Primary Magic: Swift Force Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Swift Force magic is based around using the magic energy present within the mage's body to both speed up their physical movements and manipulate force for both offensive and defensive purposes. This magic is very good for fighting both singuler opponents or groups but can sometimes have a bit of trouble when facing AoE spells. While this magic is geared for combat it can work quite well in any number of situations due to the versatility of the force constructs it is able to produce.
Remiel uses this magic in combination with his martial abilities to move through the battlefield at a rate of speed impossible to normal people and even most mages, seeking out and attacking opponents with weapons and objects made from pure force. In addition to using force spells for offense, Remiel can produce barely visible rippling fields of force that work as both a shield and in some cases as a ram to knock his enemies around with.
Strengths:
-Fast:Both the user and most of the spells cast from this magic are incredibly fast.
-Silent Spell:Spells from this magic require no verbal components or gestures.
-Evasive Nightmare: Due to the speed and reflexes of the user being so high, dodging most attacks becomes far easier then normal.
Weaknesses:
-AoE Attacks:Regardless of how fast someone is if a large enough area is affected then they will be hit just like anyone else.
-Sudden Stops:Objects in motion tend to stay in motion.
-Freedom of Movement:Any spell that stops someone or slows them down from moving would make the speed from this magic fairly worthless.
-Rapid Metabolizim: Due to the high amount of calories burned away by using this magic, user's are always hungry.
Lineage:
Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 40%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
-Speedy:Users of this magic are naturally fast and agile resulting in a 20% boost to both movement speed and reflexes passively.
-ETS:Extra Time Sense is the ability to percieve and process information at a far greater rate then is normal. This allows the user to still be able to process and react while moving at great speed.Also helps for quickly learning things through observation.
-Force Shaping:Can use force to create various constructs out of battle for other purposes with an appropriate magic cost being used up for each.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Swift Force magic is based around using the magic energy present within the mage's body to both speed up their physical movements and manipulate force for both offensive and defensive purposes. This magic is very good for fighting both singuler opponents or groups but can sometimes have a bit of trouble when facing AoE spells. While this magic is geared for combat it can work quite well in any number of situations due to the versatility of the force constructs it is able to produce.
Remiel uses this magic in combination with his martial abilities to move through the battlefield at a rate of speed impossible to normal people and even most mages, seeking out and attacking opponents with weapons and objects made from pure force. In addition to using force spells for offense, Remiel can produce barely visible rippling fields of force that work as both a shield and in some cases as a ram to knock his enemies around with.
Strengths:
-Fast:Both the user and most of the spells cast from this magic are incredibly fast.
-Silent Spell:Spells from this magic require no verbal components or gestures.
-Evasive Nightmare: Due to the speed and reflexes of the user being so high, dodging most attacks becomes far easier then normal.
Weaknesses:
-AoE Attacks:Regardless of how fast someone is if a large enough area is affected then they will be hit just like anyone else.
-Sudden Stops:Objects in motion tend to stay in motion.
-Freedom of Movement:Any spell that stops someone or slows them down from moving would make the speed from this magic fairly worthless.
-Rapid Metabolizim: Due to the high amount of calories burned away by using this magic, user's are always hungry.
Lineage:
Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 40%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
-Speedy:Users of this magic are naturally fast and agile resulting in a 20% boost to both movement speed and reflexes passively.
-ETS:Extra Time Sense is the ability to percieve and process information at a far greater rate then is normal. This allows the user to still be able to process and react while moving at great speed.Also helps for quickly learning things through observation.
-Force Shaping:Can use force to create various constructs out of battle for other purposes with an appropriate magic cost being used up for each.
Spells:
- D Ranks:
- Name: Speed Step
Rank: D
Type: Force, Buff
Duration:3 Posts
Cooldown:4 Posts
Description: By flooding magical energy though the body's pathways usually reserved for growth, the user is able to further increase both their movement speed and reflexes by 50% for a short while. This spell stacks with other movement speed increases and can only be cast at one's self.
Strengths:
-Terrain Step:If continuously moving while this spell is active it's user is able to step over water or quicksand as if it were normal ground.
-Wall Step:When moving at top speed while this spell is active, the user can move across or up sheer vertical surfaces.
-Blurred Motion:While moving at top speed the user's movements appear as a blur, making them a difficult target to hit.
Weaknesses:
-Self Only: This spell can only be cast on this magic's user.
-Falling:If the user were to stop while moving up the side of something they would fall and most likely hurt themselves.
-Stationary Objects:Imagine a guy on a motorcycle hitting strung up piano wire at 100 Mph.Not pretty.
-Holes:Hitting a pothole at high speed could cost the user a broken ankle or worse.
Name: Chains of Agility
Rank: D
Type: Force,Offensive,Utility
Duration:3 Posts
Cooldown:4 Posts
Description: By exerting their will and reinforcing it with magical energy the user is able to craft two barely visible fifteen meter long chains of force that can be used both for offensive purposes and to help make quick and sudden changes in direction while moving at high speed. The chains move according to the user's will, deal D rank damage, and can take up to 1 hit of D rank damage before breaking apart.
Strengths:
-Ease of Mobility:Allows the user to make really tight turns while moving quickly and helps with wall running.
-Extra Hand:Can be used to hold and manipulate objects as long as it doesn't call for manuel dexterity.
-Hard to See:Because the chains are made from pure force it takes a keen eye to spot them.
Weaknesses:
-Low Durability:The chains can be easily destroyed by most mages.
-Get over Here!:The user can be pulled in by anyone who is physically stronger then them.
-Falling Down:The user runs the risk of accidently tripping themselves with the chain in some situations.
-Can't Break Contact:One end of each chain is attached to a chosen location on the body at the time of it's initial casting.
Name: High Speed Aegis
Rank: D
Type: Force,Offensive, Defensive, Utility
Duration:3 Posts
Cooldown:4 Posts
Description: At a thought, this spell allows the user to bend a thin coating ofsee through flexible force to cover over their entire body for protection from up to 2 D rank spells or physical attacks. In addition to it's more standard protection it also filters and recycles the air inside its bubble to keep the user able to breathe even in harsh or airless climates. The thing about this spell that makes it just a bit unique though is it's ability to be used as a ram when the user is running. Anyone or anything(Within reason) hit by the charge takes 1/2 a D rank damage and is knocked back 3 meters.
Strengths:
-Medium Knockback:Those hit by the ram attack are knocked backwards as if being hit by a truck.
-Strong Defenses:Combined with a bit of speedy running this spell allows it's user some small modicum of safety from attacks.
-Harsh Climates:Because of its air filtration and recycling ability, the user can move through climates that would never allow a normal human to live.(Underwater,In space, Etc.)
Weaknesses:
-Personal Casting Only:This spell can only be cast on the user and no one else.
-Charging Target:While charging directly at an opponent to ram, the user is a far easier target to hit then normal.
-Falling Debris:If charging through an object such as a wall, falling debris may slow the user down or stop them all together, ending the charge and quite possibly breaking his barrier.
-Painted Coating;If the head portion of his barrier were to be coated in something dark the user would be rendered blind unless he dismissed the spell or the duration ran out.
Name: Autoforce Push
Rank: D
Type: Force, Buff
Duration:1 Posts
Cooldown:2 Posts
Description: This spell allows the user to channel their magic into raw force which is then pushed out through the skin in barely visable waves to vastly increase their every movement. This provides a 30% boost to movement speed and relexes for the duration and can be used in conjunction with other speed enhancement buffs. In addition, while this spell is active the user's melee attacks deal an added D rank worth of damage due to the extra push provided behind their movements. Self targeting only.
Strengths:
-Directional Force:Because the force can be selectively thrust out of the skin, this spell can also be used to safely slow the user down from falls or other forms of rapid movement.
-Speed Punch:The added force behind any melee blow this spell's wielder gives allows them to be quite devastating in close quarters combat.
-Additional Mobility:By thrusting force in different directions the user is able to make movements that would be impossible while moving at high speed normally.
Weaknesses:
-Short Duration:This spell has the lowest duration of any Swift Force enhancement.
-Extra Focus:Due to the sudden change in speed, the user requires more focus and calculation then would be normal when manipulating things that require precision.
-Painful Casting:The force being thrust from the skin is initially painful for the user, dealing 1/2 of a D rank worth of damage the very first time this spell is cast in a thread. Repeated castings do not suffer from this effect.
-Accidental Push:As this spell requires the user's focused will to direct it, they can sometimes end up pushing themselves in an unintended direction.
Last edited by Ghosts on 23rd April 2015, 4:22 am; edited 2 times in total