Primary Magic: the Black Arts
Secondary Magic: N/A
Tertiary Magic: N/A
Caster or Holder: Lost, Caster
Caster or Holder: Lost, Caster
- Delvic At Work:
Strengths:
-Un-Ranked: Curses may be cast as any Rank, (up to the Rank of the Wielder) by investing the proper amount of MP.
-Curses!: By definition Curses are immune to any and all abilities that nullify, negate, or cancel Magic.
-Unlimited: Curses have no Cool-down period, however casting them in quick succession drains the wielder faster than normal.
Weaknesses:
-Demonic: The wielder, and any of it's creations immediately take double damage from Devil Slayer, and holy magics.
-Cursed: Transferring between Curses is very difficult, once a Curse is in use switching to a different one requires a spell like action, costing 10% MP.
-Mana Burn: Casting the same Curse within a single post of itself increases the MP required by 50% per Post. (Thus a spell that costs 10%, increases it's cost by 5% per Post to cast.)
-Dark Knowledge: The Curse Wielder only gains spells of D-Rank, they do not receive any spells of other Ranks from increasing Rank, or purchases.
Abilities/Powers:
-Living Magic: Users of the Black Arts change magic into life, as such magical objects in their possession become an Etherious demon. (Rank equal to level of item) These demons, are usable by the Curse Wielder, much like a Celestial Spirit Mage uses the zodiac keys. Summoning a demon costs the same as a spell of the Rank of the creature. (The creature must be logged with the item of its creation, and approved.)
Items used to create this effect cannot be purchased, and must be earned through some job or event within the site.
-Etherious Form: Highly increases the power of the Curse Wielder's magic, physical endurance, speed, and strength. (Demon's Guise: Body is transformed into a representation of their respective curse) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
During Etherious Form the Wielder does not lose any MP from casting spells, but after it wears off is left with 5% MP.
Lasts for 7 posts.
- Curses:
- Crepitus Autem Grimm:
Name: Grimm Goes BOOM!!!
Type: Black, Curse, BOOM!
Description: The small figure ran about dodging his foes. They circled like vultures about their tiny fleeing prey. After a few minutes they finally had him cornered. "No where left to run little boy." One of them jeered. "Who said I was running?" the small red headed figure jibbed back. As dark red glyphs appeared all around the crowded hunters. "It's called strategy, you should try it." The little one said with a grin, as the ground around them exploded.
Strengths:
-Area of Effect: This curse has a larger that average span of effect, increasing as the spell is cast in higher Ranks.- AoE:
- Deals 100% of its Rank in damage upon impact in the center. Deals 75% of its rank in damage in the affected area.
D-Rank: 10ft.
C-Rank: 20ft.
B-Rank: 40ft.
A-Rank: 80ft.
S-Rank: 160ft.
H-Rank: 320ft.
-Safety Hazard: The Wielder of this Curse, takes damage from his own explosions, as if they were two Ranks lower.
Weaknesses:
-Collateral Damage: This Curses power is reckless, and directly harmful. While the user has some degree of protection, any allies may be caught in the blasts.
-Touch-Attack: To activate this Curse, the Wielder must make physical contact with the intended target.
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Duration: instant (Glyphs persist for 3 Posts +2 per users Rank above D)
- Maledictus Mare Inferni:
Name:
Type: Black, Curse,
Description:
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Name:
Type: Black, Curse,
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Last edited by DelvGrim on 27th March 2015, 1:46 pm; edited 19 times in total