Name: Aerial
Rank: D
Type: Offensive Support
Duration: 2 Posts
Cooldown: 2 Posts
Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 2 meters (7 feet).
Weaknesses: Can easily be dodged if someone is outside the 2 meter range. Of course, dispelling magic and nullification magic will erase the affects. A fellow Air Mage would be able to breathe within the dome or avoid it.
Name: Aerial Shot
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force.
Weaknesses: The spell will not be effective if there are no rocks nearby. Nullification magic could destroy it. The rocks cannot pass through strong magic barriers.
Name: Aerial Levitation
Rank: D
Type: Support
Duration: 2 Posts
Cooldown: 3 Posts
Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
Weaknesses: While being able to levitate, the spell burns up magic energy continuously so that means Shiro cannot use it for a long time. Also, it is weak against Dispelling Magic.
Name: Air Render
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 4 Posts
Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. It is Shiro's strongest spell and has small yet effective destructive power.
Weaknesses: Has a long cooldown and costs a lot of magic. Can be blocked by strong Earth Magic and Nullification Magic.
Rank: D
Type: Offensive Support
Duration: 2 Posts
Cooldown: 2 Posts
Description: User creates a dome in which the oxygen inside it is lowered. The target inside said dome suffocates because of the lack of oxygen in the environment and their ears hurt due to the change in pressure. The range is 2 meters (7 feet).
Weaknesses: Can easily be dodged if someone is outside the 2 meter range. Of course, dispelling magic and nullification magic will erase the affects. A fellow Air Mage would be able to breathe within the dome or avoid it.
Name: Aerial Shot
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: The user swipes their hand and levitates nearby rocks which are then shot at the target with moderate force.
Weaknesses: The spell will not be effective if there are no rocks nearby. Nullification magic could destroy it. The rocks cannot pass through strong magic barriers.
Name: Aerial Levitation
Rank: D
Type: Support
Duration: 2 Posts
Cooldown: 3 Posts
Description: User creates a soft whirlwind under the target, which allows them to descend slowly. They can also levitate and move around at slow speeds.
Weaknesses: While being able to levitate, the spell burns up magic energy continuously so that means Shiro cannot use it for a long time. Also, it is weak against Dispelling Magic.
Name: Air Render
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 4 Posts
Description: User creates a compacted ball of air in their hand and then charges it with their magic. The user then expands the ball of air and launches it via a punching motion. It is Shiro's strongest spell and has small yet effective destructive power.
Weaknesses: Has a long cooldown and costs a lot of magic. Can be blocked by strong Earth Magic and Nullification Magic.
Last edited by Shiro Cavanaugh on 14th March 2015, 7:13 am; edited 1 time in total