Magic
Primary Magic: Fast Food Slayer
Secondary Magic:
Caster or Holder: Caster
Description: Technically John uses "Gourmet Slayer" a school of magic that allows chefs to empower their attacks with the power of their culinary creations. However John is only familiar with fast food techniques so he refers to his magic as Fast Food Slayer. It has similar properties as the lost magic Dragon Slayer in that the user augments their physical attacks with their "element" and can consume their "element" to regain power. However it is different in that a gourmet slayer can eat their own element to restore health(if not magic power). Generally each spell is named after a food and it attacks with that food while creating it at the same time. So the pattern is kind of: create food, attack with food, caster eats the food.
Strengths:
-Calling Everything Delicious!: This magic takes food fight to an all new level with a mouth watering array of abilities creating a great variety of powers.
-The More I Eat the More Powerful I Get!: On top of normal spell damage John gets bonus effects by eating the food he creates mid-battle.
-Freaky Fast: Fast food = Low Cooldowns
Weaknesses:
-Hey That's Mine: John eats the food but someone else could easily eat it before he does to gain it's effects.
-Poison: John's food magic is weak to poison magic so when in a collision with a poison spell of equal or higher rank he will always lose. Getting hit by poison magic also makes it inedible.
-Range: As a gourmet slayer John is limited to close and mid-range attacks
-Steel: No matter the force behind it very rarely will a hamburger crush steel in a head on collision.
Lineage: Beast Pride
Unique Abilities:
-Beef Cake: It's hard to say if it's just John's immense size or actually an effect of his magic but he is beastly strong.
-Food Heal: John can restore his magic or health by eating food. For every serving of food he consumes he gains 5% mana or health of his choosing.
-Hammer Space: As a chef John carries a seemingly unlimited supply of food and ingredients who knows where that he can access at any time.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Whopper Punch!
Rank: D-Rank
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: John throws a punch at his enemy invoking the name of his spell. In doing so a huge magic hamburger aura appears around his fist that collides into his foe in a burst of flavor. As a side effect a real hamburger appears in John's hands after the attack which he can eat for 20% strength boost. Deals D-Rank Damage
Strengths:
-Hamburger Power!: Who can withstand getting punched by that much flavor?
-Super Size Me: This punch is accented by John's immense strength.
-Super Super Size Me: Then on top of that it makes him even stronger
Weaknesses:
-Squishy: The Whopper Punch does not deal damage to defense spells as it squishes the hamburger to hit strong defenses.
-Burnt!: If the whopper punch hits any fire on it's way to it's target the strength boost hamburger will become burnt and inedible, but the punch will still do damage.
-Poison: Same thing as fire
-Get over here!: Short range only, and if the punch doesn't land John doesn't get to eat the burger.
Name: Fry Shot
Rank: D-Rank
Type: Offensive
Duration: 2 post
Cooldown: 3 posts
Description: John points his fingers at his foe and invokes the name of his spell. In result a barrage of arcane fries shoot from his fingers blitzing his opponent. As a bonus John creates an order of extra large french fries which he can munch on to increase his speed by 20% Deals D-Rank Damage
Strengths:
-The Exception: This is John's One Ranged Attack
-By Comparison It's Long Range!: The fries can travel 10 meters!
-Delivery: After dishing out pain at long range John can use the speed boost to get in close to do some real damage
Weaknesses:
-Squishy: The Fry shot does not deal damage to defense spells as it squishes the fries to hit strong defenses.
-Burnt!: If the fries hits any fire on it's way to it's target the speed boost fries will become burnt and inedible, but the fries will still do damage.
-Poison: Same thing as fire
-But let's be real: 10 meters is not that far compared to other spells of the same rank, so John can't really over come his range weakness with this.
Name: Taco Chop
Rank: D-Rank
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: John calls upon the power of tacos, summoning an arcane taco around each hand he unleashes a barrage of six taco karate chops. With each blow the taco is crushed and reforms as the other hand strikes in time for the next chop from that hand. As a side effect John gets a plate of tacos that he can eat for a 10% speed boost and 10% strength boost. Deals D-Rank Damage
Strengths:
-Multi-Fold Flavor!: While low power the Taco Chop allows for multiple consecutive attacks making it hard to block.
-Balanced Meal: The Taco Platter gives John a nice boost to both speed and strength
-A Satisfying Crunch: Each taco chop is followed by a loud crunching noise as the arcane tacos shatter with each blow, which may confuse the enemy force into thinking he is breaking bones with his attacks, which will likely have an immense psychological effect on them
Weaknesses:
-Best of Neither World: A balanced stat boost is limited in that it only helps so much
-Divided Power: Each Taco Chop is weak compared to say a Whopper Punch
-Burnt!: If the taco chop hits any fire on it's way to it's target the stat boost tacos will become burnt and inedible, but the chops will still do damage.
-Poison: Same thing as fire
Name: Lunch Break
Rank: D-Rank
Type: Healing
Duration: 3 posts
Cooldown: 5 posts
Description: John pulls his pre-made lunch from seemingly nowhere. It's a full MgRonalds combo meal, with a hamburger fries and large drink. He can scarf it down to restore 5% health, boost his strength 20%, speed 20% and reduce incoming damage by 25%. Deals D-Rank Damage
Strengths:
-Health: Check
-Stats: Check
-Instant Casting Speed: Check
Weaknesses:
-Cheap Shot: It is possible to attack John in the short time it takes him to stomach all that food.
-Fire: You know the drill, if burned the food loses it's power
-Poison: Same thing
-Cooldown: This spell has an abnormal cooldown considering the "Fast food" nature of the magic.
Primary Magic: Fast Food Slayer
Secondary Magic:
Caster or Holder: Caster
Description: Technically John uses "Gourmet Slayer" a school of magic that allows chefs to empower their attacks with the power of their culinary creations. However John is only familiar with fast food techniques so he refers to his magic as Fast Food Slayer. It has similar properties as the lost magic Dragon Slayer in that the user augments their physical attacks with their "element" and can consume their "element" to regain power. However it is different in that a gourmet slayer can eat their own element to restore health(if not magic power). Generally each spell is named after a food and it attacks with that food while creating it at the same time. So the pattern is kind of: create food, attack with food, caster eats the food.
Strengths:
-Calling Everything Delicious!: This magic takes food fight to an all new level with a mouth watering array of abilities creating a great variety of powers.
-The More I Eat the More Powerful I Get!: On top of normal spell damage John gets bonus effects by eating the food he creates mid-battle.
-Freaky Fast: Fast food = Low Cooldowns
Weaknesses:
-Hey That's Mine: John eats the food but someone else could easily eat it before he does to gain it's effects.
-Poison: John's food magic is weak to poison magic so when in a collision with a poison spell of equal or higher rank he will always lose. Getting hit by poison magic also makes it inedible.
-Range: As a gourmet slayer John is limited to close and mid-range attacks
-Steel: No matter the force behind it very rarely will a hamburger crush steel in a head on collision.
Lineage: Beast Pride
Unique Abilities:
-Beef Cake: It's hard to say if it's just John's immense size or actually an effect of his magic but he is beastly strong.
-Food Heal: John can restore his magic or health by eating food. For every serving of food he consumes he gains 5% mana or health of his choosing.
-Hammer Space: As a chef John carries a seemingly unlimited supply of food and ingredients who knows where that he can access at any time.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Whopper Punch!
Rank: D-Rank
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: John throws a punch at his enemy invoking the name of his spell. In doing so a huge magic hamburger aura appears around his fist that collides into his foe in a burst of flavor. As a side effect a real hamburger appears in John's hands after the attack which he can eat for 20% strength boost. Deals D-Rank Damage
Strengths:
-Hamburger Power!: Who can withstand getting punched by that much flavor?
-Super Size Me: This punch is accented by John's immense strength.
-Super Super Size Me: Then on top of that it makes him even stronger
Weaknesses:
-Squishy: The Whopper Punch does not deal damage to defense spells as it squishes the hamburger to hit strong defenses.
-Burnt!: If the whopper punch hits any fire on it's way to it's target the strength boost hamburger will become burnt and inedible, but the punch will still do damage.
-Poison: Same thing as fire
-Get over here!: Short range only, and if the punch doesn't land John doesn't get to eat the burger.
Name: Fry Shot
Rank: D-Rank
Type: Offensive
Duration: 2 post
Cooldown: 3 posts
Description: John points his fingers at his foe and invokes the name of his spell. In result a barrage of arcane fries shoot from his fingers blitzing his opponent. As a bonus John creates an order of extra large french fries which he can munch on to increase his speed by 20% Deals D-Rank Damage
Strengths:
-The Exception: This is John's One Ranged Attack
-By Comparison It's Long Range!: The fries can travel 10 meters!
-Delivery: After dishing out pain at long range John can use the speed boost to get in close to do some real damage
Weaknesses:
-Squishy: The Fry shot does not deal damage to defense spells as it squishes the fries to hit strong defenses.
-Burnt!: If the fries hits any fire on it's way to it's target the speed boost fries will become burnt and inedible, but the fries will still do damage.
-Poison: Same thing as fire
-But let's be real: 10 meters is not that far compared to other spells of the same rank, so John can't really over come his range weakness with this.
Name: Taco Chop
Rank: D-Rank
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: John calls upon the power of tacos, summoning an arcane taco around each hand he unleashes a barrage of six taco karate chops. With each blow the taco is crushed and reforms as the other hand strikes in time for the next chop from that hand. As a side effect John gets a plate of tacos that he can eat for a 10% speed boost and 10% strength boost. Deals D-Rank Damage
Strengths:
-Multi-Fold Flavor!: While low power the Taco Chop allows for multiple consecutive attacks making it hard to block.
-Balanced Meal: The Taco Platter gives John a nice boost to both speed and strength
-A Satisfying Crunch: Each taco chop is followed by a loud crunching noise as the arcane tacos shatter with each blow, which may confuse the enemy force into thinking he is breaking bones with his attacks, which will likely have an immense psychological effect on them
Weaknesses:
-Best of Neither World: A balanced stat boost is limited in that it only helps so much
-Divided Power: Each Taco Chop is weak compared to say a Whopper Punch
-Burnt!: If the taco chop hits any fire on it's way to it's target the stat boost tacos will become burnt and inedible, but the chops will still do damage.
-Poison: Same thing as fire
Name: Lunch Break
Rank: D-Rank
Type: Healing
Duration: 3 posts
Cooldown: 5 posts
Description: John pulls his pre-made lunch from seemingly nowhere. It's a full MgRonalds combo meal, with a hamburger fries and large drink. He can scarf it down to restore 5% health, boost his strength 20%, speed 20% and reduce incoming damage by 25%. Deals D-Rank Damage
Strengths:
-Health: Check
-Stats: Check
-Instant Casting Speed: Check
Weaknesses:
-Cheap Shot: It is possible to attack John in the short time it takes him to stomach all that food.
-Fire: You know the drill, if burned the food loses it's power
-Poison: Same thing
-Cooldown: This spell has an abnormal cooldown considering the "Fast food" nature of the magic.
Last edited by John on 27th March 2015, 3:14 pm; edited 1 time in total