Primary Magic: Candy Make Magic
Secondary Magic: ~||~
Caster or Holder: Caster
Description: Candy Make magic is a type of Molding Magic which utilizes different kinds of candy. The user can create a large variety of objects out of hard and soft candy to be used for offensive, defensive or countless other purposes. This is a Static Type Molding Magic, making it unable for them to create moving structures like animals.
The user has the ability to contort candy into something or simply create their own candy. They can create various objects for both offensive and defensive purposes, like arrows and shields. Though, out of combat, they can create things that have a more miscellaneous purpose than one for battle. Molding Hard Candy is the most natural for this magic, but it is possible to create things out of Soft Candy, making it bouncy and soft.
To most, it seems any environment is perfect for Candy Magic, but that is not the case. In colder areas, it becomes increasingly harder for the user to create or contort candy. Same with areas that seem to be incredibly hot and will cause the candy to somewhat melt.
Strengths:
➣ Easier to use in Long Distance Combat, unless for spells such as the Scythe and Sword as easier to use in Close Combat.
➣ Offensive spells are greatly agile
➣ While most would think that the candy used in Candy Make Magic is edible, it quite isn’t and can be fairly poisonous. Just causing large stomach aches if eaten and immediately drains 5% of MP for any rank the user is at and under.
Weaknesses:
➣ Fire and Fire based spells will melt the candy, causing structures to become weak and most usually break.
➣ Water and Water based spells for soft, liquidy candy structures or floors will wash it away.
➣ Temperatures below -60 Cº Will make it near impossible for the caster to create Hard Candy structures.
➣ If the caster should want to create Soft Candy structures like bouncy things for example, it costs 2% more MP for Crank. 3% more for Brank. 4% more for Arank. 5% more for Srank. Though, the Signature Spell, if paired with Soft Candy, will only absorb 2% extra MP.
- Gold Rush:
- Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose what you find)
* Increase your own jewel reward and select ONE other participant of the job to increase both of your jewel reward by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Nothing
* B-Rank: Strong
* A-Rank: Strong+
* S-Rank: Strong+
* SS-Rank: Legendary
* 10Y: Legendary+
* 100Y: Legendary+
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
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- D rank:
- CM:
- Name: Candy Make: Shield
Rank: D
Type: Defensive
Duration: 1 Posts
Cooldown: 4 Posts
Description: The user creates a large, half moon shaped shield made of a light colored pink hard candy that protects them from an incoming attack. It curves over the user as well, protecting them from things such as Air Attacks [Attacking from above]. To create this, the user places their left hand above their right, palm open.
Strengths:
➣ Protects the user from Drank attacks coming from the front and above.
➣ Can be projected up to 10 meters away.
➣ Blocks direct attacks
Weaknesses:
➣ Can only protect up to 3 people.
➣ Can only withstand up to 2 Drank attacks[Physical+Magical] at the same time or separately.
➣ Can be melted by a Fire type spell Crank+
➣ If the climate is colder than -50Cº it will have an entire post delay. Though, anything less than 0Cº it will only have a small delay.
- CM:
- Name: Candy Make: Gun
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 3 Posts
Description: The user creates a small, hand held gun that shoots bundles of magic energy. The gun is made out of a blue colored hard candy. The bullets travel at 10m/s while the farthest that the bullets will travel is 15 meters and can only shoot up to 25 bullets, how many bullets per shot is up to the caster though it has to be separated enough that after 15 shots, the gun will shatter.
Strengths:
➣ Can shoot up to 15 meters
➣ Won’t shatter when hit with only one Crank attack
➣ The gun is extremely light weight, making it easier for the caster to move around
Weaknesses:
➣ After every 3 shots fired, a large crack will appear.
➣ After 15 shots, the gun will shatter.
➣ Can easy be deflected back to the user by any Strong or Legendary+ weapon.
➣ When hit with two Crank hits, the gun will shatter or hit by Brank and higher spells.
- CM:
- Name: Candy Make: Pellets
Rank: D
Type: Offensive
Duration: 2 Posts
Cooldown: 6 Posts
Description: By pointing the casters open palm at the wanted target, the pelts will form, frozen in midair, before being projected at the target. The pellets will fall from the sky at about 35 meters in a large, 3 x 3 meter circle.
Strengths:
➣ 10 rounds of pellets is equivalent to Drank damage.
➣ Covers a large 3 x 3 meter area in the shape of a circle
➣ Travels at 10m/s
Weaknesses:
➣ If Allies are in the area, they might be hit
➣ Can easily be avoided
➣ Each of the pellets are small and can be shattered by weapons Strong and greater as well as Wind type spells.
➣ Has a long CD
- CM:
- Name: Candy Make: Sword
Rank: D
Type: Offensive
Duration: 2 Posts
Cooldown: 4 Posts
Description: The user simply holds their hand out to their side, this would have to be on their right side, while their left would be holding onto their wrist. This creates a short sword made of transparent hard candy.
Strengths:
➣ Easy to use in close combat
➣ Agile
➣ Easy to control with one hand, making it simpler for the caster to attack with their free hand at the same time if possible.
Weaknesses:
➣ Is basically useless in long range combat
➣ Quite fragile
➣ Is destroyed after 1 direct Drank hit.
➣ Useless for blocking
- C Rank:
- CM:
- Name: Candy Make: Armor
Rank: C
Type: Defensive
Duration: 2 Posts
Cooldown: 5 Posts
Description: Candy Make: Armor is a spell that covers the user in a thick, transparent candy armor. The only part it doesn’t cover is the head.
Strengths:
➣ Can withstand up to 1Brank magic attack
➣ Light weight
➣ Stable
Weaknesses:
➣ While it may be light weight, because it is fairly large it reduces agility.
➣ Leaves the head unprotected
➣ The armor is kind of thin, making it fairly fragile
➣ If something is touching the user when the spell is cast, the candy will form over about an inch of it, making it almost impossible to remove without the spell being taken away (Ground doesn’t count)
- CM:
- Name: Candy Make: Scythe
Rank: C
Type: Offensive
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user molds their magic into a large, transparent colored scythe. The highest speed it can reach when swinging is about (Imagine if thrown) 20m/s. The blade is about 8 feet while the handle is about 5 feet.
Strengths:
➣ Close/Long combat. [[You could call it medium combat I guess]
➣ Can withstand up to 2 Crank magic attacks
➣ Agile
Weaknesses:
➣ Long Range Combat [Regular Long Range Combat]
➣ Close Combat [Regular Close Combat]
➣ If their is an ally near by, closer than 10 feet, the scythe could possible hit them
➣ The blade is quite a bit heavier than the handle, making it harder to swing around because the weapon itself is unbalanced in weight.
- CM:
- Name: Candy Make: Sticky Floor
Rank: C
Type: Offensive
Duration: 5 Posts
Cooldown: 7 Posts
Description: The caster places their both hands onto the ground, right hand over their left. The Sticky Floor is a bubble gum pink color and has a substance of chewed bubble gum, making it extremely sticky.
Strengths:
➣ Covers an area of 15 x 15 meters
➣ Can be combined combined with spells and substances.
➣ Almost anything can stick to it, spells, mages, and substances. Crank only though, anything above that will be quite a bit less effective.
Weaknesses:
➣ Water and Water based spells will wash it away
➣ Fire and Fire based spells will turn it hard and cause it to break into pieces
➣ Ice and Ice based spells will freeze it cause it to turn brittle
➣ Allies can be caught in it
Last edited by --Cookie__ on 15th March 2015, 6:22 pm; edited 30 times in total