Magic
Primary Magic: Gift of The Lion Turtle
Secondary Magic: Muffin Make
Caster or Holder: Caster
Description: Because of his encounter with the Lion Turtle, Kaseki was born wit the powers of the sea. Kaseki manipulates the flow of liquids (mainly water) for various uses. Kaseki lets the feeling of the water run through his body. He moves himself in a fluid and graceful fashion, much like an aspiring ballerina. With his movements he is able to control and direct the low of the liquid or water. The manipulation of the liquids is within his body. To fully control the flow of liquids he must first move like the flow of water. By doing so he links himself with the liquid and is able to cast it across distances much like an extension of his being. Through training with the skill of water in the mountains and deep within iced and snow coated environments, Kaseki has learned how to conserve heat. Though his body he is able to conserve heat as well as absorb it. In this process of linking with water (or another water based liquid) he is able to absorb the heat and store it within his body for energy and freeze his liquid for his spells. This is through the blessing of the Lion Turtle. However, through more training, and becoming one with the world, Kaseki found other great creatures... and with them, mastered the elements of the world.
Strengths:
- Wide range of uses
- Fire and Water can be used to heal
- Earth, Ice & Metal are highly defensive
- Wind and Lightning are extremely fast
- Can manipulate the enronment
- Can be used to heal
Weaknesses:
- Kaseki cannot control more than one element at a time
- All elements require material to be used (excluding the fire)
- Cannot bend pure metal
- Cannot use heat spells if the environment is below 0*F
- Can only control 3 gallons at the most (per limb, per post)
- Ice can only be created from water
- Lightning can only be cast in a straight path
- Wind cannot be combined with other elements
- All spells can be eaten by the corresponding element
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Primary Magic: Gift of The Lion Turtle
Secondary Magic: Muffin Make
Caster or Holder: Caster
Description: Because of his encounter with the Lion Turtle, Kaseki was born wit the powers of the sea. Kaseki manipulates the flow of liquids (mainly water) for various uses. Kaseki lets the feeling of the water run through his body. He moves himself in a fluid and graceful fashion, much like an aspiring ballerina. With his movements he is able to control and direct the low of the liquid or water. The manipulation of the liquids is within his body. To fully control the flow of liquids he must first move like the flow of water. By doing so he links himself with the liquid and is able to cast it across distances much like an extension of his being. Through training with the skill of water in the mountains and deep within iced and snow coated environments, Kaseki has learned how to conserve heat. Though his body he is able to conserve heat as well as absorb it. In this process of linking with water (or another water based liquid) he is able to absorb the heat and store it within his body for energy and freeze his liquid for his spells. This is through the blessing of the Lion Turtle. However, through more training, and becoming one with the world, Kaseki found other great creatures... and with them, mastered the elements of the world.
Strengths:
- Wide range of uses
- Fire and Water can be used to heal
- Earth, Ice & Metal are highly defensive
- Wind and Lightning are extremely fast
- Can manipulate the enronment
- Can be used to heal
Weaknesses:
- Kaseki cannot control more than one element at a time
- All elements require material to be used (excluding the fire)
- Cannot bend pure metal
- Cannot use heat spells if the environment is below 0*F
- Can only control 3 gallons at the most (per limb, per post)
- Ice can only be created from water
- Lightning can only be cast in a straight path
- Wind cannot be combined with other elements
- All spells can be eaten by the corresponding element
- Abilities:
- Amber Sap:
- Kaseki recovers 10% of his water within his body per post due to his plantlike structure. This ability does not work near volcanoes, in deserts or areas with high heat. How much he can store, is based on his rank.
D Rank: 1 Gallon
C Rank: 2 Gallons
B Rank: 3 Gallons
A Rank: 4 Gallons
S Rank: 6 Gallons
H Rank: 8 Gallons
- Water Power:
- While in the presence of a large amount of water, spells can be cast in larger amounts. This increases MP that can be used. This also allows extra perks from larger stores of water. This is a one time add per location.
Puddle: 5%
Bucket: 10%
Pond: 15%
Lake: 25%
Reservoir: 35%
Oceans: 50% + Cooldown is reduced by one post
- Ymir's Touch:
- Kaseki is able to freeze water simply by touching it. This power varies based on rank.
D Rank: 1 Gallon per post
C Rank: 3 Gallons per post
B Rank: 5 Gallon per post
A Rank: 10 Gallon per post
S Rank: 20 Gallon per post
H Rank: 50 Gallon per post
- Drink of Man:
- Allows the user to chemically change the properties of liquids.
H20: Water = Most useful for spells
C2H6O: Alcohol 100% = Most flammable of the liquids
C2H5OH: Rum = Not as flammable as the previous, and his harder to use than water. Essentially the compound that is balanced between the liquids.
- Learning Scrolls:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)