Magic
Primary Magic: True Ice Dragon Slayer (Ice Dragon Slayer)
Secondary Magic:
Caster or Holder: Lost Magic
Description:
Aiyana would try anything once. That's why, when out traveling the country of Iceberg, she had taken the chance at learning Dragon Slayer magic from the Ice Dragon; Fafnir. Having been alone, and cold in her skimpy amount of clothing, the dragon flew down and offered to teach her the ways of the dragon slaying arts; but not just for pure combat. No, his version was about control and protection. Sure, one could use it for direct combat and the creation of weapons, but that was not the core of what he had to teach.
Shields, varieties of control including the slowing and freezing of those against her, as well as the option of controlling the area around her would be taught by the massive creature. After weeks of being taught, learning the tricks of the trade so to speak, the Celestial Spirit one day awoke to being alone; the massive dragon had done as all before him had done as well. With a blow to her heart made after getting to know the monstrous creature, the Paragon of Conviction made her way back to civilization with a new found magic for all to behold.
Strengths:
- True Ice can not be melted without the will of the wielder doing so, and freezes all water within range of spells and auras used.
- Double Damage against those in the dragon family, even if part dragon.
- High Resistance to cold, due to slayer benefits, and never has to worry about the cold affecting her actions and body.
Weaknesses:
- Those not in the dragon family will find themselves only taking standard damage.
- Some spells and passives can prove harmful to anyone in range.
- Tails need taken heed of for those around her, as they are weaponized in combat using the magic.
- The puns she has developed can cause physical pain to those with her.
Lineage:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Primary Magic: True Ice Dragon Slayer (Ice Dragon Slayer)
Secondary Magic:
Caster or Holder: Lost Magic
Description:
Aiyana would try anything once. That's why, when out traveling the country of Iceberg, she had taken the chance at learning Dragon Slayer magic from the Ice Dragon; Fafnir. Having been alone, and cold in her skimpy amount of clothing, the dragon flew down and offered to teach her the ways of the dragon slaying arts; but not just for pure combat. No, his version was about control and protection. Sure, one could use it for direct combat and the creation of weapons, but that was not the core of what he had to teach.
Shields, varieties of control including the slowing and freezing of those against her, as well as the option of controlling the area around her would be taught by the massive creature. After weeks of being taught, learning the tricks of the trade so to speak, the Celestial Spirit one day awoke to being alone; the massive dragon had done as all before him had done as well. With a blow to her heart made after getting to know the monstrous creature, the Paragon of Conviction made her way back to civilization with a new found magic for all to behold.
Strengths:
- True Ice can not be melted without the will of the wielder doing so, and freezes all water within range of spells and auras used.
- Double Damage against those in the dragon family, even if part dragon.
- High Resistance to cold, due to slayer benefits, and never has to worry about the cold affecting her actions and body.
Weaknesses:
- Those not in the dragon family will find themselves only taking standard damage.
- Some spells and passives can prove harmful to anyone in range.
- Tails need taken heed of for those around her, as they are weaponized in combat using the magic.
- The puns she has developed can cause physical pain to those with her.
Lineage:
- The Celestial Pharaoh:
Wielder: Aiyana
Description: The young woman known as Aiyana is the last living descendant of those known as “Pharaohs' in a parallel world where Egypt was still the leading faction well into the future. The Pharaoh was considered a god to his people, being genetically altered to be superhuman in all aspects, including magic. This allowed him to easily lead his people, and help them in the best way possible. Everything for this kingdom changed, however, as Aiyana's grandfather made a contract with another race of people from an unknown land. These people seemed to be immortal; a goal for every Pharaoh that succeeded the previous before them.
The Pharaoh one day learned how the others managed to obtain their permanent lifespan, some kind of fountain of youth. After being denied even the basic of questions about it, the Pharaoh declared that the contract was over; as they had pried for information almost constantly and provided nothing in return. This proved to be a poor choice in the end, and the group sent forth spies with the sole purposed of assassinating the entire lineage of the man. The plan failed, partially, as a maid ran off with Aiyana as a babe; not even a year of age at the time. The low status woman went through an experimental portal being created by the Egyptians that brought her to a land of much lower technological levels; Fiore.
The desert was hot and dry, slowing the woman down as she attempted to keep the baby safe from the harsh land. Two women of the unknown race followed through, one easily killing the woman as the other fought over her about killing an innocent child. When realizing that the older of the group was going to follow through with orders she snatched the child, as well as the information that the woman had on her. and successfully ran way. She blended in with the people long enough to leave her at an orphanage that would some day adopt her off to a 'loving' family. Thus Aiyana, the one born to a family of genetically altered humans, would never learn of her of her past unless her adoptive parents would give her the information left with her at the orphanage.
Lineage Abilities
Immortality: Due to having the body of a Celestial Spirit, Aiyana is undying. If her HP drops to 0 she is instead sent to the Celestial Realm to recover, rather than dying. This also keeps her from aging, her body always looking the same for ages untold.
Pharaoh’s Command: Those with a weaker will find themselves unable to disregard the orders given to them by the Celestial Pharaoh.
-NPC's will follow her orders without question. Does not affect other Mages, enemies, or Major Event NPC's. (ONLY affects NPC's in socials!)
Ancient Knowledge: The understanding of language is something many people strive for. For Aiyana this is not the case. All languages are seemingly translated in her mind as she looks at the words, or symbols, of any written language.
-Understands any written language without problem. Takes a full post for the words to translate for her.
Return to Home: A Celestial Body means the option of returning to the celestial realm. This can only be done out of combat, as the time inside of the celestial realm is different than that of the human worlds.
No Breathing: As the Celestial Realm has no air, Aiyana has learned she does not need to breathe; in any realm.
-Does not need to breathe like humans do. Does not affect magic that deals with air.
Medical Knowledge: Bandages Aiyana has an incredible talent with bandaging wounds. Using a mix of her magical bandages, and her talent/medical training, she is able to patch people up and stop bleeding without issue.
Body of the Gods: Aiyana's soul was somehow altered at birth, although not completely. The end result was a body that is, naturally, more resistant to the wear and tear of battle; no matter what body her soul inhabits. She takes 25% less damage from all sources, but only half as much against attacks from more powerful opponents.
-Takes 25% less damage from physical and magic damage of her rank and lower, 12% less damage of the next rank higher, and all damage 2+ ranks higher is unresistant.
Mind of a Spiritual Leader: Aiyana's mind is one of a leader meant for a people known for technology and magic. Thus, her magic is more powerful in comparison to those equal to her in rank.
-25% increased Spell Damage of all ranks.
Celestial Contracts: Due to her new body, that of the Nine-Tailed Fox Celestial Spirit, Aiyana is able to make contracts with other mages. As with any other celestial summon, the woman must make a full contract with them that includes all demands from both; and must adhere to them. The contracting mage must also follow all standard Celestial laws that would normally be in place. Due to being one of the more uncommon spirits, though she is of human mind and descent, she can only have contracts with three mages max at a time.
-Can make contracts with up to 3 mages at a time. Mages can summon her using the key obtained in doing so to summon her for their jobs. Costs 10% mana to summon her.
Upon being summoned to the job Aiyana posts for herself in the job, but does not count towards the post total of that job. She has access to all of her spells and items, but all costs are doubled and she naturally uses up 20% mana per turn to stay out.
The player that summons her has no negative effects on the outcome of the job, and Aiyana 50% of the job experience if she successfully helps out in combat.(Must land at least a few hits in combat or defeat one enemy.)
- Slayer Bonuses:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Unique Abilities:
- - Zero Kelvin: The Ice of the Dragon Slayer is so cold that it even the base atoms of things touch begin to slow down. People hit by spells find their bodies slow to react. Slows speed and reflexes by 25% for 2 turns on a spell hit.
- Frostsick: People hit with a weapon, or other physical attack, find themselves sensitive to the cold for 2 posts. All physical hits after the first deal 25% more damage to those afflicted.
- Remorseless Winter: An aura of cold follows the woman around in combat. All enemies in a 20-meter radius find themselves chilled to the bone, reducing their speed by 25% so long as they are inside the field. Also freezes water so that she can walk on it.
- Icebound Fortitude: Crowd Control effects and Debuffs are reduced by 50% on Aiyana.
- Winter's Blessing(Active): Aiyana and her allies are blessed with the power of the True Ice Dragon. All stats are increased by 25% when activated. Lasts for 5 posts on a 6 post cooldown.
- Signature Spells:
Name: Ice Queen's Domain
Rank: D
Type: Field Control
Duration: 1
Cooldown: N/A
Description: Aiyana, using the power of True Ice, can freeze the ground in a 25 meter radius. Everyone other than Aiyana will find themselves slipping and sliding across the tractionless surface.
Strengths:
- Enemies will slide across the surface, no traction possible on it for anyone other than Aiyana.
Weaknesses:
- Allies will also slide across the surface of this ice.
- Anyone that falls on the ice will take the Unique Ability, Frostbite, debuff.
Name: Gungnir
Rank: A(Scales with user up to S rank)
Type: Offensive
Duration: Instant
Cooldown: N/A
Description: By throwing her arm back, as if about to throw something, and then bringing it forward in a throwing motion creates a spear of true ice. The spear can fly up to 75 meters in the direction she throws it, or until it collides with an object. The spear travels at 38 meters per second.
Strengths:
- Easy and fast to use.
Weaknesses:
- Flies in a straight line in the direction thrown.
- Could possibly hit allies if they somehow are in the wrong place at the wrong time.
- D Rank Spells:
Name: Ice Dragon's Small Ice Barrier
Rank: D
Type: Defensive
Duration: 3
Cooldown: 4
Description: By creating a small amount of ice, Aiyana can prevent up to 2 D ranks of damage coming at her from the front
Strengths:
- Can take up to 2 D ranks of damage.
Weaknesses:
- Only affects Aiyana.
- Only protects from the front.
Name: Snowball of Healing!
Rank: D
Type: Heal
Duration: Instant
Cooldown: 2
Description: Aiyana creates a magica; true ice snowball that is then chucked at an ally. The snowball, when it strikes, errupts around them to heal injuries and damage. Restores 10% of their HP.
Strengths:
- 10% hp heal.
Weaknesses:
- The snowball can be caught to stop the spell from working.
- Might hurt if an ally gets hit in the face.
Name: Cleansing Ice
Rank: D
Type: Cleanse
Duration: Instant
Cooldown: 2
Description: A sheet of ice is created, just a layer really, and then thrown like a frisbee at an ally. When it strikes the sheet wraps around them and absorbs into their body, removing the one most recent debuff or status effect they have.
Strengths:
- Removes most one recent debuff or status effect on the person it hits.
Weaknesses:
- Can be caught mid-air to stop the spell from working.
- Multiple status effects or debuffs on one person makes it hard to use effectively. (Some may not appreciate being relieved of a slow while poisoned.)
Name: Iceborn Gauntlet
Rank: D
Type: Weapon Creation
Duration: 2
Cooldown: 3
Description: Aiyana creates a sheet of true ice on her hands and her wrists. If she is holding a weapon, it also covers the item in a layer of near white frost. All physical attacks for the duration gain a half D rank worth of spell damage on hit.
Strengths:
- Bonus half D rank magic damage on physical attacks.
Weaknesses:
- Requires close range combat.
- Not very effective to that can avoid physical attacks.
Name: Ice Spike
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: A stomp on the ground sends forth a spike of ice out from underneath an opponent. If it hits properly it not only deals damage, but it also knocks them up into the air. The spike can be done up to 15 meters away from the point she stomps.
Strengths:
- Provides a knock-up if hitting properly.
Weaknesses:
- Can only hit a single person.
- Any off center hit will just knock them back, or just injure.
- C Rank Spells:
Name: Ice Shards
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3
Description: A flick of her wrist, like someone throwing a fan of knives, results in the creation of three shards that fly towards the same opponent. Each deals 1/3 of the rank in damage. May fly up to 30 meters out at 15 meters per second.
Strengths:
- Multiple projectiles at the same time make it hard to completely dodge.
Weaknesses:
- Reduced damage if not all three projectiles hit.
- Hand motion may give the astute enough of a tell to react in time.
Name: Lockjaw
Rank: C
Type: Offensive/Status Effect
Duration: 3
Cooldown: 4
Description: A web of frost is thrown at an opponent, flying up to 30 meters at 15 meters pet second, that upon hitting freezes the muscles in the jaw. The spell deals half the normal damage of it's spell rank, but keeps them from speaking or using spells that require them to say words for the duration of it. Also keeps spells that require the mouth from working.
Strengths:
- Can keep vocal and mouth based spells from working
Weaknesses:
- Weaker damage than most spells.
- Enemies whose magic does not involve speech or the mouth render the spell basically useless.
Name: Icy Grave
Rank: C
Type: Offensive
Duration: 4
Cooldown: 5
Description: Aiyana puts her arm out and raises it up, commanding ice to come out of the ground on all four sides of an opponent. A layer of ice covers the ground inside the square and a roof of the true ice forms as well. Any opponent caught inside of the spell is trapped until the duration of the spell runs out. Can be cast up to 30 meters away, and makes a 30 square foot box that is 10 foot high. Can be broken out of by the use of B rank or higher spells.
Strengths:
- Can wall in multiple people, or split up groups to create more manageable fights.
Weaknesses:
- Can be jumped out of if you can jump high enough, and on time.
- B rank or higher spells may destroy a wall to escape.
Name: True Ice Frost Ring
Rank: C
Type: Offensive
Duration: 2
Cooldown:3
Description: Aiyana lets loose a ring of true ice frost in a ten meter AoE around her. All enemies hit recieve a full rank of spell damage and find themselves unable to move their feet from the ground; ice sticking to their feet/legs. Will also stick to the legs of flying enemies, weighing them down to the ground as well. One can escape, but it takes 2 C ranks of spell damage to the ice to do so.
Strengths:
- Binds enemies to the ground, including those that are flying and get hit.
Weaknesses:
- Small range for a spell of its rank.
- Only binds legs, meaning they can still fight back so long as they don't need their legs to do so.
- B Rank Spells:
Name: Frostover: Clothes
Rank: B
Type: Offensive/Armor
Duration: 6
Cooldown:7
Description: Aiyana coats her clothing in frost, just enough to bring everything to beautiful blue colors of ice, ranging from the light blue on the tails to the darkest blue on her dress. The magical true ice protects her from physical attacks in a special way. Instead of simply providing defense, the armor creates ice formations just before she is hit and blocks attacks of all kinds. Physical attacks also result in the person taking half a spell rank of the abilities damage, the frost counter-attacking on those in a 5 meter radius. The frost can block up to 2 B rank spells of damage before it wears off.
Strengths:
- Blocks spells while also allowing the user to counter-attack with it.
Weaknesses:
- Can only cause damage at close range.
- Only blocks 2 spells worth of damage. After that it wears off.
Name: Frostover: Tails
Rank: B
Type: Offensive
Duration: 6
Cooldown: 7
Description: Aiyana covers her tails with a layer of frost, the appendages turning an almost white blue color. The tails are then usable as a magically created weapon would, dealing a quarter worth of damage, on top of the physical damage, anytime she hits someone with her tails.
Strengths:
- Nine tails means a large variety attacks and combos.
Weaknesses:
- Must be in range of tails to be useful.
- Some attacks may leave openings for counter-attack.
Name: Path of True Ice
Rank: B
Type: Offensive/Movement
Duration: Instant
Cooldown: 4
Description: Aiyana let's loose a giant claw of ice that travels the ground, damaging all enemies in a straight line for a full rank of damage as it moves. By focusing on the spell, and stepping on a part of the spell's path, Aiyana can teleport to the claw; ending the spell at the same time. Can move up to 50 meters max.
Strengths:
- Deals damage while providing mobility.
Weaknesses:
- Travels in a straight line.
- Have to step on the spell to be able to teleport to the claw part.
Name: True Ice Wall
Rank: B
Type: Defensive
Duration: 3
Cooldown: 4
Description: Aiyana can create a MASSIVE wall of ice on the battlefield. While controllable in size, the wall can be up to 50 feet wide and up to 25 feet tall; and can be created anywhere in a fifty-foot radius for the start of it. Opponents can break through the wall with the use of 2 B-rank spells.
Strengths:
- Able to create a wall of different sizes upon command.
Weaknesses:
- Can be jumped over if someone has the right powers.
- Can be walked around if you're really up to it.
- A Rank Spells:
Name: Storm of Glaciers
Rank: A
Type: Offensive
Duration: 3
Cooldown: 5
Description: Aiyana creates a massive storm of mini ice glaciers. This storm goes on for three turns on combat, dealing half a rank of damage per turn. The storm rages in a 75 meter radius.
Strengths:
- Large AoE DoT spell.
Weaknesses:
- May hit allies that decide to be in the storm.
- Storm can not move once started. Leaving the range makes it a dangerous looking vortex.
Name: ShatterIce
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5
Description: Aiyana throws what appears to be a ball of true ice with sharp icicles sticking out from all sides. She then throws it at a target at a speed of 38 meters per second, which may travel up to 75 feet before reaching max range. Upon hitting something it deals half a rank of damage and then explodes, dealing another full rank of damage. If it doesn't hit something directly it explodes on proximity to an enemy within 5 meters of it. The shrapnel from it deals a full rank of damage to those within 20 meters, and 75% rank of damage to those 20-40 meters away.
Strengths:
- Can direct impact for a bonus half rank of damage.
Weaknesses:
- Missing completely means the spell does nothing.
- Proximity explosion means no bonus damage.
Name: Heaven's Frozen Flowers
Rank: A
Type: Offensive/Large AoE
Duration: 6
Cooldown:7
Description: Looking to the sky, both hands up while making a diamond shape with her fingers, Aiyana lets loose a bright pillar of blue ice into the air. This then comes down as snow, a very deadly snow! Any opponent that is touched by snow finds themselves trapped in a flower of ice, the extremely cold spell dealing damage as well as locking them into place for the entirety of the spell. Deals .25 rank of damage per turn to those hit, and freezes them to the ground for the duration. The AoE is a 75-meter radius with Aiyana as the center point. Opponents can break free of the ice with the use of 2 A rank spells.
Strengths:
- Long Duration Crowd Control
Weaknesses:
- Leaving the radius of the spell lets you watch a beautiful snow fall.
- It's possible to avoid the snow if you, yourself, can turn into particles.
Name: Ice Dragon's Roar
Rank: A
Type: Offensive
Duration:Instant
Cooldown: 5
Description: The most common spell of all Dragon Slayer magics! By breathing in heavily, Aiyana charges her breath with the True Ice of her dragon slayer magic before breathing out through her hand. A magic circle of the purest Ice Blue forms around her hand as a cone of ice and frost goes forth, spreading outward up to 75 meters and spreads out to 50 meters wide at the edge of it, starting at the pinpoint of breath from her hand.
Strengths:
- Extremely Long Range.
Weaknesses:
- Shoots out in front of her.
- Being too close can keep you safe, as long as you don't walk into the cone of effect.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Last edited by Ice Queen Aiyana on 14th December 2015, 2:19 am; edited 2 times in total