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    Take Over: Kitsune Spirit

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    iMuse

    1 Year Anniversary- Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 36
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    Age : 28
    Mentor : N/A
    Experience : 0

    Take Over: Kitsune Spirit Empty Take Over: Kitsune Spirit

    Post by iMuse 14th September 2014, 11:07 pm



    Magic

    Primary Magic: Take Over: Kitsune Spirit
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying, or swimming. One can only "take over" the power of beings that they truly "know" or have studied. In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities . However, it is unknown of the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic. This wizard's brand of take over magic focuses on channeling the spirit of the legendary kitsune. The kitsune are fox spirits of all kinds. Predominately genderless, but if they take on an anthro form, it is more than likely to be female.
    Strengths:
    - Kitsune can be taken over in both feral and anthro forms
    - Spell Diversity: Due to the many different Kitsune, spells can be diverse as well
    - Partial Take-Over: The caster has the ability to do a partial
    Weaknesses:
    - In the lower ranks, it won't be a full take-over as much as it'll be the aura of the selected kitsune around the caster.
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    Abilities/Powers:
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    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
    Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)


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