- Spoiler:
Job Title: Liberation of Slaves
Rank:C-rank
Player Requirements: 1 C-Rank mage or 2 D-Rank mages minimum. Must kill/capture/arrest the 2 heads of the Slaver operation. Minimum 30 posts with 250 word minimum requirement. Must also roll 5 monster dice minimum to summon the boss.
Job Location: Hargeon Town
Job Description: Lately there have been slaver's running an operation to kidnap women to be sold to other countries for a tidy profit. This operation must be stopped and the Rune Knights are offering a tidy sum of jewels to anybody that will stop the latest shipment of slaves to leave Fiore. Not only must not a single slave be harmed, but the leaders must be made never to be allowed to escape or this will happen again. The Bounty is for them Dead or Alive, but the Council prefers them alive and will double the bounty if done so.
We also know the individuals are extremely tough and stealth may be required...
Enemies:
Weak:Slaver Initiates x5- These are the fresh new recruits of the slaver operation and each deal individually D-rank worth of damage with their non-magical cutlasses. The will attempt to surround and use their numbers to overwhelm the enemy. The Slavers will run or surrender at displays of B-rank spells knowing they are out of their leagues.
Normal:
Slavers x2- These are experienced sword and gun users with a weapon in each hand. The sword and gun deals C-rank damage each. They will fire the gun 3 times a post and ignore D-rank armors and barriers of whoever they are shooting. They will fire at whoever is dealing the most damage and the bullets do travel at 900 MPH making them hard to dodge. They require 1 C-rank of damage to beat, making them a bit of glass cannons.
Strong:
Veteran Slaver- They have been doing their job for so long that thThey have earned the jewels to buy themselves Lacrima to use water magic. They also use cutlasses imbued with the same magic, but this magic is not eatable by Water Dragon Slayers due to having salt mixed in all their spells and Abilities, thus making them instead LOSE the magic they were supposed to gain. The water magic itself deals C rank damages and is very malleable to users will. The Blade however deals C-rank damage and continuous D-rank bleeding per post. Requires 3-Crank of damage to beat them.
Boss:
Captain Scarlet and First Mate Carver- Captain of the slaver ship the 2 are notorious individuals that have no value of human life. They fight mercilessly and will fight to the death since they know that a hangman's noose awaits them if captured.
First mate carver is a speed based mage with a pair of cutlasses that look worn after many use and stained with blood of those that opposed him. He will immediately charge at the strongest looking mage at 100 miles per hour and lock the person in melee combat with his blades. Using his magic it allows him to strike multiple times for B-rank damage due to speed and momentum of his blades. It is very tricky to hit him, but he is ultimate Glass cannon as well due to his speed and a Solid C-rank blow at his high speeds will cause major damage.
Captain Scarlet uses a pair of guns that deal C-rank damage each and is fired 6 times per post and ignores C-rank Barriers and armor. Her shots also explode on contact causing people hit to be blown away from her and causing AoE damage. Living the life at sea made her tough and requires 4 C-ranks to beat her. When knocked down to 3 C-ranks of damage she will attempt to shoot herself in head rather than humiliation of the hangmans noose.
Reward: 15k jewels and double exp. If both bosses are captured alive then the jewel increases by 30k.[/b]
Looking on the job board in the Guild hall her eye came across this job. A job that had caught her attention for one reason and one reason only. It was perfect to show Sinali. Even though Sinali had not told her personally what her past was like Thorn had got the information from the plants on her journeys. Sinali used to be a slave and hated the slave trasw so would do anything for the slaves to be free or at least for the slavers to become extinct. Walking slowly to Sinali's room she was uncertain what to say or even how Sinali would take it but the thing that frightened Thorn the most is the fact that she knew something about Sinali that Sinali had not told her herself how was she going to react? Walking through the Guild it seemed eerily quiet much more quiet than usual anyway. Thorn had been shown around when she first arrived but still had to think of witch way to go as the guild was a maze of hallways and rooms that anyone could easily get lost in.
Thorn finally reached Sinali's room and paused for a moment looking for the sign that Sinali usually put up on show if she wished not to be disturbed and sighed softly as she found nothing. Thorn raised her delicate hand and tapped softly on Sinali's wooden door so softly that only the person inside the room could just hear it. This was just in case Sinali was in the midst of an experiment ,Thorn did not wish to be punished for interrupting even for a job this fitting for Sinali. Thorn stood patiently waiting for an answer to ever ring from within the room or for the door to be opened.