Magic
Primary Magic:
Caster or Holder:
Caster
Description:
Acid Magic is a magic which allows the user to create and control acid in various different ways, and to various different effect. For instance pillars of acid spouting from the ground to waves and even burst. Since it is fluid in nature it's attack patterns are comparable to that of water magic based attacks.
The magic itself is versatile in combat, in the offensive aspect it can be used for crowd control easily by making large wave patterns, and even erect walls. As well for ranged attacks by spouting pillars, and even close combat by shooting acid out of his own limbs.
But it truly becomes versatile because it can be easily used for defensive purposes, by again erecting an acid wall that corrodes any object that passes through it.
Innate Abilities:
Aura Type:
Acid Armor: the aura gives along with the basic perks a defensive coil, that corrodes any item, object in it's near vicinity. Like are 20 meters in diameter from where the user is standing.
Dealing to any mage without armor damage equal to the user's rank every post, if wearing armor that will be first affected by the corroding effect of the aura. Dealing A rank damage to every armor or weaponry starting from Legendary+ and lower.
Strengths:
- Versatile combat moves
- Defensive as well as Offensive aspects
- Corroding effect on armor, weaponry, objects in general. Even surroundings.
Weaknesses:
- Water magic, water attacks from a higher rank then the used spell can disperse the acid
- No distinct for allies or enemies, the magic affect everyone except the user itself.
- Other acid users may have the ability not to get affected by the corroding effects
- Besides corroding, the attacks won't have any other special effect.
- No physical buffs or anything
Unique Abilities:
- Corrode: The passive ability of dealing extra damage with each spell. The acid eats away any flesh, item or object that is physical there. And deals an extra hit of damage to the unprotected body, equal to the used spell. Upon being hit on the bare skin or thin clothes, the acid will corrode into the flesh for next two posts as well, dealing extra damage each post equal to the targets rank. Except those that are higher ranked then Isaac himself. Those only suffer the first effect.
- Minor corroding: Isaac can corrode objects for role-play purpose, like locks on a door, or a gaping hole into a wall.
Primary Magic:
Caster or Holder:
Caster
Description:
Acid Magic is a magic which allows the user to create and control acid in various different ways, and to various different effect. For instance pillars of acid spouting from the ground to waves and even burst. Since it is fluid in nature it's attack patterns are comparable to that of water magic based attacks.
The magic itself is versatile in combat, in the offensive aspect it can be used for crowd control easily by making large wave patterns, and even erect walls. As well for ranged attacks by spouting pillars, and even close combat by shooting acid out of his own limbs.
But it truly becomes versatile because it can be easily used for defensive purposes, by again erecting an acid wall that corrodes any object that passes through it.
Innate Abilities:
Aura Type:
Acid Armor: the aura gives along with the basic perks a defensive coil, that corrodes any item, object in it's near vicinity. Like are 20 meters in diameter from where the user is standing.
Dealing to any mage without armor damage equal to the user's rank every post, if wearing armor that will be first affected by the corroding effect of the aura. Dealing A rank damage to every armor or weaponry starting from Legendary+ and lower.
Strengths:
- Versatile combat moves
- Defensive as well as Offensive aspects
- Corroding effect on armor, weaponry, objects in general. Even surroundings.
Weaknesses:
- Water magic, water attacks from a higher rank then the used spell can disperse the acid
- No distinct for allies or enemies, the magic affect everyone except the user itself.
- Other acid users may have the ability not to get affected by the corroding effects
- Besides corroding, the attacks won't have any other special effect.
- No physical buffs or anything
Unique Abilities:
- Corrode: The passive ability of dealing extra damage with each spell. The acid eats away any flesh, item or object that is physical there. And deals an extra hit of damage to the unprotected body, equal to the used spell. Upon being hit on the bare skin or thin clothes, the acid will corrode into the flesh for next two posts as well, dealing extra damage each post equal to the targets rank. Except those that are higher ranked then Isaac himself. Those only suffer the first effect.
- Minor corroding: Isaac can corrode objects for role-play purpose, like locks on a door, or a gaping hole into a wall.
- A - rank spells:
- Name:
Acid Chariot
Rank:
A
Type:
Acid/Offensive
Description:
Three large separate masses that can be controlled to move around freely, which move much like Byakuya's petals from bleach. It's a large long line of mass that moves around at a significant speed. Which because of it's acid aspect can mostly move through any obstruction that is being summoned by the enemy. Walls of any physical element like earth or metals will leave a giant hole where the masses passed through.
Each mass is large enough to fully envelop a average sized male, and when combined together it grows to the size of a truck. When separate the masses each deal one basic A rank damage, excluding from the the corroding effects, but when combined it deals a single blow of triple A rank damage. However the corroding effect doesn't get affected by this increase in damage and still stays the same.
Strengths:
- Corroding effect
- Three separate masses that can move around freely
- Can combine into one large mass
Weaknesses:
- Water magic of equal rank or higher
- Non physical defense, like light barriers or astral spells can deflect the attack
- Flying magic, even thought the mass can move around freely they can't get higher then 30 meters high.
Duration: 4 posts
Cooldown: 5 posts
Name:
Corroding Pillars
Rank:
A
Type:
Acid/Offensive
Description:
During the duration Isaac can by stomping the ground with his fist or foot, shoot up to 20 pillars of acid from the ground. Spouting in a upwards manner directly where the enemy is standing. Each pillar deals a single A rank damage along with the desired corroding effect. The are this attack spans is around 50 meters in diameter originating from the user and the pillars reach an height of around 25 meters.
Strengths:
- Corroding effect
- Pillars that envelop an entire body
- Can make it difficult for those that fly to close to the ground
Weaknesses:
- Water magic of equal rank or higher
- Can only move upwards from spouting out of the ground.
- Can only shoot 20 pillars during the duration, if all is being shot the spell continues until it reached the end of the duration. So the cooldown doesn't start if the all the pillars have been shot.
Duration: 4 posts
Cooldown: 5 posts
Name:
Decaying Field
Rank:
A
Type:
Acid/Offensive
Description:
A large acid field spread around from where the user is standing, until it reached a span width of 50 meters. The field corrodes everything that is standing in it, buildings, trees, plants and even people. Dealing every person caught up in it a continuous A rank damage per post.
Strengths:
- Corroding effect
- Deals damage to everyone caught up in it.
- Powerful in combination with other attack spells
Weaknesses:
- Water magic of equal rank or higher
- Field is free to move in, so people can escape the field
- No further attack abilities,
Duration: 5 posts
Cooldown: 8 posts
- B - rank spells:
- Name:
Acid Combat
Rank:
B
Type:
Acid/Offensive
Description:
During the duration of this spell, Isaac combines close quarter combat with his acid. Giving him the ability to attack longer ranged as well. Like water users from the avatar series, Isaac fight directly with he opponents while generating acid along the way. Like for instance. During a close fight, he can punch the opponent in the stomach and immediately spout out a pillar of acid from his fist into the enemy. Dealing him B rank basic damage along with the corroding effect, as well as sending him flying. Or like sending a swipe of acid along a attack movement into the enemy. Like a following lash when he misses the punch.
Strengths:
- Corroding effect
- Highly effective during direct combat
- Versatile in attack, effective in range and close combat
Weaknesses:
- Water magic of equal rank or higher
- Long cool down in consideration with the duration
- Allies close by can get mixed up in the direct attacks.
Duration: 9 posts
Cooldown: 13 posts
Name:
Corroding Wall
Rank:
B
Type:
Acid/Offensive/Defensive
Description:
The user erects a fluid wall of acid, that works as a defensive barrier against solid attacks. Like large boulders being shots or vines coming straight for him. Or it can be used to stop enemies escaping or advancing. There is also the option to use this wall in a more offensive manner, and that is by pushing it forwards to force enemies back. Or in trapped room with no way out it works as a no escape attack.
B rank and lower solid attacks that pass through the wall are corroded and nullified while higher can still pass through.
Strengths:
- Corroding effect
- A rank and lower mages can't pass through the barrier
- Both defensive and offensive
Weaknesses:
- Water magic of equal rank or higher
- Higher ranked attacks can still pass through.
- No distinction between allies or enemies
Duration: 5 posts
Cooldown: 7 posts