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    Zephyrus Thora's Magic

    ScottGuy
    ScottGuy

    Player 
    Lineage : Brute Of Fiore
    Position : None
    Posts : 5
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Shadow Molding
    Second Skill: None
    Third Skill:

    Update Zephyrus Thora's Magic

    Post by ScottGuy 25th March 2015, 1:56 pm

    Magic

    Primary Magic: Shadow Molding
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The magic has multiple uses concerning shadows and darkness itself. It gives the user the power to freely control shadows and bend them to his will in the third dimension (Good example would be making a spike to rise from a shadow) and have them be solid and as hard as metal or as soft as wool or even make it have the properties of a liquid, though that power's limitation is that he can only control shadows of things that aren't alive (rocks, bodies etc.) and his own shadow. To bend the shadows he doesn't need to touch them, only things necessary are these three:
    1. He can see them
    2. Some movement of arms (for example. pointing at at the shadow and then flicking the hand up causes a spike to come out of the shadow)
    3. The shadow's source can't be anything living (for example. pointing at at the shadow and then flicking the hand pointing up causes a spike to come out of the shadow
    Note: the user's own shadow can be controlled, even without seeing it and without any movement
    He can also have the shadow detached from it's source and move it around freely, though if it ends up going out of the spell's radius then the shadow will disinigrate and end up back to it's source. Any shadow that has part of it detached will become smaller in size until it dissappears completely, but the user's own shadow does not grow smaller.
    He can also transport himself to any shadow he can control, though that shadow has to be big enough for him to leap through.
    The shadows have properties of some material harder than metal when it is compressed enough, so the user can either use the compressed shadow as projectiles or wear the shadow as some armor and use it to strengthen attacks and as protection. Though it is possible to attach the compressed darkness to other things, best choice would be to strenghten and protect allies.
    When the user stops completely controlling the shadow, then it will return back to it's source.
    Strengths:
    + The user has quite a large variety how to use his powers in combat. Both offensive and
      defensive ways
    + Can quickly move inside his magic's radius.
    + Isn't restricted to using only one shadow at a time
    + Easy to attack from surprising locations
    Weaknesses:
    - Very bright lights can disintegrate his shadows, especially light originating from
     Light-spells.
    - The  powers are at a disadvantage when in big, open spaces during the day
    - Weak against Light-element in general
    - Doesn't resist any element in general
    - If the user's arms are completely restricted it will leave the user to be able to use only his own shadow
    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: Triple strength and endurance for duration
    Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 3 times per thread

    Unique Abilities:
    Shadow Leap:
    The user quickly sinks into his own shadow and leaps out of another shadow of the same or bigger size inside a certain diameter.
    Diameter based on Rank:
    D Rank: 30ft
    C Rank: 60ft
    B Rank: 100ft
    A Rank: 130ft
    S Rank: 160ft
    H Rank: 200ft            
    Usage: Can be used three times per thread to dodge an attack and avoid any damage from
    D Rank spells.
    Note: Throw the normal die and if the result is:
    2,4 or 6 then the dodge will succeed and avoid the attack.
    1,3 or 5, then the dodge will fail and the user takes a hit.

    Dark Drain:
    The user gains more power and other effects if another Darkness using mage, Demon, or Undead type non-human beings are in the radius of 30ft, be it an enemy or an ally. The more there are, the more power and bigger the effects. When the user is powered up, he will have dark fog seep out of his body and this causes pain to the user's body.
    Effects: Raises 10% the amount of damage caused by Shadow Mold-spells, +2% MP each post and -1% HP each post.
               The effect can stack up to three times.
    Demon's Skin:
    When the user's body has gained enough damage, his shadow will create a layer on his body and gives the user more resistance towards magic, besides Light-spells. As the user gains more damage, the more thicker the layer becomes
    Effects:
    HP at 26-50%: +5% resistance to magic besides Light. Lasts for 5 posts
    HP at 11-25%: +10% resistance to magic besides Light. Lasts for 3 posts
    HP at 1-10%: +15% resistance to magic besides Light. Lasts for 1 post

    Spells


    Name: Shadow Mold: Devil's Arm (Signature Spell)
    Rank: D
    Type: Darkness, Offensive, Instant
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user uses his own shadow to create an arm (length: 3ft, width:1ft) as hard as metal, attaches it to his own right arm and throws a straight punch with great power.
    Strengths:
    + Able to crush stone easily
    + Protects the arm it's attached to from physical harm
    + Quick to perform
    Weaknesses:
    - Relatively simple move, so dodging or countering isn't challenging
    - The user is left open for a brief moment if the punch misses
    - If the user strikes a surface harder then the arm or a C or higher Rank spell, it will instantly break upon impact.
    - Useless, if the user doesn't have enough physical strength

    Name: Shadow Mold: Parasitic Bullet
    Rank: D
    Type: Darkness, Instant
    Duration: 1 posts
    Cooldown: 3 posts
    Description:
    The user raises his arm towards the shadow, which he can control, closest to his target with his palm open, lifts a lump of shadow(width: 3ft) in the air, closes his palm which causes the lump to condence into an orb(width: 1ft) and launches it at the enemy, which will attach itself by forming five spikes(length: 1ft) and stabbing the target with them upon impact.
    To create the spikes the user has to close his palm and open it fast.
    Speed: 16mph
    Range: 30ft from the user
    Strengths:
    + Once the orb attaches to something, it is very challenging to detach it if you're not the user or a higher Rank mage
    + Can be launched from the target's blindspot easily
    + The orb may restrict movement based on that part it is attached to
    Weaknesses:
    - Can't pierce through Defensive spells of higher Rank
    - Lessens the amount of shadow for the user to use in combat while the spell is in effect
    - Can be easily detached if attached to a Light using mage, God or Angel type non-human
    - Can create an opening when creating the orb for the enemy to attack if the enemy is close up

    Name: Darkness Mold: Devil's Coating
    Rank: D
    Type: Support, Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:
    The user raises a lump of shadow(width: 3ft) from the shadow closest to the target by lifting his arm with his palm open, flicks his hand towards the target, which causes the lump to fly towards the target (speed: 16mph), then the user closes his palm, the lump attaches on the target by condensing around it and makes it take the shape of the thing it was attached to and then hardens to act as a partial armor(thickness: 1 inch, weight: 6lb), which gives protection to magic and gives the part covered Darkness-element properties.
    Effects:
    Protects from two D Rank spells or one C Rank spells
    Attacks by the part affected by Devil's Coating are treated also as Darkness-element
    Range: 30ft
    Strengths:
    + Can be used on anything (weapons, creatures etc.)
    + Doesn't restrict movement
    + Will make anything it's attached slightly more durable
    Weaknesses:
    - Will weaken any other elements, besides light, on the target if it is a weapon
    - No magic of the same Rank can be used with the part covered, besides Darkness without destroying Devil's Coating. Only Light and higher ranking spells are able to break through it
    - Attaching can be challenging if the target is moving fast
    - Doesn't cover too much. At best a whole arm or something close to that

    Name: Shadow Mold: Blade
    Rank: D
    Type: Darkness, Offensive, Mixed
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    Primary Effect: The user creates a two sided sword(length: 5ft, width: 8inches, thickness: 1inch) from his shadow, grabs it and slashes diagonally from the left with full force at the target.
    Secondary Effect: If the user uses more MP, he creates a copy of himself, holding a blade of the same size as his, from his own shadow and has it make a diagonal slash from the right at the same.
    Extra Effect: If the user uses even more MP then the blades will have a small dark aura eminating around them. When the slashes hit, the aura will fly out of the blades and create a black flying slash shaped like a X. The slash will fly 10 feet and push the target at the same time.
    Cost of activating other effects:
    To activate the Secondary Effect, the user has to pay 50% MP more from the normal amount
    To activate both the Secondary and the Extra Effect, the user has to pay 80% MP more from the normal amount.
    Strengths:
    + Cuts through easily
    + Can be used to set distance between the enemy
    + A powerful combination
    Weaknesses:
    - The copy's slash is 50% weaker
    - The flying slash won't push anything heavier than 300lb
    - Very lacking without additional usage of MP
    - The copy only mirrors the movements of the user, so if the user for some reason doesn't slash then neither will the copy.

    List of Spell Fusions:(Locked until B rank)


    Last edited by ScottGuy on 30th March 2015, 6:33 am; edited 3 times in total
    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
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    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Update Re: Zephyrus Thora's Magic

    Post by Felicity 26th March 2015, 8:28 am

    Marking this as mine.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Zephyrus Thora's Magic ObrztW

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Update Re: Zephyrus Thora's Magic

    Post by Felicity 26th March 2015, 9:50 am

    ScottGuy wrote:Magic

    Primary Magic: Shadow Molding
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The magic has multiple uses concerning shadows and darkness itself. It gives the user the power to freely control shadows and bend them to his will in the third dimension (Good example would be making a spike to raise from a shadow) and have them be solid and as hard as metal or as soft as wool or even make it have the properties of a liquid, though that power's limitation is that he can only control shadows of things that aren't alive (rocks, bodies etc.) and his own shadow. To bend the shadows he doesn't need to touch them, only things necessary are these four:
    1. The shadow he wants to control is in the radius of 65ft < Nope, don't use this. The range of your spells and the distance from which you can control them will change from spell to spell and would hugely be dependent on the rank.
    2. He can see them
    3. Some movement of arms < Huh? Whaddya mean? Movement of your arms? Please elaborate.
    4. The shadow's source can't be anything living
    Note: the user's own shadow can be controlled, even without seeing it and some arm movements.
    He can also have the shadow detached from it's source and move it around freely, though if it ends up going out of the radius then the shadow will disinigrate and end up back to it's source. Any shadow that has part of it detached will become smaller in size until it dissappears completely, but the user's own shadow does not grow smaller.
    He can also transport himself to any shadow he can control, though that shadow has to be big enough for him to leap through.
    The user creates darkness by applying some of his own magic directly into the shadow, instead of just controlling it. < This is like.... unnecessary, actually. xD Its what a shadow mage like you would do, kinda self-explanatory, in other words.
    His controlling of darkness is very different. The darkness can't be molded with as much variety as shadows, but it has properties of some material harder than metal when it is compressed enough, so the user can either use the compressed darkness as projectiles or wear the darkness as some armor and use it to strengthen attacks and as protection. Though it is possible to attach the compressed darkness to other things, best choice would be to strenghten and protect allies. < Just saying, but majority (if not all) of this site's Shadow Mages do the same thing. Don't be all like, "Heeeey." when you notice other Shadow mages doing it.
    When the user stops completely controlling the shadow, then it will return back to it's source.
    Strengths:
    + The user has quite a large variety how to use his powers in combat. Both offensive and
      defensive ways
    + Can quickly move inside his magic's radius.
    + Compressed darkness isn't affected by bright lights, so it won't disintegrate unless it's
      outside the radius are. < Darkness is innately weak to light here. So I'll warn ya that when your spells go against a light spell of a rank above your spells's rank- then your spell will go down.
    + Easy to attack from surprising locations
    Weaknesses:
    - Very bright lights can disintegrate his shadows, especially light originating from
     Light-spells. < Now this is perfect. But it seems rather contradictory to what you wrote above. I suggest you replace that strength with something else.
    - The  powers are at a disadvantage when in big, open spaces during the day
    - Weak against Light-element in general
    - Doesn't resist any element in general
    - If arms are completely restricted it will leave the user to be able to use only his own shadow < Do you mean your character's arms?
    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: Triple strength and endurance for duration
    Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 3 times per thread

    Unique Abilities:
    Shadow Leap:
    The user quickly sinks into his own shadow and leaps out of another shadow of the same or bigger size inside the radius of 65ft.                          
    Usage: Can be used three times per thread to dodge an attack and avoid any damage. < I'll suggest that you remove this and make it non-PvP (Can use it in PvE though). Honestly, I don't want you dodging an S Rank spell just like that. We can see how it works in higher ranks. Also, reduce the range to 30 feet of diameter. You can increase the range with each rank up.

    Dark Drain:
    The user gains more power and other effects if another Darkness using mage, Demon, or Undead type non-human beings are in the radius of 30ft, be it an enemy or an ally. The more there are, the more power and bigger the effects. When the user is powered up, he will have dark fog seep out of his body, which causes pain to the body. < Uhhhh, whose body? I guess your own? Since you seem to lose 1% HP each post.
    Effects: Raises 30% the amount of damage caused by Shadow Mold-spells, +2% MP each post and -1% HP each post. < Reduce damage to 10%.
               The effect can stack up to three times.
    Demon's Skin:
    When the user's body has gained enough damage, his shadow will create a layer on his body and gives the user more resistance towards magic, besides Light-spells. As the user gains more damage, the more thicker the layer becomes
    Effects:
    HP at 26-50%: +30% resistance to magic besides Light
    HP at 11-25%: +60% resistance to magic besides Light
    HP at 01-10%: +90% resistance to magic besides Light
    Naaaaah, this is OP. With the current values, that is. Make it, 5%, 10% and 15% in that order. Also, set up a post count that this ability would be activated for. I'd say, 5 posts to begin with. So, if you're at 50% HP- this ability activates and remains there for the next 5 posts. Will activate again when you're at 25% HP or lower and stay for 3 posts. Activate again when you're at 10% or lower HP and stays for one post.
    Spells


    Name: Shadow Mold: Devil's Arm (Signature Spell)
    Rank: D
    Type: Darkness, Offensive, Instant
    Duration: 1 post
    Cooldown: 2 posts < Make this 3.
    Description:
    The user uses his own shadow to create an arm (length: 3ft, width:1ft) as hard as metal, attaches it to his own right arm and throws a straight punch with great power.
    Strengths:
    + Able to crush stone easily
    + Fast Cooldown < Can't be a strength, sorry. References to cooldowns and strengths is generally avoided.
    + Quick to perform
    Weaknesses:
    - Relatively simple move, so dodging or countering isn't challenging
    - The user is left open for a brief moment if the punch misses
    - If the user strikes a surface harder then the arm, it will instantly break upon impact < Includes C Rank or above spells.
    - Useless, if the user doesn't have enough physical strength

    Name: Shadow Mold: Parasitic Bullet
    Rank: D
    Type: Darkness, Duration
    Duration: 4 posts < Reduce this to 3.
    Cooldown: 6 posts
    Description:
    The user raises his arm towards the shadow, which he can control, closest to his target with his palm open, lifts a lump of shadow(width: varies, but mostly between 2-3ft) < Don't use a range. Just specify one number. in the air, closes his palm which causes the lump to condence into an orb(width: 1ft) and launches it at the enemy, which will attach itself by forming three spikes(length: 2 inches) and attaching them on the target upon impact. While attached it'll attach three spikes more, twice, during a certain period of time at the thing it is attached to and as the last thing it does it'll extend the spikes it attached on the target by a feet and then disintegrate.
    To create spikes or lengthen them, the user has to close his fist and quickly open it.
    Speed: 50mph
    Range: 65ft from the user < Reduce this to 10 meters.... Whatever the feet equivalent is.
    Damage caused per post:
    1st post: 30% of the spells Rank in damage
    2nd post: 30% of the spells Rank in damage
    3rd post: 30% of the spells Rank in damage
    4th post: 60% of the spells Rank in damage
    ^ Nope, let's stick to only doing one D Rank damage. By the above calculations you'll be doing 150% damage- while we wanna stick to 100%. Besides, this has such a spread out duration for a D Rank spell... That its gonna do very little damage to anyone you know? Cause any higher ranked mag would destroy your spell with a higher ranked spell. Suggesting you to do all the damage in one post itself.
    Strengths:
    + Once the orb attaches to something, it is very challenging to detach it if you're not the user < Not really- any higher ranked spell will be effective.
    + Can be launched from the target's blindspot easily
    + Spikes are easy to form and extend, so the user can do those even while in close combat
    Weaknesses:
    - Can't pierce through Defensive spells of higher Rank
    - Lessens the amount of shadow for the user to use in combat while the spell is in effect
    - Can be easily detached if attached to a Light using mage, God or Angel type non-human
    - Can create an opening when creating the orb for the enemy to attack if the enemy is close up

    Name: Darkness Mold: Devil's Coating
    Rank: D
    Type: Support, Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:
    The user raises a lump of shadow(width: varies, but mostly between 2-3ft) < Specify. 2 or 3? from the shadow closest to the target by lifting his arm with his palm open, turns it into darkness, flicks his hand towards the target, which causes the lump to fly towards the target (speed: 50mph), then the user closes his palm, the lump attaches on the target by condensing around it and makes it take the shape of the thing it was attached to and then hardens to act as a partial armor(thickness: 1 inch, weight: 6lb), which gives more resistance to magic and gives the part covered Darkness-element properties.
    Effects:
    +50% resistance to magic based on the target's rank, besides Light < Target's rank? From your description here, I'm guessing the target is a non-living thing... Non-living stuff don't have ranks on the site. Unless they're weapons, of course. If you're talking about living beings- then why would the rank of the person you're defending affect the power of the protection? It depends on the rank of this spell (which is D Rank) than anything else.
    Attacks by the part affected by Devil's Coating are treated also as Darkness-element
    Range: 65ft < Change to 10 meters.
    Strengths:
    + Can be used on anything (weapons, creatures etc.)
    + Doesn't restrict movement
    + Will make anything it's attached slightly more durable
    Weaknesses:
    - Will nullify any other elements, besides light, on the target if it is a weapon < Only if they're D Rank.
    - No magic can be used with the part covered, besides Darkness without destroying Devil's
     Coating. Even then, only Light-spells are able to break through it. < If they're higher ranked, they can break through.
    - Attaching can be challenging if the target is moving fast
    - Doesn't cover too much. At best a whole arm or something close to that

    Name: Shadow Mold: Blade
    Rank: D
    Type: Darkness, Offensive, Mixed
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    Primary Effect: The user creates a two sided sword(length: 5ft, width: 8inches, thickness: 1inch) from his shadow, grabs it and slashes diagonally from the left with full force at the target.
    Secondary Effect: If the user uses more MP, he creates a copy of himself, holding a blade of the same size as his, from his own shadow and has it make a diagonal slash from the right at the same.
    Extra Effect: If the user uses even more MP then the blades will have a small dark aura eminating around them. When the slashes hit, the aura will fly out of the blades and create a black flying slash shaped like a X. The slash will fly 10 feet and push the target at the same time.
    Cost of activating other effects:
    To activate the Secondary Effect, the user has to pay 50% MP more from the normal amount
    To activate both the Secondary and the Extra Effect, the user has to pay 80% MP more from the normal amount.
    Strengths:
    + Cuts through easily
    + Can be used to set distance between the enemy
    + A powerful combination
    Weaknesses:
    - The copy's slash is weaker < By how much?
    - The flying slash won't push anything heavier than 300lb
    - Very lacking without additional usage of MP
    - Relies on the physical power of the user < Um, how exactly? The power of this spell will always be equivalent to the power of any D Rank spell. Unless this is a physical magic (which it isn't) I don't think your character's strength will affect this spell... Unless you're pointing out the first effect of this spell- which seems to be close-range. But, still, it'll do only D Rank damage. No more, no less.

    List of Spell Fusions:(Locked until B rank)[/b]

    Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Zephyrus Thora's Magic ObrztW

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Update Re: Zephyrus Thora's Magic

    Post by Felicity 26th March 2015, 7:46 pm

    ScottGuy wrote:Magic

    Primary Magic: Shadow Molding
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The magic has multiple uses concerning shadows and darkness itself. It gives the user the power to freely control shadows and bend them to his will in the third dimension (Good example would be making a spike to rise from a shadow) and have them be solid and as hard as metal or as soft as wool or even make it have the properties of a liquid, though that power's limitation is that he can only control shadows of things that aren't alive (rocks, bodies etc.) and his own shadow. To bend the shadows he doesn't need to touch them, only things necessary are these three:
    1. He can see them
    2. Some movement of arms (for example. pointing at at the shadow and then flicking the hand up causes a spike to come out of the shadow)
    3. The shadow's source can't be anything living (for example. pointing at at the shadow and then flicking the hand pointing up causes a spike to come out of the shadow
    Note: the user's own shadow can be controlled, even without seeing it and without any movement
    He can also have the shadow detached from it's source and move it around freely, though if it ends up going out of the spell's radius then the shadow will disinigrate and end up back to it's source. Any shadow that has part of it detached will become smaller in size until it dissappears completely, but the user's own shadow does not grow smaller.
    He can also transport himself to any shadow he can control, though that shadow has to be big enough for him to leap through.
    The shadows have properties of some material harder than metal when it is compressed enough, so the user can either use the compressed shadow as projectiles or wear the shadow as some armor and use it to strengthen attacks and as protection. Though it is possible to attach the compressed darkness to other things, best choice would be to strenghten and protect allies.
    When the user stops completely controlling the shadow, then it will return back to it's source.
    Strengths:
    + The user has quite a large variety how to use his powers in combat. Both offensive and
      defensive ways
    + Can quickly move inside his magic's radius.
    + Isn't restricted to using only one shadow at a time
    + Easy to attack from surprising locations
    Weaknesses:
    - Very bright lights can disintegrate his shadows, especially light originating from
     Light-spells.
    - The  powers are at a disadvantage when in big, open spaces during the day
    - Weak against Light-element in general
    - Doesn't resist any element in general
    - If the user's arms are completely restricted it will leave the user to be able to use only his own shadow
    Lineage:
    Brute of Fiore:
    Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
    Ability: Triple strength and endurance for duration
    Usage: Duration: 2 posts. Cool-down: 4 posts. Can only be used 3 times per thread

    Unique Abilities:
    Shadow Leap:
    The user quickly sinks into his own shadow and leaps out of another shadow of the same or bigger size inside a certain diameter.
    Diameter based on Rank:
    D Rank: 30ft
    C Rank: 60ft
    B Rank: 100ft
    A Rank: 130ft
    S Rank: 160ft
    H Rank: 200ft            
    Usage: Can be used three times per thread to dodge an attack and avoid any damage.
    Note: Not usable in PvP < Okay, since you PMed me about this--- yes, I can allow you to make this so that you're only capable of dodging D Rank spells. But, there's a catch. You need to say that you roll the attack / defend Dice that is integrated into the site. Now it depends on you which Dice you wanna use for determining the success of this spell. It could be the Attack, it could be defense, or it could be the Normal Die. For normal die, you can assign three numbers for a successful dodge and the other three for unsuccessful.

    Dark Drain:
    The user gains more power and other effects if another Darkness using mage, Demon, or Undead type non-human beings are in the radius of 30ft, be it an enemy or an ally. The more there are, the more power and bigger the effects. When the user is powered up, he will have dark fog seep out of his body and this causes pain to the user's body.
    Effects: Raises 10% the amount of damage caused by Shadow Mold-spells, +2% MP each post and -1% HP each post.
               The effect can stack up to three times.
    Demon's Skin:
    When the user's body has gained enough damage, his shadow will create a layer on his body and gives the user more resistance towards magic, besides Light-spells. As the user gains more damage, the more thicker the layer becomes
    Effects:
    HP at 26-50%: +5% resistance to magic besides Light. Lasts for 5 posts
    HP at 11-25%: +10% resistance to magic besides Light. Lasts for 3 posts
    HP at 1-10%: +15% resistance to magic besides Light. Lasts for 1 post

    Spells


    Name: Shadow Mold: Devil's Arm (Signature Spell)
    Rank: D
    Type: Darkness, Offensive, Instant
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    The user uses his own shadow to create an arm (length: 3ft, width:1ft) as hard as metal, attaches it to his own right arm and throws a straight punch with great power.
    Strengths:
    + Able to crush stone easily
    + Protects the arm it's attached to from physical harm
    + Quick to perform
    Weaknesses:
    - Relatively simple move, so dodging or countering isn't challenging
    - The user is left open for a brief moment if the punch misses
    - If the user strikes a surface harder then the arm or a C or higher Rank spell, it will instantly break upon impact.
    - Useless, if the user doesn't have enough physical strength

    Name: Shadow Mold: Parasitic Bullet
    Rank: D
    Type: Darkness, Instant
    Duration: 1 posts
    Cooldown: 3 posts
    Description:
    The user raises his arm towards the shadow, which he can control, closest to his target with his palm open, lifts a lump of shadow(width: 3ft) in the air, closes his palm which causes the lump to condence into an orb(width: 1ft) and launches it at the enemy, which will attach itself by forming five spikes(length: 1ft) and stabbing the target with them upon impact.
    To create the spikes the user has to close his palm and open it fast.
    Speed: 50mph < Reduce this to 16 MPH.
    Range: 30ft from the user
    Strengths:
    + Once the orb attaches to something, it is very challenging to detach it if you're not the user or a higher Rank mage
    + Can be launched from the target's blindspot easily
    + The orb may restrict movement based on that part it is attached to
    Weaknesses:
    - Can't pierce through Defensive spells of higher Rank
    - Lessens the amount of shadow for the user to use in combat while the spell is in effect
    - Can be easily detached if attached to a Light using mage, God or Angel type non-human
    - Can create an opening when creating the orb for the enemy to attack if the enemy is close up

    Name: Darkness Mold: Devil's Coating
    Rank: D
    Type: Support, Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:
    The user raises a lump of shadow(width: 3ft) from the shadow closest to the target by lifting his arm with his palm open, flicks his hand towards the target, which causes the lump to fly towards the target (speed: 50mph) < Make it 16 MPH, then the user closes his palm, the lump attaches on the target by condensing around it and makes it take the shape of the thing it was attached to and then hardens to act as a partial armor(thickness: 1 inch, weight: 6lb), which gives more resistance to magic and gives the part covered Darkness-element properties.
    Effects:
    +50% resistance to magic, besides Light < Alright, just a bit about this. See, this being a D Rank spell, any higher ranked spell on the site will destroy it without question. It'll only defend against D Rank spells.... and that too, for only two chances. Since 2 D Ranks = one C Rank. It'll defend against a C Rank spell too, but would immediately shatter after contact and deal 0.5x D Rank damage to your target. Instead... Why not just make this a defensive spell that protects you from 2 D Rank spells or 1 C Rank spell straightaway? Just a suggestion.
    Attacks by the part affected by Devil's Coating are treated also as Darkness-element
    Range: 30ft
    Strengths:
    + Can be used on anything (weapons, creatures etc.)
    + Doesn't restrict movement
    + Will make anything it's attached slightly more durable
    Weaknesses:
    - Will nullify any other elements, besides light, on the target if it is a weapon < There's only a 50% resistance.... So it won't nullify.
    - No magic of the same Rank can be used with the part covered, besides Darkness without destroying Devil's Coating. Only Light and higher ranking spells are able to break through it
    - Attaching can be challenging if the target is moving fast
    - Doesn't cover too much. At best a whole arm or something close to that

    Name: Shadow Mold: Blade
    Rank: D
    Type: Darkness, Offensive, Mixed
    Duration: 1 post
    Cooldown: 3 posts
    Description:
    Primary Effect: The user creates a two sided sword(length: 5ft, width: 8inches, thickness: 1inch) from his shadow, grabs it and slashes diagonally from the left with full force at the target.
    Secondary Effect: If the user uses more MP, he creates a copy of himself, holding a blade of the same size as his, from his own shadow and has it make a diagonal slash from the right at the same.
    Extra Effect: If the user uses even more MP then the blades will have a small dark aura eminating around them. When the slashes hit, the aura will fly out of the blades and create a black flying slash shaped like a X. The slash will fly 10 feet and push the target at the same time.
    Cost of activating other effects:
    To activate the Secondary Effect, the user has to pay 50% MP more from the normal amount
    To activate both the Secondary and the Extra Effect, the user has to pay 80% MP more from the normal amount.
    Strengths:
    + Cuts through easily
    + Can be used to set distance between the enemy
    + A powerful combination
    Weaknesses:
    - The copy's slash is 50% weaker
    - The flying slash won't push anything heavier than 300lb
    - Very lacking without additional usage of MP
    - The copy only mirrors the movements of the user, so if the user for some reason doesn't slash then neither will the copy.

    List of Spell Fusions:(Locked until B rank)


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Zephyrus Thora's Magic ObrztW

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Update Re: Zephyrus Thora's Magic

    Post by Felicity 30th March 2015, 6:48 am

    Go and RP with that beautiful magic. ^^

    Zephyrus Thora's Magic W6fcIQ7


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Zephyrus Thora's Magic ObrztW


      Current date/time is 22nd November 2024, 10:02 pm