![Sinners White and Black Flame Mono](https://lh3.googleusercontent.com/-Gzi9F8A60Wc/VPKKdOMs8CI/AAAAAAAABh8/707fgFH7kdw/w346-h195/mono.gif)
Primary Magic: Sinners White and Black Flame
Secondary Magic: XXX
Caster or Holder: Caster
Description: Without a doubt Roya's magic is a sin in itself, granted to her when she had made a contract with Monokuroen, the demon of monochrome flame. She paid her own price and the Demon compensated her with his own power. The magic Roya received that day was a forbidden art... As the demon had promised, she would become even stronger. Originally the power of a demon, her magic functioned and was able to build up strength in a different way. Simply, Roya's spell casting was promised to grow greater with more she sinned and the more suffering she caused.
"Sinners black and white flame" A magic where the user is gifted with the element of fire. However, The flames Roya wields are beyond unique. She wields flames of two different elements dark, cold, shadowy flames and bright, burning, light ones. Roya can switch between her flame types at will, most of the time. Her flames nature can be affected by her mood under some circumstances but lets not get into that yet.
Roya's fire can alternate from her standard white flames to black. The darker flames are freezing and can numb and slow an opponent when strong enough. Roya has the ability to combine both natures into silver flames which burn and freeze… numbing and weakening an opponent’s body as well as burning and searing it..
(Standard) White Flame: Her magic has a pure, snow white, hue.
Black Flame: Her magic becomes black as ink.
Combined Flame: Roya’s magic glows a brilliant silver grey.
Strengths:
::Can alter between the type and function of the flames, most of the time
::Can overwhelm/negate light magic of an equal or lower rank in Black mode.
::Can overwhelm/negate darkness magic of an equal or lower rank in White mode.
::Roya’s combined flames aren't a solid element, fire, light, shadow dragon slayers will get sick if they try to eat her spells since they contain traces of other elements. (with the exeption of God and Demon slayers who can eat mixed elements)
::White flames works like normal fire, causes burns
::Black flames work opposite, is cold causes numbing or can paralyze a foe when strong enough.
Weaknesses:
::Her flames may change forms on her own if overpowered by her emotions, something likely to happen
::Light dragon slayers can eat Roya’s standard white flames without negative effects of the combined flame
::Shadow dragonslayers can eat Roya’s darkness flames without negative effects of combined flame
::Air or wind spells can snuff the flames if of equal or higher rank
::Water spells will put out her magic if of equal or higher rank.
::Higher ranked Earth spells can and will smother her flames.
::Burn/Numbing damage is deducted in combined form
Lineage:
Curse of the White Witch
- Lineage:
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking trough the barrier but broke trough he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non::elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armor.
Usage:
Passive: Instead of having to wait for 5 posts, you only have to wait 3 posts to regain 10% of your magic.
Active: Once per thread, you may use Chaos blast. Damage is equal to user's rank. Distance of the blast varies with rank. For rank D it's 10 meters, rank C:: 20 meters, rank B:: 30 meters, rank A:: 40 meters and for rank S and above:: 50 meters. Consumes 35 % magical energy.
Unique Abilities:
Flame Body:
Twice during the course of a thread Roya can shift her body into flames of either types, or even her combined silver flame, for various purposes which may include becoming intangible to physical attacks for defense, or to light her way through darkness or show off. This requires her to use 2% of her magical energy per post while its active. (will catch anything flammable on fire that touches her, burning or numbing. o.o")
D-rank: Can change up to 2 limbs for 3 posts. Coolown of 5 posts. (1 for 6 if she wishes to substitute her missing arm)
C-rank: Can change up to half her body for 4 posts. Cooldown of 6 posts.
B-rank: Can change her full body for 5 posts. Cooldown of 7 posts.
A-rank: Can change her full body for 6 posts. Cooldown of 8 posts.
S/H-rank: Can change her full body for 10 posts. Cooldown of 12 posts.
Burn Damage (white/Combined Flame):
D/C-Rank: Causes a 1st degree burn, which does additional D-rank damage
B/A Causes 2nd degree burns, which does additional C-rank damage
S/H causes 3rd degree burns, which does additional B-rank damage
Numbing (Black/Combined Flame):
D/C-Rank: reduces movement speed in the affected area by 10% for 3 posts.
B-Rank: reduces movement speed in the affected area by 20% for 2 posts, and deals D-rank damage in addition.
A-Rank: reduces movement speed in the affected area by 25% for 2 posts, and deals C-rank damage in addition
S/H-Rank: reduces movement speed in the affected area by 50% for 1 post, and deals additional B-rank damage.
- Signature Spell:
Name: Combustion
Rank: C
Type: Fire, Light, Dark, Offensive
Description: Roya starts by mentally focusing in on a target it could be anything from piece of parchment to a person. Her fingers line up together in a sudden steady snap. It is that moment her luminous silvery Flames blast around and ignite the target
Strengths:
:: Can catch anything nearby and flammable on fire as well
:: May cause a target severe burns (D Rank per post DoT)
:: As for inanimate objects the flames can reduce some of the most durable structures, buildings, and items to ashes.
Weaknesses:
:: Water spells or wind spells of an higher, equal, or even lower caliber can extinguish the flames on animate things, (People, animals)
:: Stop Drop and Roll, Like any other fire, will put out the flames with enough effort if it is a person or another being on fire.
:: Flames may be consumed by Demon or God Slayers
:: Cannot catch anything on fire out of range, 25 meters
:: Animate targets such as people and other mages have a chance to evade the combustion by moving out of the place they stand
Duration: Fire may burn up to a MAX of 5 posts before snuffing out
Cooldown: 1 post greater then duration (Fire lasts 3 posts, must wait 4 before casting again)
- White Flame:
- White devil's flaming kick:
Name: White devil’s flaming kick
Rank: D
Type: Fire, Light, offensive
Duration: Instant
Cooldown: 3 posts
Description: Roya takes a single hop back before crouching low. She sets herself off by pushing herself forward against her feet, springing off and propelling herself into the air, and while she is in midflight she extends her right leg outwards. Her left leg curls up under her right, so that it doesn’t get in the way. Her right foot becomes covered in snow white flames, and her speed is 20 MPH while in the air. She can move up to 20 meters with this move
Strengths:
:: Good for cutting distance between her and the enemy.
:: A good strike will cause burn damage.
:: Can catch an enemy on fire for one post causing burn damage, (See abilities above for specific damage) (will not catch on B-rank mages.)
Weaknesses:
:: Water spells will put out her flaming leg.
:: Uni directional, Roya cannot change directions mid- flight
:: Roya has to move in one direction, picking one enemy. (can only hit one target at a time.)
:: Wind caused by acceleration may put out the flame, wind spells may also snuff out the fire
- Sinners burning knuckle(s):
Name: Sinners burning knuckle(s)
Rank: D
Type: Fire, Light
Duration: 3 Posts
Cooldown: 4 Posts
Description: Raising an arm or punching both of her fists together (assuming Roya has her prosthetic arm on), she creates a white magic crest in front of her. Her fist(s) then become consumed by glowing white flames allowing her to punch and strike with fire. The radius covered typically depends on her mood, it usually only surrounds her hand(s). Although, when she is angry the flames can cover her whole arm. Roya can increase the strength power of her punches and throws and destroying /melting objects with this spell, (Deals standard D-rank damage, also causing burn damage).
Strengths:
:: Deals additional additional damage with strikes by burning enemies.
:: Can melt walls to get into places, bars to get out, windows, ect. (cannot melt weapons, armor, or players)
:: Can be used for non-combat purposes as a torch to light dark places
Weaknesses:
:: Short ranged, you have to able to physically hit your target
:: May singe or burn Roya’s prosthetic arm if she loses her temper and the flames get too hot.
:: Can be put out by water
:: Fire will be blown away by wind magic of stronger rank
- Black Flame:
- Darkness's Blazing Rain:
Name: Darkness's Blazing Rain
Rank: D
Type: Fire, Darkness, Offensive
Duration: Instant
Cooldown: 3 posts
Description: Roya begins the attack by creating and sending a flurry of fifteen-teen large shadow fireballs into the air above her and her opponents which travel with speeds of 25 mph, only able to move within 30 meters of the caster. These spheres and there flame burn with a black aura. Roya, completely in control of the mass, can drop her arm much like you would to order cannon to fire. With the motion, the flaming spheres will descend upon her target(s) much like rain. Except these fireballs will follow and bombard them, each fireball exploding upon impact with solid matter. This spell all together causes D-rank damage and numbing damage to its target (See numbing in abilities: "Reduces movement speed in the affected area, which would be the whole body in this spells case, by 10% for 3 posts." Does not numb C-rank mages.)
Strengths:
:: Can home onto and deal damage to an individual target, harm anyone in the blast radius in addition.
:: Shadow flames are extremely cold and will cause numbing effects (see above)
:: Explosions have a radius of 10 meters, freezing/numbing anything in its range
Weaknesses:
:: The user can easily be caught in the spell too, a terrible for close ranged combat
:: Isn’t a wise choice for missions with comrades, they could easily get themselves mixed up in the blast, finding themselves injured and paralyzed too.
:: The spheres can be blown out by wind magic.
:: Water magic will put out the flames too, assuming they can reach them before they hit the ground and detonate.
- Combined Flame:
- Blessing of Monokuroen:
Name:CurseBlessing of Monokuroen: Durrability I
Rank: D
Type: Fire, Combined Flame, Light, Darkness, Buff
Duration: 4 Posts
Cooldown: 7 Posts
Description: The Demon of Monochrome flame, Monokuroen, once had an extremely powerful body; sure, his flames were strong, but nothing would've come of him if he did not possess a powerful and durable body. This passive ability is activated when Roya places her palm over her heart and murmurs a specific set of words to herself. A magical circle surrounded by a silvery flame appears beneath her feet, her body beginning to glow a brilliant silver. The spell grants Roya a greater, more durable body; not on par with that of Monokurien, of course, but it greatly strengthens her endurance. With this, can withstand and last longer than a boxer or fighter.
Strengths:
:: Grants Roya the body of a peakdemonhuman in the endurance aspect. Her durability allows her to withstand 10% damage from an attack (15% Damage only deals 5%)
:: Roya can stay standing, is not knocked down by D or C rank attacks as easily (exception to B-rank damage and above)
:: Roya can take heavy blows to the head and be bleeding without feeling fatigue, dizzyness, or nausea
Weaknesses:
:: Takes almost twice its Duration time to cool down
:: The user will find there body left initially weaker and tired than before once the spell has ended
:: It may be difficult to stay hidden while the buff is in effect thanks to the glow.
:: This buff can only be used for her own greater good and may not be cast on allies.
- White Flame:
- Sinners Flaming Flash Flood:
- Name: Sinners Flaming Flash Flood
Rank: C
Type: Fire, Offensive
Description: Roya allows herself a small step back and crouches near the ground to prepare, staying put for but a moment. Shifting her weight behind her, she then flips backwards 10 feet in the air, with her right foot extended outwards and her left bent closely to her body. An 8 foot wave of white fire erupts from the ground she was previously standing a top. This body of burning flames takes the shape of a tidal wave and barrels straight towards its target at 40MPH. The wave can travel up to 30 meters before it snuffs out.
Strengths:
-Fast moving wave, making it hard to avoid if one does not see it coming.
-Decent range/travel distance (30 meters)
-Convenient for Roya not only attack opponents but get into higher areas: flip onto ledges, above surfaces to make distance between opponent.
Weaknesses:
-Unidirectional, as in the flaming wave can only move in one direction, making it easy to avoid if one sees it coming
-Roya’s landing is never guaranteed successful or graceful
-If she jumps in an area with a ceiling under 10 feet, she will collide with the ceiling
-Wind spells of higher rank can snuff the wave out completely.
-Water spells of an equal/higher rank will stop the wave in its tracks.
Duration: Instant
Cooldown: 5 posts
- Ember Bomb:
- Name: Ember Bomb
Rank: C-Rank
Type: Fire, Offensive
Description: Roya opens her right hand, allowing fire to accumulate. A volley ball sized ball of flame white flame forms in her hand. She then winds back her arm, and chucks the ball at 40 MPH at any target within 10 meters. Mid flight the fireball splits off into two more baseball sized projectiles (three total) A Fiery explosion ignites around the target on contact to damage and set them on fire. The explosion radius of the ball is about 3 meters.
Strengths:
-Splits apart closer to a target making evasion difficult
-Explodes on contact, sending flames all over the target it hits
-May cause burns or catch flammable surfaces on fire
Weaknesses:
-Particularly weak against earth defenses of equal/higher rank.
-Water spells of equal/higher rank that collide with this spell will snuff out the flames
-Will immediately dissipate after reaching 10 meters if it connects with nothing.
-Can be snuffed out by higher/ equal ranking water spells
Duration: Instant
Cooldown: 3 posts
- Black Flame:
- Morning Star's Black Comet:
- Name: Morning Star's Black Comet
Rank: C
Type: Fire, Offensive
Description: Roya engulfs her entire right fist in flames, and crouches low to the ground, before springing herself up into the air. Flames burst at her heels like rocket boots to help her make the ascent upwards at 25 MPH. This jump takes her 15 feet in the air and 5 meters forward (in the direction of her opponent preferably as well. Once risen to her highest altitude the flames cease beneath her feet to engulf her fist up to her arm in even more intense dark flames. By now Roya spins to begin her descent back down, aiming to smash her opponent right across the top of their cranium and knock them down with her flaming fist.
Strengths:
-Is quick an aerial attack rather than straight forward. May be more difficult to predict and evade
-Wind/Air magic of lower rank can boost the damage of the punch with extra D-rank damage. (fanning/feeding the flames)
- Roya’s black flames are said to be extremely cold able to paralyze opponents. She stuns her opponent for a short time, enough to delay their next move a few seconds
Weaknesses:
-Needs to be 10 meters in range for Roya’s hit to connect.
-Water magic of equal/higher rank can snuff out the flames.
-Roya is open for an attack while she’s falling
-If her opponent evades Roya crashes straight into the ground for C rank damage instead.
Duration: Instant
Cooldown: 4 posts
- Combined Flame:
- Name: Rocketing Elbow
Rank: C
Type: Fire, Offensive
Description: Roya flips backward, whirling through the in an array of backflips before she landing at a crouch to distance herself from an opponent (If they are at close range.) She twists on her toes and rockets forwards through the air, spinning like a bottle top. A tower of grey flames much like that out of a rocket bursts out her elbow, propelling her easily 60MPH towards a target, or a line of opponents. Roya delivers a crushing, 'flying elbow' to one opponent. As her elbow contacts with her target the rocket like stream of flames coming out of her elbow propels her even faster, exploding in silvery flames a few moments after contact. Any nearby opponent, including the primary target are thrown through walls or knocked at least 10ft backward through the air if hit directly by this technique.
Strengths:
-Is very fast, Roya literally comes flying in with her flaming; giving one or two seconds at best before she slams into a target.
- The explosion of Fire deals D-Ranked area damage, and can damage the allies of one opponent if they were standing to near to when they were hit.
Weaknesses:
-Roya is propelled forwards, at a high speed; and if she's not careful can send herself flying into something she'd rather not be contending with (like a wall, if so she instead deals D rank damage to herself).
-Flames can be extinguished by equal or higher ranked water spells.
-Her flames give out if she does not make contact with a target within 10 meters.
If she strikes her target, it immediately explodes in flames on them, ending the propelling flames and sending her own self as well as others caught in the blast flying
Duriation: Instant
Cooldown: 4 posts
Last edited by Roya on 10th October 2015, 5:18 pm; edited 10 times in total