Magic
Primary Magic: Poison Rose Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Plant magic utilizes nature itself, When the caster controls plants they become more powerful by altering them with thorns or other natural defenses. It is a versatile type of magic being used for offense, defense, or support in combat, outside of battle it can be useful for mundane things.
Veridity's affinity is for Rose's, which she can control Growth, Budding, Implanting, Seed Distribution, Scent and Color; among several other things. However, it isn't just the plants that she can manipulate, its the poison that is carried within them. This magic is utilized in the spreading of a highly concentrated toxin. Which can be distributed by touch, or inhaling.
Strengths:
~ Wide Area of Effect
~ Poison causes drawn out damage and effects * See Unique Abilities *
~ Effective for all types of ranged attacks
Weaknesses:
~ This magic is typically weak against Fire, Ice and Metal Magics
~ Can be cut through by sharp objects
~ Plants have to take root and grow, and some areas prevent that
~ Veridity has to throw seeds first, which can be carried away with strong Wind magics
Lineage:
Unique Abilities:
~ Plant Growth :: Veridity is able to control all normal plants as well, helping them grow, however they have no magical properties at all. Its more of just a hobby.
~ Speech :: With a simple touch, Veridity is able to commune with the small amounts of natural magic within plants. This gives her the ability to know if something has happened nearby, or help track movements of people.
~ Toxin Immunity :: Because she has worked so closely to her own poisoned plants, She is now completely immune to her own poison and 50% immune to all other poisons user rank and below, but only 25% immune to poisons above her rank.
~ Poison :: This is her magic's specialty having only one special type of poison residing within her plants. Whether Inhaled from a gas, or having been scratched by a thorn, each opponent will experience the same thing.
The poison will last in a opponents system for a total of 5 posts.
First, it will render movement by 75%
Then, on the second post, the poison will cause nausea and the opponent takes a 50% accuracy loss while still experiencing the loss in movement.
For the next three posts, the opponent will have excruciating pain, as sores will sprout over it's entire body. The damage is strewn out between those three posts as such.
[spoiler=D Rank Spells]
Name: Vines of Binding
Rank: D
Type: Offensive; Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: When the Spell is activated, Magic circles will appear around the target. These circles will completely enclose the opponent of specified area, and from those magic circles grow numerous amounts of vines; aprox. 35 over all.
The vines are about 15 feet long, and 2-5 inches in diameter, and are designed for entangling opponents.
Strengths:
~ Vines are covered with thorns, 50% chance of possible poisoning.
~ Entrapment ceases all enemy movement for 2 posts
~ Long range
Weaknesses:
~ Weak against all types of cutting damage
~ Armor can prevent poisoning
~ Can only entrap enemies C rank and below
~
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Poison Rose Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Plant magic utilizes nature itself, When the caster controls plants they become more powerful by altering them with thorns or other natural defenses. It is a versatile type of magic being used for offense, defense, or support in combat, outside of battle it can be useful for mundane things.
Veridity's affinity is for Rose's, which she can control Growth, Budding, Implanting, Seed Distribution, Scent and Color; among several other things. However, it isn't just the plants that she can manipulate, its the poison that is carried within them. This magic is utilized in the spreading of a highly concentrated toxin. Which can be distributed by touch, or inhaling.
Strengths:
~ Wide Area of Effect
~ Poison causes drawn out damage and effects * See Unique Abilities *
~ Effective for all types of ranged attacks
Weaknesses:
~ This magic is typically weak against Fire, Ice and Metal Magics
~ Can be cut through by sharp objects
~ Plants have to take root and grow, and some areas prevent that
~ Veridity has to throw seeds first, which can be carried away with strong Wind magics
Lineage:
- Malefic Illusions:
Malefic Illusions:
Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.
Unique Abilities:
~ Plant Growth :: Veridity is able to control all normal plants as well, helping them grow, however they have no magical properties at all. Its more of just a hobby.
~ Speech :: With a simple touch, Veridity is able to commune with the small amounts of natural magic within plants. This gives her the ability to know if something has happened nearby, or help track movements of people.
~ Toxin Immunity :: Because she has worked so closely to her own poisoned plants, She is now completely immune to her own poison and 50% immune to all other poisons user rank and below, but only 25% immune to poisons above her rank.
~ Poison :: This is her magic's specialty having only one special type of poison residing within her plants. Whether Inhaled from a gas, or having been scratched by a thorn, each opponent will experience the same thing.
The poison will last in a opponents system for a total of 5 posts.
First, it will render movement by 75%
Then, on the second post, the poison will cause nausea and the opponent takes a 50% accuracy loss while still experiencing the loss in movement.
For the next three posts, the opponent will have excruciating pain, as sores will sprout over it's entire body. The damage is strewn out between those three posts as such.
Rank of Opponent | Damage Recived |
D | 1/2 D Rank per post |
C | 1 D per post |
B | 1/2 C Rank per post |
A | 1 C Rank per post |
S | 1 B Rank per post |
SS & H | 1 A rank per post |
[spoiler=D Rank Spells]
Name: Vines of Binding
Rank: D
Type: Offensive; Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: When the Spell is activated, Magic circles will appear around the target. These circles will completely enclose the opponent of specified area, and from those magic circles grow numerous amounts of vines; aprox. 35 over all.
The vines are about 15 feet long, and 2-5 inches in diameter, and are designed for entangling opponents.
Strengths:
~ Vines are covered with thorns, 50% chance of possible poisoning.
~ Entrapment ceases all enemy movement for 2 posts
~ Long range
Weaknesses:
~ Weak against all types of cutting damage
~ Armor can prevent poisoning
~ Can only entrap enemies C rank and below
~
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)