Primary Magic: Pheromone Magic
Secondary Magic:
Caster or Holder: Caster
Description: Pheromone magic is using magic to give off certain smells and causing an effect with it. It is mostly defensive and could only be offensive by turning the enemy against each other. She uses it by using a spell to give off a certain smell and that smell/spell causes an effect.
Strengths:
Weaknesses:
Abilities/Powers:
Name: Allure
Rank: D
Type:
Description: This spell is much like a legal version of charm but can only be used on the person or persons she's concentrating on. It only has a range of 5 feet, since it is mostly a close up spell. This scent smells like lilacs and is cast by blowing a kiss to her target or targets. It can only affect a maximum of two people at a time.
Strengths:
Weaknesses:
Name: Forget
Rank: D
Type:
Description: This spell makes one forget what they are doing, within the last ten minutes, or make them forget that she is their target. The range is ten feet. It works on the target or targets she chooses, two maximum. This scent smells like forget-me-nots and is cast by a snap of the fingers.
Strengths:
Weaknesses:
Name: Remember
Rank: D
Type:
Description: This spell causes the target to remember bad memories and cause them to have a flashback. This can only work on one person. This spell is different in the fact that the smell is different for every person, the smell will be a scent from that bad memory. It is cast by touching the person. The touching is necessary to determine what scent will work.
Strengths:
Weaknesses:
Name: Confusion
Rank: D
Type:
Description: This spell causes a group of people to get confused about who is the enemy and who isn't and tends to make them attack the teammate or an innocent bystander or animal. This spell DOES NOT take control of a person, it just messes with their head. It can be used on a max of four people. It's range is ten feet. It smells like fallen rain and is cast by a wave of her tail at the group
Strengths:
Weaknesses:
Secondary Magic:
Caster or Holder: Caster
Description: Pheromone magic is using magic to give off certain smells and causing an effect with it. It is mostly defensive and could only be offensive by turning the enemy against each other. She uses it by using a spell to give off a certain smell and that smell/spell causes an effect.
Strengths:
- Hard to avoid if in a closed space and you cannot effectively cover your nose.
- Cannot effect the user because she has been around her own scents long enough to be immune.
- It is used subtly and isn't too noticeable.
Weaknesses:
- If you have a rag or a piece of clothing to cover your nose, the effects are greatly dampered.
- Easily avoided if you can leave the radius her scent effects.
- Mostly defensive, cannot actually do any damage and can only cause someone to do damage to others or themselves.
- Can easily be countered by air magic.
- The farther away, the less it will affect you.
Abilities/Powers:
- Extreme sensitivity to scents
- She doesn't need to use perfume because she can smell like whatever she wants at any time, if she's not casting spells, without any MP cost.
Name: Allure
Rank: D
Type:
Description: This spell is much like a legal version of charm but can only be used on the person or persons she's concentrating on. It only has a range of 5 feet, since it is mostly a close up spell. This scent smells like lilacs and is cast by blowing a kiss to her target or targets. It can only affect a maximum of two people at a time.
Strengths:
- Causes the target to be easily persuaded into doing some things, though it is resistable and if it goes against said targets morals he or she will almost always be able to resist.
- Can always be used on NPCs unless they are a high rank.
- Low cooldown time.
Weaknesses:
- Like charm, awareness ruins the spell.
- It is not really used for causing damage or getting money, it would more be used to seduce someone or get into someplace.
- It lasts for either as long as she uses it or 3 posts.
- Cool down time is four posts.
Name: Forget
Rank: D
Type:
Description: This spell makes one forget what they are doing, within the last ten minutes, or make them forget that she is their target. The range is ten feet. It works on the target or targets she chooses, two maximum. This scent smells like forget-me-nots and is cast by a snap of the fingers.
Strengths:
- Can be used to escape a sticky situation.
- This spell works on NPCs the rank of the spell or lower. If the NPC is one rank higher, there is a 50% chance of it working on them.
- Can be used if the wrong thing is said or a mistake is made.
Weaknesses:
- It cannot be used on a large group until high rank
- It is an defensive spell and in no way can be used to cause damage.
- It lasts for 2 posts.
- Cool down time is three posts.
Name: Remember
Rank: D
Type:
Description: This spell causes the target to remember bad memories and cause them to have a flashback. This can only work on one person. This spell is different in the fact that the smell is different for every person, the smell will be a scent from that bad memory. It is cast by touching the person. The touching is necessary to determine what scent will work.
Strengths:
- Can cause a person to be unable to fight or stop her.
- Because it is such a close range spell, there is no range
- If she has touched the person in the last 48 hours, she can cast the spell on them.
- Can even work for repressed memories.
Weaknesses:
- It is impossible to use without first touching the person.
- It cannot be used on NPCs.
- It can't be used if the person has no bad memories.
- It lasts for 3 posts.
- Cool down time is four posts.
Name: Confusion
Rank: D
Type:
Description: This spell causes a group of people to get confused about who is the enemy and who isn't and tends to make them attack the teammate or an innocent bystander or animal. This spell DOES NOT take control of a person, it just messes with their head. It can be used on a max of four people. It's range is ten feet. It smells like fallen rain and is cast by a wave of her tail at the group
Strengths:
- It is her only spell that can do actual damage, which is why it's so strong.
- Can only be used on non mages and D rank NPCs.
- Can affect a larger group of people than most of her other spells.
Weaknesses:
- It's a very strong spell so it takes 5% more MP than normal.
- Cannot be used in a one on one fight.
- It lasts for three posts.
- Cool down time is four posts.
Last edited by Ember on 6th November 2014, 4:53 pm; edited 3 times in total