Sky God Slayer Magic
Primary Magic: Sky God Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description:
God Slayer magic is a type of Lost magic that utilises unholy variants of elements, dealing greater damage to holy beings as well as granting the wielder of the magic the ability to consume the element that they wield. In regards to the Sky God Slayer, this means that the caster can consume wind and air based spells as well as the air around them in order to regain their Magical Energy.
Kiya's use of the magic stems back to her life in Pergrande where using magic was an act of heresy. As such, many of the spells are ranged or activated from a distance so as to better disguise the caster in those circumstances, but also to keep their distance should they end up being spotted. Kiya is also capable of a variety of healing and buffing spells where she uses special breezes or changes the air pressure around a target to turn the tide of a battle.
Strengths:
- Kiya can consume almost any wind or air based magics in order to regain her magical energy. Given how the air is all around her, this gives her an almost endless supply of magical energy if she gets the chance to consume it.
- Sky God Slayer magic is really rather versatile, as it allows Kiya to cast spells ranging from destructive offensive magics to wear down an opponent, to healing spells to cure allies and just about everything in between. This allows Kiya to play numerous roles in a battle at any given time.
- In the same way as she can consume wind magics Kiya can also manipulate them as she gets stronger and higher in rank, bending them away from her by paying 50% of the MP it cost for the opponent to cast the spell. However, she can only manipulate spells like this if they are of lower rank than herself.
Weaknesses:
- As stated in the strengths, Kiya can consume ALMOST any wind or air based spells. Unfortunately there is one type of magic that is the exception; Kiya cannot consume wind magic cast by the Sky Demon Slayer. This is due to the fact that demon slaying magics are holy aspected, which clashes with Kiya's unholy aspected Sky God Slayer magic.
- Most of the Sky God Slayer magics are used from ranged, thus it makes it difficult for Kiya when she's forced into close-combat scenarios as her spell arsenal becomes somewhat limited.
- Lightning based magics can be incredibly threatening to Kiya, particularly when she's not got her feet on the ground. She takes an extra 25% damage from lightning based magic when she's on the ground, and a massive 50% extra damage if she's struck while in the air.
- Kiya takes extra damage from holy magics, including all demon slayers (excepting Wind Demon Slayer where extra damage is neutralised and Fire Demon Slayer magic of equal rank where she can snuff out a majority of the spellsaa\\\). This is due to the holy aspect of demon slayer magic conflicting with her unholy aspected magic. She takes an extra 25% damage from Demon Slayers and Holy magic.
Lineage: Zeus' Descendent
Unique Abilities:
God Force - God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. The spell power of each rank is increased to 150%. Kiya is enshrouded in the God's Aura, a shaded aura of her wind magic. It puts all stats into the next range on the character scaling and allows her physical attacks to deal wind-burn status to an opponent.
Wind-Burn damage = the rank of the attack used x0.5 (i.e. C-rank burn damage = 0.5x a normal C-rank attack). Wind-Burn damage takes place the following post only.
During God Force, Kiya does not lose any MP from casting spells, but after it wears off she is left with 10% mp.
God Force lasts for 7 posts.
Enhanced Physical Abilities - Kiya is able to jump considerably higher than most human beings courtesy her control over the pressure of the air around her, which she can then utilise in order to hover in place. She can also use that same air pressure to boost the force behind her physical punches and kicks, allowing her to hit much harder than most girls her age (1/2 her rank damage per physical attack).
Magical Replenishment - Kiya is able to devour air and wind in order to replenish her MP. This includes any air or wind based spells with exception to Sky Demon Slayer spells. MP replenishment varies depending on the amount of air or the power of the spell consumed (see guide below).
List of Spell Fusions:(Locked until B rank)
Primary Magic: Sky God Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description:
God Slayer magic is a type of Lost magic that utilises unholy variants of elements, dealing greater damage to holy beings as well as granting the wielder of the magic the ability to consume the element that they wield. In regards to the Sky God Slayer, this means that the caster can consume wind and air based spells as well as the air around them in order to regain their Magical Energy.
Kiya's use of the magic stems back to her life in Pergrande where using magic was an act of heresy. As such, many of the spells are ranged or activated from a distance so as to better disguise the caster in those circumstances, but also to keep their distance should they end up being spotted. Kiya is also capable of a variety of healing and buffing spells where she uses special breezes or changes the air pressure around a target to turn the tide of a battle.
Strengths:
- Kiya can consume almost any wind or air based magics in order to regain her magical energy. Given how the air is all around her, this gives her an almost endless supply of magical energy if she gets the chance to consume it.
- Sky God Slayer magic is really rather versatile, as it allows Kiya to cast spells ranging from destructive offensive magics to wear down an opponent, to healing spells to cure allies and just about everything in between. This allows Kiya to play numerous roles in a battle at any given time.
- In the same way as she can consume wind magics Kiya can also manipulate them as she gets stronger and higher in rank, bending them away from her by paying 50% of the MP it cost for the opponent to cast the spell. However, she can only manipulate spells like this if they are of lower rank than herself.
Weaknesses:
- As stated in the strengths, Kiya can consume ALMOST any wind or air based spells. Unfortunately there is one type of magic that is the exception; Kiya cannot consume wind magic cast by the Sky Demon Slayer. This is due to the fact that demon slaying magics are holy aspected, which clashes with Kiya's unholy aspected Sky God Slayer magic.
- Most of the Sky God Slayer magics are used from ranged, thus it makes it difficult for Kiya when she's forced into close-combat scenarios as her spell arsenal becomes somewhat limited.
- Lightning based magics can be incredibly threatening to Kiya, particularly when she's not got her feet on the ground. She takes an extra 25% damage from lightning based magic when she's on the ground, and a massive 50% extra damage if she's struck while in the air.
- Kiya takes extra damage from holy magics, including all demon slayers (excepting Wind Demon Slayer where extra damage is neutralised and Fire Demon Slayer magic of equal rank where she can snuff out a majority of the spellsaa\\\). This is due to the holy aspect of demon slayer magic conflicting with her unholy aspected magic. She takes an extra 25% damage from Demon Slayers and Holy magic.
Lineage: Zeus' Descendent
- Lineage Information:
- Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
Ability: Can redirect any lightning based spell once. Also grants the user a 10% passive resistance to any and all lightning-based spells, regardless of rank.
Usage: Can only be used three per thread with a cool-down of 4 posts between uses. Can only redirect one spell that is A Rank or lower. It cannot redirect an S Rank spell or higher.
Unique Abilities:
God Force - God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. The spell power of each rank is increased to 150%. Kiya is enshrouded in the God's Aura, a shaded aura of her wind magic. It puts all stats into the next range on the character scaling and allows her physical attacks to deal wind-burn status to an opponent.
Wind-Burn damage = the rank of the attack used x0.5 (i.e. C-rank burn damage = 0.5x a normal C-rank attack). Wind-Burn damage takes place the following post only.
During God Force, Kiya does not lose any MP from casting spells, but after it wears off she is left with 10% mp.
God Force lasts for 7 posts.
Enhanced Physical Abilities - Kiya is able to jump considerably higher than most human beings courtesy her control over the pressure of the air around her, which she can then utilise in order to hover in place. She can also use that same air pressure to boost the force behind her physical punches and kicks, allowing her to hit much harder than most girls her age (1/2 her rank damage per physical attack).
Magical Replenishment - Kiya is able to devour air and wind in order to replenish her MP. This includes any air or wind based spells with exception to Sky Demon Slayer spells. MP replenishment varies depending on the amount of air or the power of the spell consumed (see guide below).
- Slayer Consumption Guide:
- The following list shows how large a volume a Slayer has to consume in order to regain a certain energy percentage. The list speaks in terms of volume, not actual size. If a magic orb holds fire elemental magic with a volume of the moon, then a Fire Slayer can consume a “moon sized amount” from it, for example.
A Small Amount, The Size of a Water Bottle: 1-3% Recovery
A Computer Monitor or Kitchen Sink Size Amount: 5% Magic Power
A Spell of Lesser Rank (That Only Uses a Small Amount of your Element): 5% Magic Power
A Bookshelf Size Amount: 10% Magic Power
A Car Sized Amount: 10% Magic Power
A Cannon Blast or Artillery Blast Amount: 10% Magic Power
A Spell of Equal Rank: 10% Magic Power
A Bus Sized Amount: 15% Magic Power
A Spell of Greater Rank: 15% Magic Power
A House Sized Amount: 15% Magic Power
A Lake Sized Amount: 25% Magic Power
A Mall Parking Lot Sized Amount: 25% Magic Power
A Yacht or Cruise Ship Sized Amount: 25% Magic Power
A Mansion or Castle Sized Amount: 50% Magic Power
A Football Field Sized Amount: 50% Magic Power
A Stadium Sized Amount: 50% Magic Power
A Skyscraper Sized Amount: 50% Magic Power
An A-Ranked, S-Ranked, or H-Ranked Spell Effect of your Element: 75% Magic Power
A Meteor or Asteroid Sized Amount: 75% Magic Power
Endless Amount (If Encountered Somehow) for more than 15 Seconds: 100% Magic Power
Moon Sized Amount: 100% Magic Power
- D Rank Spells:
- Sky God's Healing Winds:
- Name: Sky God's Healing Winds
Rank: D
Type: Healing
Duration: Instant
Cooldown: 5 posts
Description: By activating this spell, Kiya is able to directly transfer her magical energy into life energy through the use of healing winds, regenerating HP dependent on the amount of MP spent. At D-C ranks this means a 1.5:1 ratio where 1.5MP = 1HP recovered. B-rank and above is a direct 1:1 ratio.
This cannot be used if Kiya's MP is below 25% or if her HP is at 0. It also cannot be used on anyone other than herself.
(Note: The amount healed MUST be declared at each use.)
Strengths:
- Kiya can instantly heal herself from wounds she sustains in combat without disruption.
- Once Kiya reaches B-rank the effects of this spell alter slightly so that regeneration cost is at a 1:1 ratio.
- Kiya can combine this with her Slayer MP regeneration ability to keep herself up for the long haul should she absolutely require it. However, it should be noted that her damage output will suffer greatly for doing so.
Weaknesses:
- Kiya cannot heal anyone but herself with this spell.
- Healing Winds cannot be used if Kiya is below 20% MP or if she is KO'd (obviously).
- The healing ratio prior to B-rank is 1.5:1, meaning that Kiya must pay more MP to heal less HP.
- Prior to B-rank the amount of health that can be healed per cast is capped at 25%.
- Bellow of the Sky God:
- Name:Bellow of the Sky God
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Known as the signature spell of God Slayers, Kiya is not without her own bellow. She takes a deep breath in, taking as much air in as possible before she releases a powerful blast of black wind that reaches up to 30m away from her in the direction she's facing at a speed of 20m/s, dealing 1.5x D-rank damage to whoever is caught in it.
Strengths:
- As the signature God Slayer spell, Kiya can deal up to 1.5x D-rank damage with her bellow.
- The winds are difficult to dodge unless the target is within the last 10m of the range.
- Anyone caught in the blast is dealt damage, meaning Kiya could potentially deal damage to multiple opponents at once.
Weaknesses:
- Kiya cannot change direction of the bellow once she has released it.
- Kiya cannot move once she begins to breathe in, making her an easy target from any direction except in front of her.
- A wind spell of higher rank can redirect the bellow.
- Magics of equal rank that utilise heavy substances like iron or rock can travel through the bellow to strike Kiya.
- Sky God's Dance:
- Name: Sky God's Dance
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Kiya runs towards and opponent as if to strike them physically, then performs a sidestep and spins past them in an evasive maneuver as she releases some of her magic. The result is a large tornado that engulfs the target and sends them flying 20 feet into the air, dealing D-rank damage and rendering them unable to use spells that would require them being on the ground below. They land back on the ground a post later. Kiya can utilise the wind's current to follow her target into the air and continue her assault if she so pleases.
Strengths:
- Sky God's Dance is a useful spell for when Kiya finds herself in a close-combat situation as it allows her to remove an opponent from the immediate vicinity and move to another, more advantageous position.
- Kiya can use this spell and then follow the opponent into the air where she can continue her assault.
- By sending the target into the air they will be unable to cast certain spells that require being close to the ground.
Weaknesses:
- Using this spell means getting in close to the opponent. Kiya doesn't have many close-range offensive options, so failure to strike the opponent with this spell puts Kiya in a very difficult spot.
- Other wind based mages may not be as affected by being flung into the air due to their natural affinity to the element.
- If Kiya is struck in mid-motion then the spell is cancelled.
- Wind magics of higher rank can nullify the wind's current.
- Sky God's Boreas:
- Name:Sky God's Boreas
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Kiya generates two small currents of wind, one in either hand and travelling in opposite directions. She then brings both hands together in front of her and launches the winds at her target, releasing a single powerful blast of Sky God Slayer wind that tears through the victim with its alternating direction of current. The spell can travel up to 30 meters from Kiya's location and travels at a speed of 20m/s. The size of the spell can vary, but it is limited to a maximum of 10 meters in width.
Strengths:
- The spell travels at considerable speed, reaching its maximum range in less than 2 seconds from when it's cast.
- As the two winds spin in opposite directions it is difficult for an opponent to counter and nullify the spell.
- Courtesy of the maximum width it is possible for Kiya to strike multiple opponents with this spell.
Weaknesses:
- Magics of equal rank that utilise heavy and tough substances like iron or rock can travel through the Boreas to strike Kiya.
- Kiya cannot change the direction of the Boreas once launched, nor can she change the direction of the wind's current.
- Due to this spell's width it is possible to unintentionally catch an ally within it, dealing as much damage to them as they would to an enemy.
- Ice based magics are capable of freezing the boreas if Kiya is struck before she can launch them, as it will freeze the spell before the winds current is manipulated, when the spell is at its weakest.
List of Spell Fusions:(Locked until B rank)
- Spoiler:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Legacy on 24th March 2015, 7:23 am; edited 1 time in total