Magic
Primary Magic: Steam Make (Static)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Static Steam-Make is as it sounds like, making objects from Steam. The user's hands are clasped together tightly to cast a spell. It can also be used for replacements of other parts or as heat insulators since Steam itself is created from heat.
Serena mainly uses this for her own protection, especially when it's cold out. Of course she uses it for offense purposes, though she sometimes ends up going too far by suffocating the victim by an overload of Steam. She can concentrate the Steam into one part though, keeping in all its heat to make it a bit more effective.
Strengths:
Weaknesses:
Lineage:Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
Usage: Passive ability that effects the user. The user is able to take two more user-ranked hits than your average mage.
Unique Abilities:
Spells:
Name: Steam Cloak
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Upon casting, a large warm wave of steam blankets a small group of allies and shields them from any attack, as long as it's not over the D-Rank spells. However, the amount of allies it can protect is limited to about 2-3 persons. Any possible strong winds or rainfall can disperse it however and would disperse after 2 D-Ranks worth of damage.
Strengths:
Weaknesses:
Name: Steam Chains
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Upon casting, long steam chains shoot out heading for the target and upon contact, it tightens around the target immediately, causing possible burns on the target. The burns would inflict a considerable amount of damage (3-5% per post, 9-15% in all 3 posts)
Strengths:
Weaknesses:
Name: Steam Geyser
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: A large magic circle appears under the target and a flash of light appears, cracking the ground (temporarily) and the target is blasted with a whole gust of steam, causing either suffocation or burning. The target is rendered immobile for a few seconds upon casting.
Strengths:
Weaknesses:
Name: One Thousand Missiles
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Multiple magic circles will appear from the air, where steam missiles would fly out towards the opponent at a very high speed. Upon contact on an object or the target, it would explode into a medium-sized cloud of steam, engulfing the object or target in it for a little while. The missiles would repeatedly fire until the time limit is up. (1 missile=0.1% damage, 10 missiles in total)
Strengths:
Weaknesses:
Primary Magic: Steam Make (Static)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Static Steam-Make is as it sounds like, making objects from Steam. The user's hands are clasped together tightly to cast a spell. It can also be used for replacements of other parts or as heat insulators since Steam itself is created from heat.
Serena mainly uses this for her own protection, especially when it's cold out. Of course she uses it for offense purposes, though she sometimes ends up going too far by suffocating the victim by an overload of Steam. She can concentrate the Steam into one part though, keeping in all its heat to make it a bit more effective.
Strengths:
- Burning
- Can cause paralysis to targets (Paralysis lasts for 1 post, additional 1 more for ranks below user) (All Offensive spells in general)
- Suffocation
Weaknesses:
- Can easily get out of control
- Might hurt allies
- Needs high level of concentration
- Takes a long time for complete damage
Lineage:Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armour to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father, but were prodigy at war, and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance, tolerance and a keener intellect than most others.
Usage: Passive ability that effects the user. The user is able to take two more user-ranked hits than your average mage.
Unique Abilities:
- Her skin turns a ghostly pale when casting
- Floats slightly above ground when using High Powered Offensive spells
- Her hair takes on a slight appearance of Steam
Spells:
Name: Steam Cloak
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Upon casting, a large warm wave of steam blankets a small group of allies and shields them from any attack, as long as it's not over the D-Rank spells. However, the amount of allies it can protect is limited to about 2-3 persons. Any possible strong winds or rainfall can disperse it however and would disperse after 2 D-Ranks worth of damage.
Strengths:
- Boosts Defense by 10%
- A good shield especially for injured allies
- Heat insulator
Weaknesses:
- Short defense distance
- Takes a long time (about 1 post) to conjure, allowing opponents to interrupt
- The user is rendered sort of immobile, causing them to be entirely on the defensive side since attacking might release the cloak
- Cannot deflect any C-Rank spells and above, along with it being easily washed off by water and wind type spells
Name: Steam Chains
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Upon casting, long steam chains shoot out heading for the target and upon contact, it tightens around the target immediately, causing possible burns on the target. The burns would inflict a considerable amount of damage (3-5% per post, 9-15% in all 3 posts)
Strengths:
- Restrains enemy
- Can cover multiple opponents (up to 2)[1.5-2.5% damage per person]
- Doesn't need much strength
Weaknesses:
- Leaves the user vulnerable to any attack
- Easy to break out of with another spell of any above rank
- Misses easily
- Difficult to control the chains
Name: Steam Geyser
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: A large magic circle appears under the target and a flash of light appears, cracking the ground (temporarily) and the target is blasted with a whole gust of steam, causing either suffocation or burning. The target is rendered immobile for a few seconds upon casting.
Strengths:
- High Offensive power
- Can be used for a surprise attack
- Causes afflicted opponent to fall temporarily unconscious (1 post)
Weaknesses:
- Castor can be interrupted while conjuring
- Cannot take on multiple opponents
- Weak against fast opponents
- Aftereffects after conjuring takes away 5% of castor's health
Name: One Thousand Missiles
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Multiple magic circles will appear from the air, where steam missiles would fly out towards the opponent at a very high speed. Upon contact on an object or the target, it would explode into a medium-sized cloud of steam, engulfing the object or target in it for a little while. The missiles would repeatedly fire until the time limit is up. (1 missile=0.1% damage, 10 missiles in total)
Strengths:
- High speed (goes at a speed of 100 mph)
- High Offense
- Extreme accuracy
Weaknesses:
- Difficult to avoid missiles
- Castor is left vulnerable in the process of casting
- May accidentally hurt castor or allies
- Can be used against the castor themselves
Last edited by PandaMonster on 12th April 2015, 7:15 pm; edited 5 times in total