Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial Spirit magic is a holder magic that summons beings and other constellations from the spirit world in a living form through keys. These spirits fight with the key’s owner and can assist them outside of fights as well. Each spirit has their own magic in battle and each magic is different from other spirits.
Strengths:
~ Each Spirit has it’s own magic
~ Spirits can fight alongside each other
~ Spirits have a mind of their own can be left alone in a battle
~ Once Lamya gets strong enough and her spirits are strong, spirits can pop out on their own
Weaknesses:
~ Keys can be lost/taken/broken
~ Spirits can have personalities that clash with each other
~ The longer the spirit out the more magic Lamya is using the spirit
~ Lamya can only summon one spirit at a time when she is D-Rank and C-Rank
~ Spirit’s attacks can affect Lamya as well.
Lineage:
Evil Angel
Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel. She is able to fly, trick, and serve as a shield. Xiolan is forced to obey every single of the users command, and cannot act independently. She may be classified as an A-Rank summon.
Usage: Allows the user to summon the Evil Angel Xiolan. She is capable of flight, and may also carry something with her as she does, but no more. She is able to trick NPC's and make them do her bidding, or rather the bidding of her master (works on NPC foes as well). She may step in the way of a spell to make sure her master does not get hurt, and is able to withstand 2 A-Rank attacks ( 4 B-Rank, 8 C-Rank or 16 D-Rank), and after she receives maximum damage, she disappears. Xiolan is also a very powerful melee fighter, but can not use magic. Lasts 5 posts, usable once per thread.
Unique Abilities:
~ Sense- Lamya is able to sense if a person in another Celestial Spirit mage due to her familiarity of the magic
~ Ties- Because of her emotional ties with her spirits Lamya is able to talk to her spirits through their keys
~Switch- Lamya has two sides and with each side each spirits personality will change. Thier appearance will not, but they will look slightly darker and their personality will be an evil version of what is written below.
~Social- As you can see this is only for socials. This is an active ability and allows for Lamya to summon her spirits without duration and cooldown. Though for every post that the spirit is out it drains 2 MP and if is it a Zodiac it drains 3MP.
Name:
Rank:
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial Spirit magic is a holder magic that summons beings and other constellations from the spirit world in a living form through keys. These spirits fight with the key’s owner and can assist them outside of fights as well. Each spirit has their own magic in battle and each magic is different from other spirits.
Strengths:
~ Each Spirit has it’s own magic
~ Spirits can fight alongside each other
~ Spirits have a mind of their own can be left alone in a battle
~ Once Lamya gets strong enough and her spirits are strong, spirits can pop out on their own
Weaknesses:
~ Keys can be lost/taken/broken
~ Spirits can have personalities that clash with each other
~ The longer the spirit out the more magic Lamya is using the spirit
~ Lamya can only summon one spirit at a time when she is D-Rank and C-Rank
~ Spirit’s attacks can affect Lamya as well.
Lineage:
Evil Angel
Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel. She is able to fly, trick, and serve as a shield. Xiolan is forced to obey every single of the users command, and cannot act independently. She may be classified as an A-Rank summon.
Usage: Allows the user to summon the Evil Angel Xiolan. She is capable of flight, and may also carry something with her as she does, but no more. She is able to trick NPC's and make them do her bidding, or rather the bidding of her master (works on NPC foes as well). She may step in the way of a spell to make sure her master does not get hurt, and is able to withstand 2 A-Rank attacks ( 4 B-Rank, 8 C-Rank or 16 D-Rank), and after she receives maximum damage, she disappears. Xiolan is also a very powerful melee fighter, but can not use magic. Lasts 5 posts, usable once per thread.
Unique Abilities:
~ Sense- Lamya is able to sense if a person in another Celestial Spirit mage due to her familiarity of the magic
~ Ties- Because of her emotional ties with her spirits Lamya is able to talk to her spirits through their keys
~Switch- Lamya has two sides and with each side each spirits personality will change. Thier appearance will not, but they will look slightly darker and their personality will be an evil version of what is written below.
~Social- As you can see this is only for socials. This is an active ability and allows for Lamya to summon her spirits without duration and cooldown. Though for every post that the spirit is out it drains 2 MP and if is it a Zodiac it drains 3MP.
- D-Rank Spells:
- The Judge:
- Name: The Judge
Rank: D
Type: Offensive/Defensive/Supplementary
Duration: 4 posts
Cooldown: 5 posts
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, “Gate of the Judge and Jury, I open thee! Aizen!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.
https://www.fairytail-rp.com/t11927-justice-magic
Weakness: Summon can be cancelled if Lamya is muted
- Delphinus:
Name: Delphinus
Rank: D-Rank
Type: Offensive/Defensive/Water
Duration: 3 posts
Cooldown: 4 posts
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Ocean Warrior, I open thee! Delphinus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Delphinus is a planner and a warrior he gives 110% in every battle. He is polite and acknowledges those people who are in higher power than him with respect. Delphinus can only be summoned in water and cannot turn human when he walks on land. He usually carries with him a trident with his trident he can manipulate water to a greater extent and can battle one on one with another swordsman.The trident is about 6 feet with the three prongs on the end of the spear being about 8 inches long. Delphinus can move relatively fast in water. With him being a constellation he only has one key.- Active Ability:
- Name: Water Spikes
Rank: D-Rank
Type: Offense
Duration: 1
Cooldown: 2
Description: Approximately 6 water spikes are formed with a swish of his tail and he can send them up to 15 meters away each spike dealing .25 D-Rank damage.
Strengths:
~Multiple Spikes
Weaknesses:
~ Can be eaten by slayers
~ Easily avoided
- Passive Ability:
- Due to being a spirit of water while in water this spirit has a 15% increase on speed and strength.
Strengths:
~ Long distance and short distance
~ Can take someone with him underwater
~ Can be summoned at any time
Weaknesses:
~ Can lose his trident allowing other people to take it
~ Can only be summoned in water
~ Slayers can eat his attacks
~ His water manipulation can be distorted by another mage a rank above him
~ His summon can be stopped if Lamya is muted- Delphinus:
- Trident:
- Dark Delphinus:
- Pavo:
- Name: Pavo
Rank: D-Rank
Type: Offensive/Defensive/Air
Duration: 4 posts
Cooldown: 5 posts
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Feather Swordsman, I open thee! Pavo!” With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Pavo is like a prince with the idea of him being a peacock. He always has shimmers around him and is always courteous to women and girls. He is very loyal and protective of whoever owns his key. Pavo can use his feathers as weapons and he has a sword attached to his hip. If Pavo is injured or scratched he will throw a fit and will attack the person who hurt him with all that he has got and he will not give up until he delivers a scratch of his own. His tail looks like that of real feathers but if he fans them out they turn into a shield and can protect against 2 hits of a rank above him.- Active Ability:
- Name: Shinning
Rank: D-Rank
Type: Supportive
Duration: 1
Cooldown: 2
Description: Pavo with his tail feathers opens them and blinds all opponents in the 15 meter diamter for one turn if they are a C-Rank or lower.
Strengths:
~ Blinds all opponents for one turn
Weaknesses:
~ Does not work on B-Rank mages or higher
~ Light that is being used to blind can be eaten
- Passive Ability:
- Being an element of wind Pave moves 15% faster than normal.
Strengths:
~ Can avert other attacks with his wind
~ Short distance and long distance attacks
~ Can distract people because of his feathers. and his ‘beauty’
~ If Pavo loses his sword if cannot be picked up by anyone other than him
Weaknesses:
~ Wind magic can be cancelled by a mage one Rank above Pavo.
~ Earth can block his attacks
~ Fire if it is strong enough can cancel Pavo’s magic.
~ Slayers can eat his attacks
~ His summon can be stopped if Lamya is muted- Pavo:
- Feathers:
- Dark Pavo:
- Southern Crown:
- Name: Southern Crown
Rank: D-Rank
Type: Offensive/Supportive/Wind
Duration: 3 posts
Cooldown: 4 posts
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wreath, I open thee! Southern Crown!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. The Southern Cross is a quiet girl that will change tactics as her personalities switch. In her light form she is more based upon getting the opponent confused and supporting Lamya within a fight. She is calm and shy but will still do anything for Lamya.
In her dark form the Southern Crown summons a staff and will fight with it being more on the attack. She has an element of wind and can use it will small amounts during battle.- Active Ability:
- Name: Gust
Rank: D-Rank
Type: Offensive | Defensive | Wind
Duration: 1
Cooldown: 2
Description: In this spell the Southern Crown waves her staff sending a gust of wind towards the opponent or opponents. This gust of wind allows for her to send back objects and blow back people. It deals no damage and reaches up to 15 meters away.
Strengths:
~ Acts as a barrier for Lamya and who ever else is there
Weaknesses:
~ Can be eaten by Slayers
~ Any object B-Rank or higher can pierce though the wind
- Passive Ability:
- Due to her affinity with air Southern Crown is able to manipulate wind up to one rank above her with her wand.
Strengths:
~ Can avert other attacks with the wind
~ Confuses and disables other mages of the same rank
~ If the Southern Cross loses her staff if cannot be picked up by anyone else
Weaknesses:
~ Wind magic can be cancelled by a mage one Rank above the Southern Crown.
~ Earth can block his attacks
~ Fire if it is strong enough can cancel the Southern Crown's magic.
~ Slayers can eat her attacks
~ Her summon can be stopped if Lamya is muted- Light Southern Crown:
- Dark Southern Crown:
- C-Rank Spells:
- Lupus:
- Name: Lupus
Rank: C-Rank
Type: Offense, Shadows
Duration: 5
Cooldown: 7
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Wolf, I open thee! Lupus!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Lupus is a generally more mature spirit, a guide to Lamya, a near father figure. Lupus guides Lamya and helps her train. He is loyal to Lamya and will do most anything for her within reason. He is usually silent and attacks with stealth. Lupus is also a great tracker and hunter, providing food for Lamya when they are out on trips.
On the other side of the spectrum, Lupus's darkside it almost immature, he blindly attacks and rushed in for the kill. He is much more obedient and will listen and do anything that Lamya asks of him.- Active Ability:
- Name: Shadow Jump
Rank: C-Rank
Type: Offensive | Defensive | Shadow
Duration: 3
Cooldown: 5
Description: When this spell activates Lupus is able to jump into shadows and then appear out of shadows anywhere he wants within a 30 meter radius.
Strengths:
~ Makes it hard for people to catch him
Weaknesses:
~ If he is in a shadow when it is eaten Lupus immediately goes back to the spirit world.
~ Shadow manipulators will be able to catch him.
- Passive Ability:
- Due to his affinity with shadows Lupus is able to see in the dark.
Strengths:
~ It is another person on the battle field that is on Lamya's side
~ He is bigger than Lamya so she is able to use him as transportation
Weaknesses:
~ Slayers can eat his attacks
~ His summon can be stopped if Lamya is muted
~ Light can weakenhis attacks- Light Lupus:
- Dark Lupus:
- Cassiopeia:
- Name: Cassiopeia
Rank: C-Rank
Type: Supportive, Earth
Duration: 5
Cooldown: 6
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Mother, I open thee! Cassiopeia!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Cassiopeia is much like a mother and will care for her owner and her friends like so. He is good with healing and is always ready to protect her children. She is caring and patient and is always willing to work with other people.
When Cassiopeia goes dark her magic tends to decay things.- Active Ability:
- Name: Healing Earth
Rank: C-Rank
Type: Supportive
Duration: 1
Cooldown: 3
Description: With her magic Cassiopeia touches a person and instantly heals them up to a full C-Rank spell.
Strengths:
~ This is instant and can help majorly in a battle
Weaknesses:
~This can only heal one person
~ Only happens one time when she is summoned
- Passive Ability:
- Due to her connection to the earth Cassiopeia is able to see though the earth and the plants where people are within a 30 meter radius.
Strengths:
~ Healing abilities- As a Ability she is able to help heal people
~ Cassiopeia can sense everything as she is related to the earth, she can tell where people are.
Weaknesses:
~Her summon can be stopped if Lamya is muted
~Obnoxious at times
~Will take damage for Lamya even if the CS mage does not want it- Light Cassiopeia:
- Dark Cassiopeia:
- Celestial Knight:
- Name: Yato
Rank: C-Rank
Type: Offensive
Duration: 5
Cooldown: 7
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Celesital Knight, I open thee! Yato Akiyama!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice.
https://www.fairytail-rp.com/t19651-requip-the-celestial-knight
Strengths:
~ Yato stays in the Thread until he leaves once he is summoned and he stays evil for about 3 posts
Weaknesses:
~The summon is cancelled is the speaker is muted
~ After three posts Yato thinks for himself.
- Signature Spell:
- Leo the Lion:
- Name: Leo the Lion
Rank: C-Rank
Type: Offensive/Defensive
Duration: 4 Posts
Cooldown: 2 posts
Description: When Lamya summons this spirit she takes her key and slashes it through the air in front of her. She must focus her energy on holding open the door to the spirits home as she calls out, "Gate of the Lion, I open thee! Leo!" With this a bright light appears and the spirit appears in front of her facing towards her or away from her being their choice. Leo will usually try to woo Lamya right off the bat unless he knows that she is in a dangerous situation. Leo is loyal to Lamya as she treats him with respect, and though he flirts with her and makes her blush Lamya knows that she cannot have a relationship with the play boy. Leo will also over react to the situations that Lamya is put in whether she be in danger or being hit on by a boy. If it is the latter he will appear on his own power and fend off the guy from his master.
Strengths:
~ Can carry things for Lamya
~ He is stronger due to being a golden key
~ Leo has attacks of his own
Weaknesses:
~ He takes twice as much magic energy to summon
~ He cares a lot about Lamya putting her into awkward situations
~ Leo will take Damage for Lamya is she is in trouble
~ Summon can be cancelled if summoner is muted- Leo:
- Dark Leo:
Name:
Rank:
Type:
Duration:
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Description:
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- WIP Spells for the future:
- Name: Equuleus
Rank: B-Rank
Type: Defence
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:- Light Equuleus:
- Dark Equuleus:
Name: Lynx
Rank: B-Rank
Type: Offence
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:- Light Lynx:
- Dark Lynx:
Last edited by Lamya on 19th April 2016, 12:06 pm; edited 11 times in total