Fairy Tail RP

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• Patch Notes •                 • New User Guide •                • Guild Information •

    Recreation: Darwins Descent

    Clovis
    Clovis

    Player 
    Lineage : Knight of Swords
    Position : None
    Posts : 51
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 75

    Character Sheet
    First Skill: 2nd Gen Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Recreation: Darwins Descent  Empty Recreation: Darwins Descent

    Post by Clovis 8th October 2014, 4:31 am

    Magic

    Primary Magic: Recreation: Darwins Descent
    Secondary Magic:
    Caster or Holder: Caster
    Description:

    Recreation:

    Clovis' use of Recreation:

    Strengths:

    Weaknesses:

    Abilities:

    D-Rank Spells:


    Last edited by Clovis on 10th October 2014, 2:57 am; edited 1 time in total (Reason for editing : Descriptions added and spell description changed.)
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Recreation: Darwins Descent  Empty Re: Recreation: Darwins Descent

    Post by Godlike Frederik 10th October 2014, 1:59 am

    Weaknesses:
    Range: His uses offensively lack at range.
    Genetic Weaknesses: While he has another species characteristics, Clovis gains that species weaknesses. Please show this more in your spells as well, it is a fun feature of your magic entirely. And having actually weaknesses that those animals have makes it even more fun. I have only seen this with your shark skin, where earth magic does extra damage to it since it is a water creature. Don't have to really apply them right away to the D ranks, since all the weaknesses are solid enough so why change that. But for future reference it would be fun to see those animal kind of weaknesses back more.
    Constant Change: If Clovis is constantly changing his genome, his body will develop a fever and weaken.
    Please elaborate the effect this has on your body, what will it do. After how many times does this happen. Can you change more with each rank? Does it drain your mp pool extra? Do you deal reduced damage when in this state, or is your defense weaker.

    Name: Shark Skin
    Rank: D
    Type: Offensive, Defensive (Shark)
    Description: Clovis, at his current rank, cannot cast this spell voluntarily. It will only activate moments before being hit with a physical attack. Clovis' skin is recreated into a leathery, spiny texture with a bluish hue. Opponents dealing physical damage take ½ d-rank damage for each attack. Clovis' physical attacks are increased by 50%.
    'You sure about that? Every physical attack that is being landed towards you. As you said before your character weakens using your magic several times. And will develop a fever. With this spell how it is now, you are bound to have one probably every job. Each attack that will be landed at you, every fight you are in this will kick in and drain your mana pool. Especially since your magic entirely is close combat based.

    Strengths:

    Provides a deterant from physical attacks.


    Increases the strength of Clovis' physical attacks.


    Increases Clovis' mobility in water. (50%)


    Weaknesses:

    No defense to ranged spells.


    Cannot be activated voluntarily.


    Because he is changing his genome to that of a sea creature, he develops a weakness to earth based attacks. Use the same principal you have for physical attacks on earth based magic. Meaning that it deals 50% more damage on you.

    Duration: 3 Posts
    Cooldown: 5 Posts


    Axolotl Phase and Bone Horror can both have a lower cooldown, around 6 posts would suffice.



    Name: Bone Horror
    Rank: D
    Type: Offensive/Defensive (Horror Frog)
    Description: Clovis forces breaks in his own body. He then, forcing the bones through his skin, uses the sharpened bones to attack his opponent. This spell can only be used after activating Axolotl Phase, due to the need of a sort of regenerating. The strikes from his bone weapons deal player ranked damage, but leave a paralyzing poison in the opponents. Opponents, of player rank or lower, that have been cut by Clovis' bones, become paralyzed for 1 post. This ability takes affect after 2 posts
    How does this fit in with your shark skin, it clearly shows that it will be used for direct combat, however it takes the risk to be hit yourself. And seeing that you said your shark skin will pop up if you want it or not if even a physical attack is shown, wouldn't that immediately rewrite your gene pool into that of a shark?
    Strengths:

    Can be used both offensively and defensively.


    Ability to immobilize the opponent


    Clovis is able to physically ignore the pain from breaking his own bones, by desensitizing the corresponding nerve connections in his brain.


    Weaknesses:

    This spell cannot be actived without Axolotl Phase being active.


    His ability to manipulate his bones will end with of Axolotl Phase.


    If Clovis has not reset his bones and healed the flesh wound, he will feel the pain of it after Bone Horror's duration ends.

    Duration: 5 Posts
    Cooldown: 8


    _____________________________________________________________________________________

    Clovis
    Clovis

    Player 
    Lineage : Knight of Swords
    Position : None
    Posts : 51
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 75

    Character Sheet
    First Skill: 2nd Gen Poison Dragon Slayer
    Second Skill:
    Third Skill:

    Recreation: Darwins Descent  Empty Re: Recreation: Darwins Descent

    Post by Clovis 10th October 2014, 2:58 am

    I have added in my description for my Constant Change. I also changed Shark Skin to be able to be controlled, making it less immediate adaptation. Cooldowns were changed, per your suggestion.

    BUMP!
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Recreation: Darwins Descent  Empty Re: Recreation: Darwins Descent

    Post by Godlike Frederik 12th October 2014, 1:45 am

    approved


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