical object/surface (such as the ground) into a weapon by reshaping it and transmuting it. He places his hands on a surface, and sends his magic power to the surface, allowing it to be shaped freely. His Spectrus Unarceum Mioriux will lift the shaped weapon from the surface, and a percentage of the magic power used converts the material into metal or any material, and the effect on the material is permanent.
This spell is not only used for weapons. It can be for missing parts of a machine or whatsoever that is replaceable.
Strengths:- Arcane Arms permanently changes the property of a non-magical object from one material to another.
- The material is usually transmuted into metal, so it is a big help for metal slayers
- Transmuting the material means changing its durability from easily-broken-like-a-twig to requires-a-drill-or-a-blowtorch-to-be-broken, depending on the element
Weaknesses:- Can only be cast on contact with a large canvas (Example, an open field, a tree trunk)
- Cannot transmute from gas to solid
- Cannot transmute from solid to gas/liquid
- Cannot transmute from liquid to solid
- The created object has no magical property
- Arcane Arms permanently changes the property of a non-magical object from one material to another.
- Perciviux Arceum:
Name: Perciviux Arceum [Arcane Seeker]
Rank: D
Type: Pure, Offensive
Duration: Until the next post
Cooldown: 3 posts
Description:
Arcane Seeker is a D-Rank High Arcane Magic spell which allows the user to unleash a ball of arcane energy that bounces to 3 other opponents (However, if there are no more enemies present, he himself will be targeted for the bounce, but will not damage him).
To be cast, he drops his Petrosum Io Urmas [Book of Magic], and the pages will flip open. The book will emit an arcane aura that he absorbs using his right hand while the pages are flipped rapidly. After, a ball of pure arcane energy is formed which can be thrown. Anyone hit by the ball is dealt minor damage and has their magic resistance lowered by 5%.
Strengths:- When cast alongside with Arcane Prison, the spell damage dealt is doubled.
- He himself can be the recipient of his own spell, but it deals no damage to him.
- The Arcane Seeker has a homing property that seeks the next target, and it cannot miss
Weaknesses:- He must stand on the ground for it to be cast, although he can cast it airborne, he must absorb the energy of the book to be cast. If he cast it airborne, the spell's potential is decreased.
- Each bounce deals 1% less damage than the initial damage.
- Can be blocked
- Limited to 3 recipients
- When cast alongside with Arcane Prison, the spell damage dealt is doubled.
- Kraton Arceum:
Name: Kraton Arceum [Arcane Prison]
Rank: D
Type: Pure, Offensive/Defensive
Duration: 2 posts
Cooldown: 5 posts
Description:
Arcane Prison is a D-Rank High Arcane Magic spell which allows him to trap his target by surrounding the victim with runes, and silencing him/her. The runic prison has a 1 meter diameter, and is 200cm higher than the target. The top portion is covered with a giant rune surrounded by 2 circling runes that’s going in and out.
He begins by taking out his book, Petrosum Io Urmas [Book of Magic], and reading through the pages with fast speed. When he read ¼ of the contents of the book, he begains to quietly chant: ”Jurevium groavix hurius. Kraton Arceum.”. When he is half-way through the book, he closes it, releasing a puff of blue smoke from the pages. When his eyes turn blue, he targets an enemy. After targeting, he drops the book to his side. The moment the book hits the ground, it will unleash a wave of pure energy that traps the target inside a runic prison and silencing the victim.
Strengths:- It limits the actions of his opponent
- Not only will it limit the victim's movement, but it will also silence them.
- Has small chance of being broken
Weaknesses:- Can be broken from outside by another mage
- If only the victim can use the counter-chant "Reuvo Arceum Korta", then the spell will be broken
- Is destroyed by 1 D-Rank or higher spell, but it will not guarantee the safety of the trapped opponent
- It is recommended that the partner outside the runic prison must whack a magical item to the runic prison to disrupt essence of the spell. Normal objects won't work.
- Can work on C-Rank and higher mages, but it will not silence them since their magic power is strong
- It limits the actions of his opponent
- Teirtas Arceum:
Name: Teirtas Arceum [Arcane Spear]
Rank: D
Type: Pure, Offensive
Duration: Instant
Cooldown: 5 posts
Description:
Arcane Spear is a D-Rank High Arcane Magic spell which allows the user to conjure runic spears at his back that floats. The number of spears is based on his charges of Petria Unarceum Heiron, and each spear deals the same damage.
To cast this spell, he mentally chants "Teirtas Arceum", and in an instant, spears will appear behind his back, and 1 spear will appear on his right hand.
Luckily for him, he can tell where his opponent will go, and his shots are precise. Each strike will deal a minor damage and pierces through, but not damaging the physical aspect, but only damaging the spirit. Each successive strike will deal an additional 1% damage.
If the target has 6 spears on him, it will trigger an effect which the spears are pulled out, dealing 1 D-Rank damage.
Strengths:- This is his most reliable spell, and it saves him magic power
- When hit by the Arcane Seeker, it will trigger an effect which pulls out all of the spears, and deal another D-Rank damage
- The runic spears feed into the magic power of the environment, so it does not expire when unused
Weaknesses:- Vanishes on the next post
- Maximum of 6 spears can be received by a target.
- Individual spears deal minor damage like that of a strong weapon
- Can be blocked by any defensive spell
- This is his most reliable spell, and it saves him magic power