Name: HF Muramasa
Rank: Strong
Type: Sword
Description: The katana that Rachael carries is red with a black hilt holding a red trigger underneath the guard. On the sheath there is a trigger, and when pulled, it will fire the sword from the sheath at high speeds as if it were a bullet, except not nearly as fast as one. This allows for higher speed iaido style sword techniques without Rachael needing to physically draw her sword. Instead, she can fire it from her sheath and catch it, using the momentum to swing at her enemies as well.
h t t p :/ / i m g 4 . w i k i a . n o c o o k i e . n e t / _ _ c b 2 0 1 3 0 1 0 4 1 8 5 6 2 3 / m e t a l g e a r / i m a g e s / f / f e / M G R _ A r t _ 0 6 _ 0 2 . j p g
h t t p : / / w w w . n e w g a m e r n a t i o n . c o m / w p - c o n t e n t / u p l o a d s / 2 0 1 3 / 0 5 / J e t s t r e a m - S a m - s w o r d - c o n c e p t - i m a g e s . j p g
Strengths:
Weaknesses:
Abilities:
Name: Utility Belt
Rank: Weak
Type: Belt
Description: A simple utility belt covered in pouches. Said pouches hold things like a wide variety of grenades, several dozen feet of electrically conductive wire, smoke bombs, knives, holsters for her guns, and more.
Strengths:
Weaknesses:
Abilities: It carries shit
Name: Grenades
Rank: Weak
Type: Explosives
Description: A wide variety of grenades and explosives that Rachael can keep hidden in her pocket dimension or on her utility belt for quicker access. There isn't just one type of grenade, which gives Rachael a much wider arsenal of explosives to use. The list could go on seemingly forever but the most prominent ones that Rachael has are Frag, Semtex/Sticky, Smoke, Flash, Incendiary, Freeze, Decoy, Rubber, and EMP grenades, as well as a remote bomb she can detonate with a trigger after arming it.
Strengths:
Weaknesses:
Abilities:
Rank: Strong
Type: Sword
Description: The katana that Rachael carries is red with a black hilt holding a red trigger underneath the guard. On the sheath there is a trigger, and when pulled, it will fire the sword from the sheath at high speeds as if it were a bullet, except not nearly as fast as one. This allows for higher speed iaido style sword techniques without Rachael needing to physically draw her sword. Instead, she can fire it from her sheath and catch it, using the momentum to swing at her enemies as well.
h t t p :/ / i m g 4 . w i k i a . n o c o o k i e . n e t / _ _ c b 2 0 1 3 0 1 0 4 1 8 5 6 2 3 / m e t a l g e a r / i m a g e s / f / f e / M G R _ A r t _ 0 6 _ 0 2 . j p g
h t t p : / / w w w . n e w g a m e r n a t i o n . c o m / w p - c o n t e n t / u p l o a d s / 2 0 1 3 / 0 5 / J e t s t r e a m - S a m - s w o r d - c o n c e p t - i m a g e s . j p g
Strengths:
- A nice change from the guns and explosives that Rachael usually uses
- Allows her to cut things rather than just blow them up
- Allows a quieter approach to things
Weaknesses:
- Only cuts things equal to her rank in power
- Can be broken by anything of higher rank
- Has no trouble cutting things due to the ability
- Electrocution can be canceled by Rachael's own EMP grenades
Abilities:
- Just by holding the blade, Rachael presses the trigger on the blade which causes it to vibrate at high frequencies and generate red electricity. While the electricity is more of a visual effect, it can still give enemies minor burns. The real feature of this ability is the High Frequency vibration that helps the sword cut through things that no other sword should be able to cut through. Suddenly, Rachael can cut cleanly through stone and metals as if they were butter. This does not mean the sword can cut through all spells as well, as it can really only cut through physical materials. Fireballs no, but if the spell were an earth spell that sent a chunk of earth at Rachael, she would be able to cut that. That is, assuming it was the same rank as her.
Name: Utility Belt
Rank: Weak
Type: Belt
Description: A simple utility belt covered in pouches. Said pouches hold things like a wide variety of grenades, several dozen feet of electrically conductive wire, smoke bombs, knives, holsters for her guns, and more.
Strengths:
- Allows for easier carrying
- Others can't see inside her pouches
- Gives her more carrying space and saves her time from having to pull stuff out of her pocket dimension
Weaknesses:
- Everything still weighs her down
- Can be a cluster if she doesn't stay organized
- Doesn't hold EVERYTHING
- Can be obnoxious to deal with sometimes
Abilities: It carries shit
Name: Grenades
Rank: Weak
Type: Explosives
Description: A wide variety of grenades and explosives that Rachael can keep hidden in her pocket dimension or on her utility belt for quicker access. There isn't just one type of grenade, which gives Rachael a much wider arsenal of explosives to use. The list could go on seemingly forever but the most prominent ones that Rachael has are Frag, Semtex/Sticky, Smoke, Flash, Incendiary, Freeze, Decoy, Rubber, and EMP grenades, as well as a remote bomb she can detonate with a trigger after arming it.
Strengths:
- All explode with a 5 meter radius
- Wide variety of grenades allows Rachael to have diverse tactics in combat
- All can affect multiple enemies
Weaknesses:
- Can affect allies
- Can only hold a limited amount of them on herself before having to pull them from her pocket dimension
- Only affects things of the same rank as them
- All blow up after about 3.5 seconds after having been armed.
Abilities:
- Fragmentation Grenade: Explodes and does physical damage equal to its rank.
- Sticky Grenade: Same as the Fragmentation Grenade, except this one sticks to surfaces and targets if it makes contact with them.
- Smoke Grenade: Creates a thick smokescreen that obscures a 5 meter space. Not even Rachael can see through it, but she has her own methods of overcoming this.
- Flash Grenade: Explosion does no damage, but creates a flash of light that blinds anyone looking directly at it for a single post.
- Incendiary: Releases a fiery explosion that scatters fire in a 5 meter radius.
- Freeze: A grenade that chills an area around the place it detonates, slowing enemies by 20% for 1 post.
- Decoy: A grenade that doesn't actually explode, but rather releases a loud ringing noise much like an alarm clock. Meant for either training usage or for distracting enemies.
- Rubber: A fragmentation grenade whose exterior is made of rubber, causing it to bounce off surfaces easier.
- EMP: A grenade that releases an electrical pulse that weakens or disables electronics of equal rank to it within a 5 meter radius.
- Remote Explosives: Rachael can arm a remote explosive so she can detonate it whenever with a trigger. The explosion is slightly bigger, reaching 10 meters around wherever it is placed, but she must keep an eye on it to see when people near it.