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    Hell Chain Magic

    Ceres
    Ceres

    Vibrant Bliss


    Vibrant Bliss

    Player 
    Lineage : Natures Blessing
    Position : None
    Posts : 39
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Hell Chain Magic Empty Hell Chain Magic

    Post by Ceres 23rd January 2015, 4:13 pm

    Magic

    Primary Magic: Hell Chain Magic
    Secondary Magic: Maguilty (To be gotten later)
    Caster or Holder: Caster
    Description: We all have chains that bind our souls. Our daily grind at work making us chain ourselves to our jobs. MArriage chaining us to our wives. Prisoners chained to the jails for the crimes that they have committed. We all have chains, but demons have the biggest chains of all. The are tied to sin and hell, to be forever trapped to the plane of existence through the vices that they crave. However happens when one realizes that their entire existence is in chains? That is when they control the very chains that once tied them and guarantee their freedom... at the cost to chaining others through their hell.

    Ceres discovered her chains and pulled hard enough until her prison broke. Releasing herself in hell, but to a weakened state. The chains that she summons come from the very plane of hell itself. With it come the properties of hell that are inflicted upon its enemies, sin, vices, fire and other properties that would be determined as evil get inflicted upon the enemy. However this magic is just a likely to restrain than hurt the target, making this magic the perfect type for interrogation or simply toying with the enemy.

    Sometimes it can be a fate worse than death.

    Strengths: Restraining- A lot of the spells restrain the target, casing them to be tied up in one way or another. This restricts mobility and can allow Ceres to do a Ceres of follow up attacks or let her allies do all the hard work (Preferably the later).

    Versatile- Chains coming from the very gates of hell making its very different aspects and could contain different elements or status effects. However they all have one thing in common, they always have iron and unholy elements attached to them.

    Immune to Iron Dragon Slayers- This is considered a mixed element of Unholy and metal at all ties and thus renders it immune to the Iron Dragon Slayers.

    Very resistant to elements- It is elementally strong against fire, rock or ice and deals 25% extra damage to them or receives 25% less damage. Whichever is properly applicable.

    Weaknesses: Iron God/Demon Slayer Magic- Since all the chains are made of mixed iron, the chains can be in fact eaten by all other slayer magics. This makes iron chains a part of their nutritious breakfast.

    Acid- All the chains are weak against acid attacks and it will corrode and break said spells.

    Holy Magic- All chains are weak against Holy or Demon Slayer magic of any kind and will take an additional 50% damage when in contact with them.

    Little buffs- There is no magic that would increase a physical capabilities except for armor by making chainmail.


    Lineage: Nature's Blessings:
    Description: Aeons ago, when ancient and mythic beings roamed the world. There was a race called the children of the forest. They are one with nature and as such they were bestowed with longevity and the ability to vanish within the trees. Eventually, with the uprising of the humans, they were forced to the innermost sanctum of the forests. However, a handful of them insisted on staying where they were, regardless of the impending human contact. Some say some of them managed to co-mingle with the humans, but that was just hearsay...or is it?
    Ability: It grants the user greater stamina allowing them to last longer in battles. Also grants the ability Vanish, an skill that allows the user to be invisible so as long as he/she is near vegetation(group of trees,shrubs or tall weeds).
    Usage: Greater stamina is passive, while vanish is an active. Vanish can only be used 3 times per thread. It has a duration of 3 posts and cool-down of 5.


    Abilities:
    Chain summoning- Can summons a piece of chain at any kind and can make it take whatever form she wants. Its strong and durable, but cannot be used for combat. This is meant as supplemental above all else.
    Iron Mind- Ceres despite her joking and open mind nature has that very mind guarded and thus is resistant by 25% all spells that affect the mind.
    Iron Bones- Ceres bone has miniature iron chain like cells that strengthen the bones in her body and the cells are spreading from there. As of now it grants a 10% bonus to durability, especially when it comes to bone stress.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Grappling chain
    Rank: D
    Type: Offensive/Support/Iron/Unholy
    Duration: Instant
    Cooldown: 2 posts
    Description: Ceres shoots a metal chain on her wrist with a length of 30 feet that propels in front of her at 20 MPH. Upon hitting a target it causes either Ceres or the opposing target to fly at those speeds towards the other. The tip of the chain is pointed and thus would deal D-rank damage if it hits another person.
    Strengths: Deals D-rank damage to target
    Useful for a getaway tool if used on a sturdy object and used well.
    Used to also fly towards the enemy when needed and close in on in melee.
    Weaknesses: Attached to wrist so if pulled hard enough, it could break break Ceres wrist.
    Chain travels in straight line and is predictable.
    Heavy targets actually pull Ceres to them and can make a very precarious situation to be in melee with wrong target.
    Chain can be broken with 2 D-ranks of damage.

    ----------------------------------------

    Name: Hellchain armor
    Rank: D
    Type: Defense/Support/Iron/Unholy
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Ceres allows chains from hell to wrap her body in chainmail links that form a protective armor on the Demon. The links are very light and are very much alive, the move and scurry a around as she moves.
    Strengths: Grants user resistance to fire, rock and ice weapon of D-rank by 25%
    Withstands 2 D-ranks of damage before breaking.
    It is a very lightweight armor and costs no movement penalty.
    Weaknesses: Does not protect others, only self.
    Weakness to acid and melts instantly upon D-rank contact with it.
    Iron conducts electricity, so opponent can choose to instead of damaging chainmail to have it conduct and ignore armor instead.
    Armor can be eaten by the correct slayer and thus strips Ceres of any armor.

    ----------------------------------------

    Name: Slice and Dice
    Rank: D
    Type: Offensive/Grappling/Bleeding
    Duration: 3 posts
    Cooldown: 5 posts
    Description: Ceres throws a bolas at target thats connected by barbed chains, but the fun does not stop with simply binding the target. The chains then start to elongate and wrap around target before starting to rapidly rotate like a chainsaw. While target is grappled the chains rotate to deal minor bleeding damage until target is broken free.
    Strengths: Grapples the target and makes said person unable to move.
    Deals 1/2 D-rank damage until the chain is completely broke and released.
    After breaking free the target will continue bleed out an additional 1/2 rank of damage as target bleeds out.

    Weaknesses: An ally could help remove the chains from the victim
    Weak to acid damage and will instantly melt them.
    15% strength bonus could break the chain by sheer force.
    1 D-rank spell damage breaks the chain.
    ----------------------------------------

    Name: Chain Whip
    Rank: D
    Type: Offensive/Iron/Unholy
    Duration: Instant
    Cooldown: 2 posts
    Description: Ceres summons a 50 foot chain temporarily and smacks a target with it. Nothing to special, but the best things in life are the simple ones. Most people would agree to that.
    Strengths: Simple chain whip that hits a target for D-rank damage and dissapears
    A ranged melee type weapon making it hard for opponents to enter melee before getting hit.
    Can hit more than 1 target if caught in the same arc.
    Weaknesses: The arc where the whip hits is actually predictable to a trained fighter.
    Chain is weak to acid and will break on it.
    Chain will break if blocked by strong or greater weapon, but that causes the links to fly all over dealing Ceres and blocker 1/2 D-rank damage
    Can be disarmed.


    ------------------------------------------
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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    Hell Chain Magic Kather12
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Hell Chain Magic Empty Re: Hell Chain Magic

    Post by Aliannah 23rd January 2015, 5:46 pm

    I really like this magic. ^^

    Hell Chain Magic 18075310


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    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 26
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Hell Chain Magic Empty Re: Hell Chain Magic

    Post by Hikachu 30th January 2015, 5:09 pm

    Unlocked upon request.


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    Hell Chain Magic JhB4MAf

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