Magic
Primary Magic:Sky God Slayer
Secondary Magic: Re-Equip:The Demoness(Locked)
Caster or Holder: Caster
Description: Sky God Slayer Magic incorporates the element of air into the user's body, allowing them to produce black whirlwinds from various parts of their being,which are mostly used as a means of offense.Similar to Sky Dragon Slayers, the user is able to consume air to replenish their strength.The user is also able to cast healing spells,with the caster even being able to use these spells on themselves.A Sky God Slayer's healing spells, however, are noted to be unable to restore any internal fatigue or stress the body has been put through beforehand, which, in turn, must be restored naturally.
Strengths:
Weaknesses:
Abilities/Powers:
Sky God’s Blessing- This is a passive ability given to the Sky God Slayer,which in turn use the power of their given element air,and goes off of that to be able to heal wounds on themselves or another. Since this is the passive ability and not the spell version it’s effect isn’t as strong as it would be when using the spell. This works by the user of this magic being outside where the sky is present/or when a wind current is created but not by them. This allow them to use their dominance over the element to heal 2% health per post. Now if they remain still with no further action made for a post they will heal 10% of their health instead of the lesser number. But to heal more than 10% of their health or health of another they must use the parent spell to be able to.
Air Manipulation-This passive ability,gives the slayer the power of their own element and allow them to control the winds around them to the point of being able to bend it at their will. This passive ability allow them to create gust of wind to blow people back but not really do much damage over all. Or they can use their control over wind to coat weapons or gear in their winds increasing it’s power by one rank(This is only for when applied to weapons) the boost can only be used three times a topic. The bending of their elements let them control the winds 10m around them,this don’t let them control winds of a whole battle field.
Power Of A Slayer-Due to being a slayer,the user body undergoes improvement being better than normal people of their rank. This is due to the fact that their durability, speed,strength,endurance and stamina also their agility allowing them to react timely to attacks etc. The increase in these physical attributes are one rank higher than the mages rank.
Enhanced Senses-This passive ability is granted from being a slayer overall,this allows the slayer a superior sense of smell,sight and hearing. The smell is like a trained tracker do to being masters of the air they can sniff out even the tiniest of difference. Sight their eyes are more trained if they focus they can enter a state of eagle vision,being able to see further than most mages. Due to being the sky god the winds help support the increase hearing making it nearly impossible to sneak on a Sky God Slayer.
Consummation Of Air-This is a passive ability of slayers,allows the slayer to consume their element by pulling the air from the wind around them into their mouth. This allow them to feed off the air around them in conjunction with recovering their Mp,the Mp recovered depends on the consumption guide in the magic rules.
Flight-
Being the Sky God Slayer just like many slayers of the same branch is gifted with momentary flight being able to fly like that of the god that they are known after,this ability is only seen with Sky Dragon/God/Demon slayers.
God Force-After consuming a large amount of air over a period of time the Sky God Slayer is able to enter God Force Mode. This open up new powers for the slayer as they are pulling out all the stops with this ability. The slayer physical attracks deal more damage as it increases the users physical power one rank high then themselves. Also while in God Force mode the users spells do not cost any mp,fter the 7 post of usage is up they are left with only 5% mp left.
Primary Magic:Sky God Slayer
Secondary Magic: Re-Equip:The Demoness(Locked)
Caster or Holder: Caster
Description: Sky God Slayer Magic incorporates the element of air into the user's body, allowing them to produce black whirlwinds from various parts of their being,which are mostly used as a means of offense.Similar to Sky Dragon Slayers, the user is able to consume air to replenish their strength.The user is also able to cast healing spells,with the caster even being able to use these spells on themselves.A Sky God Slayer's healing spells, however, are noted to be unable to restore any internal fatigue or stress the body has been put through beforehand, which, in turn, must be restored naturally.
Strengths:
- Eating One’s Element-This here is known by most slayers,even when they are running low n Magic power they can consume their element to be able to remain Mp. The Sky slayer can eat winds due to their element always being around them meaning they can consume the air to regain Mp in the process.
- Healing Magic-Due to a hidden talent of the Sky God Slayer,just like their counterpart they have the ability to use healing magic,this allow them to heal themselves and heal others making this magic the perfect offensive and supplementary magic.
- Buff Magic- Along with healing magic,another supplementary strength this magic have is the access to bugg magic being able to boost other people and their self for a better outcome of winning a battle before hand.
- Wind Triumphs Lightning-Lightning stands no chance against the power of the wind,if lightning will be used to counteract this magic it will lose to it,making lightning the number one thing that this magic can overcome no matter what.
Weaknesses:
- Air Consume Denial-Even though the Sky GS can consume any kind o air even mixed air,they can not consume the wind/air of their own created winds, Meaning they can’t use a spell and consume it since its their own air and not from the environment or another source.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Limited Buff-This is the limitation of the given strength,though this magic can be used to buff another only one person can be buffed at a time,this allow for consective choices for the user of this magic that their supportive increase for their allies or self is limited to one person at a time.
- Light Magic-Though wind is one of the fastest elements in the world due to it dealing with nature itself. The wind speed is nothing compared to that of light magic due to light being faster than wind,it will always hit first in a collision.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Limited Consumables-The Sky God Slayer,can't eat the air of the Sky Demon Slayer.
Abilities/Powers:
Sky God’s Blessing- This is a passive ability given to the Sky God Slayer,which in turn use the power of their given element air,and goes off of that to be able to heal wounds on themselves or another. Since this is the passive ability and not the spell version it’s effect isn’t as strong as it would be when using the spell. This works by the user of this magic being outside where the sky is present/or when a wind current is created but not by them. This allow them to use their dominance over the element to heal 2% health per post. Now if they remain still with no further action made for a post they will heal 10% of their health instead of the lesser number. But to heal more than 10% of their health or health of another they must use the parent spell to be able to.
Air Manipulation-This passive ability,gives the slayer the power of their own element and allow them to control the winds around them to the point of being able to bend it at their will. This passive ability allow them to create gust of wind to blow people back but not really do much damage over all. Or they can use their control over wind to coat weapons or gear in their winds increasing it’s power by one rank(This is only for when applied to weapons) the boost can only be used three times a topic. The bending of their elements let them control the winds 10m around them,this don’t let them control winds of a whole battle field.
Power Of A Slayer-Due to being a slayer,the user body undergoes improvement being better than normal people of their rank. This is due to the fact that their durability, speed,strength,endurance and stamina also their agility allowing them to react timely to attacks etc. The increase in these physical attributes are one rank higher than the mages rank.
Enhanced Senses-This passive ability is granted from being a slayer overall,this allows the slayer a superior sense of smell,sight and hearing. The smell is like a trained tracker do to being masters of the air they can sniff out even the tiniest of difference. Sight their eyes are more trained if they focus they can enter a state of eagle vision,being able to see further than most mages. Due to being the sky god the winds help support the increase hearing making it nearly impossible to sneak on a Sky God Slayer.
Consummation Of Air-This is a passive ability of slayers,allows the slayer to consume their element by pulling the air from the wind around them into their mouth. This allow them to feed off the air around them in conjunction with recovering their Mp,the Mp recovered depends on the consumption guide in the magic rules.
Flight-
Being the Sky God Slayer just like many slayers of the same branch is gifted with momentary flight being able to fly like that of the god that they are known after,this ability is only seen with Sky Dragon/God/Demon slayers.
God Force-After consuming a large amount of air over a period of time the Sky God Slayer is able to enter God Force Mode. This open up new powers for the slayer as they are pulling out all the stops with this ability. The slayer physical attracks deal more damage as it increases the users physical power one rank high then themselves. Also while in God Force mode the users spells do not cost any mp,fter the 7 post of usage is up they are left with only 5% mp left.
- D Rank:
b]Name:[/b] Sicona
Rank: D
Type: Supportive
Duration: N/A
Cooldown: N/A
Description: The user gains an extra passive 5% towards MP, due to their unique nature involving the eternano in the air. This allows them to use slightly more magic than others, by 'carrying' extra magic with them, via sky magic. This boost can be applied to two people at this rank. Physical contact is needed to place the boost on two people so it can take affect.
Strengths:- Extra Magic!
- Passive
- Requires no thought from the user.
Weaknesses:- Can be disrupted by cutting of the supply of eternano that the user carries with them.
- Does not make magic more powerful.
- Is only enough for a D rank spell, which is laughable at best.
- A pretty useless spell for any long term fights with powerful opponents, due to its limited use and laudable strength.
Name: Sky Goddess Aura
Rank: D
Type: Sky,Support
Duration:2 post
Cooldown:2 post
Description:The Sky Goddess Aura allows her to use wind magic in order to generate an aura of wind. However, this aura is different to most aura's as it manipulates the molecules in order to cloak the user making them invisible to sight and smell. If those cloaked are careful and do not make loud sounds they will also be rendered invisible to hearing as well.
This is not a perfect cloak though as occasionally the air will ripple displaying the location and this is more common the faster the person moves. If they remain perfectly still they are invisible, but should they run the ripples will be more obvious and the user less well hidden. The user can cloak up to three people with this ability.
Strengths:- Cloaks user making them invisible to sight and smell
- Can be casted on multiple of people
- Can be completely undetected if they watch where they step
Weaknesses:- Faster movements causes ripples making cloaking less effective.
- More people this is used on less effective the cloak will be.
- Fire spells that hit this will bump up in power by one C Rank.
- While under this affect the user will receive +10 more fire damage
Name: Sky God Dance
Rank: D
Type: Offensive/Supportive
Description:The user creates two streams of wind from their hands and then sends them spiraling towards the target, blowing the target away. The speed of the winds is merely 20 much slower than the othe Sky God Techniques,this attack doesn't really do much damage beside blow people away. 20m range
Strengths:
Wind Force-The force of the wind have a increased power due to this being used by a slayer it's force is stronger as one rank above it's level.
Distraction-This ability is a mere distraction of sorts and able to create openings within the guards of their targets due to the force of the winds.
Air Drift-While this is activated the user is covered in a drift of wind that coverss their body making a external defense,the defense of the drift is as strong as the rank of the spell.
Weaknesses:- It's Not About Damage-Sky God's Dance isn't about dealing damage byt mainly about blowing people away so in the cause damage does come into play it only do half D Rank damage.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Duration/Cooldown-2/2 post cooldown
Name: Sky God's Stream
Rank: D
Type: Wind/Offensive
Description: The user gather air in their mouth and blow out releasing a straight line stream. This stream of wind simply shoots forward at a speed of 20 mph,with a power equal to it's rank. 20m range
Strengths:
Compressed Air-
The stream of air is so compressed that the power of the stream is increased by 10%
Novice Speed-The speed of the stream is increased by 10%
Focused Stream-if the user focus enough for a extra post,the the speed of the stream speed will be increased by 15%.
Weaknesses:- Straight Line-The stream can only move in a direct straight line making it easier to dodge for those that see it coming.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Duration/Cooldown-1/2 post cooldown
- Extra Magic!
- C Rank:
Name: Speed Enchantment
Rank: C
Type: Supportive
Description: By touching another person or focusing within a 10m radius the user is able to cast the enchantment on chosen targets even if it's herself.
Strengths:
Increased Speed-after the spell is casted it will increase speed by 30%
Doubling Buffs-Even if a target is under a influence of another buff it can stack with this one increasing the output that it was giving off.
Increased Buff-At the cost of 10 Mp extra the user can add extra 5% to the overall boost for this spell.
Weaknesses:
Limited Buff-This is the limitation of the given strength,though this magic can be used to buff another only one person can be buffed at a time,this allow for consective choices for the user of this magic that their supportive increase for their allies or self is limited to one person at a time.
Duration Of The Boost-The boost at it's current rank only last for three post before the enchantment is over with.
Fire Spells-If the person boost with this spell comes into contact with fire spell rank equal or above this spells rank the boost will be ended.
Extra Damage-Recieves +5% damage from the elements weaknesses if it make contact with the user
Duration/Cooldown-3 post/4 post cooldown
Name: Strength Enchantment
Rank:C
Type: Supportive
Description:
By touching another person or focusing within a 10m radius the user is able to cast the enchantment on chosen targets even if it's herself.
Strengths:
Increased Strength-after the spell is casted it will increase strength by 50%
Doubling Buffs-Even if a target is under a influence of another buff it can stack with this one increasing the output that it was giving off.
Increased Buff-At the cost of 10 Mp extra the user can add extra 5% to the overall boost for this spell.
Weaknesses:
Limited Buff-This is the limitation of the given strength,though this magic can be used to buff another only one person can be buffed at a time,this allow for consective choices for the user of this magic that their supportive increase for their allies or self is limited to one person at a time.
Duration Of The Boost-The boost at it's current rank only last for three post before the enchantment is over with.
Fire Spells-If the person boost with this spell comes into contact with fire spell rank equal or above this spells rank the boost will be ended.
Extra Damage-Recieves +5% damage from the elements weaknesses if it make contact with the user
Duration/Cooldown-3 post/4 post cooldown
Name: Sky God's Healing
Rank: C
Type: Supportive
Description: A Sky God Slayer is capable of healing wounds;a form of Magic which was thought to be long-lost. The user is able to employ this restoritive power on themselves, healing injuries in a matter of seconds, without the need for any preparation or particular stance, and can otherwise heal others by generating a bright, airy sphere between their hands and touching targets with it. This spell heals up to 30% of health at its current rank,which allows the user to heal damage received instantly.
Strengths:
In Battle Healing-While in the midst of battle the user can heal two people's health by 5% or one person 10%,these people don't get the full 30% due to it being in the midst of battle and needed to be seperated.
Instant Healing-The user when using this spell it doesn't take them no time at all to heal up themselves or another.This can be known as a instantaneously healing.
Weaknesses:
Can't Heal Internal Injuries-Though this is the same properties of the Sky Dragon Slayer,the Sky God Slayer can't heal fratigue or even internal injuries all this spell can heal is injuries afflicted on the body.
Healing limit-This spell can only be used to heal up to two people at a time since this is the basic healing spell known to the Sky God Slayer.
Heal or Fight-While the user is healing they are unable to use any other spells in that time limit during healing.
Duration/Cooldown-2/4 post cooldown
- B Rank:
Name: Flash Step
Rank: B
Type: Sky, Supportive
Duration: 1 post
Cooldown: 2 posts
Description: The user concentrates dense energy underneath their feet, before releasing it in an instantaneous expansion, which propels the user forward with incredible speed. The speed boost is not controlled, and launches the user at twice their usual speed, in a straight line, up to 30 meters. The user can of course choose a lesser distance by angling the expansion of the energy in certain ways, but can go no further than 30 meters. This Spell is onl a movement spell from point A to Point B the user can't attack while moving, The user moves at 40 MPH when under this spells affect.
Strengths:- Long range 30 meters.
- Doubles speed.
- Allows for insanely fast attacks utilizing momentum.
- Small cooldown makes for good repetitive move.
Weaknesses:- User cannot use this in mid air, thus no flying.
- Moves only in a straight line, watch out for that tree.
- Causes a slight flash when the user stops, allowing them to be noticed far easier.
- User cannot move their arms while in motion.
- Does not increase user's reaction speed, allowing them to run right into attacks if timed right.
Name: Sky God's Bellow
Rank: B
Type: Wind/Offensive
Description: The Sky God Slayer's exclusive God's Bellow, incorporating the element of air. In a similar vein to Sky Dragon's Roar, the user breathes out massive black air streams towards the target in the form of tornado. The range of the Bellow is 30m,the blast itself is 10m in diameter going outward,the Bellows speed is 80 Mph due to this being wind meaning it's faster than most elements.
Strengths:- Increased Speed-The Bellow due to being a wind spell,have more speed than a average slayers roar due to the wind that is infused with it though it's not as fast as light it is up there,
- Quick Release-The spell is able to be launched quicker than normal spells. Making it almost instant this spell can be lauched without delay.
- External Force-Around the bellow blast is a wind coating being enough to cause damage by being like a outer force before the coming storm which is to say bluntly the main bellow blast
Weaknesses:- Straight Line-The bellow can only move in a direct straight line making it easier to dodge for those that see it coming.
- Light Magic-Though wind is one of the fastest elements in the world due to it dealing with nature itself. The wind speed is nothing compared to that of light magic due to light being faster than wind,it will always hit first in a collision.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Duration/Cooldown-1/4 post cooldown
Name: Sky God's Boreas
Rank: B
Type: Wind/Offensive
Description: The user creates a spiral of black wind around their hand, then throws it at the target generating a large black whirlwind. This whirlwind have a range of 30m with a speed of 80MPH.
Strengths:
Increased Jumping-When this spell is used the user will use their winds to propel themselves above their targets the range of the jump is known to be inhuman due to the speed that their going.+30% to speed.
Blinded Victims-Those struck by the whirlwind will be trapped inside of it making it hard to see through,nearly blinding the targets within from seeing whats happening outside of the whirlwind.
Dual Handed WhirlWind-This ability allows the user to lauch a whirlwind from both of their hands which make it count as one use..but to use this ability of the spell it cost double the Mp to use and the cooldown is increased by 1.
Weaknesses:- Unaffected by Blindness-Though this spell have a blindness effect those A rank and Higher can clearly see through the darkness of the whirlwind clearly.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Duration/Cooldown-1/4 post cooldown
Name: Sky Goddess Protection
Rank: B
Type: Wind/Defensive/Offensive
Description: This spell was shown to develop on Mikomi when she remembered who she was and why she existed. Though fragments of her memory is still gone she remembers tiny bits,which in case opened up to allow her to use this spell. Due to having a strong desire to protect her sister or those who she care for,she made a spelll or rather achieved a spell that allowed her to protect. The spell ability,is when the user wishes they can entrap themselves within a Wind sphere,that has the ability to increase to be 10m around the user,allowing them to protect more people within a distance. The forming speed of the sphere is 90 MPH which allows it to seem as if it is instantaneous. The sphere of wind is dark making it difficult to look through the sphere from outside,but if one was to look from inside out they can see a clear picture,the shield is able to be up for a few post before,those who get close to the sphere will be met by strong winds with the damage equal to C rank. The User can't exit the sphere to attack since they are the one's that have to hold it up,but those within the sphere can if the user allows it.
Strengths: - Increased Speed-The Sphere due to being a wind spell,have more speed than a average magic due to the wind that is infused with it though it's not as fast as light it is up there,
- Quick Release-The spell is able to be launched quicker than normal spells. Making it almost instant this spell can be lauched without delay.
- Blockage:The Sphere is able to block spells up to it’s rank that it’s not weak too~
Weaknesses: - Light Magic-Though wind is one of the fastest elements in the world due to it dealing with nature itself. The wind speed is nothing compared to that of light magic due to light being faster than wind,it will always hit first in a collision.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Duration/Cooldown-2 post/4 post Cooldown
- Long range 30 meters.
- Signature Spell:
Name:God Slayers Secret Art:Heavenly Gathering Of Clouds
Rank: B
Type: Wind/Offensive
Description: The user gathers black winds around their hands, which they then raise over their body, creating feather-like shaped winds from their arms, and sends the wind at the target in the form of wingsEnough Magic Power is released to be considered powerful enough to kill,The blast itself swirls as it is 20m wide,the speed of the gathering blast is 120 MPH,this is a heavy hitting spell of the Sky God Slayer known to used to slay a god. The range of the blast is 40m before it will disperse because it reached its range if it didn't hit anything.
Strengths:
Maximum Speed-Due to this being the ultimate spell of the Sky God Slayer,the user will use the power of the wind to the max degree. This allow it to push the spells speed beyond normal by allowing it to go fast and hit it's target this speed,is more deadly than it gives off due to increasing the velocity.
Power Of A God-By using 20% Mp,the user can increase the power of the spell to increase its power,the power will than become a rank above the spell rank.
Multiple Targets-The spell since it is controlled by the user can hit multiple targets at once in one go.
Weaknesses:- Blockable-Barriers B Rank or Higher are able to block this spell completely.
- Water Magic-Water of a high rank than the wind spell will entrap the winds in bubbles increasing the water magic powers for further damage and putting the Sky GS at a disadvantage if a water spell triumphs their wind spell.
- Earth Magic-Due to earth having high resilance the wind will prove to be less effective,do to Earth not really moving and stopping the wind in it’s tracks due to the high durability that it haves.
- Fire-Though wind could sometimes cancel out fire and make it nonexistence if the spell that is being used is equal to or above the fire spell being used,it will make the fire spell stronger instead of stopping it,it will increase its power and velocity making it one of the elemental weakness.
- Control Duration/Cooldown-1/4 post cooldown
- Blockable-Barriers B Rank or Higher are able to block this spell completely.
Last edited by Mikomi Ariel on 2nd January 2015, 3:26 pm; edited 18 times in total