Fairy Tail RP

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    Celestial Spirit Magic (WIP)

    ~ Lady of Midnight ~
    ~ Lady of Midnight ~

    Endless Abyss


    Endless Abyss

    Moderator- God Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Kohl's Plague
    Position : None
    Posts : 591
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : The Stars
    Experience : 0

    Character Sheet
    First Skill: Cosmic Magic
    Second Skill:
    Third Skill:

    Celestial Spirit Magic (WIP) Empty Celestial Spirit Magic (WIP)

    Post by ~ Lady of Midnight ~ 21st August 2014, 2:36 pm

    Celestial Spirit Magic (WIP) EPojIItCelestial Spirit Magic (WIP) SslMeSDCelestial Spirit Magic (WIP) EPojIIt

    My Spirits Are My Friends,
    They're Not A Shield I Can Hide Behind

    -------------------------------------------------------

    Primary Magic:
    Celestial Spirit Summoning
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location.

    Celestial Spirit Magic is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
    Strengths:
    - The summons do not feel pain, thus making them unphased by attacks
    - Multiple spirits can be summoned at once
    - Spirits can appear at their own discretion if they're key bearer is in life-threatening distress
    Weaknesses:
    - Spirits can die if they stay in the human world too long
    - Spirits cannot be summoned if the user is out of magical power
    - If a spirit is "killed" they will take longer to be resummoned
    Abilities/Powers:
    - Self-Control: Although the user can influence their summons, said summons still have a certain amount of free will, allowing them to cast whatever spells they desire that are present in their arsenal.





    D-Rank | Gate of the Wolf:

    C-Rank | Gate of the Crow:

    B-Rank | Gate of the Unicorn:

    A-Rank | Gate of the Dragon:


    S-Rank | Empusa:


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      Current date/time is 5th November 2024, 4:46 pm