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    Caliber Knuckle

    DreadAwk
    DreadAwk

    Player 
    Lineage : Crimson Emperor
    Position : None
    Posts : 102
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Skill: Caliber Knuckle
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Caliber Knuckle

    Post by DreadAwk 20th October 2014, 12:09 am

    Caliber Knuckle PGzbrUE
    MAGIC
    Primary Magic:
    Caliber Knuckle
    Caster or Holder:
    Holder
    Description:
    Caliber Knuckle is Holder Magic focused around the armored gauntlet of the same name, which, when loaded with magical "shells" created by its user's magical energy (resembling glowing, crystalline shotgun shells), allows it to create various effects, which vary depending on if the shell is used for Impact or Propel modes of use.

    Marcus uses this to his full advantage, typically using the Propel abilities of his Caliber Knuckle to strike from unorthodox angles, or even to just get around if he has to. His preferred method of combat is built around this, relying on getting in close to make use of the more powerful Impact spells.
    Strengths:

    • Close Combat: This magic, seeing as it's provided by an armored gauntlet, clearly excels at close range, the gauntlet even being usable just... on its own to clobber someone.
    • Ambush Predator: The Propel abilities of his spell shells give him various options from coming at his opponent, even maneuvering in midair to throw off attempted defense.
    • Adaptibility: Caliber Knuckle isn't limited to one element of magic, allowing Marcus to adjust his tactics on the fly based on what he can hit hardest with.
    • Rapid Fire: Because his spells are loaded into the Caliber Knuckle, he does not typically have a cooldown between uses, even if he uses the same spell more than once in succession, as the spell is already "ready", it's just waiting to be released.

    Weaknesses:

    • "Hey, get back here!": Marcus is limited by the fact that his best means of attack relies on getting in close to punch something, as are most melee-centric mages.
    • Loadout: Caliber Knuckle needs to be loaded with "shells" before any of them can be cast, although the order in which he uses the shells is entirely up to him. However, this does limit him to what is loaded at the time, unless he stops to reload.
    • Reload: The Caliber Knuckle can only hold six "shells" at a time. Once these "shells" are expended, he must channel his energy to create more, and reload them, a process that, unless interrupted, typically takes a few moments (approximately one post)
    • "Combos? What are those?": The nature of Caliber Knuckle makes it difficult to perform rapid combinations of attacks, typically relying more on powerful single blows, delivered in hit and run maneuvers.
    • OUT OF THE WAY!: It is VERY easy for Caliber Knuckle's spells to cause collateral damage with some of its effects, as it doesn't differentiate between friend and foe.

    Abilities/Powers:

    • Tough as Nails (D-Rank): The nature of his magic making him a bit of a brawler has made him more durable than most, letting him resist physical damage by 15%.
    • Propel Mode (D-Rank): Marcus can, rather than release a spell via impact, use its energy to propel himself, based on the rank of the spell expended. This propulsion is always in a straight line, with the speed decided by rank, in the direction his fist is pointing, essentially dragging him behind the gauntlet as it takes off. Each use of this ability uses up one of his "shells", as if he'd used them normally.
      Range by Rank:
    • It's Called a Knuckle, After All! (D-Rank): Marcus can, without expending a spell, deal pure physical damage with it equal to a spell equal to 1 rank below his own, minimum D. Because he punched you. With the Knuckle.
    • Rapid Reload (C-Rank): Once per thread, Marcus may near-instantaneously reload the Caliber Knuckle's current loadout of spells.




    Signature Spell *NEW*:
    D-Rank Spells - 5% MP:
    C-Rank Spells - 10% MP:


    Last edited by DreadAwk on 21st November 2014, 2:53 am; edited 10 times in total (Reason for editing : Future Organization Purposes)


    _____________________________________________________________________________________

    Caliber Knuckle TS8sazk
    Caliber Knuckle, Lock and Load! :/: Marcus' Bank
    Missions Completed:

    Marcus' Theme:
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Re: Caliber Knuckle

    Post by Rosetta Crawford 20th October 2014, 12:19 am

    This actually seems pretty good as it is.

    I'd like to see some rank dependancy on the goo knuckle (how does it bind people of higher ranks)
    I'd like to know how much damage is done per post for the shrapnel knuckle.
    I'd like you to explain what you mean by 'stun' on the knuckle bomb. Are they completely unable to move for that time? Are there moves slower and disorientated?


    _____________________________________________________________________________________

    Caliber Knuckle Zack2_by_gramcrackers-d8ker96

    Caliber Knuckle Zack_by_ravenart5-d8j23c0

    Caliber Knuckle Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Re: Caliber Knuckle

    Post by Rosetta Crawford 20th October 2014, 12:30 am

    Approved


    _____________________________________________________________________________________

    Caliber Knuckle Zack2_by_gramcrackers-d8ker96

    Caliber Knuckle Zack_by_ravenart5-d8j23c0

    Caliber Knuckle Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    DreadAwk
    DreadAwk

    Player 
    Lineage : Crimson Emperor
    Position : None
    Posts : 102
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Skill: Caliber Knuckle
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Re: Caliber Knuckle

    Post by DreadAwk 18th November 2014, 6:01 pm

    Updated with all prior D-Rank spells upgraded to C-Rank, new D-Rank spells created, and Signature spell created, along with a new C-Rank Ability as part of his magic.


    _____________________________________________________________________________________

    Caliber Knuckle TS8sazk
    Caliber Knuckle, Lock and Load! :/: Marcus' Bank
    Missions Completed:

    Marcus' Theme:
    Lumina Rubyscale
    Lumina Rubyscale

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- Player 
    Lineage : Rubyscale Juggernaught
    Position : None
    Posts : 768
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 42
    Experience : 0

    Character Sheet
    First Skill: Rose Dragon Slayer
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Re: Caliber Knuckle

    Post by Lumina Rubyscale 19th November 2014, 9:17 am

    Until you show me what new here are the Edits in this color

    DreadAwk wrote:
    Caliber Knuckle PGzbrUE
    MAGIC
    Primary Magic:
    Caliber Knuckle
    Caster or Holder:
    Holder
    Description:
    Caliber Knuckle is Holder Magic focused around the armored gauntlet of the same name, which, when loaded with magical "shells" created by its user's magical energy (resembling glowing, crystalline shotgun shells), allows it to create various effects, which vary depending on if the shell is used for Impact or Propel modes of use.

    Marcus uses this to his full advantage, typically using the Propel abilities of his Caliber Knuckle to strike from unorthodox angles, or even to just get around if he has to. His preferred method of combat is built around this, relying on getting in close to make use of the more powerful Impact spells.
    Strengths:

    • Close Combat: This magic, seeing as it's provided by an armored gauntlet, clearly excels at close range, the gauntlet even being usable just... on its own to clobber someone.
    • Ambush Predator: The Propel abilities of his spell shells give him various options from coming at his opponent, even maneuvering in midair to throw off attempted defense.
    • Adaptibility: Caliber Knuckle isn't limited to one element of magic, allowing Marcus to adjust his tactics on the fly based on what he can hit hardest with.
    • Rapid Fire: Because his spells are loaded into the Caliber Knuckle, he does not typically have a cooldown between uses, even if he uses the same spell more than once in succession, as the spell is already "ready", it's just waiting to be released.

    Weaknesses:

    • "Hey, get back here!": Marcus is limited by the fact that his best means of attack relies on getting in close to punch something, as are most melee-centric mages.
    • Loadout: Caliber Knuckle needs to be loaded with "shells" before any of them can be cast, although the order in which he uses the shells is entirely up to him. However, this does limit him to what is loaded at the time, unless he stops to reload.
    • Reload: The Caliber Knuckle can only hold six "shells" at a time. Once these "shells" are expended, he must channel his energy to create more, and reload them, a process that, unless interrupted, typically takes a few moments (approximately one post)
    • "Combos? What are those?": The nature of Caliber Knuckle makes it difficult to perform rapid combinations of attacks, typically relying more on powerful single blows, delivered in hit and run maneuvers.
    • OUT OF THE WAY!: It is VERY easy for Caliber Knuckle's spells to cause collateral damage with some of its effects, as it doesn't differentiate between friend and foe.

    Abilities/Powers:

    • Tough as Nails (D-Rank): The nature of his magic making him a bit of a brawler has made him more durable than most, letting him resist physical damage by 15%.
    • Propel Mode (D-Rank): Marcus can, rather than release a spell via impact, use its energy to propel himself, based on the rank of the spell expended. This propulsion is always in a straight line, with the speed decided by rank, in the direction his fist is pointing, essentially dragging him behind the gauntlet as it takes off. Each use of this ability uses up one of his "shells", as if he'd used them normally.
      Range by Rank:
    • It's Called a Knuckle, After All! (D-Rank): Marcus can, without expending a spell, deal pure physical damage with it equal to a spell equal to 1 rank below his own, minimum D. Because he punched you. With the Knuckle.
    • Reserves of Life (C-Rank): Marcus' various amounts of punishment he's taken have increased his reserves of health, granting a 25% increase to maximum HP.(Remove this i will not allow this with your magic.)




    Signature Spell:
    D-Rank Spells - 5% MP:
    C-Rank Spells - 10% MP:


    _____________________________________________________________________________________

    Caliber Knuckle QGrxNTU
    DreadAwk
    DreadAwk

    Player 
    Lineage : Crimson Emperor
    Position : None
    Posts : 102
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 275

    Character Sheet
    First Skill: Caliber Knuckle
    Second Skill:
    Third Skill:

    Caliber Knuckle Empty Re: Caliber Knuckle

    Post by DreadAwk 21st November 2014, 2:54 am

    After discussion with Kiba, and the request of a second opinion, with no word from who Kiba intended to notify, I've asked Zack to give my reworked magic a once-over.


    _____________________________________________________________________________________

    Caliber Knuckle TS8sazk
    Caliber Knuckle, Lock and Load! :/: Marcus' Bank
    Missions Completed:

    Marcus' Theme:

      Current date/time is 21st November 2024, 7:39 am