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    Catarina Fenix Sky magic

    Catarina Fenix
    Catarina Fenix

    Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 53
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: healing/supportive magic
    Second Skill:
    Third Skill:

    Completed Catarina Fenix Sky magic

    Post by Catarina Fenix 17th January 2015, 10:56 pm

    Magic

    Primary Magic: healing/supportive magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The magic is geared more towards healing and support rather than just offense. The healing power granted by it is extremely high, having been described as capable of healing wounds done by other magics and non-magic things. This Magic can also increasing attributes such as speed, strength, even muscle size, by an incredible margin. This can give the boot the user and or team needs to win. Catarina uses her magic to to help boot her team mates. She uses the healing to help them if they get hurt on and off the battlefield and for others as well.
    Strengths:

    • Power Boots- Help the team power up to be able to do more.  
    • Healing- About to help heal magic and Physical damage done to someone of her self.
    • Debuffs-  Able to lower the targets speed, and offensive power, and so on


    Weaknesses:

    • Earth Magic- most if not all her attacks are weak against earth attacks. Earth attacks are usually used with brute force, meaning if large hunks of rock are thrown it would be difficult to blow them back given the density and such.
    • Multiple people- Her spells use more magic when she uses her spells on a lot of people for a bit and the more magic it takes to renew the spell(s).
    • Energy- When doing a spell for a long time it not inly drains her magic power it drains her energy as well making it hard to keep spells going to long period if she pushes her self for to long she well pass out.
    • Time- The healing spells can tack some time to fully heal someone depending how bad it is.

    Lineage: Serpent’s Fang:
    Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
    Ability: The user becomes agile like a snake, moving quickly in water and grass. The ability is passive and also allows the user to spew out deadly venom from his mouth to paralyse living beings. Range of 5 meters, lasts 1 post. 3 post cool-down.
    Usage: Passive ability that effects the user. The paralysis poison can have an effect against the same person a maximum of 3 times.

    Unique Abilities:

    • Self healing- Able to heal her wounds that she may of taken in or out of combat.
    • Light body- Let her walk run longer and jump higher her magic makes her lighter than she looks so she may move longer to got to the wounded faster or get away easer form attacks.
    • Boost+- Boost spells used on her can give her a 4% boot plus the boot it self.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Speed up
    Rank: D
    Type: Wind, Supportive
    Duration: 2 Post
    Cooldown: 3 Post
    Description: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves given the allies and or caster a 20% speed boot. The user and or person it was casted on can hover up to one foot form the ground.
    Strengths:

    • Speed boots- given the allies and or caster a 20% speed boot.
    • Low cool down- The spell has a Low cool down
    • Long range- can be used from a distance, preventing unnecessary harm. The caster can cast it form as far as 25 yards away.

    Weaknesses:

    • muscles- If used for too long and of to often at one time the person can pull and or even rip a muscle.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out.
    • Stopping- The person(s) it was casted upon is not able to stop instantaneously and requires an extra 2 to 3 feet to be able to slow down save.
    • Turning- The person(s) have to slow down almost to a slow run than can turn.


    Name: Power up
    Rank: D
    Type: Wind. Supportive
    Duration: 2 Post
    Cooldown: 3 Post
    Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. It can be used on multiple allies at once, and can also be used in conjunction with other supportive spells simultaneously, such as Speed up.
    Strengths:

    • Boost- Increase you persons seeped by 20%
    • Low cool down- The spell has a Low cool down
    • Long range- can be used from a distance, preventing unnecessary harm.

    Weaknesses:

    • muscles- Like whit Speed up If used for too long and of to often at one time the person can pull and or even rip a muscle.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out.
    • Damage- Any and Damage you take or do to ones self is all so going to hurt more.
    • Water- After using the spell the person well have to drank some water as soon as possible or the muscles well one: give out or two: they well cramp up making moving harder.


    Name: Healing hands
    Rank: D
    Type: Wind Supportive
    Duration: Until dismissed
    Cooldown: 3 Post
    Description: The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress.
    Strengths:

    • Healing- Able to heal others.
    • painless- The  spell doesn't cause any pain to the person it's being used on.
    • Energy- As well as being able to heal others it all so refresh and energized.

    Weaknesses:

    • Time- it takes some time to heal the bigger the wound the more time it take to heal.
    • Interrupt- The spell can be interrupted and hurt the person it is being used on.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out.
    • Moving- When using this spell the person or user can't move to much or the spell can get interrupted.


    Name: Sky Drill
    Rank: D
    Type: Wind Defensive
    Duration: Instant
    Cooldown: 2 Post
    Description: The user moves into a wide stance, spreading their arms wide and causing a fast wind barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the wind wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground.
    Strengths:

    • Defensive- If gives the user a way to push back there attacker.
    • Safety- It helps keeps the user safe form attackers.
    • Buys some time- This spell pushes back and keeps the user safe for a little so the user can get back or some one can come and help.

    Weaknesses:

    • Interrupt- The spell can be interrupted and lave the user open for a attack.
    • Slow- The spell is a little slower than most other spells to perform.
    • Back friending- The spell can push a attack(s) away as well as the suer of the spell.
    • Fire spells- If a fire spell hit the sky drill it would ignite and harm the attacker and the suer.


    Last edited by Catarina Fenix on 23rd February 2015, 12:47 am; edited 10 times in total
    Catarina Fenix
    Catarina Fenix

    Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 53
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: healing/supportive magic
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Catarina Fenix 31st January 2015, 5:02 pm

    ok it's ready to be looked at :) *Pray's it is ok*


    _____________________________________________________________________________________

    Catarina Fenix
    Catarina Fenix

    Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 53
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: healing/supportive magic
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Catarina Fenix 1st February 2015, 8:15 pm

    Ready to be looked at


    _____________________________________________________________________________________

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Felicity 5th February 2015, 10:02 pm

    Alrighty, before I get to anything else; I'll just tell you to add three strengths and four weaknesses to the entire magic, as well as each and every spell listed here.

    Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Catarina Fenix Sky magic  ObrztW

    Catarina Fenix
    Catarina Fenix

    Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 53
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: healing/supportive magic
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Catarina Fenix 14th February 2015, 9:22 pm

    ok it took about a week or so but Bump


    _____________________________________________________________________________________

    Felicity
    Felicity

    Administrator- Moderator- Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Dark Guild Ace- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- 1 Year Anniversary- Player 
    Lineage : Evil Angel
    Position : None
    Posts : 2984
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 75987.5

    Character Sheet
    First Skill: Toxic Scourge
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Felicity 15th February 2015, 10:29 pm

    Catarina Fenix wrote:Magic

    Primary Magic: healing/supportive magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The magic is geared more towards healing and support rather than just offense. The healing power granted by it is extremely high, having been described as capable of healing wounds done by other magics and non-magic things. This Magic can also increasing attributes such as speed, strength, even muscle size, by an incredible margin. This can give the boot the user and or team needs to win. Catarina uses her magic to to help boot her team mates. She uses the healing to help them if they get hurt on and off the battlefield and for others as well.
    Strengths:

    • Power Boots- Help the team power up to be able to do more.  
    • Healing- About to help heal magic and Physical damage done to someone of her self.
    • Debuffs-  Able to lower the targets speed, and offensive power, and so on


    Weaknesses:

    • Earth Magic- most if not all her attacks are weak against earth attacks. < We need a reason. Answer the question "WHY?"
    • Multiple people- Her spells use more magic when she uses her spells on a lot of people for a bit and the more magic it takes to renew the spell(s).
    • Energy- When doing a spell for a long time it not inly drains her magic power it drains her energy as well making it hard to keep spells going to long period if she pushes her self for to long she well pass out.
    • Time- The healing spells can tack some time to fully heal someone depending how bad it is.

    Lineage: Serpent’s Fang:
    Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
    Ability: The user becomes agile like a snake, moving quickly in water and grass. The ability is passive and also allows the user to spew out deadly venom from his mouth to paralyse living beings. Range of 5 meters, lasts 1 post. 3 post cool-down.
    Usage: Passive ability that effects the user. The paralysis poison can have an effect against the same person a maximum of 3 times.

    Unique Abilities:

    • Self healing- Able to heal her wounds that she may of taken in or out of combat.
    • Light body- Let her walk run longer and jump higher her magic makes her lighter than she looks so she may move longer to got to the wounded faster or get away easer form attacks.
    • Boost+- Boost spells used on her can give her a 4% boot plus the boot it self.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Speed up
    Rank: D
    Type: Wind, Supportive
    Duration: 2 Post
    Cooldown: 3 Post
    Description: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves given the allies and or caster a 20% speed boot. < Mention the maximum height at which the allies can hover.
    Strengths:

    • Speed boots- given the allies and or caster a 20% speed boot.
    • Low cool down- The spell has a Low cool down
    • Long range- can be used from a distance, preventing unnecessary harm. < What's the maximum range?

    Weaknesses:

    • muscles- If used for too long and of to often at one time the person can pull and or even rip a muscle. < Specify the time. Besides, doesn't make much sense to me; since the spell only lasts for 2 posts.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out. < Specify how many people and how often. Also, set a maximum number of people that you can cast this on.
    • Stopping- The person(s) it was casted upon is not able to stop instantaneously and requires an extra 2 to 3 feet to be able to slow down save.
    • Turning- The person(s) have to slow down almost to a slow run than can turn.


    Name: Power up
    Rank: D
    Type: Wind. Supportive
    Duration: 2 Post
    Cooldown: 3 Post
    Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. It can be used on multiple allies at once, and can also be used in conjunction with other supportive spells simultaneously, such as Speed up. < By how much do you boost the strength? Specify a numerical value.
    Strengths:

    • Boost- Increase you persons seeped by 20% < Speed? Guess its a typo here, since this spell is supposed to boost strength.
    • Low cool down- The spell has a Low cool down
    • Long range- can be used from a distance, preventing unnecessary harm. < Specify the maximum distance.

    Weaknesses:

    • muscles- Like whit Speed up If used for too long and of to often at one time the person can pull and or even rip a muscle. < Specify the time. Besides, doesn't make much sense to me; since the spell only lasts for 2 posts.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out. < Specify how many people and how often. Also, set a maximum number of people that you can cast this on.
    • Damage- Any and Damage you take or do to ones self is all so going to hurt more. How much do you mean by "more"? Specify.
    • Water- After using the spell the person well have to drank some water as soon as possible or the muscles well one: give out or two: they well cramp up making moving harder. What determines if the person will give out or suffer from a cramp. I suggest you just settle for a cramp.


    Name: Healing hands
    Rank: D
    Type: Wind Supportive
    Duration: Until dismissed
    Cooldown: 3 Post
    Description: The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. < Nope, nope, this is just a D Rank spell. Near-death state is what I expect from an H Rank spell. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. < Not internally, really. Settle for external since this is just a D Rank spell.
    Strengths:

    • Healing- Able to heal others. < Set a maximum amount of healing you can do. I say, 10% HP. Then set a per post healing rate. Say, 2% per post. However, that way, this spell should stop at 5 posts and not continue perpetually.
    • painless- The  spell doesn't cause any pain to the person it's being used on.
    • Energy- As well as being able to heal others it all so refresh and energized. < Energy? Don't really know what I feel about this. I say, you write something like, "It boosts up the spirit of the person, this making them feel better and more confident." or something. The reason is, there's no numerical data that determines energy on this site.

    Weaknesses:

    • Time- it takes some time to heal the bigger the wound the more time it take to heal.
    • Interrupt- The spell can be interrupted and hurt the person it is being used on. < It can hurt you as well.
    • Over Use- If used on too many people at once or too often the caster started getting drained of her magic power and or her physical energy making her pass out. < What I said for the above two spells.
    • Moving- When using this spell the person or user can't move to much or the spell can get interrupted.


    Name: Sky Drill
    Rank: D
    Type: Wind Defensive
    Duration: Instant
    Cooldown: 2 Post
    Description: The user moves into a wide stance, spreading their arms wide and causing a fast wind barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the wind wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. < Set a maximum range for this spell.
    Strengths:

    • Defensive- If gives the user a way to push back there attacker.
    • Safety- It helps keeps the user safe form attackers. < Isn't this the same thing as defending? Just in other words? I'd like you to replace this.
    • Buys some time- This spell pushes back and keeps the user safe for a little so the user can get back or some one can come and help.

    Weaknesses:

    • Interrupt- The spell can be interrupted and lave the user open for a attack. < How? Specify.
    • Slow- The spell is a little slower than most other spells to perform.
    • Back friending- The spell can push a attack(s) away as well as the suer of the spell. < How much does it push back you and the opponent by? Provide a numerical distance.
    • Fire spells- If a fire spell hit the sky drill it would ignite and harm the attacker and the suer. < Attacker and user are one and the same thing. o-o


    Edits are in THIS color. Bump when done.


    _____________________________________________________________________________________


    WE'LL HELP TONIGHT TO SPLIT ITS SEAMS
    GIVE THE BRUISES OUT LIKE GIFTS, YOU'LL GET THE PICTURE OF YOUR DREAMS
    Catarina Fenix Sky magic  ObrztW

    Catarina Fenix
    Catarina Fenix

    Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 53
    Guild : Cor Draco
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: healing/supportive magic
    Second Skill:
    Third Skill:

    Completed Re: Catarina Fenix Sky magic

    Post by Catarina Fenix 7th July 2015, 3:59 pm

    ok give it a look now


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