My Spirits Are My Friends,
They're Not A Shield I Can Hide Behind
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Primary Magic:
Celestial Spirit Summoning
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location.
Celestial Spirit Magic is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
Strengths:
- The summons do not feel pain, thus making them unphased by attacks
- Multiple spirits can be summoned at once
- Spirits can appear at their own discretion if they're key bearer is in life-threatening distress
Weaknesses:
- Spirits can die if they stay in the human world too long
- Spirits cannot be summoned if the user is out of magical power
- If a spirit is "killed" they will take longer to be resummoned
Abilities/Powers:
- Self-Control: Although the user can influence their summons, said summons still have a certain amount of free will, allowing them to cast whatever spells they desire that are present in their arsenal.
- D-Rank | Gate of the Wolf:
Name: Lupus
Rank: D
Type: Celestial Spirit | Supportive
Description: Lupus is a young male with a large canine companion. Lupus wears boots of brown cloth and a white jumpsuit made of the same material. He also sports a black sash across is waist. He always wears his mask which is of a red color with beige designs on it that is the source of a long, white pelt-like fur that hangs from it. His companion is a wolf of large stature with snow white fur and red markings on its face. Lupus has a small green journal where he chronicles his actions.
Strengths:
- Lupus and his companion can attack together
Weaknesses:
- If Lupus or his companion are defeated, they both return to the spirit world
- Lupus can be caught off guard when writing in his journal
Duration/Cooldown: Up to 3 posts / Cools down for 5 posts
Passive Ability: Tracking (Can track people by using their scent from their belongings)
Name: Howl
Rank: D
Type: Sound | Defensive
Description: Lupus's companion raises its head up to the sky and lets out a howl that resonates within a 20 by 20 meter radius. This howl can be used in a variety of ways to disrupt the enemies of Mizuki.
Strengths:
- Distracts and/or immobilizes targets
- Disorients and/or deafens targets
Weaknesses:
- A simple attack (kick, punch) would disrupt Lupus's companion, cancelling his spell
- The spell will be cancelled if affected by a sound nullification spell
Duration/Cooldown: Up to 2 posts / Cools down for 4 posts
- C-Rank | Gate of the Crow:
Name: Corvus
Rank: C
Type: Celestial Spirit | Offensive
Description: Corvus is a young woman with the wings of a crow. She wears a black feathery dress and hides behind a porcelain mask with traditional Japanese markings. Corvus is very cold and distant, but is nonetheless loyal to Mizuki and acts like a guardian to her much like the other spirits.
Strengths:
- Corvus has wings, thus enabling flight
Weaknesses:
- Corvus cowers in fear if her mask were to be removed
- Corvus can be distracted if one were to insult her appearance
Duration/Cooldown: Up to 5 posts / Cools down for 7 posts
Passive Ability: Flight
Name: Horde
Rank: C
Type: Cloning | Offensive
Description: Corvus has the ability to create a maximum of 15 crow familiars. These crows follow the orders of Corvus and attack their target all at once, never one by one. The birds can be as far as 30 meters from Corvus before dispersing into nothingness. The familiars do very low damage alone and attack by pecking at the target.
Strengths:
- The target becomes surrounded
Weaknesses:
- A simple AoE spell of equal or higher rank destroys all the clones
- If Corvus is distracted the crows become confused and attack one another
Duration/Cooldown: Up to 2 posts / Cools down for 3 posts
- B-Rank | Gate of the Unicorn:
Name: Monoceros
Rank: B
Type: Celestial Spirit | Supportive
Description: Monoceros is a young girl about the physical age of Mizuki. Her outfit consists of a tube-top-like blouse and a bikini bottom. Her clothes are mostly outline with beige-colored fur. She also wears a headband that has a spiral, blue corn on it, resembling that of a real unicorn.
Strengths:
- Monoceros can heal fatigue and injuries
Weaknesses:
- Monoceros has no offensive capabilities
- If Monoceros is sent back to the spirit world, any injuries/fatigue healed reverts back to their original state
Duration/Cooldown: Up to 6 posts / Cools down for 8 posts
Passive Ability: N/A
Name: Heal
Rank: B
Type: Celestial Spirit | Supportive
Description: Monoceros has the ability to heal one's wounds or their fatigue. The choice of which to heal is up to the user. Monoceros can heal major wounds and major fatigue.
Strengths:
- Monoceros can not only heal wounds, but fatigue
Weaknesses:
- Monoceros cannot heal both wounds and fatigue at the same time
- Monoceros cannot heal exhaustion or wounds that leave someone near-death
Duration/Cooldown: Up to 1 post / Cools down for 6 posts
- A-Rank | Gate of the Dragon:
Name: Draco
Rank: A
Type: Ash | Supportive
Description: Draco is a young girl with a revealing, scaled outfit. She has two red-orange horns on either side of her head, poking out of her lime-colored hair, parallel to one another, as well as reptilian wings and a long dragon-like tail.
Strengths:
- Draco can fly about, evading her opponents
Weaknesses:
- Draco has hydrophobia, thus making her weak against water users of any rank
Duration/Cooldown: Up to 7 posts / Cools down for 9 posts
Passive Ability: Flight
Name: Heatwave
Rank: A
Type: Celestial Spirit | Offensive
Description:
Strengths:
- Can nullify spells
- Can take on the form of the substance consumed
Weaknesses:
- Any higher ranked spells will cause Dracarys to explode due to the sheer magical force
- Dracarys cannot consume wind or water magic
Duration/Cooldown: Up to 7 posts / Cools down for 12 posts
- S-Rank | Empusa:
Name: Empusa
Rank: S
Type: Ash | Supportive
Description: Empusa was a succubus from Sin. She ventured out of her country in search of new prey. She traveled across the lands and stumbled upon a young H-Rank mage named Tsubaki. After a lengthy battle, Tsubaki reduced the succubus to ash and collected her remains. However, unlike the rest of her summons, Empusa is too powerful to simply become a being of ash. When Tsubaki activates this summon, her skin slowly becomes covered in ash as she takes on Empusa's form. In this form, Tsubaki cannot use her primary magic, letting Empusa take over. Nonetheless, if Tsubaki sees that Empusa is causing too much harm, she has the ability to cancel the summon.
Strengths:
- Empusa has demonic strength, which is considered superhuman
- Empusa is very attractive which causes all male mages of lower rank to be unable to attack her first
Weaknesses:
- Empusa must use Tsubaki's body to appear, thus making it hard for her to perform any evil acts
- Empusa dislikes Tsubaki, thinking that her power is wasted on keeping the peace, disobeying her frequently
Duration/Cooldown: Up to 10 posts / Cools down for 15 posts
Passive Ability: Preventing a male mage from attacking first, but only those who lust after women (Once per thread)
Name: Suck
Rank: S
Type: Drain | Offensive
Description: Empusa has the ability to dig her nails into the flesh of her target. She must connect her nails to any artery or vein for this spell to be achieved. When her nails are penetrated correctly, blood Eternia begins leaking from the target's body. The Eternia comes out like tendrils and envelopes Empusa's whole body. This reduces the target's magical power by 40% and increases Tsubaki's magical power by 40%. During this time, the target cannot move, they can, however, cast spells that do not require the movement of their limbs. This spell takes place in a span of 2 posts. 1 post is the connection to the target and the 2nd is the act of draining the magic.
Strengths:
- Restores magical power
- Immobilizies target
Weaknesses:
- The nails must find arteries or veins
- The target can still cast spells.
Duration/Cooldown: Up to 2 post / Cools down for 9 posts