Magic
Primary Magic: Eltanin, sometimes called Celestial Dragon Aspect Magic.
Note: It's named after the brightest star in the Draco constellation.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Eltanin, sometimes called Celestial Dragon Aspect magic, is a very complex magic exclusive to the Dragon Celestial Spirit Draco. The magic allows it's caster to transform their body parts into that of a dragon, enhance their attacks with Celestial magic, and even exhale the Celestial magic in a roar-like attack similar to Dragon Slayer magic. In fact, this magic is sometimes mistaken as Dragon Slayer magic, especially since Tai rarely uses the Take-Over aspect of it. The dragon's scales are red and are lined with purple and gold. The Celestial magic is deep purple and filled with white dots that resemble stars. The edges of the magic are a lighter purple. (Think Altaris, but purple-ish)
Tai uses this magic fluidly, shifting from one attack to the next quickly and gracefully. After all, he was born with it and has been using it for over a thousand years.
Abilities:
Strengths:
Weaknesses:
Lineage: Other Half
Unique Abilities: This lineage has a four post cool-down and a two post duration. The user is unable to feel pain and goes into a berserk rage, increasing damage output by ten percent.
Primary Magic: Eltanin, sometimes called Celestial Dragon Aspect Magic.
Note: It's named after the brightest star in the Draco constellation.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Eltanin, sometimes called Celestial Dragon Aspect magic, is a very complex magic exclusive to the Dragon Celestial Spirit Draco. The magic allows it's caster to transform their body parts into that of a dragon, enhance their attacks with Celestial magic, and even exhale the Celestial magic in a roar-like attack similar to Dragon Slayer magic. In fact, this magic is sometimes mistaken as Dragon Slayer magic, especially since Tai rarely uses the Take-Over aspect of it. The dragon's scales are red and are lined with purple and gold. The Celestial magic is deep purple and filled with white dots that resemble stars. The edges of the magic are a lighter purple. (Think Altaris, but purple-ish)
Tai uses this magic fluidly, shifting from one attack to the next quickly and gracefully. After all, he was born with it and has been using it for over a thousand years.
Abilities:
- Ability to use a Take-Over effect and transform the user's body parts into that of a dragon. The full-body Take-Over is Tai's true form.
- Ability to use a Dragon Slayer-like effect, allowing the user to generate Celestial magic from body parts and enhance their attacks with it, even allowing them to exhale a burst of Celestial Magic.
- Aura Type (Locked):
Aura Type: (Locked until B rank)(Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
- Very fluid
- Often unpredictable
- Can often intimidate opponents into submission
Weaknesses:
- Tai rarely uses the TO aspect, since it gives away that he is a CS
- If a CS mage obtains Tai's key, they can bind him to their will
- If Tai harms a CS mage, he could get banished from the CS realm
- Dragon Slayers deal an extra 10% damage per rank they are. For instance, a D-rank DS will deal an extra 10%, while a C-rank DS will deal 20%
- Tai becomes ill and weak the longer he remains in the human realm. He must return to the CS realm at least once a month or risk dying
Lineage: Other Half
Unique Abilities: This lineage has a four post cool-down and a two post duration. The user is unable to feel pain and goes into a berserk rage, increasing damage output by ten percent.
- Spells:
- D-rank spells:
- Celestial Dragon's Roar:
Name: Celestial Dragon's Roar
Rank: D
Type: Offensive, Ability, Celestial
Description: Tai sucks in a huge breath, then expels a column of Celestial magic from his mouth. The Celestial magic has the effect of repulsion, so enemies the spell's rank are thrown back five meters, unless they have a buff of some sort that resists throwing. The range of the spell itself is ten meters, and spans half a meter. The speed of the spell is 14 meters per second (about 30 mph). Duration is one post, cooldown is four.
Strengths:- Throwing buff
- Can often intimidate enemies into submission. Seeing something that looks like space itself spewing from someone's mouth can be pretty scary. Grants a one in three chance to cause NPC's and D-rank NPC mages to run. Roll a dice, 1-3 is failed, 4-6 activates the effect.
- Strong against fire magics
Weaknesses:- Can be dodged easily
- C-rank and up NPC mages are not affected by the throwing buff. They are only thrown two meters at max.
- Player Mages are not affected by the intimidation buff
- Does not differentiate between friend or foe
- Throwing buff
- Celestial Dragon's Claw:
Name: Celestial Dragon's Claw
Rank: D
Type: Offensive, Ability, Celestial
Description: Tai swipes his hand at the target, and a stream of Celestial magic erupts from his clawed-hand in an arc. The attack can either be a vertical arc or a horizontal arc. The range is one meter. With a vertical arc, the height is about three meters, and for a horizontal arc, the width is about five meters. This attack has a gravitational effect. D-rank NPC mages and non-mages NPC's have their speed reduced by 50%. The duration is one post, the cooldown is four.
Strengths:- Strong against fire magics, as no oxygen exists in the Celestial magic
- Strong against magics involving particles, such as sand and smoke, because the gravitational effect compresses the particles together
- Hard to dodge at such close range for D-rank mages
Weaknesses:- C-rank and up NPC mages are not affected by the gravity effect
- It has a measly one meter range, making it useless for anything but close combat
- Does not differentiate between friend and foe, as the five meter-wide horizontal strike could hit teammates as well as enemies
- Can be easily dodged by C-rank and up mages
- Strong against fire magics, as no oxygen exists in the Celestial magic
- Celestial Dragon's Fist:
Name: Celestial Dragon's Fist
Rank: D
Type: Offensive, Ability, Celestial
Description: Tai envelops his fist in a sphere of Celestial magic, then punches his enemy with it. The spell has a repulsion effect, so enemies the spell's rank are thrown back five meters, unless they have a buff of some sort that resists throwing. The range is the length of Tai's arm. The duration is one post and the cooldown is four.
Strengths:- Throwing buff
- Strong against fire magics
- Hard to dodge at such close range for D-rank mages
Weaknesses:- C-rank and up NPC mages are not affected by the throwing buff
- It has a measly range, making it useless for anything but close combat
- If Tai does not follow this spell up with another, he is left open to retaliation
- Can be easily dodged by C-rank and up mages
- Throwing buff
- Celestial Dragon Take-Over:
Name: Celestial Dragon Take-Over: Dragon Claw
Rank: D
Type: Offensive, Take-Over
Description: Tai transforms his arm, typically his right arm, into that of a dragon. The arm has red scales lined with purple and gold. The hand is tipped with razor-sharp claws and inch long in place of nails. The range is the length of Tai's arm plus the extra inch of the claws. The duration is three posts and the cooldown is five.
Strengths:- The claws can rip through weak armors and slash weak weapons to pieces
- The arm is able to lift 300 pounds
- The scales are tough, granting a defense buff, but only to the arm. 50% defense buff to D-rank, 25% defense buff to C-rank, but no further. B-rank and up does the normal amount of damage.
Weaknesses:- Any weapon or armor above weak is not affected by the claws
- Hard to dodge at such close range for D-rank mages
- It has a measly range, making it useless for anything but close combat
- The strikes of this arm can leave Tai open to attack
- The claws can rip through weak armors and slash weak weapons to pieces
Last edited by Tai Long on 29th November 2014, 5:28 pm; edited 3 times in total