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    Open Story Jobs

    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Open Story Jobs Empty Open Story Jobs

    Post by Cirven 31st October 2016, 12:53 pm

    So I was thinking of making a new type of job where the story and enemies were done by the takers of the job for the most part. It is something I had done in the past as one of my site projects but I don't think it was ever approved or finished.

    The idea is that the job gives a vague description like 'Find out what is going on in the Rose Garden's Theater and stop it'. This will let anyone who takes the job be able to come up with the entire situations themselves and figure out anyway they want to.

    Enemies would be a bit harder but the idea would be that each enemy slot(Weak, Normal, Strong and Boss) would be created while in the thread with the job specifying how many abilities these enemies need to have and more.

    I have a job I had made in the past following these rules called Cyberhaven Investigation if you want to get a bit more detail into how this can be done. Zack and I started the job but we never got to finish it in the past(on this site) but it did allow us to have a lot more fun with the job.

    All and all, this allows members to feel like their jobs are much more unique and feel like they made an impact on the job and on the site.

    So what do you guys think?


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    Open Story Jobs LxcTBIi
    Character Info:
    Shard
    Shard

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : YinYang Monkey Spirit
    Position : None
    Posts : 905
    Guild : Black Rose
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 31
    Experience : 5,031.75

    Character Sheet
    First Skill: Coquendum Magus
    Second Skill: Cerberus Slayer
    Third Skill:

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Shard 1st November 2016, 2:22 am

    I think, though not sure, that there are rules that allow people to define their own enemies within a job.


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    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Cirven 1st November 2016, 3:45 am

    Shard wrote:I think, though not sure, that there are rules that allow people to define their own enemies within a job.

    There is not yet or it isn't a known thing that everyone can do. One of those unwritten rules. I was working on it before I left and thats as far as it got. I brought up this idea to staff so hopefully it gets passed so that everyone knows that it is an option.


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    Open Story Jobs LxcTBIi
    Character Info:
    Shard
    Shard

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : YinYang Monkey Spirit
    Position : None
    Posts : 905
    Guild : Black Rose
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 31
    Experience : 5,031.75

    Character Sheet
    First Skill: Coquendum Magus
    Second Skill: Cerberus Slayer
    Third Skill:

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Shard 1st November 2016, 5:24 am

    I just tend to do it anyway once i've beaten the enemies I have to beat lol


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    Guest
    Guest

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Guest 1st November 2016, 7:16 am

    Sounds a lot like Character Jobs.
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    Guest
    Guest

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Guest 1st November 2016, 7:43 am

    Pretty sure you can already do this, given that the job details are vague enough.
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Cirven 1st November 2016, 10:19 am

    Marceline Anicetus wrote:
    Sounds a lot like Character Jobs.

    Ami wrote:Pretty sure you can already do this, given that the job details are vague enough.

    Yeah, it is something that can be done but it is something that is not a known thing by everyone. It is something I started up over a year ago but I never got it fully implemented so it just became a unwritten rule/option on site that if you knew of you could do. I just want it to be a written rule/option for everyone to know that they can do it because I'm pretty sure the only people who know it's a thing are mostly staff or ex-staff. Some being members who were around when I came up with the idea while on dev team(Iza lol).

    But yeah I wanted to get this implemented as a thing which Iza already brought up to staff from what she told me so I'm just waiting to see what happens. I can even write something up for this like I did with the other job stuff rules/options I had implemented in the past.

    Also this wasn't an idea for just character jobs but for all jobs like in the job I linked above. Yeah, character jobs could be used in place of this but I was looking at it as a job is put up that is pretty vague for everyone to do like the one above. I could even make them myself if anything.
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    Guest
    Guest

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Guest 1st November 2016, 10:42 am

    Cirven wrote:
    Marceline Anicetus wrote:
    Sounds a lot like Character Jobs.

    Ami wrote:Pretty sure you can already do this, given that the job details are vague enough.

    Yeah, it is something that can be done but it is something that is not a known thing by everyone. It is something I started up over a year ago but I never got it fully implemented so it just became a unwritten rule/option on site that if you knew of you could do. I just want it to be a written rule/option for everyone to know that they can do it because I'm pretty sure the only people who know it's a thing are mostly staff or ex-staff. Some being members who were around when I came up with the idea while on dev team(Iza lol).

    But yeah I wanted to get this implemented as a thing which Iza already brought up to staff from what she told me so I'm just waiting to see what happens. I can even write something up for this like I did with the other job stuff rules/options I had implemented in the past.

    Also this wasn't an idea for just character jobs but for all jobs like in the job I linked above. Yeah, character jobs could be used in place of this but I was looking at it as a job is put up that is pretty vague for everyone to do like the one above. I could even make them myself if anything.

    Being a part of staff and dev, myself, I did not see her bring this up.
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Open Story Jobs Empty Re: Open Story Jobs

    Post by Cirven 1st November 2016, 11:09 am

    Marceline Anicetus wrote:
    Cirven wrote:
    Marceline Anicetus wrote:
    Sounds a lot like Character Jobs.

    Ami wrote:Pretty sure you can already do this, given that the job details are vague enough.

    Yeah, it is something that can be done but it is something that is not a known thing by everyone. It is something I started up over a year ago but I never got it fully implemented so it just became a unwritten rule/option on site that if you knew of you could do. I just want it to be a written rule/option for everyone to know that they can do it because I'm pretty sure the only people who know it's a thing are mostly staff or ex-staff. Some being members who were around when I came up with the idea while on dev team(Iza lol).

    But yeah I wanted to get this implemented as a thing which Iza already brought up to staff from what she told me so I'm just waiting to see what happens. I can even write something up for this like I did with the other job stuff rules/options I had implemented in the past.

    Also this wasn't an idea for just character jobs but for all jobs like in the job I linked above. Yeah, character jobs could be used in place of this but I was looking at it as a job is put up that is pretty vague for everyone to do like the one above. I could even make them myself if anything.

    Being a part of staff and dev, myself, I did not see her bring this up.

    Weird. Hmm... I'll ask her about it. She might have just brought it up to an admin or something.

    Update -

    After speaking with her, she didn't bring it up to everyone yet but did to Emi.


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    Open Story Jobs LxcTBIi
    Character Info:

      Current date/time is 5th November 2024, 4:57 pm