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    Moo's Air Magic

    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Air Magic Empty Moo's Air Magic

    Post by Moo Se 31st October 2014, 3:48 am

    Magic

    Primary Magic: Air Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description:  The capability to hurl-  formulate, create or invert wind from any liable environment given the correct situation, area and surroundings. The caster of the spells of this magic does not need to move, it is optional but quite unnecessary unless the spell states that is. Which is in some cases, necessary. So that the caster can 'direct' or, 'move' the spell as he points with his hands towards the objective to make it arrive more accurately. Of course it has to be in its correct amplitude, otherwise the parameter would be way-off and there would be a small margin of it landing.
    Strengths:
  • Long Range
  • Area - Damage
  • Multi functional (offensive/supplementary/defensive)

    Weaknesses:
  • Long cooldowns
  • No long duration for offensive spells or defensively focused spells
  • Prone to Fire
  • Affected by the weather

    Abilities:
  • Passively able to walk and run on air for a cost of a D ranked spell each post
  • Twice as fast whilst airborne
  • Passively able to hold breath in for an infinite amount of time, and creating oxygen in the lungs when there's a severe lack of.

    Name: Bunny hop
    Rank: D
    Type: Supplementary
    Description: Moo bunny hops into the air, using his air magic in an effective way which puts a burst of air under his feet which accelerates him into the air in a vertical line of fifteen meters. Whilst he is airborne, he can do the same trick once, which makes him move fifteen meters from a point in the air in any direction. This sequence happens instantaneously. The cooldown of this spell is four posts
    Strengths:
    * It's fast
    * It's silent
    * It's surprising
    Weaknesses:
    * Meeting an obstacle mid- flight
    * Accidentally flying into an attack
    * Fire ignition would chase the hop and potentially damage Moose.
    * Objects thrown at Moose whilst he does this he could run into by accident.

    Name: Vacuum Blade
    Rank: D
    Type: Offensive
    Description: Moose forms a sword from vacuum. It looks somewhat transparent, like wind, but the opponent can tell that it isn't a normal-wind property just from its appearance. It doesn't really have a speed aside from Moose just swinging his arm. The spell cannot damage the user. The handle surrounds his hand, making it incapable of being dropped.
    Strengths:
    * It's offensive
    * Properly coordinated with the right speed can make it lethal
    * The speed of it is variable
    Weaknesses:
    * 7 Post cooldown
    * Lasts for 3 posts
    * Short ranged
    * Fire would cancel out this spell

    Name: Line
    Rank: D
    Type: Offensive
    Description: Moo creates a line of vacuum into the air in front of him. The size of this line is the exact same line as a normal needle. He may freely move this vacuum needle towards any place in the range of fifteen meters of himself. This line can move at a speed of ten meters per second.
    Strengths:
    * It is ranged
    * It goes relatively fast for it's rank
    * It can do lethal damage
    Weaknesses:
    * Fire shields would dispell this spell
    * Barriers of other kinds would dispell this spell also
    * 8 Post cooldown
    * 2 Post duration


    Name: Make shift
    Rank: D
    Type: Supplementary
    Description: Influences the muscles of the user with positive air/oxygen, making the user able to move twice as fast as their concurrent speed for the duration of two posts.
    Strengths:
    * Supplementary which is positive
    * Can be strategically used
    * Supports a potential threat
    Weaknesses:
    * It only lasts for 2 posts
    * Cooldown of seven posts
    * Without proper reaction speed this can backfire
    * If the opponent knows where this user is going, they can put their spells there to hit this user
  • Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Moo's Air Magic Empty Re: Moo's Air Magic

    Post by Godlike Frederik 31st October 2014, 6:23 am

    Alright looks good, however a few things can be altered.

    First off your codlins, far to large. A seven and eight post cooldown for a D rank spell with only a two post duration is way to much. You can drop those cooldowns by half at least.
    Secondly, you listed the durations of your spells among it's weaknesses, generally a duration is not considered a weakness. Add those in the description, and a different weakness instead.


    Name: Line
    Rank: D
    Type: Offensive
    Description: Moo creates a line of vacuum into the air in front of him. The size of this line is the exact same line as a normal needle. He may freely move this vacuum needle towards any place in the range of fifteen meters of himself. This line can move at a speed of ten meters per second.
    Strengths:
    * It is ranged
    * It goes relatively fast for it's rank
    * It can do lethal damage
    Weaknesses:
    * Fire shields would dispell this spell
    * Barriers of other kinds would dispell this spell also
    * 8 Post cooldown
    * 2 Post duration
    While your other spells are pretty straightforward, I need a bit more explanation with this one. Like you stated it's like a line right that spans the length of an needle? And it can be used for two posts? But what if it hits an opponent? It damages him and the vaporize into thin air? Can it follow the same trajectory when someone flees? If it hits someone the spell ends, or can you make a new one?
    Also take in to consideration that it only deals one D rank damage, have thought of creating multiple needles? To cover the 15 meter area more securely?



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    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Air Magic Empty Re: Moo's Air Magic

    Post by Moo Se 31st October 2014, 7:51 am

    First off your codlins, far to large

    What's a codlin?

    A seven and eight post cooldown for a D rank spell with only a two post duration is way to much. You can drop those cooldowns by half at least.

    That's what the weakness of said spells are. Cooldown is an important factor, when it's a long one it's a weakness.

    While your other spells are pretty straightforward, I need a bit more explanation with this one. Like you stated it's like a line right that spans the length of an needle? And it can be used for two posts?

    Yes, and yes. After the two, it dissapears.

    But what if it hits an opponent? It damages him and the vaporize into thin air?

    During the two posts that it is there, it deals damage the entire time, D ranked damage.

    have thought of creating multiple needles

    I didn't know that this was possible, so I'm wondering if it's possible to make 4 of these needles that all have the same effect, is such possible?

    Can it follow the same trajectory when someone flees?

    Moo can lead the trajectory the way he wants.
    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Air Magic Empty Re: Moo's Air Magic

    Post by Moo Se 1st November 2014, 3:53 pm

    Bump


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    Moo's Air Magic 4TxBeXX
    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Air Magic Empty Re: Moo's Air Magic

    Post by Moo Se 4th November 2014, 3:54 am

    Moo Se wrote:Bump


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    Moo's Air Magic 4TxBeXX
    Moo Se
    Moo Se

    Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Moo's Air Magic Empty Re: Moo's Air Magic

    Post by Moo Se 6th November 2014, 3:22 am

    bump


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    Moo's Air Magic 4TxBeXX

      Current date/time is 19th November 2024, 7:39 am