Thunder God Slayer
Primary Magic:
Thunder God Slayer
Secondary Magic:
None
Caster or Holder:
Caster/Slayer/Lost
Description:
Mysterious, old, forgotten, brutal magic is the Thunder God Slayer magic. Corrupted to the depths, this magic, taught to a Human by a God is, as the name suggests, designed to Slay Gods themselves, apart from other Holy creatures. This magic, similar to every other Slayer magic, allows the user to cover his body in his element at free will, without suffering damage, and offers him resistance to attacks that use the element of the user, and most curiously, it gives him the ability to consume his own element. In the Thunder God Slayer's case, the Human that posesses this magic has the ability to cover his body in Lightnings, no less, as well as gain a certain resistance to them and consume them in order to restore vitality. The user may use this elemental for a plenty of purposes, mainly for combat, and other offensive purposes. In addition, there is a black tint around the element of the user, regardless what it might be.
Thunder God Slayer magic allows the user a generous arsenal of offensive spells; as lightning doesn't have that much of a defensive usage, this magic concentrates on offensive or User-buffing spells. The offensive arsenal of this magic is incredibly destructive due to the high voltage lightnings released by the user, and as well, quite a generous amount of destruction is often provoked by the offensive spells of this magic, none less. The supportive arsenal of this magic, however, doesn't fall back to the rate of useless; The buffing spells of the user often augment the user's speed so it would match a true lightning's speed, or transform into a lightning, none less.
Elizabeth achieved this magic thanks to her sister, Victoria. Upon the death of the smaller of the Silvershield sisters, Victoria, the then God Slayer's final wish would be completed, as the magic of God Slayer passed onto her sister. In a way, for Elizabeth it was both a curse and a blessing, as she would have to leave Pergrande and the Life she knew so well, but as well she would begin a new life in Fiore. Despite the fact that Elizabeth earned the magic from her sister, she was still trained by Zeus, the Thunder God , as upon her arrival in Fiore, she was taken away by the god in order to make her skills and spells more perfext, to make her a true God Slayer.
Strengths:
:: Lightning is one of the quickest elements. It can struck a person in the blink of an eye, and thus, Elizabeth can release powerful, fast attacks that strike the enemies at an incredible speed, making it really hard to dodge, and even sometimes, hard to notice.
::Water is a good conductor of Lightning, and thus, if Elizabeth manages to hit a Water mage or a Water Slayer that has a part of his body covered in water, she can deal 35% additional damage added to the damage of the spell.
:: This magic is really useful against wood, and wood magic. It will have a really effective shattering and piercing effect through it.
:: Thanks to this magic, the user gains really, really insane reflexes. The user can catch things that are falling, stop a blow coming from behind, without knowing, just with her hearing, or even stop an arrow with her hand.
:: Thunder God Slayers can not only consume Lightnings, lightning Magic Spells, and Lightning Dragon Slayer spells, but the user can consume the electricity from electrical objects, computers, phones, street lamps, etc.
Weaknesses:
:: The user cannot consume the Lightnings that Demon Slayers produce.
:: Unlike Elemental Mages, Elizabeth cannot manipulate external elements, and is only able to conjure and consume them. Due to this, she can only rely on her magic to deal damage to the opponent.
:: God Slayers may consume their respective element to refil their energy and restore their vitality. However, God Slayers, or Slayers, for the matter, are not allowed to consume their own magic.
:: Wind mages, or Sky Slayers can change the direction of the Thunder God Slayer's spells, as Wind can change the direction of pretty much anything, if it is strong enough. Usually, Wind spells of a higher rank than the spell the user is using can redirect the lightning spell away from them.
:: All of the spells in this magic have a natural weakness against rocks and earth magic. If the user gets his spell hit/counterattacked by the spell of the same rank of the user's spell, the spell the user casted will get weakened by a 50%. If the user's spell gets hit by a Rock/Earth spell of higher rank, the user's spell will get dispelled completely and will enter in cooldown.
:: All of the spells of this magic have a natural weakness against Rubber. If the user's spell gets touched by rubber, or hits an enemy with a rubber clothing/armor, it will get its effect weakened by 50%. In the case in which the spell hits a rubber armor, if the armor is of equal rank, the effect of the spell will be lessened by a 50%, if it is of lower rank, it will be lessened by a 35%, and if it is of higher rank, it will be completely dispelled.
Abilities/Powers:
:: The user gains enhaced senses thank to this magic, senses much better than the senses of the most developed animal in the evolution chart, even. Slayers have a sense of smell, sight, hearing and touch that is 10 times stronger than the regular human senses, or even better than most of the mages' senses. Also, the user gains enhaced speed, endurance, strength, insane reflexes, and cognition than many mages.
:: The user can consume external sources of their element (lightnings, electricity, etc.) in order to restore their magical power, their health and vitality. It also makes the user much better against Lightning based attacks, as the user can consume them, avoiding a hit, and gaining some health/magic power/vitality. Not only this, the user can consume lightnings regardless the rank, including those of the God Slayer's Dragon Counterpart.
:: Upon consuming a determined amount of the user's own element (25%), the user can activate God Force: God Force allows the user to increase massively his speed abilities are heightened to an extreme superhuman level and the user's spells deal twice their normal damage while the user is in that state. Not only this, but due to the immense power coming out of the user while in this form, the user's body gets coated in black lightnings, in a massive amount of black high-voltage lightnings that deal damage equal to the user's upon contact. However, once God Force ends, the user will be left with a terribly small amount of Magic Power.
:: Thunder God Slayers, much like Dragon Slayers, achieve a unique ability that is related to their element: Transforming into a lightning, none less. While the Dragon Slayer counterpart of the user can transform into a perfect, glowing lightning, the Thunder God Slayer can transform into a raging, black lightning that moves at the speed of 80MPH. Besides, the user's body in this form is made out of high voltage, and thus is terribly perillous to be touched in this form. It requires 2.5 MP to activate this form.
:: Slayer resistance chart;
Primary Magic:
Thunder God Slayer
Secondary Magic:
None
Caster or Holder:
Caster/Slayer/Lost
Description:
Mysterious, old, forgotten, brutal magic is the Thunder God Slayer magic. Corrupted to the depths, this magic, taught to a Human by a God is, as the name suggests, designed to Slay Gods themselves, apart from other Holy creatures. This magic, similar to every other Slayer magic, allows the user to cover his body in his element at free will, without suffering damage, and offers him resistance to attacks that use the element of the user, and most curiously, it gives him the ability to consume his own element. In the Thunder God Slayer's case, the Human that posesses this magic has the ability to cover his body in Lightnings, no less, as well as gain a certain resistance to them and consume them in order to restore vitality. The user may use this elemental for a plenty of purposes, mainly for combat, and other offensive purposes. In addition, there is a black tint around the element of the user, regardless what it might be.
Thunder God Slayer magic allows the user a generous arsenal of offensive spells; as lightning doesn't have that much of a defensive usage, this magic concentrates on offensive or User-buffing spells. The offensive arsenal of this magic is incredibly destructive due to the high voltage lightnings released by the user, and as well, quite a generous amount of destruction is often provoked by the offensive spells of this magic, none less. The supportive arsenal of this magic, however, doesn't fall back to the rate of useless; The buffing spells of the user often augment the user's speed so it would match a true lightning's speed, or transform into a lightning, none less.
Elizabeth achieved this magic thanks to her sister, Victoria. Upon the death of the smaller of the Silvershield sisters, Victoria, the then God Slayer's final wish would be completed, as the magic of God Slayer passed onto her sister. In a way, for Elizabeth it was both a curse and a blessing, as she would have to leave Pergrande and the Life she knew so well, but as well she would begin a new life in Fiore. Despite the fact that Elizabeth earned the magic from her sister, she was still trained by Zeus, the Thunder God , as upon her arrival in Fiore, she was taken away by the god in order to make her skills and spells more perfext, to make her a true God Slayer.
Strengths:
:: Lightning is one of the quickest elements. It can struck a person in the blink of an eye, and thus, Elizabeth can release powerful, fast attacks that strike the enemies at an incredible speed, making it really hard to dodge, and even sometimes, hard to notice.
::Water is a good conductor of Lightning, and thus, if Elizabeth manages to hit a Water mage or a Water Slayer that has a part of his body covered in water, she can deal 35% additional damage added to the damage of the spell.
:: This magic is really useful against wood, and wood magic. It will have a really effective shattering and piercing effect through it.
:: Thanks to this magic, the user gains really, really insane reflexes. The user can catch things that are falling, stop a blow coming from behind, without knowing, just with her hearing, or even stop an arrow with her hand.
:: Thunder God Slayers can not only consume Lightnings, lightning Magic Spells, and Lightning Dragon Slayer spells, but the user can consume the electricity from electrical objects, computers, phones, street lamps, etc.
Weaknesses:
:: The user cannot consume the Lightnings that Demon Slayers produce.
:: Unlike Elemental Mages, Elizabeth cannot manipulate external elements, and is only able to conjure and consume them. Due to this, she can only rely on her magic to deal damage to the opponent.
:: God Slayers may consume their respective element to refil their energy and restore their vitality. However, God Slayers, or Slayers, for the matter, are not allowed to consume their own magic.
:: Wind mages, or Sky Slayers can change the direction of the Thunder God Slayer's spells, as Wind can change the direction of pretty much anything, if it is strong enough. Usually, Wind spells of a higher rank than the spell the user is using can redirect the lightning spell away from them.
:: All of the spells in this magic have a natural weakness against rocks and earth magic. If the user gets his spell hit/counterattacked by the spell of the same rank of the user's spell, the spell the user casted will get weakened by a 50%. If the user's spell gets hit by a Rock/Earth spell of higher rank, the user's spell will get dispelled completely and will enter in cooldown.
:: All of the spells of this magic have a natural weakness against Rubber. If the user's spell gets touched by rubber, or hits an enemy with a rubber clothing/armor, it will get its effect weakened by 50%. In the case in which the spell hits a rubber armor, if the armor is of equal rank, the effect of the spell will be lessened by a 50%, if it is of lower rank, it will be lessened by a 35%, and if it is of higher rank, it will be completely dispelled.
Abilities/Powers:
:: The user gains enhaced senses thank to this magic, senses much better than the senses of the most developed animal in the evolution chart, even. Slayers have a sense of smell, sight, hearing and touch that is 10 times stronger than the regular human senses, or even better than most of the mages' senses. Also, the user gains enhaced speed, endurance, strength, insane reflexes, and cognition than many mages.
:: The user can consume external sources of their element (lightnings, electricity, etc.) in order to restore their magical power, their health and vitality. It also makes the user much better against Lightning based attacks, as the user can consume them, avoiding a hit, and gaining some health/magic power/vitality. Not only this, the user can consume lightnings regardless the rank, including those of the God Slayer's Dragon Counterpart.
:: Upon consuming a determined amount of the user's own element (25%), the user can activate God Force: God Force allows the user to increase massively his speed abilities are heightened to an extreme superhuman level and the user's spells deal twice their normal damage while the user is in that state. Not only this, but due to the immense power coming out of the user while in this form, the user's body gets coated in black lightnings, in a massive amount of black high-voltage lightnings that deal damage equal to the user's upon contact. However, once God Force ends, the user will be left with a terribly small amount of Magic Power.
:: Thunder God Slayers, much like Dragon Slayers, achieve a unique ability that is related to their element: Transforming into a lightning, none less. While the Dragon Slayer counterpart of the user can transform into a perfect, glowing lightning, the Thunder God Slayer can transform into a raging, black lightning that moves at the speed of 80MPH. Besides, the user's body in this form is made out of high voltage, and thus is terribly perillous to be touched in this form. It requires 2.5 MP to activate this form.
:: Slayer resistance chart;
2 ranks above | 0% |
1 rank above | 10% |
Same Rank | 25% |
1 rank below | 30% |
2 ranks below | 50% |
- Signature Spell:
- Name:
Thunder God Slayer's Forbidden Art: Goddess of the Violet Lightnings
Rank:
B
Type:
Offensive
Description:
This is possibly one of the most simple, yet most perilous spells in the Thunder God Slayer's Arsenal of Spells. Elizabeth rises her right or left hand above her head, a dark magic seal appearing above her hand as she begins glowing with a dark aura. In the matter of seconds, she gets covered in a flare of her lightnings to their fullest extended, coating her entire body in a bolt of lightning that is nearly as hot as the heat of the sun's surface, shrouded in an aura of violet lightning which zaps and crackles around her; being incredibly destructive. When Elizabeth utilizes Violet Lightning, it is exceedingly difficult to approach her without being burned horribly, or electrocuted, due to the fact that the lightning surrounding her is Extremely High-Voltage. If anyone, Ally or Enemy, nears or touches the user while in this form, he will receive B Ranked damage. While in this form, the user is absolutely unapproachable, and every contact would only deal severe damage. However, this spell has very serious drawbacks, which make it not only one of the most perilous for the others; but for Elizabeth herself too. Every time this spell gets activated, she gives away a generous amount of her life, meaning that this spell gets activated not only at the cost of her magic power, but at the cost of her life as well. This spell is a melee spell; thus, its range is incredibly limited, and, if the user doesn't move onwards to attack the opponent, this spell won't do anything, really. The Lightning that coats the user is about as wide as the user's body is.
Another interesting aspect of this spell is its heat; as mentioned before, the heat of the lightning seems to rival the sun's heat, at least in the core, in the place where the user is, or in other word, it is the lightning that has this immense heat. In a 5m radius around the user, however, a very strong heat can be felt as well, emanated from the core. The heat in the 5m radius around the user reaches beyond 150ºC. This little feature is really useful in many occasions, but awfully detrimental in other.
Strengths:
:: Immense Heat; While the user is in this form, the lightning that surrounds her emits an immense heat, that can be felt in a radius of 5m around the user. The heat itself doesn't do any damage really; but it is incredibly helpful against Ice and Water-type attacks, as the immense heat can melt ice itself, completely canceling/melting/evaporating Ice or Water-Based spells that are D Ranked and C Ranked spells. B ranked spells will only get their damage lowered, so that they won't deal full damage, but half. The utility of the heat does not end there; If the user gets near enough a D Ranked ice or water shield, the shield gets melted/evaporated, canceling the shield of the adversary instantly. C Ranked spells will get melted/evaporated as well, and B ranks will get damaged, their resistance lowered to half, not full.
:: Deffense and Offense; While the user is using Violet Lightning, his body is coated in lightning everywhere. There is not a single mm of the user's body that isn't covered by lightnings. This is a very useful status, really, as nobody can touch the user without suffering B ranked damage, and 1st degree burns if they remain in contact long enough. This way, Elizabeth can be fighting one enemy without spending any attention on the others, and she doesn't have to be worried about her safety, as she knows that whoever tries to attack her from behind will get immediately noticed by her, hit by her spell and to add to that, won't deal damage to her, unless he/she is really persistent and manages to break through the spell with a very potent rock spell (A Rank and above.)
:: Burn Damage; If the opponent/target maintain physical contact with the user for 1 post or longer, the target will suffer not only the B Ranked damage from the Lightning, but as well as 1st degree burns that deal C Ranked damage. No matter how long the target remains in contact with the user, the damage will always be a single C Ranked damage/1st degree burns.
Weaknesses:
:: Absolutely Unapproachable; While the user is in this form, he is completely unapproachable; everyone who enters in physical contact with the user while in this form, be it on purpose or accidentally, that person will suffer the damage that this spell deals, regardless if the person is an opponent, an ally, or an innocent citizen. This condition of the user also wouldn't allow the allies of the user to approach her and help her if she is in a very bad medical condition; if she is badly injured, for example, and needs medical aid immediately.
:: Ally Damage; If a distracted ally touches or even nears the user while she is in this form, he will suffer the damage of the spell, no matter that he is not an opponent, but an ally. As mentioned in several occasions, the user is perilous while in this form, and even the smallest contact will mean serious damage for the
:: Melee; This is a melee-exclusive spell. The user cannot expel the lightnings, creating a supernova of lightnings or launch any long-range attacks while in this form.
:: User Drawback; Every time this spell is activated, the user doesn't pay with magic, as this is a Signature spell. Rather, the user pays with his life, so each time this spell is activated, the user loses 20 HP.
:::: Duration/Cooldown; Duration of 4 Posts, Cooldown of 7
- B Ranked Spells:
Name:
Bellow of the Thunder God
Rank:
B
Type:
Offensive
Description:
A technique similar to the Dragon Slayer roar, but with a God Slayer twist into it, this spell is possibly one of the most useful and powerful spells in the God Slayer arsenal, showing the true face of God Slayer magic at the perfection. The user inhales deeply, black lightnings generating around the user's body, and gathers those black lightnings in her mouth, retaining them for a few seconds before releasing them in a tornado-like blast, that deals B Ranked damage upon impact, and can pierce through barriers that are C Ranked or lower, and damage B Ranked barriers. This spell deals B Ranked damage upon impact, and its maximum range is of 7-10m. The tornado blast travels at the speed of 20m/s, and can be dispelled by a Rock or Rubber magic spell of higher rank, while its effectiveness/damage can be lowered to C by a spell of equal rank of the aforementioned elements/objects. If the enemies are of lower rank than this spell (D/C), they will get pushed 10m backwards. If the enemies are of equal rank, they will get pushed 5m, and enemies of higher rank won't get affected by the “push backwards” effect.
Strengths:
:: Large Range; This spell can attack enemies up to 10m away from the user himself, thus, making this spell a large-range spell, which can be quite useful when attacking more than one enemy, or far-away enemies.
:: Multiple Enemy Attack; Due to the fact that, at the crest of the below, the width is of about 10m, the user can attack more than one enemy, as long as they are in the range of the spell, and can be hit at once.
:: “Push Backwards Effect”; Depending on the rank of the enemy, they can be pushed backwards a determined amount of meters.
Weaknesses:
:: Completely dispelled by Rock Attacks; Rock-magic attacks of higher rank can completely dispel this spell, leaving the user with drained MP and the enemy still healthy.
:: Completely Dispelled by Rubber; Rubber Armors/Clothing, usually owned by ReEquippers can completely dispel this spell, protecting the person that wears the armor from the spell itself. The dispel effect, however, will work only if the armor/clothing is considered of higher rank than this spell.
:: Wind; The Wind segregates the electrical charges, and, apart from that, wind spells of higher rank can redirect this spell against the user. Thus, wind spells of higher rank can either dispel this spell, or redirect the spell against the user or his allies.
:: Cannot pierce through Rock shields; Rock shields, regardless of the rank, are the ultimate weakness for this spell, as the Thunder God's below cannot pierce through rock-made shields, regardless of the rank. The only exception are D Ranked shields, which can be pierced through, but everything else is impossible to be pierced through.
:::: Duration/Cooldown: Instant Duration, Cooldown of 5.
Name:
Lightning Chains of the Thunder God
Rank:
B
Type:
Offensive
Description:
Elizabeth rises both of her hands above her head, gathering a small sphere of black, crackling lightnings in between her open palms. Immediately upon that, a black magic seal appears in front of the sphere of lightning, 5 chains made out of Black Lightning, none less. All 5 chains head after the target, chosen by the user before casting the spell, each chain traveling at 15m/s. Each of the chains has a single objective; to trap the target. If the chains reach the target, they will tie up his limbs and will curl around every part of the body of the target and electrify him, dealing B Ranked damage and trapping him down. The lightning chains, naturally, can be destroyed by 1 B Ranked hit, and can be instantly dispelled by a B Ranked rubber armor/rock spell. The maximum range of this spell is of 10m from where the user is standing.
Strengths:
:: Damage; Although this spell is mainly used to bind enemies, and most often used for that, it also electrifies the enemy, dealing B Ranked damage, thus, not only binding them down, but as well hurting them, decreasing their life, making them easier to beat once they are free again. This B Ranked damage is only dealt once, though; when the chains make contact with the target.
:: B Ranked damage if touched; Everyone who dares to touch the chains, when they are in the air or tied around an enemy will suffer B Ranked damage.
:: Multiple chains; There are five chains, which means that, even if someone breaks 1 or 2, there are still 4 or 3 left that can hold the target. Barely 2 chains are needed to hold the target down, unless the target is an A/S/H rank, so the other 3 are just supportive, to replace if some of the chains are destroyed.
Weaknesses:
:: Useless in Melee; This spell is mostly useless in large range attacks, as it can bind and attack far away enemies, and rarely can be used for melee attacks, such as swinging the chain at an enemy, etc.
:: Can only bind 1 enemy; Despite there are 5 chains, they can only bind down and hunt down a single enemy.
:: Instantly dispelled by Rock spells; Rock spells of B ranked and higher instantly dispell this spell, leaving the user with drained MP and the target harmless.
:: Cannot bind down people who wear rubber; People/ReEquippers that wear Rubber armors/clothing cannot get bind down, unless the armor/clothing they wear is C Ranked or below. If it is B Ranked or above, this spell will get instantly dispeled.
:::: Duration/Cooldown: Duration of 4 Posts, Cooldown of 6
Name:
Heavenward Halberd of the Thunder God
Rank:
B
Type:
Offensive
Description:
Elizabeth rises her hands in the air at her sides, slowly, but surely generating and gathering electricity between her open, facing palms. This is composed rather quickly into a large spear made out of black lightning none less, which Elizabeth uses and proceeds to hurl at the enemy. Upon impact with a target, it deals B ranked damage, and covers the target that was hit in black lightnings, soon upon that releasing a powerful blast of lightning that spirals out from the epicenter of the point where the spear impacted. The blast deals C Ranked damage to everything it touches, and its maximum range is of 7m around the epicenter. This blast is produced only the first time the spear impacts, alas. The next impacts of the spear, regardless against which enemy they are, won't produce the secondary wave.
Strengths:
:: Useful in Melee; This spell creates a weapon that the user can use in a melee fight, so it makes this spell really useful in melee fights.
:: Multiple Enemy/Secondary wave; The secondary wave released upon the first impact allows the user to deal damage, although C Rank, to other enemies appart from the primary target at the same time.
:: Large Range; Thanks to the secondary wave unleashed in the first impact, the user can attack enemies that are far away, and thus, make this spell useful not only in melee; but in large-range too.
Weaknesses:
:: Ally Damage; Allies that are in the range of the secondary wave will take on the damage regardless the fact that they are allies of the user.
:: No secondary wave; The secondary wave effect is only produced once the spear makes it first impact since summoned; on the 2nd, 3rd, 4th, etc, there won't be a secondary wave.
:: Lower damage; The secondary wave deals C Ranked damage, and not B, which means that it doesn't deal the same damage as the one the spear does, and thus, is a bit weaker and more useless in terms of damage.
:: Rock and Rubber dispel completely; Rock and Rubber based spells of equal or higher rank dispel completely this spell.
:::: Duration/Cooldown: Duration of 3 Posts, Cooldown of 5
Name:
Shattering Lightnings of the Thunder God
Rank:
B
Type:
Offensive
Description:
Elizabeth rises her hands, a black magic seal appearing between her open palms, and gathers a massive sphere of black lightnings, that spin and crack in circle. She remains still for a few seconds, and upon that, the user spins in a calculated, precise, perfect motion, the lightnings that before were in the form of a sphere now looking more like whips, curled around her wrists, and, when she finished spinning, she releases five different lightnings, that are immediately sent after a single target. Upon impact, they deal B Ranked damage if they hit the target at the same time. This spell, just like the Lightning chains, doesn't allow the user to attack more than one enemy. All 4 summoned lightnings must attack the same enemy, or the spell will get dispeled instantly. The maximum range of this spell is of 10m around the user and the lightnings travel at the speed of 15m/s. Separatedly, each lightning deals D Ranked damage.
Strengths:
:: Considerable Speed; The lightnings move at the speed of 15m/s each.
:: Large Range; This spell can attack enemies that are 10m away from the user, meaning that this spell can affect far away targets.
:: Multiple Lightnings; The user can use 4 different lightnings to attack an enemy that alltogether deal B Ranked damage. In case one of the lightnings is blcked/dispeled, the resting three can stil deal damage, etc.
Weaknesses:
:: Melee; This spell is mostly useful in long-range attacks, and is really useless in melee, as the user doesn't use his limbs to land a physical attack, but lightnings themselves.
:: Single Enemy Attack; This spell doesn't permit the user to attack more than one target. Only one target can be attacked at the same time, and if this rule is violated, the spell gets instantly dispeled.
:: Instantly dispelled by Rock; Rock spells of equal or higher rank than this spell have the ability to completely cancel the spell instantly, leaving the user with drained MP and the target harmless.
:: Useless against rubber; Rubber armor/clothing can cancel out this spell instantly, as long as the cloth/armor is of equal or higher rank. Lower ranks do not affect the spell.
:::: Duration/Cooldown: Instant duration, Cooldown of 4.
- C Ranked Spells:
Name:
Charged Fists of the Thunder God
Rank:
C
Type:
Offensive
Description:
The user raises his hands in the air, a black magic seal appearing above them, and slowly, black lightnings crawling around her hands, covering her hands. The lightnings remain around her hands as the user lunges at the enemy, preparing to attack. Once the user hits the enemy, the enemy shall recieve C Ranked damage.
Strengths:
:: Melee; This spell is incredibly useful in melee, but useless in Long-range.
:: Multiple enemy; If the user is fast enough and manage to hit more than one enemy whiel the duration is on, then the user may deal C Ranked damage to more than one enemy, rendering this spell not completely useless in Multiple Enemy attacks.
:: Can pierce through shields; If Elizabeth hits a shield that is D Ranked, she can pierce through it without problem, and can damage C Ranked shields.
Weaknesses:
:: Rock; If someone hits Elizabeth with a rock-magic based spell, her own spell will get dispeled instantly, if the rank of the rock spell is C or Higher.
:: Rubber; If Elizabeth hits a Rubber Clothing/Armor while this spell is on, the spell will get dispeled instantly, if the armor/clothing is C Ranked or higher.
:: Damage to User; If the user's spell gets dispeled by Rock or Rubber, the user will not only remain with drained MP; but will also lose 5 HP.
:: Shields made out of Rock; Elizabeth cannot pierce through rock shields, regardless of the rank
:::: Duration/Cooldown: 1 Post Duration/ 4 Posts Cooldown
Name:
Charged Particle Canon of the Thunder God
Rank:
C
Type:
Offensive
Description:
Elizabeth extends her arms before herself, her open palms facing, the fingers pointed towards the target. Sparks of black lightning are generated between her arms, growing larger and larger, and gradually extending to the surrounding area; this is simply accelerating the particles that compose this attack until they reach high speeds; this multiplies the speed and power of the blow tenfold. With her arms completely clad in black lightning, Elizabeth fires a massive, concentrated beam of the aforementioned black lightning at her target. The beam is excessively hot; its hear exceeds the 90 Degrees. The beam is about 1m big, its maximum range is of 10m and it can travel at the speed of 10m/s. It can hit more than one enemy at a time, and deals C Ranked damage upon impact. The blast can also send enemies that are D Rank 10m backwards, C Ranked enemies can be send 5m backwards, and B ranked and above won't be affected.
Strengths:
:: Exceptional Power; This spell can throw enemies of lower or equal rank backwards (D= 10m// C=5m)
:: Ice; Ice shields and ice attacks of lower rank can be melyed by this spell.
:: Multiple Enemy; The user can hit more than one enemy, as long as they are in the range of the spell.
Weaknesses:
:: Wind; The wind can change the direction of the spell towards the user's allies.
:: Rubber; If the spell impacts against a rubber clothing/armor, it won't deal any damage to the target and will get instantly dispeled, as long as the spell is C Ranked or higher.
:: Rock; Impacting against a rock spell/shield will result the immediate dispel of this spell, as long as the spell/shield is C Ranked or higher.
:: Allies; Allies can get hit by the beam and will suffer C Ranked damage.
:::: Duration/Cooldown: Instant Duration/ 4 Posts Cooldown.
Name:
Whispering of the Thunder God
Rank:
C
Type:
Offensive
Description:
A technique very similar to the Thunder God's Bellow, this spell offers a nice view into what the Below woul look like and act; although this spell is much, much weaker than an actual Bellow. The user inhales deeply, gathering lightnings into his mouth, and releases a 1m wide blast of black lightning that deals C Ranked damage upon impact and travels at the speed of 10m/s. The maximum range of this spell is of 5m. D Ranked targets will get paralyzed for 2 posts, and C Ranked for one post.
Strengths:
:: Large Range; This spell can attack enemies up to 5m away from the user himself, thus, making this spell a large-range spell, which can be quite useful when attacking more than one enemy, or far-away enemies.
:: Multiple Enemy Attack; Due to the fact that the blast is about 1m wide, the user can attack more than one enemy, as long as they are in the range of the spell, and can be hit at once.
:: Paralyze; D and C Ranked enemies will get paralyzed upon getting hit by this spell.
Weaknesses:
:: Wind; The wind can change the direction of the spell towards the user's allies.
:: Rubber; If the spell impacts against a rubber clothing/armor, it won't deal any damage to the target and will get instantly dispeled, as long as the spell is C Ranked or higher.
:: Rock; Impacting against a rock spell/shield will result the immediate dispel of this spell, as long as the spell/shield is C Ranked or higher.
:: Allies; Allies can get hit by the beam and will suffer C Ranked damage.
:::: Duration/Cooldown: Instant duration, Cooldown of 3 Posts
Name:
Judgement of the Thunder God
Rank:
C
Type:
Offensive
Description:
Elizabeth rises her hand and concentrates. A massive blakc magic seal appears above her hands, and Elizabeth herself begins glowing with a strong, black aura. Suddenly, 10m above the magic seal, a storm begins forming there. It is no regular storm, however; the clouds, or what should be the clouds, are made by none less than black, high voltage lightnings, the trademark lightnings of the Thunder God. When the cloud expands to its maximum, the black magic seal dissapears, but the aura around the user remains, as the user may move the 5m cloud around, making lightnings fall at will at the enemies. However, the number of lightings is Limited, and this spell has a serious drawback; a single enemy can only be hit by a lightning produced by that spell 2 times. No more. The lightnings deal C Ranked damage, the cloud is 5m wide and 1m thick, and the cloud can move at the maximum speed of 15m/s. Only 5 lightnings can be summoned. Once the 5 lightnings have been summoned, the cloud will dissapear, regardless if the spell has reached its maximum duration, and will enter in cooldown.
Strengths:
:: Multiple Enemy; Thanks to the multiple lightnings that can be summoned, the user may attack more than one enemy.
:: Long Range; The user can move the cloud around at will, and can send the cloud for about 10m away, which means that the user can attack enemies that are 10m away, which makes this spell useful in large range attacks.
:: Flight/Speed; The cloud can fly at the speed of 10m/s, which makes it hard to reach and destroy by melee spells.
Weaknesses:
:: Destroyed; It can take on 2 C or 1 B Spells before getting destroyed, although it can fly at considerable speed.
:: Limited Hits; The same enemy can be hit barely twice.
:: Auto-Dispel; When the 5 lightnings have hit an enemy each, this spell automatically dispels itself and enters cooldown, regardless if the duration has been maxed out or not.
:: Useless against Rubber/Rock; Rubber/Rock Armors/Clothing/Spells/Shields of C Rank and above won't get affected and will dispel this spell.
:::: Duration/Cooldown: Duration of 4 Posts, Cooldown of 6.
- D Ranked Spells:
Name:
Lightning Flash of the Thunder God
Rank:
D
Type:
Debuff
Description:
A spell which employs the user's lightning in a peculiar way, revolving around the non-offensive properties of electricity: by pointing one of their hands towards the target with the thumb and index fingers partially bent in a claw-like manner and all the other fingers bent completely, the user can produce a large amount of intense light from their body, generating a "flashbang" out of lightning to momentarily blind opponents, granting the user the time to attack undisturbed; due to the brief moment which the opponent is disabled, the user has around ten seconds to attack; which, if used immediately, the user can utilize their most powerful non-Secret Art without any disadvantages.
Strengths:
:: Enemy blind: This attack blinds the enemy and lets the caster an ability to attack without getting resistance.
:: More than one Enemy Blinded: This attack can blind more than one enemy.
:: Whoever I want; The user can blind whoever he wants. Literally. Small, big, fat, lean, gigantic, powerful mages, all of them she can blind if they don't block this spell by any mean.
Weaknesses:
:: Short blind time; The enemy is blinded merely for 1 post.
:: Reflect effect; If anyone reflects this spell, and the user is very, very weak, he can get blinded too.
:: Ally Blind; Allies can get blinded too.
:: Useless; This spell deals no damage and cannot defend the user from attacks. If this spell gets blocked and doesn't manage to blind anyone either, this spell would have no other usage, and would leave the enemy unnafected, and the user with drained MP.
:::: Duration/Cooldown: Duration of 1 Post, Cooldown of 3.
Name:
Breakdown Fist of the Thunder God
Rank:
D
Type:
Offensive
Description:
When utilizing this technique, the user gathers a large amount of lightning around one of their fists, bending their arm and then extending the fist forward in a punching motion. This prompts their magic seal to appear before them, from which an oversized version of their fist, completely composed of black lightning, is generated. There, the fist collects outside sources of lightning, similar to a lightning rod, which gathers upon the fist, which absorbs the lightning in order to accelerate its speed and enhance its power for a few moments, before the user launches it towards the target. When it connects with the enemy, aside from inflicting damage upon them, the electricity stuns them, leaving them open to the subsequent attacks of the user. It's a close-range spell, which means it is mostly used in melee combat. It deals D Ranked damage upon impact.
Strengths:
:: Stunning effect: Atfer this magic hits the enemy, it stuns them leaving them open for another attack.
:: Surprise factor: Enemies think that they will recieve a normal fist in the face, however, what they really recieve is a gigantic fist of black lightning.
:: C Ranked Damage in God Force: When the user is using this spell while in God Force, it deals C Ranked Damage.
Weaknesses:
:: Rock; Rock spells/shields of equal or higher rank dispel this spell instantly.
:: Wind; Wind spells of equal or higher rank can redirect the spell.
:: Rubber; Enemies wearing rubber clothing won't get affected by this spell and won't suffer any injuries.
:: Useless in Large Range; This spell can only hit enemies that are 2m away max, so it is useless in large range.
:::: Duration/Cooldown: Duration of 1 post, Cooldown of 3.
Name:
Lightning Step of the Thunder God
Rank:
D
Type:
Buff
Description:
The user infuses his nerve endings with electricity, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, increasing the user's speed to 45m/s.
Strengths:
:: Speed; The user's speed gets increased drastically.
:: Dodge; The user can dodge many melee attacks and other attacks with ease.
:: Reaction speed; Not only the user's physical's speed is increased, but also the reaction.The user may have a bullet coming towards his head and dodge it with ease.
Weaknesses:
:: Innofensive; The user can do no harm to enemies with this spell, as he infuses his nerves with electricity, and doesn't release any lightnings or anything like that.
:: Fast mages; High Speed Mages and higher ranked mages or higher ranked spells can hit Elizabeth regardless of the speed.
:: No blind; This spell cannot blind enemies.
:: No paralyzation; This spell cannot paralyze enemies.
:::: Duration/Cooldown: Duration of 2 Posts, Cooldown of 4
Name:
Lightning Trap of the Thunder God
Rank:
D
Type:
Binding
Description:
In this spell, the user raises his hands right aboce their head and concentrate. As he gathers lightning in his hand, the user proceeds to release the lightnings, that begin traveling towards the enemy at the speed of 10m/s, and form a circle of lightnings that traps the enemy inside of it. The enemy will suffer D Ranked damage once while inside the trap, and will only be able to get out if the trap is hit by 2D or 1 C Ranked spells.
Strengths:
:: Bind; This spell can trap enemies in a sphere, making all spells he casts deal damage on the sphere, not the user, and trapping him in a determined space during 2 posts.
:: Damage; The sphere deals D Ranked damage to thy who is trapped inside of it.
:: Multi-post Bind; The enemy can get trapped for not 1, but 2 posts.
Weaknesses:
:: Rock; Rock spells of equal or higher rank dispel this spell instantly.
:: Rubber; Mages/Enemies wearing a rubber armor/cloth don't get affected by this spell and dispel it.
:: Destroy; This trap can get destroyed by 2 D or 1 C Ranked spells or higher.
:: Single Enemy; It can only trap one enemy at a time.
:::: Duration/Cooldown: Duration of 2 Posts/ Cooldown of 4.
Name:
Lightning Bullet of the Thunder God
Rank:
D
Type:
Offensive
Description:
The user gathers a small amount of lightnings in his mouth and release it in a quick and small amount of black lightning. Upon impact, the ''bullet'' deals D Ranked damage, its maximum range is of 5 meters, and it can travel at the speed of 10m/s. The bullet is around 10 cm thick. It can paralyze D Ranked enemies for 1 post.
Strengths:
:: Quick; The bullet moves at the speed of 10m/s
:: Paralyze; D Ranked enemies get paralyzed for 1 post.
:: Large Range; This spell can affect enemies that are 5m away from the user, and thus, is a useful large range spell.
Weaknesses:
:: Rock; Rock spells of equal or higher rank dispel this spell instantly.
:: Rubber; Mages/Enemies wearing a rubber armor/cloth don't get affected by this spell and dispel it.
:: Wind; Wind magic spells can redirect easily this spell towards the user's allies.
:: Easy to block; The bullet is so small that even a 0.50m shield would be enough to block it.
:::: Duration/Cooldown: Instant duration/ Cooldown of 3 Posts
Name:
Lightning Arrow of the Thunder God
Rank:
D
Type:
Offensive
Description:
Ginevra rises her hands in front of her and gathers a small amount of lightnings. Soon upon that, Ginevra separates her palms, making the amount bigger and bigger, until a bright yellow magic seal appears, a Dragon head in the middle. At the speed of 10m/s, a 10cm wide and 30cm large arrow made out of pure lightning gets shot towards the opponent. Upon impact, the arrow can produce Skin Level cuts. The arrow deals D Ranked damage. The maximum range is of 7m, and upon impact, the arrow will release a small explosion that will spread 1m around the epicentre and paralyze every D Ranked enemy within that 1m.
Strengths:
:: Fast; The arrow can move at the speed of 10m/s.
:: Paralyze; The arrow can paralyze D Ranked enemies for 1 post.
:: Explosion; Upon impact, the arrow produces an explosion that can paralyze D Ranked enemies in a 1m radius.
Weaknesses:
:: Rock; Rock spells of equal or higher rank dispel this spell instantly.
:: Rubber; Mages/Enemies wearing a rubber armor/cloth don't get affected by this spell and dispel it.
:: Wind; Wind magic spells can redirect easily this spell towards the user's allies.
:: Useless against High rank enemies; The spell can only paralyze the D Ranked enemies in the 1m radius of the paralyzing explosion produced upon the impact of the arrow against something. C/B/A/S/H Ranks will remain unaffected.
:::: Duration/Cooldown: Instant Duration, Cooldown of 3 Posts
Last edited by Catsumi-sama on 12th October 2014, 4:23 am; edited 2 times in total