Primary Magic: Geass
Secondary Magic: Nox Aeterna
Caster or Holder: Caster
Description:
Is a form of Lost magic which bestows its wielder the ability to share this powers with those who will form a contract with her. Those who had made a contract will receive special powers that will help further the caster cause. She chooses who to bestow this powers, whether it be human,demon, monster, spirit or animal. The Geass manifests differently in each individual, possibly related to their inner desires and personality. In her case, she gain the ability of deception and suggestion. It means she have the power to sway peoples will and the power to play on their thoughts and emotions.
The power of Geass increases with use, and should the user lack the willpower, they may be consumed by it. Alleria calls Geass the Power of Kings and a user will can be distinguished by a glowing, bird-shaped symbol that appears in their eye/eyes.
Strengths:
-Allows the user to grant normal or average beings extraordinary powers in exchange for their service.
-Allows her to summon those with contract with her in times of battle.
-Each contracted posses unique abilities which will come handy in different situations.
Weaknesses:
-In order to summon her minions, she either has to call out their name or flick her fingers. (Call out also includes whisper or mouth out the name)
-Cant bestow beyond godly abilities like total immortality, omniscience, power to bring back back time or PC life, power to instantly destroy and other instant kill/destroy powers (Meaning she cant have any summon with that theme)
-Recipients of her contract comes from other worlds and they have no means to come to her aide unless summoned.
-Since her summons have their own lives too, she may summon them in worst possible times like a summons can be on the bathroom, eating or at a date.
-Their versatility comes with a price, wrong choice of summon can spell disaster for her.
Lineage:
- Necromancer's Passion:
- Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
Link System- An ethereal link between her and her summon. It allows her to communicate with her summons without having to speak. The link prevents intersession of third party telepathic or take over magic. It also allows her to borrow her summons passive abilities as long as they are active.
Fit like a Queen - Like those that came before her, Alleria was bestowed with physical prowess in order to dominate and conquer those around her. She enjoys a 50 % boost on physical offense and defense.
Royal Blessings - Wielders of the Geass receives a 50% magical resistance from elemental and arcane magic.
Immortal Curse - Upon receiving the Geass, Alleria was also given the gift of immortality, unable to age or die. She will remain immortal until she finds the next suitable candidate who has the power to release her from her curse. Gives her increased regeneration rate by 5% damage per post.
Insignia - The mark of the Geass appears and boosts both physical and magical powers. A skill activated ability and a requirement for her to activate some of her mind altering spells. The mark being a red bird in shape of a V appears on Alleria's forehead, followed by a thin coat of light to envelop her body. If a summon is called at the time Insignia is active, the same thing also occurs to the summon given they access it through the link system, though where the mark may appear may vary, either on the forehead or the eyes. (Gives +50% Spell Power and Body durability during the duration of the spell)
Duration: 10 posts, Cooldown: 12 posts
Geass Code : Absolute Submission - Allows her to totally dominate 5 random monsters found in job requests, the 5 dice rolls decides what type of monsters she is getting for that map. They will remain by her side until the end of the thread or at least until they die. Only usable on job and dungeon threads, can only be used once per thread and doesn't affect boss class monsters.
- Spoiler:
Name:Mark of Kings
Rank: S
Type: Invocation
Duration : 8 posts
Cooldown : 10 posts
Description:
A signature spell that grows as the user level ranks up. It is a bit like insignia but in a way more powerful for instead of giving her 50% boost in both physical and magical abilities, it gives her 80% boost in magic and physical aspects.
Strengths:
-Increases her magical damage.
-Increases her physical damage and physical endurance.
-It increases her resistance both magical and physical.
Weaknesses:
-Only works on her.
-It is a support only magic.
-Unlike insignia, the effects aren't passed onto her summons.
-Cant be used while Insignia is active.
- D rank Spells:
- Kochin
- Spoiler:
Name: Kochin
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 4 posts
Description:
Once a normal spiteful and playful bat, which was bestowed with geass by Alleria. After receiving geass, Kochin grew a bit bigger and gained special powers. Now, although he still looks cute in Alleria's eyes, Kochin now is a mean fighting machine.
Strengths:
-Quite fast and good in aerial maneuvering.
-Has razor sharp claws and wings which it uses to attack its enemies.
-Uses wave magic to locate and attack his enemies.
Weaknesses:
-Though quick, lacks strength to inflict deep wound.
-Weak against light magic.
-Can be rash sometimes which gets it into trouble.
-At summoner rank D and C, while this summon is active, cant summon another summon.
Abilities/Powers:
Wave manipulation - Able to interpret sonic waves in the air to locate its target or use it to predict enemy movement allowing it faster reflex reaction time.
Name: Sonic Barrage
Rank: D
Type: Damage over time
Duration : 3 posts
Cooldown : 5 posts
Description:
Kochin emits a high frequency screech that impairs and enemies sense of balance and direction. This fast moving waves are inaudible to normal people but very painful to people with highly sensitive hearing. It affects a person's sense of balance making them tipsy and clumsy allowing Korchin and his master to avoid physical attacks with ease while allowing them to land multiple attacks with with great accuracy. Affects those within 15 meters of Kochin. B rank mages and higher are unaffected by this attack.
Strengths:
-Incapacitates enemies by hindering their movement.
-Causes extreme pain to those with highly sensitive hearing.
-Can target multiple enemies at once as long they are in range.
Weaknesses:
-Doesnt affect B ranks or higher mages.
-Sound or Sonic mages can counter the imbalance effect of the barrage.
-Doesnt work under water or vacuum areas.
-Can be avoided by tightly covering ones ears.
-Doesnt affect enemies inside protective barriers that encase them totally like closed domes and orbs.
Rikugo- Spoiler:
Name:Rikugo
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 5 posts
Description:
A wayward spirit that loves to cause mischief by possessing people and doing mischievous deeds that will incriminate his host. Rikugo appears a ball of violet gas with a face. The mist or gas that makes up its body is actually poisonous and it can poison those within a hands reach from him. Alleria took a liking to him and decided to make him an offer that he could not refuse.
Strengths:
-Has the ability to phase through solid objects
-Has the ability to take possession of weak minded people.
-Uses poison magic which it uses to attack its enemies.
Weaknesses:
-Weak against light magic.
-Cant posses other PC's.
-Cant posses other people's pets or other peoples summons.
-If he uses possession, he will remain in that body till the end of the spell or the body is destroyed.
Abilities/Powers:
Specter -Allows it to pass through solid objects and posses weak minded enemies.
Name: Possession
Rank: D
Type: Instant
Duration : 3 posts
Cooldown : 5 posts
Description:
Rikugo enters a host and remains there till the end of his duration or until the host body is destroyed. Once inside, he gains full control of the body and the power it posses. Only affects NPCs.
Strengths:
-Lessens enemies by snatching them up.
-Gains access to magical abilities the hosts body posses.
-Gains skills and memories the host body posses.
Weaknesses:
-Can only be used on weak NPCs.
-Can't be used on PC's.
-Can't be used on other people's pets and summons.
-When the host body is destroyed, it automatically ends the summon's duration.
Quagmire of Words- Spoiler:
Name:Quagmire of Words
Rank: D
Type: Area of effect
Duration : 2 posts
Cooldown : 5 posts
Description:
A spell that slows enemies down to a point that they are almost at a stand still. By using her geass, she convinces those within 15 meters around her to be trapped in a quagmire caused by her powers of suggestions. In the mind of her victims, spirits of the dead are all around, pulling and tugging at them to slow them down. Incapacitates D ranks for one full turn and slows them down according to rank, 20% for D, 10% slow for C and doesn't affect B ranks and over.
Strengths:
-Renders a person incapacitated for one post.
-It slows down drastically the movement of her enemies.
-Affects multiple enemies.
Weaknesses:
-Can be avoided by covering ones ears or getting out of range.
-Cant be used underwater, doesnt affect those underground or in the air.
-Cannot be used when Insignia is not active.
-The only ones immune to this spell are Alleria, her pet and her minions, so allies within range are also affected so not really a good spell to use specially if in a team.
Fatigue- Spoiler:
Name:Fatigue
Rank: D
Type: Area of effect
Duration : 1 post
Cooldown : 5 posts
Description:
A spell that tricks the target into thinking that he or she is so tired and temporarily making them unable to regenerate mana or sustain on going active spells. Has a range effect of 10 meters around the caster and only affects D ranks. Can be resisted by the strong willed.
Strengths:
-Has the same effect as when you run out of MP.
-Disrupts the output of mana.
-Disrupts Channeling spells
Weaknesses:
-Pure support magic and has no offense capability.
-Can be lifted by healing the target.
-Can also be lifted trough blunt traumatic force to the head.
-Cannot be used when Insignia is not active.
NEWLY ACQUIRED SPELL- Spoiler:
Name: Orochi
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 5 posts
Description:
Orochi was another strange character that Alleria had a chance encountered with. Originally, Orochi was a huge eight headed dragon worshiped by a group of island people. But as the time changed, people began to question the human sacrifice held in her honor. As she began to lose followers, her powers began to diminish more and more, and in a last ditch effort she tried to destroy the village that was under her liege. Unfortunately for him, the new god that the islanders were worshiping came to their aide and she was defeated. Banished, Orochi traveled around the world in human form, plotting her revenge on the islanders. And in her travels, she chanced upon the Moonlight tavern, where a new page in her life began.
Strengths:
-Has high regenerative abilities.
-Has 7 dragon like heads that can extend up to 10 meters.
-Each dragon head has powerful jaws that can either crush a target head or lock them in place.
Weaknesses:
-Not able to cast any spells.
-Doesnt like to wear armor, making her really squishy.
-Dragon head have limited reach which could cause problems during fights.
-Extreme cold stunts her regenerative powers since her tissues aren't really destroyed, just frozen.
Abilities/Powers:
Advance Regeneration - allows her to heal 2 percent of damage per post. Also allows her to replace damaged organs, severed limbs and fight off tissue degeneration caused by poison, disease, eternano and nanites but takes her 1 post.
Name: True Form
Rank: D
Type: Instant
Duration : 3 posts
Cooldown : 5 posts
Description:
For a brief period of time, Orochi reverts back to her original for. A 9 yard tall eight headed dragon. In this form her strength and defense are heightened and she can now mow down buildings just by crashing into them. Her scales are like abrasive armor that can damage attackers and her fangs and claws are powerful enough to crush boulders. But in in exchange her regenerative powers are mitigated allowing her to heal injuries totally in a span of 1 post and regenerating a severed head takes 2 posts.
Strengths:
-Increased in strength by 10%.
-Increased in defense by 10%.
-Enormous size making it easy for her to dispose of stuff.
Weaknesses:
-Can be used in tight areas since will jeopardize the mission.
-Her movement speed is cut in half being a dragon and all.
-Still cant cast magic.
-Only good for melee fighting, or used for diversion, or to destroy entire villages.
- C rank Spells:
- Tengu
- Spoiler:
Name: Tengu
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 7 posts
Description:
A priest who likes to indulge in earthly deeds and was cast out of their order. Like to womanize and use charms and spells to get her way with women. Unfortunately he committed the error of flirting and trying to seduce Alleria, as a result he was force to take the contract. Now this playboy serves Alleria and in her down time uses his new powers to score on unsuspecting women.
Strengths:
-Uses his staff to fight.
-Quite strong and quick on his feet.
-Uses hexes to subdue his enemies.
Weaknesses:
-Has a tendency to fly away.
-Doesnt fight women.
-Easily distracted by beautiful women.
-Weak against light magic.
Abilities/Powers:
Pain magic - Capable of using dark put powerful pain curses on his enemies by either touching them or by the aide of his talismans.
Name: Curse of Pain
Rank: C
Type: DOT
Duration : 4 posts
Cooldown : 7 posts
Description:
Tengu uses talismans for his hexes to work. Tengu summons fifty tiny papers talismans that flies around him within a 15 meter radius and attaches themselves to everyone who aren't female. Once attached to the target, the talisman will disappear and a rune mark will appear in its place. The target will feel excruciating pain in the area where the mark is left behind. The paper talismans will continue to linger as long as the spell is active but diminish in number as a lot of it gets destroyed. Talisman's cant re-attach themselves to a previously affected target.
Strengths:
-Incapacitates enemies through pain.
-Can knock out weak enemies.
-Can target a lot of enemies.
Weaknesses:
-Engulfing the area of effect with water or fire will render the talismans useless.
-The talismans can be destroyed by magic or physical means.
-Cant be used on a rainy day or a burning building.
-For some reason, the talismans wont attach themselves to women.
-Knock out ability only affects enemies with the same rank or lower than her master and normal and weak Npcs.
-The mark can be erased through healing or using script magic or overwrite the runic marking place by the talisman.
Andromeda- Spoiler:
Name:Andromeda
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
The soul of a galaxy 2.3 million light years away from Earth. She decided to come over here when Nyarlathotep disappeared , fearing the disturbance to the cosmic balance. However she didnt expect to meet up with Alleria who helped her in her short stay here in Earth. She has struck up a strange friendship with Alleria so she decided to make a contract. Of course, Alleria is different from who she is now, still a deal is a deal so she has to come to Alleria's aide when ever she needs her.
Strengths:
-A good tactician and can make up battle plans in an instant.
-Has the ability to affect the gravity around her.
-Very wise considering her age.
Weaknesses:
-Another gravity mage.
-Not really combat ready as she is use to fighting from a distance.
-She cant affect the gravity around another PC, their pet or their summons.
-She is a nerfed version of her, all her abilities are lowered as to not destroy the world.
Abilities/Powers:
Gravity Manipulation- She can turn on or turn of gravity around her, allowing her to carry objects like they were feathers or making objects heavier than they usually are. Can be used every 2 posts.
Name: Center of Me
Rank: C
Type: Instant
Duration : 4 post
Cooldown : 7 posts
Description:
Andromeda becomes a swirling ball of darkness, a sentient void that devours anything it encounters. In this form, she has no physical form but she still can influence her immediate surrounding. She can pull objects towards her where they are either crushed by the enormous gravity in her center of be spat out with high speed velocity making high speed ammunition.
Strengths:
-While in this form, she is impervious to all forms of physical attacks.
-A massive spell that affects a lot of foes.
-Highly destructive and can level a whole city block.
Weaknesses:
-Magic attacks can damage her in this form.
-Though it can pull in NPCs, it cant drag in personal characters
-Doesnt also affect PC's pets and summons.
-Though generally weapons arent excluded, hand held weapons are exluded as long as they aren't used as projectiles or thrown at her.
-Affects both foes and friends alike.
Fear- Spoiler:
Name:Fear
Rank: C
Type: Instant
Duration : 2 posts
Cooldown : 3 posts
Description:
A spell that invokes the most deepest and dreaded fears of anyone and manifests it as an illusion that only the victim can see. It can be considered harmless since the illusions cant really harm the target. But because of terror, the victims may do things just to get away from their worst nightmares. It affects everyone within a 15 meter in front of her who have her in her field of vision. Requires insignia to be active for it to be cast.
Strengths:
-Affects multiple enemies.
-Distracts enemies by showing horrific visions.
-Once affected, doesn't matter how far they are from the caster, the illusion wills till follow them.
Weaknesses:
-Illusions can be dispelled by blunt force to the head or by mind altering magic.
-Can be avoided by getting out of range before the spell is cast.
-Doesnt affect the blind and those who are not looking.
-Cannot be used when Insignia is not active.
Ayeka- Spoiler:
Name: Ayeka
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
Originally a normal girl. Was experimented on by the dark mages and infused with the magic from the lore of the black death. She along with other test subjects managed to escape when Alleria attacked the research facility where they were held captive. As a token of their gratitude, they pledge to serve her in anyway they can. Now she as a waitress in her tavern, and one of her loyal minions by night.
Strengths:
-Fast reflex.
-Able to summons rats.
-Able to use disease magic.
Weaknesses:
-Though fast, her defense isn't that high so she is prone to physical attacks.
-Not good in melee combat.
-Also not very good in ranged combat.
-She relies so much on her rats.
Abilities/Powers:
Black Plague - Allows her to summon disease ridden 20 rats that can inflict disease, poisoning and sickness to everyone they touch except her of course and her master. Deals 2% damage per post that they are not cured. Can be cured by healing magic or wait for Ayeka's duration to end. Can be used once every 4 posts.
Name: Plague Keepers Shroud
Rank: C
Type: Disease
Duration : 5 posts
Cooldown : 6 posts
Description:
A fog of black mist enshrouds Ayeka that she can control at will. The shroud is toxic and can make anyone ill. The shroud usually hovers around in its dormant state like 8 black tails. Each tail can stretch for 10 meters and cant bu cut trough by normal means. It can only be blown away by shock waves or wind magic for one post temporarily and reform after that post which it was dispersed. Affected targets will have their movements slowed, health reduced by 2% they are afflicted with the effect and have their mana regeneration completely blocked blocked for 1 post.
Strengths:
-Each tail can reach up to 10 meters.
-Can cause illness to enemies it touches.
-A wide range attack that can target multiple of enemies.
Weaknesses:
-Can affect both foes and allies.
-Does not affect B rank or higher.
-Can be blown away by shock waves or wind magic.
-Cant breach barriers of the same rank or higher to her master.
-And though it seems to have form, it really is just mist taken shape so it cant grasp objects.
NEWLY ACQUIRED SPELL
Gabe- Spoiler:
Name: Gabe
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
Once a regular human being who worked as temp for the politician Mr. Goodman, Gabe Bitterwater was an aspiring lobbyist who was full of life and aspirations. Unfortunately, he had to run in and fall in love with Alleria. A pawn in her scheme, Gabe willingly played the part too well. In the end what he got was death and despair. Still all was not lost for upon death Alleria made a deal with him. Now he serves her as her dark knight, vowing to defend and protect her from at all times.
Strengths:
-While still alive, Gabe was already a good fighter. Now that he works as her summon, his fighting capabilities had grown exponentially.
-Has enhance speed and strength.
-Wields a magic armor set, complete with sword and shield.
Weaknesses:
-Doesnt have any offensive magic spells.
-Shield protects him from elemental and arcane magic, but not too well against physical attacks specially massive physical attacks.
-Cant defend Alleria from Aoe attacks that simultaneously comes from all direction.
-Prioritizes Alleria above all else which leads to ignoring orders from allies or even Alleria.
Abilities/Powers:
Magic Warding - The armor and weapon he dons gives him 20% resistance to arcane,elemental ,ethereal and sensory spells. It allows him to withstand or slice through intangible spells like they had physical form.
Name: Ultimate Sacrifice
Rank: C
Type: Defensive
Duration : Instant
Cooldown : 6 posts
Description:
At the cost of his remaining duration, he is able to negate a spell or spells directed at his mistress by creating an anti magic barrier. The ability to block or negate an aoe attack depends on his remaining duration. 4 duration allows him to block any spell equal B and lower, 3 allows him to block any spell C and lower and 2 duration allows it him to block any D rank spell.
Strengths:
-Can be used to negate an arcane spells.
-Can block spells depending on the duration used.
-Can be used to cancel an Area attack spell.
Weaknesses:
-It can only be used to protect Alleria.
-Uses up the summons remaining duration.
-Gabe has to be at least 10 meter's away from Alleria for it to work.
Not usable when the remaining duration of the summon is 1.
- B rank Spells:
- Cyrus
- Spoiler:
Name: Cyrus
Rank: B
Type: Summoning
Duration : 6 posts
Cooldown : 7 posts
Description:
One of the eight princes of the underworld and responsible for the evil that is greed, Cyrus has the great leader of an elite legion of the underworld. He and Alleria crossed paths when once day Alleria took control of his legion so she can clear a dungeon tower. The prince outraged of his legions mutiny chased Alleria all the way to Fiore where he fell for the dark witch of the crossroads at first sight. Though losing some of his powers by going to the mortal realm, he still pledges his flame skulls and daggers for her service, and vows to serve her and won't leave until he can have her as her queen.
Strengths:
-Agile and fast.
-Uses exploding flame skulls to thwart his enemies.
-Always carries a sword,and uses it to dispose of any enemy he meets.
Weaknesses:
-Weak against light magic.
-Weak against holy magic.
-Weak against demon slayers.
-A bit frail so he relies mainly on his speed to avert harm.
Abilities/Powers:
Infernal Guards - As a heir to the underworld, Cyrus is always accompanied by 6 death knights whose affinity is darkness. Each knight is equivalent to a C rank and takes 2 hits to destroy them.
Name: Infernal Skull
Rank: B
Type: Instant
Duration : 1 post
Cooldown : 3 posts
Description:
Creates purple flaming skulls and throws its at his enemies. Upon impact, skull explodes at a tremendous force knocking and incinerating those within 15 meters of the blast. Causes blunt and fire damage.
Strengths:
-Causes blunt based damage.
-Causes fire based damage.
-An area attack that can hit multiple targets.
Weaknesses:
-Affects friends and foes alike.
-Fire mages may have degrees of resistance to the spell's damage.
-The flaming skulls can be intercepted allowing it to explode prematurely.
-Though it may crack magic barriers or shields that are A rank of higher, it would still at least twice for it to pierce higher ranked defensive spells or armors.
Captain Wendy- Spoiler:
Name:Captain Wendy
Rank: B
Type: Summoning
Duration : 6 posts
Cooldown : 7 posts
Description:
Remember Peter Pan? He kidnapped a girl and took her to Neverland for entertainment purposes. However when he got bored of her, she left him for dead until Captain Hook found her and nursed her back to life. He adopted her and raised her as her own. When Pan murdered his father, she took his place and became captain vowing to get revenge. Using the Flying Dutchman, she had traveled into earthland where she met Alleria. Learning of her powers, she made a contract with her. Now when she isnt busy hunting for Pan, she is busy fighting alongside Alleria.
Strengths:
-Adept in sword fights.
-Has the upper hand when fighting within the sea map.
-Uses water magic she learned from the mermaids.
Weaknesses:
-Weak against lighting magic.
-Weak against freezing magic.
-Not suitable for range skirmishes.
-Prefers fighting on maps within the sea.
Abilities/Powers:
Captain of the ship - Whenever she is summoned, a flying ship is also summoned along with 6 pirates crew who are as strong as C rank minions and will be destroyed after 2 hits.
Name: Salvo
Rank: B
Type: Instant
Duration : 1 post
Cooldown : 3 posts
Description:
Wendy gives her men the command to let lose the cannons of war. Usually used by Alleria to lay siege upon a well fortified structure or to create an opening in magic barriers or shields. The ships fires a barrage that could level an area within a 30 meter radius and because the fire is launched from above the force of the attack is somewhat increase. Ship must be above the target or within a range of 50 meters.
Strengths:
-A massive spell that can target a lot of foes.
-Effective in breaking magical barriers and shields.
-Can be used as diversion while the captain and her master infiltrates the enemy.
Weaknesses:
-Affects both foes and friends alike.
-Cant be used if the she is grounded.
-Ship must be within a 50 meter range of the target.
-Zero visibility weather makes it hard for them to hit their target.
Hysteria- Spoiler:
Name: Hysteria
Rank: B
Type: Instant
Duration : 3 posts
Cooldown : 5 posts
Description:
By activating her Insignia, Alleria is able to cast a powerful hypnotic suggestion within a 30 meter radius that alters the perception of everyone caught within the spell range. In their mind the people around them are turned into flesh eating zombie, urging to flee or to kill them. Alleria mainly uses this spell to cause havoc so she can easily pick off weak opponents, but its also quite useful when she is trying to escape her pursuers. Doesn't work on higher ranked players, same ranked players have to roll a normal dice, if they roll 2/4/6 they are affected by it otherwise they are not affected, those afflicted can break out of it after one post.
Strengths:
-Creates chaos and confusion.
-She can use this to kill off the weaker enemies.
-Can be used for escape.
Weaknesses:
-Affects allies as well.
-Doesnt affect the blind or those wearing eye wear.
-Doesnt work on mages whose rank is higher than B.
-B rank mages who roll 1/3/5 are not affected by the spell.
-Alleria needs insignia to be active before she can use this spell.
-Assuming they have seen the spell before, it can be avoided by closing eyes or averting gaze.
NEWLY ACQUIRED SPELL
Usagi- Spoiler:
Name: Usagi
Rank: B
Type: Summoning
Duration : 6 posts
Cooldown : 7 posts
Description:
Originally a normal girl. Was experimented on by the dark mages and infused with the magic from the lore of the moon bunny. She along with other test subjects managed to escape when Alleria attacked the research facility where they were held captive. As a token of their gratitude, they pledge to serve her in anyway they can. Now she as a waitress in her tavern, and one of her loyal minions by night.
Strengths:
-Speed and strength.
-Her fight and flight instinct comes in handy in battle.
-Able to use gravity magic.
Weaknesses:
-Looses her powers during the new moon.
-Not very good in ranged combat.
-Usually she runs away when she senses that she cant win against an opponent.
-Her special attack move is sealed during the day or during the new moon.
Abilities/Powers:
Moon Rabbit - Gives her 50% increase in speed. Also allows her to leap long distances, run on water and use leaves and flying birds as leaping platforms.
Name: Crescent Moon Strike
Rank: B
Type: Charged up
Duration : 2 posts
Cooldown : 4 posts
Description:
Usagi focuses her magical energy into her legs for one turn and on the next turn, does a somersault kick that fires a crescent shape shock wave that travels through the air. The 15 meter blast wave can level almost anything within its path. The blast can reach to a distance of 70 meters where it will finally explode along with anything or anyone unfortunate enough to be caught in it.(The first post is used for charging, second post used to fire the blast)
Strengths:
-Thought needs to charge, once its loose, it almost hard to evade.
-A wide range attack that can target multiple enemies.
-When correctly done, can dish out damage equivalent to Rank A.
Weaknesses:
-Cant be used indoors.
-Need to charge for one post.
-Cant be used during the day or during the new moon.
-During charging, caster isn't allowed to move, hence she has to be on a safe distance and the long range capacity of the spell.
- A rank Spells:
- Fiona
- Spoiler:
Name: Fiona
Rank: A
Type: Summoning
Duration : 7 posts
Cooldown : 8 posts
Description:
A pretty funny story, Fiona is a sashikiwarashi or granter of wishes. One new years eve, she came down to earthland to give the lucky finder of her golden coin a wish. As she was magical, she can grant almost any wish. Alleria was the casino that time and had lost everything, then she sees a shiny gold coin. She was about to use it on the slot machines when Fiona stopped her and explain everything. That was when she also explained everything to Fiona. And with a smile on her lips she wished that Fiona would enter a contract with her. And though she lost her ability to grant wishes, she still serves Alleria the best that she could.
Strengths:
-Has high magical energy.
-Can mold energy.
-Her presence gives her owner a boon of blessings.
Weaknesses:
-Weak against almost any kind of magic.
-Weak against any form of attack.
-Physically weak and slow.
-Has no combat experience what so ever.
Abilities/Powers:
Celestial blessing - While she is active, Alleria receives a boon of 5% mana and health regeneration per post, 10% boost in magical and 15% on physical strength and endurance.
Name: Torishiro
Rank: A
Type: Damage over Time
Duration : 5 post
Cooldown : 7 posts
Description:
A 20 meter high sacred tree with 20 meter canopy grows behind Fiona that acts as a both as barrier and healing ward. The sacred tree has the ability to move its branches so it can defend the people seeking refuge under its shade. And losing a branch or two is no problem for two grows more in place of a hacked appendage. Allies under the tree are gradually healed by 3% per post by the falling leaves of the tree, while its huge extending branches swats away would be trespassers within the 20 meter shadow of the tree. Gets destroyed after blocking 3 attacks from A rank and lower(multiple and aoe counts as 1) , blocks 1 if the attack is S rank or higher.
Strengths:
-Massive multi attack.
-Massive healing.
-Regrows 2 branches in places of a broken branch.
Weaknesses:
-Disappears after blocking 3 attacks.
-Susceptible to long ranged magic attacks.
-Weak against fire magic, specially aoe fire spells.
-Disappears after blocking 1 attack from S rank or higher.
-Ice or freezing magic slows down the movement of the branches.
-Since the tree is rooted in place, it means its hard to avoid attacks.
Theodora- Spoiler:
Name:Theodora
Rank: A
Type: Summoning
Duration : 7 posts
Cooldown : 8 posts
Description:
Theodora or the wicked witch of the west. Confusing, Theodora came from an alternate world called Oz. She and her sisters were assigned positions since they represent a season. As it was, she was the avatar of Halloween or Fall, she uses dark magic and her scythe to terrorize the people of Oz. After a millennia or so, she got bored of Oz decides to run away and so she can find a new world that she can terrorize. And that's how she found Alleria.
Strengths:
-An excellent fighter in dark places or at night.
-Has the ability to pass trough shadows.
-Uses her scythe to mow down her enemies.
Weaknesses:
-Weak against light magic.
-Weak against holy magic.
-Not adept in long range skirmishes.
-Fights with a disadvantage in bright or well lit areas.
Abilities/Powers:
Big bad witch - in the presence of darkness or night, turns into a monstrous being with green scales for skin and razor sharp claws. She gets a boost of 50% physical strength and endurance, as well as a 30% boost in movement speed.
Name: Shadow pass
Rank: A
Type: Instant
Duration : 1 post
Cooldown : 3 posts
Description:
Allows her to travel from one place to another in an instant by using the shadows as portals. Can only travel to shadows that are within a 50 meter radius. She can also take up to two passengers as long as the shadow is big enough for all three.
Strengths:
-Can be use to escape.
-Can be used to launch surprise attacks.
-Very useful in abducting people or extracting hostages.
Weaknesses:
-Shadows must at least be her size or larger for her to be able to use it.
-The exit portal shadow must also be equal her size or larger.
-When taking passenger, the size of the shadow must be equal the size of all three combined.
-When taking passenger, the size of the exit shadow portal must be equal the size of all three combined.
-While travelling trough the shadow portal, they cant interact with the outside world.
-They can only emerge from the portal the following post.
Enslave- Spoiler:
Name:Enslave
Rank: A
Type: Instant
Duration : 5 posts
Cooldown : 7 posts
Description:
A spell that enslaves foes heart and mind. Like Hysteria and Fear, all she has to do is look at her targets while her Insignia is active and she can totally control them till their duration ends or the day they die. Works on NPCs rank Strong and lower, summons rank A and lower and class - legendary pets.
Strengths:
-Pretty handy in missions.
-A powerful subjugation spell.
-Useful against summoners and mages who rely on pets.
Weaknesses:
-Doesnt affect Class S summons.
-Can only subjugate 4 NPCs at a time.
-Pretty useless in non mission threads.
-Doesnt affect those protected from mind altering spells.
-Caster loses control over those she had dominated after 5 posts.
NEWLY ACQUIRED SPELL
Heero- Spoiler:
Name: Heero
Rank: A
Type: Summoning
Duration : 7 posts
Cooldown : 9 posts
Description:
An orphan that originally did not have any magical potential. Was discovered sleeping in one of the slums alley and was inducted into the research experiment. He along with other test subjects managed to escape when Alleria attacked the research facility where they were held captive. As a token of their gratitude, they pledge to serve her in anyway they can. Now he works as the all around guy in her tavern, and one of her loyal minions by night.
Strengths:
-Enhance Speed
-Enhance Strength.
-An expect in hand to hand combat.
Weaknesses:
-Weak against light type slayers.
-Has a short fuse and would easily be enraged.
-Doesnt fare well when teaming up with others.
Abilities/Powers:
Hero of light - His body is covered by a thin coat of light giving him 50% protection against dark type magic and imbues his attacks with 50% light damage of what he normally dishes out.
Name: Shining Fist Strike
Rank: A
Type: Light
Duration : 1 posts
Cooldown : 4 posts
Description:
A technique that concentrates light into his fist making it shine brightly. The force delivered by this punch gets 150% boost in light damage, so strong it can cause internal bleeding to humans or turn to dust objects that gets in its way. The impact also creates a shock wave with a radius of 10 meters that blows enemies away.
Strengths:
-Deals light damage equal to 150% his normal damage.
-Able to break magical and physical barriers rank A and lower.
-Shock waves generated by the punch can deflect magical attacks rank A and lower.
Weaknesses:
-If used to strike a person, all the force will be directed to the victim,eliminating its area effect.
-Needs at least 2 strikes to break through Rank S barriers and shields.
-Allies can also be blown away by the shock wave.
-Not really a useful spell when dealing with ranged opponents.
- S rank Spells:
- Lelouch
- Spoiler:
Name: Lelouch
Rank: S
Type: Summoning
Description:
The only man Alleria has ever loved. Lelouch Vi Britannia. A prince from a foreign land with exceptional leadership skills. However, he was betrayed when his families closest advisers usurped their power and killing their line. Only he and her sister had managed to survive. Alleria had always been keeping an eye on him and when the tragedy happened, she came to him with a question. The questions is still not know till now but from that point one, he had become her most powerful ally.
Strengths:
-Posses telekinesis
-An expert tactician.
-Well equipped for long range fights.
Weaknesses:
-Not very good in combat
-Weak against mages with energy based magic.
-Needs Alleria to activate her insignia before she can summon him.
-His telekinesis is limited to objects within view and within 30 meter, also weight cannot exceed 500 lbs.
Duration : 10 posts
Cooldown : 13 posts
Abilities/Powers:
Telekinesis - the ability to move objects through his mind. Though he is capable of interacting with articles worn by a PC, he still cant manipulate the body itself. Can only be used every two posts.
Name: Puppet
Rank: S
Type: Instant
Duration : 1 post
Cooldown : 5 posts
Description:
A superior version of enslaved. Affects NPCs which are boss rank and lower and summons ranked S and lower or pets ranked + legendary or lower. They become mindless drones that obeys his commands for a duration of one full post before sends them back to were they came from and prevents them from being used in that tread again. (Bosses in 10 year jobs and 100 year jobs are immune from this spell, Guild Summons are also immune from this, and so are ethereal class pets. Targets must be within 15 meters of the caster and at least must have Lelouch in its field of view.
Strengths:
-Can control or higher class monsters.
-Dispels summons or pets after making them use their special spell on their original master.
-Useful against summoners and mages who rely too much on pets.
Weaknesses:
-Long cooldown.
-Can only be used on npcs, summons and pets.
-Doesnt affect summons or pets that are protected from mind controlling magic.
-Loses control over the target after a post.
-Doesnt work on the blind or those that doesnt have him within its view.
-Must be withing 15 meters, even if he is within view but not within the area of effect, it still wont work.
Black Heart- Spoiler:
Name:Black Heart
Rank: S
Type: Instant
Duration : 3 post
Cooldown : 8 posts
Description:
A spell that draws out the evil or good lurking in one's heart and manifests them as doppelgangers of the target. They are exact copies of the originals and possesses the same ability. They are equal in almost every ways, except for the way they think. These copies can only cast one spell in the originals spell book. They can choose which rank and which spell. Targets must be within 15 meters of the Alleria and at least must have her in his/her field of view.
Strengths:
-Creates exact replicas of the original
-Copies abilities and spells as well.
-Very versatile depending on who it was used on.
Weaknesses:
-Doesn't affect SS and H rank Mages.
-Can only cast one spell of the original's spells.
-Has the same weaknesses as the original.
-Doesn't work on the blind or those that doesn't have her within their view.
-Must be withing 15 meters, even if she is within view but not within the area of effect, it still wont work.
NEWLY ACQUIRED SPELL
Duo- Spoiler:
Name: Duo
Rank: S
Type: Summoning
Duration : 10 posts
Cooldown : 13 posts
Description:
A streetwise thief that originally did not have any magical potential. However he was recruited against his will by a group of dark mages for experimentation. He along with other test subjects managed to escape when Alleria attacked the research facility where they were held captive. As a token of their gratitude, they pledge to serve her in anyway they can. Now he works as bartender by day, and her prized fighter by night.
Strengths:
-Enhanced speed.
-Enhanced strength.
-A stealth expert,good in taking infiltration and assassination missions.
Weaknesses:
-Can be easily be distracted by girls.
-Weak against light magic.
-Weak against holy based magic.
-Weak against Dark slayers.
Abilities/Powers:
Death's Scythe - Duo is equipped with scythe whose staff is fashioned from human bones and blade crafted from the tainted demon souls. It burns with black fire and haunted by the souls that it had reaped. This Scythe has the ability to cut through ethereal and the arcane and as long as he is wields it, Duo is granted 50% magic resistance.
Name: Requiem of Souls
Rank: S
Type: DOT
Duration : 3 posts
Cooldown : 8 posts
Description:
A technique that uses the energy of the dead. By striking the scythes staff into the ground, souls lingering within the scythe and the vicinity are released creating a ghastly wave, a procession of souls if you will. This unchained ghosts will feed on the living within 30 meters, sucking their life out. Weak individuals are most likely to die but in case they live they will be left on the verge of death and the strong though not damaged will be greatly weakened by the vengeful souls. Weakened targets don't suffer physical damage but suffers spell casting penalty, they will be unable to cast rank B spells and lower for 3 turns and within those 3 turns, spells they casts will have their cooldown increased by 5 posts and duration decreased by 3 posts. Those on the brink of death are unable to move for one post and unable to cast any spell for 3 posts.
Strengths:
-Capable of sealing powerful magic spells.
-Can target a lot of enemies.
-Capable of killing weak npcs.
Weaknesses:
-Fighter type mages who rely on their weapons wouldn't be affected much by this magic.
-Allies within the area can also be affected by the spell.
-Doesnt affect H rank mages.
-Can be blocked or deflected by rank S light magic or any kind of rank H magic.
Last edited by Alleria on 22nd September 2015, 9:08 pm; edited 49 times in total