Name: Vestment of Avalon
Rank: Artifact
Type: Armour
Description: ( What it looks like. A picture should suffice, but make sure to put it in a spoiler. )
"Clad mine flesh in thine vestments, sacred shield of the Dragon of Divinity, sheathe to the sacred blade of Arturia! Lend me thine light, and grace mine allies even as thou damn mine foes! Shine forth, Avalon!"
The ancient holy armour is always shining, even in the darkest of places such is its radiance. The faith imbued within this holy reliquary armour keeps it clean from all filth, dirt, blood, stains and other such befoulments. In other words, it is always clean.
Due to the strain of the ancient power, the armour can only be called upon for three posts, and must cooldown for four posts after it disperses
Strengths:
Weaknesses:
Abilities:
Rank: Artifact
Type: Armour
Description: ( What it looks like. A picture should suffice, but make sure to put it in a spoiler. )
"Clad mine flesh in thine vestments, sacred shield of the Dragon of Divinity, sheathe to the sacred blade of Arturia! Lend me thine light, and grace mine allies even as thou damn mine foes! Shine forth, Avalon!"
The ancient holy armour is always shining, even in the darkest of places such is its radiance. The faith imbued within this holy reliquary armour keeps it clean from all filth, dirt, blood, stains and other such befoulments. In other words, it is always clean.
- Vestments of Avalon:
Due to the strain of the ancient power, the armour can only be called upon for three posts, and must cooldown for four posts after it disperses
Strengths:
- Can resist A Rank and below Spells
- Is summoned forth from a ring on the wearer in a pillar of light that can blind foes temporarily.
- Darkness and Shadow attacks only deal 50% damage to the wearer.
Weaknesses:
- Cannot resist spells higher than A Rank
- Can be pierced by Legendary rank and higher weapons
- Requires the chant written above to be uttered aloud to activate.
- Pure Holy magic wielders that are opposed to the wearer are not affected by the armour's abilities.
Abilities:
- Sacred Blessing: All allies within a half-mile radius of the wearer can infuse their own attacks with Holy magic of the same rank as the wearer, who's own Holy Spells damage and effects are boosted by 50% when wearing this armour
- Blinding effect when summoned lasts one post, and only effects those the wearer considers enemies.
PLAYER RANKED EFFECTS
Last edited by JaffaArchfiend on 12th December 2014, 5:51 pm; edited 5 times in total