Secondary Magic:
Heavy Artillery Magic
Caster or Holder:
Holder
Description:
As there is a vast array of requip magics, that let mages requip swords, shields and armor. There is also various requip magics that let mages posses more advanced weaponry like guns and even assault rifles. Yet there is one more step even beyond that, and that is Artillery Magic. A magic that let's the user requip (if you can still call it that) heavy machinery who's key aspects are heavy destruction in the form of raw unrefined power and a strong defense.
However it also comes with some pretty huge downsides, like the restricted movement or even non at all.
This magic is being passed down to Harrigan from his deceased father Harland Crawford, who died at the battle of Era during the Aconologia arc. And it seems to be a specialization of the Crawford family, a magic that the family probably tried to improve over the generations.
Strengths:
- High defense capabilities
- Strong offensive capabilities
- Damage and impact are severe
Weaknesses:
- Restrict movement
- Most spells are ranged
- Even though he can summon a cannon fast, most cannons are with aiming at times. And are probably mostly there to lay siege.
- Unlike most requip mages with guns, artillery magic doesn't have ammunition with special properties. Like ammo that can stun, stick or poison people. No these weapons have only two types of attacks and that is the heavy shell with exploding impacts or shots of pure magical energy.
Abilities/Powers:
-
Name:
Crawford's Decent
Rank:
S
Type:
Artillery
Description:
The user summons a fortress of cannons and artillery strike weapons. that spans over an area of 150 meters, in which he himself stand in the middle. Out of sight and impossible to hit with a precise weapon. Only being able to hit are spells of severe magnitude that do a lot of impact damage or actually venture into the fortress itself and search for Harrigan. The spell is mostly only usably outside, well it can used inside off course but then the entire building would collapse. The cannons itself do heavy artillery strikes and are very effective against towns, large and gigantic enemies, and big groups people. Like parts of an army. Heavy impact of 30 per post, that are considered A rank in strength.
Once again the user can switch between a barrage of heavy explosive shells, or a concentration of magical energy that explodes on impact that only damages any organic being in it's near vicinity.
Strengths:
- Effective against multitude of enemies
- Effective against large enemies, like huge demons, dragons or huge elemental creatures for instance
- High defensive, making it only possible for A and S rank spells that do extreme impact and destructive damage to break through
- A maze of cannons that can house the user as well as others.
- An incredible widespread fire and impact
Weaknesses:
- Not safe to use inside
- The user is stuck in one position from which he controls the cannons as if he is one with them
- Direct melee combat is possible if they find the user in the maze of cannons, when found the user is pretty much done for
- Long cool down
Duration/Cooldowns
Duration: 7 posts
Cool down: 13 posts
Name:
Cannon Armor
Rank:
A
Type:
Armor
Description:
The user requips an armor that only exists out of several cannons that point in each direction. Or a direction he wants the cannons aiming at. And can fire them simultaneously or fire them as single shots one after another. Shooting every cannon at once creates a one post delay till he can fire again. Because he is covered in in the thick layers of cannons. He can't be easily hit by melee attacks or magic spell that cause physical damage. The only downside is that his movement is restricted to nothing. He can't move from his place, or turn around at all. Shoots up to 10 at a time in one post, one after another or all at once.
Strengths:
- High defense that protects him against physical damage
- Can fire simultaneously, or fast after another
- Very effective when battling groups
- Can withstand any physical damage till B rank. A rank damage could break through with 3 hits. And S rank with 1.
- Close impact is devastating, even S ranks could get severely damaged it they stand too close.
Weaknesses:
- Really restricted movement, in fact it has non
- Has a one post cool down if shooting all the canons at once
- Defense becomes less effective against higher ranks
- Long cool down
Duration/Cooldowns
Duration: 5 posts
Cool down: 9 posts
Name:
Throne Assault
Rank:
B
Type:
Cannon
Description:
A huge cannon, in which the user can take seat in front, like for Harrigan it is some sort of throne. This is the least strongest of the artillery Harrigan is capable off, as it only fires B rank damage. However it is the most versatile cannon he has. It's movement is still restricted yet it is probably the only one that can actual move around. As it moves around (just like an wraith tank in Halo that the covenant uses) it is able to shoot power beams of magical energy that lay waist to any organic matter. Meaning it doesn't affect any buildings that are made of stone or other non-organic materials.
This attack is preferred in that way as it doesn't backfire at all, if the Throne wants to fire regular shells for explosive impacts it needs to clamp itself to the ground to do so first. Which would take one post to do.
How it is summoned is up to Harrigan itself, it can clamp itself immediately on the ground or hover around.
Strengths:
- Can shoot normals cannon ammunition for explosive damage.
- Can shoot one magical beam like attack and do significant damage to organics.
- Is agile when it moves around.
- Effective against groups, and single opponents as well. Like it can dash forward to hit the opponent if he gets to close
Weaknesses:
- One post for clamping itself on the ground when going out of hover mode.
- Restricted aim, it can aim in a 180 radius. Yet it can never turn all the way back.
- It's large and thus can't really used inside small buildings. Not without destroying it, or get stuck.
- Ammo no special properties besides the switch of normal shells, or magical beams.
Duration/Cooldowns
Duration: 7 posts
Cool down: 9 posts
Name:
Rapid Barrage: Gatling Gun
Rank:
C
Type:
Heavy Machinery
Description:
Maybe not really an artillery spell, but still an heavy weapon. What it does is pretty straight forward, it is there shoot as fast and as many bullets as it can.
Strengths:
- Fast and rapid firing mechanisme.
- Effective for closer combat and groups
- Is fast and shoots quickly
Weaknesses:
- Only weapon in the arsenal that shoots insanely fast.
- Damage is comparable to C - rank damage and isn't effective against higher ranks then this spell
- Can only shoot 500 rounds per post, making every 100 rounds equal to one D rank damage.
Duration/Cooldowns
Duration: 3 posts
Cool down: 5 posts
Heavy Artillery Magic
Caster or Holder:
Holder
Description:
As there is a vast array of requip magics, that let mages requip swords, shields and armor. There is also various requip magics that let mages posses more advanced weaponry like guns and even assault rifles. Yet there is one more step even beyond that, and that is Artillery Magic. A magic that let's the user requip (if you can still call it that) heavy machinery who's key aspects are heavy destruction in the form of raw unrefined power and a strong defense.
However it also comes with some pretty huge downsides, like the restricted movement or even non at all.
This magic is being passed down to Harrigan from his deceased father Harland Crawford, who died at the battle of Era during the Aconologia arc. And it seems to be a specialization of the Crawford family, a magic that the family probably tried to improve over the generations.
Strengths:
- High defense capabilities
- Strong offensive capabilities
- Damage and impact are severe
Weaknesses:
- Restrict movement
- Most spells are ranged
- Even though he can summon a cannon fast, most cannons are with aiming at times. And are probably mostly there to lay siege.
- Unlike most requip mages with guns, artillery magic doesn't have ammunition with special properties. Like ammo that can stun, stick or poison people. No these weapons have only two types of attacks and that is the heavy shell with exploding impacts or shots of pure magical energy.
Abilities/Powers:
-
Name:
Crawford's Decent
Rank:
S
Type:
Artillery
Description:
The user summons a fortress of cannons and artillery strike weapons. that spans over an area of 150 meters, in which he himself stand in the middle. Out of sight and impossible to hit with a precise weapon. Only being able to hit are spells of severe magnitude that do a lot of impact damage or actually venture into the fortress itself and search for Harrigan. The spell is mostly only usably outside, well it can used inside off course but then the entire building would collapse. The cannons itself do heavy artillery strikes and are very effective against towns, large and gigantic enemies, and big groups people. Like parts of an army. Heavy impact of 30 per post, that are considered A rank in strength.
Once again the user can switch between a barrage of heavy explosive shells, or a concentration of magical energy that explodes on impact that only damages any organic being in it's near vicinity.
Strengths:
- Effective against multitude of enemies
- Effective against large enemies, like huge demons, dragons or huge elemental creatures for instance
- High defensive, making it only possible for A and S rank spells that do extreme impact and destructive damage to break through
- A maze of cannons that can house the user as well as others.
- An incredible widespread fire and impact
Weaknesses:
- Not safe to use inside
- The user is stuck in one position from which he controls the cannons as if he is one with them
- Direct melee combat is possible if they find the user in the maze of cannons, when found the user is pretty much done for
- Long cool down
Duration/Cooldowns
Duration: 7 posts
Cool down: 13 posts
Name:
Cannon Armor
Rank:
A
Type:
Armor
Description:
The user requips an armor that only exists out of several cannons that point in each direction. Or a direction he wants the cannons aiming at. And can fire them simultaneously or fire them as single shots one after another. Shooting every cannon at once creates a one post delay till he can fire again. Because he is covered in in the thick layers of cannons. He can't be easily hit by melee attacks or magic spell that cause physical damage. The only downside is that his movement is restricted to nothing. He can't move from his place, or turn around at all. Shoots up to 10 at a time in one post, one after another or all at once.
Strengths:
- High defense that protects him against physical damage
- Can fire simultaneously, or fast after another
- Very effective when battling groups
- Can withstand any physical damage till B rank. A rank damage could break through with 3 hits. And S rank with 1.
- Close impact is devastating, even S ranks could get severely damaged it they stand too close.
Weaknesses:
- Really restricted movement, in fact it has non
- Has a one post cool down if shooting all the canons at once
- Defense becomes less effective against higher ranks
- Long cool down
Duration/Cooldowns
Duration: 5 posts
Cool down: 9 posts
Name:
Throne Assault
Rank:
B
Type:
Cannon
Description:
A huge cannon, in which the user can take seat in front, like for Harrigan it is some sort of throne. This is the least strongest of the artillery Harrigan is capable off, as it only fires B rank damage. However it is the most versatile cannon he has. It's movement is still restricted yet it is probably the only one that can actual move around. As it moves around (just like an wraith tank in Halo that the covenant uses) it is able to shoot power beams of magical energy that lay waist to any organic matter. Meaning it doesn't affect any buildings that are made of stone or other non-organic materials.
This attack is preferred in that way as it doesn't backfire at all, if the Throne wants to fire regular shells for explosive impacts it needs to clamp itself to the ground to do so first. Which would take one post to do.
How it is summoned is up to Harrigan itself, it can clamp itself immediately on the ground or hover around.
Strengths:
- Can shoot normals cannon ammunition for explosive damage.
- Can shoot one magical beam like attack and do significant damage to organics.
- Is agile when it moves around.
- Effective against groups, and single opponents as well. Like it can dash forward to hit the opponent if he gets to close
Weaknesses:
- One post for clamping itself on the ground when going out of hover mode.
- Restricted aim, it can aim in a 180 radius. Yet it can never turn all the way back.
- It's large and thus can't really used inside small buildings. Not without destroying it, or get stuck.
- Ammo no special properties besides the switch of normal shells, or magical beams.
Duration/Cooldowns
Duration: 7 posts
Cool down: 9 posts
Name:
Rapid Barrage: Gatling Gun
Rank:
C
Type:
Heavy Machinery
Description:
Maybe not really an artillery spell, but still an heavy weapon. What it does is pretty straight forward, it is there shoot as fast and as many bullets as it can.
Strengths:
- Fast and rapid firing mechanisme.
- Effective for closer combat and groups
- Is fast and shoots quickly
Weaknesses:
- Only weapon in the arsenal that shoots insanely fast.
- Damage is comparable to C - rank damage and isn't effective against higher ranks then this spell
- Can only shoot 500 rounds per post, making every 100 rounds equal to one D rank damage.
Duration/Cooldowns
Duration: 3 posts
Cool down: 5 posts
Last edited by Harrigan on 19th August 2014, 1:17 am; edited 8 times in total