Username:ZhuFeng
Secondary Magic Name: Metamorphis Magic
Evidence of Accomplishment: https://www.fairytail-rp.com/t10624-zhu-feng-s-secondary-magic-training-private
Abilities:
* Mythical knowledge: Being a hunter and absorber of powerful Mythical creatures Zhu has knowledge of all kinds of mythical creatures so long as they are hummanoid in shape and appearance. She also knows their weaknesses and the easiest ways to kill the.
D-Rank Spell Name: Angel's Abilities
Rank: D
Type:Offensive
Description:
For this Metemorphis Zhu focuses her cells to manipulate themselves and she forms two great wings on her back. The wings themselves are large enough in dimentions to allow for Zhu's frame to take flight. Zhu also manipulates her body to make it a bit thinner, and more agile in form to allow flight to be easier. In her more angel-like form she also gains an angel's dexterity. In this form she may only summon up one handed weapons.
Strengths:
* Flight: Zhu is capable of flight due entirely to her large wings.
* Speed: In this form Zhu gains the dexterity, and speed of someone above her rank.
* First free: In the first post Zhu activates this form she may summon one additional weapon for free (can't be a spell weapon.)
Weaknesses:
* One handed: In this form Zhu can only use one handed weapons.
* Wings: if her wings are take two hits of C rank damage they will be gone.
* Light Frame: Spells that have a lot of force behind them will always cause Zhu to be sent flying.
* Knockback: In this form Zhu suffers the full brunt of all knockback effects.
Duration/Cooldown: 5/6
C-Rank Spell Name: Minotaurs' Muscles
Rank: C
Type: Supplementary
Description:
Zhu causes the cells in her body to replicate and grow. Causing her to swell up to eight feet tall. Her whole outter features become that of a minotaur. Her two large powerful arms and hands allow her to wield any heavy weapon with the greatest of ease. She can wield heavy two handed weapons or just heavy one handed weapons with the skill and grace of lighter weapons without sacraficing any of the power behind the swings. She also gains two great horns that she can use as well as her own hands.
Strengths:
* Heavy: In this form none of Zhu's weapons are heavy to her anymore and instead she can lift her heavy weapons with ease suffering no penalty.
* Strength: In this form even if Zhu's strikes are blocked the strength behind the swings causes them to deal at least half their intended damage. (50% strength increase)
* Charge: Despite her large Bulk Zhu can muster her strength and charge up to 20 meters with greater speed. (100% speed increase for 20 meters in a straight line.)
Weaknesses:
* Weapons: In this form Zhu can only summon heavy weapons, and two handed weapons. (But not Polearms)
* Cumbersome: Despite her strength Zhu is not graceful and is indeed mostly brawn with no grace.
* Charge: Once Zhu starts her charge she can't change her direction and simply charges in the direction that she chose.
* Hooves: Zhu has hooves in this form and that means running on sand, ice, anything slick is near impossible and she suffers huge movement penalties.
Duration/Cooldown: 6/6
B-Rank Spell Name: Lamia Lineage
Rank: B
Type:Offensive
Description:
For this spell and form Zhu forces her cells to multiply and form into a brand new body from her waist down. Her body forms into that of a 12 meter long serpent with the dementions to match accordingly. She becomes a Lamia in every sense of the word. Her upper torso from her waist up remains human but everything below is that of a powerful serpent. Her coloration is that of a Western Diamond Back Rattlesnake complete with the rattle that she can use, mostly to cause fear into her opponents. She also gains what some would call fangs, a forked tongue, and her eye gains the reptilian slit. She still wears no armor, and her guild tattoo along with other markings are still there, but she is now a Lamia.
Strengths:
* Pole-Arms: In this form Zhu doesn't need to use both hands to wield a pole arm effectively. She has the strength in her arms to use her pole-arms to maximum range and effect one-handed.
* Speed: Zhu's speed increases drastically in mountain terrain, and open terrain. She can cover distances in mere seconds that may take some men minutes.
* 360 Reach: In this form Zhu can coil herself up and turn her body to reach at opponents that would be behind her. Thus she has a 360 degree reach if she plays her cards right.
* Infared: Zhu can now see in Infared like a snake while in this form as well as normal vision.
Weaknesses:
* More to Hit: in this form Zhu's body is longer and bigger offering more spots to be hit in, and this could cause her serious damage.
* Cold: Zhu is now coldblooded so if the environment becomes to cold in temperature her movement speed will be drastically reduced.
* Sheding: If Zhu leaves this form early for whatever reason she must first shed her skin which imbolaizes her for 1 post.
* No Jumping: In this form Zhu can't jump at all. She has other ways of going vertical, but jumping is impossible.
*Weapon: In this form Zhu can only use Pole-arms she is unable to summon any of her other weapons.
Duration/Cooldown:6/7
A-Rank Spell Name: Six-Armed Demon
Rank: A
Type:Offensive
Description:
For this particular form Zhu stretches out until she is about 7 feet tall. She slowly spreads out her arms and they each split and form into two other sets of arms. Now she has six arms with the supportive muscles to keep them all up and working. She also summons weapons to fill up all six of her hands when she first enters this form so she becomes a six armed Demon.
Strengths:
* Reach: In this form Zhu has the ability to reach in a 180 degree half circle wherever she is facing with at least one set of her arms.
* Weapons: Zhu can summon any number of weapons she wants so long as they fill all six of her hands. Be it three two handed weapons, or six one-handed weapons, or any combination of those.
* Multi strikes: Zhu is capable of striking at many opponent's in close quarters, or striking a single opponent multiple times in close quarters with two arms or more at once.
Weaknesses:
* Ranged: Zhu isn't capable of ranged combat so anywho who can will actually have a decent advantage over her.
* Surge: Zhu must summon spell weapons so that she can fill all six of her hands within the first post of her transformation. Three two handed weapons, or six one handed. However she can. (she still suffers the mana cost of each weapon she summons)
* Hands Full: Since Zhu's hands are full she can't use them for anything but using weapons be it defensive or offensive she must have use her weapons in order to do either.
* Lost Arms: If somehow even one of Zhu's arms becomes unusable she is snapped into her old self, and this form can't be used for the remainder of the thread.
Duration/Cooldown:5/8
S-Rank Spell Name: Giant Form
Rank: S
Type:Offensive
Description:
This is the greatest of Zhu's transformations, and mostly used to end battles once and for all. In this form she swells in size and becomes a giant 15 meter tall behemoth. Her whole body increases in size along with her clothes to allow her to be decent even while in such a massive form. When she first enters this form whatever weapon she is holding will grow in size with her, but it shall be the only weapon that does so.
Strengths:
* Strength: If Zhu hits someone in this form and they are regular her strike will deal 1.5 hits worth of S rank damage.
* Giant weapon: If she strikes with her weapon it would be just as deadly as her strikes, but the spells her weapons performs would also go up in damage as they would be in the same size scale as Zhu herself.
*Nowhere to Run: In this form Zhu's strides are massive and thus outrunning her through traditional means is stupid and futile.
Weaknesses:
* One Weapon: When Zhu first enters this form she can enlarge the weapon she is holding. If it is a spell weapon however it still only lasts for its duration so when it goes away she is weaponless.
* Size: Zhu's size is enormous and as such she must be in a place that would allow such a size to move unhindered. She must be outside when using this form.
* Area: In this form it is extremely hard for Zhu to dodge AOE's. So they have a much easier time of hitting her.
* Destruction: In this form Zhu can cause a gigantic amount of destruction in a city, or town. So being a legal guild member she finds that she isn't capable of using this form while in cities or towns.
Duration/Cooldown:4/9
Secondary Magic Name: Metamorphis Magic
Evidence of Accomplishment: https://www.fairytail-rp.com/t10624-zhu-feng-s-secondary-magic-training-private
Abilities:
* Mythical knowledge: Being a hunter and absorber of powerful Mythical creatures Zhu has knowledge of all kinds of mythical creatures so long as they are hummanoid in shape and appearance. She also knows their weaknesses and the easiest ways to kill the.
D-Rank Spell Name: Angel's Abilities
Rank: D
Type:Offensive
Description:
For this Metemorphis Zhu focuses her cells to manipulate themselves and she forms two great wings on her back. The wings themselves are large enough in dimentions to allow for Zhu's frame to take flight. Zhu also manipulates her body to make it a bit thinner, and more agile in form to allow flight to be easier. In her more angel-like form she also gains an angel's dexterity. In this form she may only summon up one handed weapons.
Strengths:
* Flight: Zhu is capable of flight due entirely to her large wings.
* Speed: In this form Zhu gains the dexterity, and speed of someone above her rank.
* First free: In the first post Zhu activates this form she may summon one additional weapon for free (can't be a spell weapon.)
Weaknesses:
* One handed: In this form Zhu can only use one handed weapons.
* Wings: if her wings are take two hits of C rank damage they will be gone.
* Light Frame: Spells that have a lot of force behind them will always cause Zhu to be sent flying.
* Knockback: In this form Zhu suffers the full brunt of all knockback effects.
Duration/Cooldown: 5/6
C-Rank Spell Name: Minotaurs' Muscles
Rank: C
Type: Supplementary
Description:
Zhu causes the cells in her body to replicate and grow. Causing her to swell up to eight feet tall. Her whole outter features become that of a minotaur. Her two large powerful arms and hands allow her to wield any heavy weapon with the greatest of ease. She can wield heavy two handed weapons or just heavy one handed weapons with the skill and grace of lighter weapons without sacraficing any of the power behind the swings. She also gains two great horns that she can use as well as her own hands.
Strengths:
* Heavy: In this form none of Zhu's weapons are heavy to her anymore and instead she can lift her heavy weapons with ease suffering no penalty.
* Strength: In this form even if Zhu's strikes are blocked the strength behind the swings causes them to deal at least half their intended damage. (50% strength increase)
* Charge: Despite her large Bulk Zhu can muster her strength and charge up to 20 meters with greater speed. (100% speed increase for 20 meters in a straight line.)
Weaknesses:
* Weapons: In this form Zhu can only summon heavy weapons, and two handed weapons. (But not Polearms)
* Cumbersome: Despite her strength Zhu is not graceful and is indeed mostly brawn with no grace.
* Charge: Once Zhu starts her charge she can't change her direction and simply charges in the direction that she chose.
* Hooves: Zhu has hooves in this form and that means running on sand, ice, anything slick is near impossible and she suffers huge movement penalties.
Duration/Cooldown: 6/6
B-Rank Spell Name: Lamia Lineage
Rank: B
Type:Offensive
Description:
For this spell and form Zhu forces her cells to multiply and form into a brand new body from her waist down. Her body forms into that of a 12 meter long serpent with the dementions to match accordingly. She becomes a Lamia in every sense of the word. Her upper torso from her waist up remains human but everything below is that of a powerful serpent. Her coloration is that of a Western Diamond Back Rattlesnake complete with the rattle that she can use, mostly to cause fear into her opponents. She also gains what some would call fangs, a forked tongue, and her eye gains the reptilian slit. She still wears no armor, and her guild tattoo along with other markings are still there, but she is now a Lamia.
Strengths:
* Pole-Arms: In this form Zhu doesn't need to use both hands to wield a pole arm effectively. She has the strength in her arms to use her pole-arms to maximum range and effect one-handed.
* Speed: Zhu's speed increases drastically in mountain terrain, and open terrain. She can cover distances in mere seconds that may take some men minutes.
* 360 Reach: In this form Zhu can coil herself up and turn her body to reach at opponents that would be behind her. Thus she has a 360 degree reach if she plays her cards right.
* Infared: Zhu can now see in Infared like a snake while in this form as well as normal vision.
Weaknesses:
* More to Hit: in this form Zhu's body is longer and bigger offering more spots to be hit in, and this could cause her serious damage.
* Cold: Zhu is now coldblooded so if the environment becomes to cold in temperature her movement speed will be drastically reduced.
* Sheding: If Zhu leaves this form early for whatever reason she must first shed her skin which imbolaizes her for 1 post.
* No Jumping: In this form Zhu can't jump at all. She has other ways of going vertical, but jumping is impossible.
*Weapon: In this form Zhu can only use Pole-arms she is unable to summon any of her other weapons.
Duration/Cooldown:6/7
A-Rank Spell Name: Six-Armed Demon
Rank: A
Type:Offensive
Description:
For this particular form Zhu stretches out until she is about 7 feet tall. She slowly spreads out her arms and they each split and form into two other sets of arms. Now she has six arms with the supportive muscles to keep them all up and working. She also summons weapons to fill up all six of her hands when she first enters this form so she becomes a six armed Demon.
Strengths:
* Reach: In this form Zhu has the ability to reach in a 180 degree half circle wherever she is facing with at least one set of her arms.
* Weapons: Zhu can summon any number of weapons she wants so long as they fill all six of her hands. Be it three two handed weapons, or six one-handed weapons, or any combination of those.
* Multi strikes: Zhu is capable of striking at many opponent's in close quarters, or striking a single opponent multiple times in close quarters with two arms or more at once.
Weaknesses:
* Ranged: Zhu isn't capable of ranged combat so anywho who can will actually have a decent advantage over her.
* Surge: Zhu must summon spell weapons so that she can fill all six of her hands within the first post of her transformation. Three two handed weapons, or six one handed. However she can. (she still suffers the mana cost of each weapon she summons)
* Hands Full: Since Zhu's hands are full she can't use them for anything but using weapons be it defensive or offensive she must have use her weapons in order to do either.
* Lost Arms: If somehow even one of Zhu's arms becomes unusable she is snapped into her old self, and this form can't be used for the remainder of the thread.
Duration/Cooldown:5/8
S-Rank Spell Name: Giant Form
Rank: S
Type:Offensive
Description:
This is the greatest of Zhu's transformations, and mostly used to end battles once and for all. In this form she swells in size and becomes a giant 15 meter tall behemoth. Her whole body increases in size along with her clothes to allow her to be decent even while in such a massive form. When she first enters this form whatever weapon she is holding will grow in size with her, but it shall be the only weapon that does so.
Strengths:
* Strength: If Zhu hits someone in this form and they are regular her strike will deal 1.5 hits worth of S rank damage.
* Giant weapon: If she strikes with her weapon it would be just as deadly as her strikes, but the spells her weapons performs would also go up in damage as they would be in the same size scale as Zhu herself.
*Nowhere to Run: In this form Zhu's strides are massive and thus outrunning her through traditional means is stupid and futile.
Weaknesses:
* One Weapon: When Zhu first enters this form she can enlarge the weapon she is holding. If it is a spell weapon however it still only lasts for its duration so when it goes away she is weaponless.
* Size: Zhu's size is enormous and as such she must be in a place that would allow such a size to move unhindered. She must be outside when using this form.
* Area: In this form it is extremely hard for Zhu to dodge AOE's. So they have a much easier time of hitting her.
* Destruction: In this form Zhu can cause a gigantic amount of destruction in a city, or town. So being a legal guild member she finds that she isn't capable of using this form while in cities or towns.
Duration/Cooldown:4/9