Magic
Primary Magic: Speed Force
Secondary Magic: N/A
Caster or Holder: Caster
Description: There is a force in which every speedster gathers their abilities, even if they are not fully aware. This extra-dimensional energy force is known only as the Speed Force, and as stated allows many of Earthland’s speed mages to run as quickly as they can. However, this has gone unnoticed by the majority of the magical community and thus the knowledge of Speed Force has been lost to many…
Lucille stumbled upon the knowledge of the Speed Force after attempting to forget her old magic. It was in a tome that held the secrets of Speed Force, including all of the abilities that came with it. With the knowledge of the untapped abilities that many of the mages of current days did not know of, Lucille trained until she became proficient in using most of the abilities in Speed Force. The former blood user now regularly uses her magic in her day to day actions, moving quickly in her regular duties and getting a lot of things done fast.
Speed force grants the user many more abilities than just its name sake. Lucille now has a deep connection with the Speed Force, allowing her to communicate with any other mages that have a connection to the Speed Force telepathically. Lucille can control her speed, but also control how fast she heals and how fast her muscles grow. She also can move fast enough to make herself intangible and copies of herself. Speed Force allows one to steal and lend kinetic energy from/to objects. The ultimate move of Speed Force, however, is the Infinite Mass Punch. It is an extremely powerful punch, capable of striking anything with the force of a white dwarf star. However, Lucille must be going at the speed of light to use the Infinite Mass Punch.
Strengths:
*Gotta go Faster! FASTER!: Lucille’s speed is only limited by her imagination, being able to go light speed if she wanted to.
*Healing? I got a Healing ability for you.: Lucille has a faster healing ability than most people, able to regenerate dangerous cuts and broken bones at very rapid paces. She can also affect her muscle growth to give her larger, or smaller, muscles. Lucille doesn’t have her strength affected by this, but it can help her durability.
*Look I can be intangible! Or Many of one!: Lucille can move at speeds so fast, for a brief moment she can turn herself intangible or even make copies of herself. This can aid her in battle, but its only as she hits certain speeds for a brief period of time.
*This one HURTS!: Infinite mass punch is the ultimate attack, and can cause a lot of damage. When Lucille uses it, she can scale the damage done.
Weaknesses:
*Too Fast…..Can Kill Me?: Lucille might be different than other people, but if she attempts go over light speed, or even use light speed too often, she will start to feel the wear on her body and it will send her into a decreased state of abilities.
*Walls…...hurt!: If Lucille comes into contact with any walls or barriers while running, even at light speed, she will get hurt very badly, if not die. This can put a hamper on her abilities, because she can run up walls but only if she sees it before hand.
*Earth Magic! Damn You!: Lucille has trouble with thicker structures, as even her intangibility has its limits. Thus, Earth Magic has a natural one up on her, being able to create fairly thick structures that harm Lucille even if she tries to go intangible.
*Time flows….Hey! Don’t mess with the flow of time!: Time mages can control the speed of Lucille by adjusting the flow of time around her and making things go faster or slower. While she can control the flow of speed in items, time mages can override her speed boosts or denials and make things move at the same speed.
*Power……..comes at a price: Her most powerful ability, The Infinite Mass Punch, can only be used while moving at her top speed, which takes time or another spell to activate. Also, whenever she uses IMP, it will cause massive destruction.
Abilities/Powers:
*Hahahahahaha! My mind is fifteen times better than yours!: Lucille can now speed read at an incredible pace, and remember all of the information read right down to the letter. This can be useful to get information quickly.
*Slow. Regular. FAST FAST FAST!: Lucille can change her speed at will, going as fast as she wants or as slow as she wants.
*So I can go this fast fine. But That fast and…….okay?: Lucille can only reach certain speeds before different effects happen to her as she runs.
0-650 MPH - Lucille can run freely at this speed, without any problem.
651 - 15,244 MPH - Lucille becomes intangible, and the faster she goes the more her body breaks down. To reach the higher speeds she needs to run for at least 8 posts OR use a spell after reaching 650 MPH.
Over 15,244 MPH - Over Mach 20, Lucille can only reach this speed after running for a long time (10 posts straight after reaching 15,244 MPH) or by using a spell. This spell would damage her body if used too much, meaning if she tried to use it for more than 2 posts her body would instantly break down and she would die.
*I heal! I heal! I HEAL!: Lucille can regenerate 2.5% of her health per post, and this is upped by 2.5% for each rank. This is due to her fast healing factor
Primary Magic: Speed Force
Secondary Magic: N/A
Caster or Holder: Caster
Description: There is a force in which every speedster gathers their abilities, even if they are not fully aware. This extra-dimensional energy force is known only as the Speed Force, and as stated allows many of Earthland’s speed mages to run as quickly as they can. However, this has gone unnoticed by the majority of the magical community and thus the knowledge of Speed Force has been lost to many…
Lucille stumbled upon the knowledge of the Speed Force after attempting to forget her old magic. It was in a tome that held the secrets of Speed Force, including all of the abilities that came with it. With the knowledge of the untapped abilities that many of the mages of current days did not know of, Lucille trained until she became proficient in using most of the abilities in Speed Force. The former blood user now regularly uses her magic in her day to day actions, moving quickly in her regular duties and getting a lot of things done fast.
Speed force grants the user many more abilities than just its name sake. Lucille now has a deep connection with the Speed Force, allowing her to communicate with any other mages that have a connection to the Speed Force telepathically. Lucille can control her speed, but also control how fast she heals and how fast her muscles grow. She also can move fast enough to make herself intangible and copies of herself. Speed Force allows one to steal and lend kinetic energy from/to objects. The ultimate move of Speed Force, however, is the Infinite Mass Punch. It is an extremely powerful punch, capable of striking anything with the force of a white dwarf star. However, Lucille must be going at the speed of light to use the Infinite Mass Punch.
Strengths:
*Gotta go Faster! FASTER!: Lucille’s speed is only limited by her imagination, being able to go light speed if she wanted to.
*Healing? I got a Healing ability for you.: Lucille has a faster healing ability than most people, able to regenerate dangerous cuts and broken bones at very rapid paces. She can also affect her muscle growth to give her larger, or smaller, muscles. Lucille doesn’t have her strength affected by this, but it can help her durability.
*Look I can be intangible! Or Many of one!: Lucille can move at speeds so fast, for a brief moment she can turn herself intangible or even make copies of herself. This can aid her in battle, but its only as she hits certain speeds for a brief period of time.
*This one HURTS!: Infinite mass punch is the ultimate attack, and can cause a lot of damage. When Lucille uses it, she can scale the damage done.
Weaknesses:
*Too Fast…..Can Kill Me?: Lucille might be different than other people, but if she attempts go over light speed, or even use light speed too often, she will start to feel the wear on her body and it will send her into a decreased state of abilities.
*Walls…...hurt!: If Lucille comes into contact with any walls or barriers while running, even at light speed, she will get hurt very badly, if not die. This can put a hamper on her abilities, because she can run up walls but only if she sees it before hand.
*Earth Magic! Damn You!: Lucille has trouble with thicker structures, as even her intangibility has its limits. Thus, Earth Magic has a natural one up on her, being able to create fairly thick structures that harm Lucille even if she tries to go intangible.
*Time flows….Hey! Don’t mess with the flow of time!: Time mages can control the speed of Lucille by adjusting the flow of time around her and making things go faster or slower. While she can control the flow of speed in items, time mages can override her speed boosts or denials and make things move at the same speed.
*Power……..comes at a price: Her most powerful ability, The Infinite Mass Punch, can only be used while moving at her top speed, which takes time or another spell to activate. Also, whenever she uses IMP, it will cause massive destruction.
Abilities/Powers:
*Hahahahahaha! My mind is fifteen times better than yours!: Lucille can now speed read at an incredible pace, and remember all of the information read right down to the letter. This can be useful to get information quickly.
*Slow. Regular. FAST FAST FAST!: Lucille can change her speed at will, going as fast as she wants or as slow as she wants.
*So I can go this fast fine. But That fast and…….okay?: Lucille can only reach certain speeds before different effects happen to her as she runs.
0-650 MPH - Lucille can run freely at this speed, without any problem.
651 - 15,244 MPH - Lucille becomes intangible, and the faster she goes the more her body breaks down. To reach the higher speeds she needs to run for at least 8 posts OR use a spell after reaching 650 MPH.
Over 15,244 MPH - Over Mach 20, Lucille can only reach this speed after running for a long time (10 posts straight after reaching 15,244 MPH) or by using a spell. This spell would damage her body if used too much, meaning if she tried to use it for more than 2 posts her body would instantly break down and she would die.
*I heal! I heal! I HEAL!: Lucille can regenerate 2.5% of her health per post, and this is upped by 2.5% for each rank. This is due to her fast healing factor
- D-rank Spells:
- Clock/Notched:
- Name: Clock Up!/Notched Down
Rank: D
Type: Enhancement, Speed, Debuff
Description: Lucille rubs her hands together at a remarkable speed before touching someone within her arms reach. Once they have been touched, their speed gets increased by 15% and they gain a small healing factor, regenerating 1% of their max HP. This comes from Lucille’s own healing factor and speed, which is diminished after this spell is used. Clock Up can be utilized in later clock up variations. Similarly, Lucille can do the opposite, rubbing her hand together at a rapid pace, before touching someone in her arms reach. This depletes their speed by 15%, and lowers their health by 1% for each post this spell is used. This is the Notched Down version of this spell, which can be utilized in later variations.
Strengths:
-Can act as a buff for friends, and the debuff against enemies.
-Useful in building towards later variations of the two spells
-Can combine with buffs from other mages.
Weaknesses:
-When using the Clock Up! version, Lucille loses her own regeneration ability for the duration of the spell.
-Either version can only be used when Lucille is standing still, and within arms reach of a target.
-She can only use one version, not both.
-Only one person can be targeted at a time with either spell.
Duration: 3 posts (effect lasts three posts)
Cooldown: 4 posts
- Forced Heal:
- Name: Forced Heal
Rank: D
Type: Healing.
Description: Lucille grabs an injury on her limb, or another person’s limb, and forces their body to regenerate faster, healing 7% of the damage done to them.
Strengths:
-Heals damage done to an ally or Lucille herself.
-Doesn’t take too long to heal, as the body regenerates at a fast pace.
-Can be used while carrying someone
Weaknesses:
-No matter what, this forces Lucille’s own healing factor to stop for two posts.
-Cannot heal internal organ damage.
-Must physically touch the person being healed, skin to skin.
-Could damage a person’s limb if they are forcibly healed too often
Duration: Instant
Cooldown: 3 posts.
- Krakatoa!:
- Name: Krakatoa!
Rank: D
Type: Movement
Description: Lucille crosses her arms together, with her right hand over her left in front of her. Slowly she lets her right hand descend, before stating “Ready?~" She needs to keep her hands in this position for at least two posts, although she can move around during the charge up time. Once the charge is finished, she says "Go" and tapping her fists together lightly. After which, she immediately moves at Lightspeed up to 15 meters in any direction.
Strengths:
-Instantaneous movement.
-Lucille can move in any direction, even if she’s not looking in that direction.
-Useful for escapes or chases.
Weaknesses:
-Moves in a straight line.
-Her body can indeed be redirected if a mirror or anything reflective, as she basically becomes like light.
-As she becomes intangible, she cannot harm anything while moving.
-Cannot be used more than 6 times in a thread, or Lucille’s body will break down.
-2 Post charge up
Duration: Instant
Cooldown: 2 posts
- Hardened Skin:
- Name: Hardened Skin
Rank: D
Type: Defensive
Description: Lucille stands still for a moment, using her magic to create a thin sheen of molecules on the top of her skin that hardens and begins to protect her from attacks. This version protects her from 3 D-rank attacks before it becomes useless.
Strengths:
-Gives Lucille a defensive maneuver to protect herself from both physical and magical attacks.
-Allows Lucille to move after the barrier has been crafted.
-Nearly impossible to see with the naked eye.
Weaknesses:
-Anyone above C-rank can see the magical aura that surrounds Lucille for this spell.
-Only defends against 3 combined D-rank physical and magical attacks
-Earth magic can break the barrier in only 1 D-rank attack
-Only allows Lucille to go up to 100 MPH while in this version.
Duration: 2 posts
Cooldown: 3 posts
- C-rank Spells:
- Clock Up V2:
- Name: Clock Up, Version 2!
Rank: C
Type: Enhancement, Chain
Description: During her normal Clock Up move, Lucille’s hand will move even faster and begin to create sparks that seem very dangerous. This version of the move is increased, giving whoever she touches a bonus of 30% to their speed and a 2% healing factor for the duration of this spell.
Strengths:
-A larger bonus to both the healing and speed factor
-Second but not the last in a chain of spells
-Can be used with other Enhancements to buff someone heavily
Weaknesses:
-Takes away Lucille’s own healing aspect
-Cannot be used with any other Clock Up variation
-Any debuff of C-rank or higher will negate this if they are used on the same person.
-Lucille cannot use this on herself.
Duration: 4 posts
Cooldown: 5 posts
- Speed Increase:
- Name: Speed Boost!
Rank: C
Type: Speed Increase
Description: Lucille begins to run as normal, but while running her feet spark up a lot. After they start kicking up a lot of sparks, Lucille’s feet are engulfed by a yellow lightning, which speeds her up to 650 MPH. This allows her to get to top speed without having to go through a few posts.
Strengths:
-Allows Lucille to reach her top regular speed without having to run for multiple posts.
-Can be used right before she uses Infinite Mass Punch, allowing for her to combo with that spell quickly.
-Happens almost instantly, making it nearly impossible to stop
Weaknesses:
-Is obvious to anyone that she will use this spell due to the lightning around her feet
-Will force her forward for 10 meters, meaning whatever is in front of her she can’t avoid.
-Can’t be used while standing still, she must use it while in motion
-Makes a loud boom noise, alerting anyone near her.
Duration: Instant
Cooldown: 4 post
- Reality Check:
- Name: Reality Check
Rank: C
Type: Movement
Description: Lucille kicks her feet twice, before going into a stance similar to her Krakatoa spell. As she says go this time however, she moves in one direction, and can basically teleport at light speed up to 20 meters in any direction two more times. The two post charge up is still necessary for this spell as well.
Strengths:
-Allows her to move at lightspeed
-Lucille can move up to 60 meters with this overall, 20 meters in each burst.
-Makes her intangible, which allows her to pass through people and objects that aren’t reflective
Weaknesses:
-Wears on her body, only able to be used 4 times in a thread.
-Can be redirected with a mirror or a reflective object.
-Makes a loud boom noise as she moves.
-Still moves in a straight line for each burst.
-2 post charge up.
Duration: Instant
Cooldown: 4 posts
- B-ranked Spells:
- Whirlwind:
- Name: Whirlwind Of Doom!
Rank: B
Type: Offensive.
Description: Lucille runs in a rather large circle, creating a whirlwind 10 meters in diameter and 5 meters tall. It can move in any direction after being made, as Lucille basically kicks it into a direction and it can move to up to 40 meters before colliding with something. Anything it hits is dealt B-rank magical damage.
Strengths:
-Is a unique way for Lucille to attack without touching her opponent.
-Is a wind based attack, meaning that it can snuff out flames of C-rank or lower
-Can multi-hit, not focused on one target.
Weaknesses:
-Moves in a straight line.
-Can feed flames of B-rank or higher.
-Can be blocked by barriers of B-rank or higher
-Can actually be eaten by Wind slayers
Duration: Instant
Cooldown: 4 posts
- Flash Doubles:
- Name: Flash Doubles
Rank: B
Type: Offensive, Illusion
Description: Lucille must be running as a prerequisite to this spell. As she is running, her body slowly begins to move left and right, before moving at such a speed that it creates two copies of her body. Each one runs at the same speed, and they both look exactly like Lucille does. They are only an illusion, but each seems like the real Lucille regardless. They can go up to 70 meters before they vanish and leave only the real Lucille.
Strengths:
-Creates two illusions that mimic all of Lucille’s movements.
-Can be used for escapes and to confuse the enemy.
-Each one has a magical signature exactly like Lucille, making it harder to tell them apart.
Weaknesses:
-Each one must stay within 5 meters of each other otherwise they will start to disappear
-Will briefly vanish if hit, meaning that each one can be struck with a spell to have the real Lucille located.
-Lucille must keep running, otherwise they will vanish, and must be running at least 20 MPH fast.
-Lucille and her clones can only go up to 150 MPH while moving together.
Duration: 3 posts
Cooldown: 6 posts
- Absolution Heal:
- Name: Absolution Heal
Rank: B
Type: Healing
Description: Lucille grabs an injury on her limb, or another person’s limb, and forces their body to regenerate faster, healing 15% of the damage done to that limb. She can use this one to heal more serious injuries like broken bones or torn muscles.
Strengths:
-Heals herself or an ally for 15% of the damage done
-Can heal a broken limb or a torn muscle.
-Can be used while carrying someone
Weaknesses:
-Forces Lucille’s healing factor to stop for four posts
-Must physically touch person, skin to skin, on the injured area
-Can damage a limb if healed too often with this spell
-Cannot heal more than one broken limb at a time.
Duration: Instant
Cooldown: 5 posts
- A-ranked Spells:
- Clock Up V3:
- Name: Clock Up! Version 3!
Rank: A
Type: Enhancement, Chain
Description: While her hands are sparking to signal level 2 of this spell, Lucille can continue rubbing her hands for a bit longer before they create lightning that runs around her hands. When she now touches someone, they gain a larger boost in their stats. They get a 75% bonus to their speed, and they also gain a 5% healing factor while this spell is active.
Strengths:
-Gives someone a huge boost in speed and a healing factor
-Can be used with other buffs
-Useful for helping out team mates in sticky situations
Weaknesses:
-Cancels out Lucille’s healing factor while this spell is active
-Slows Lucille down to 200 MPH while this spell is active
-Can be removed with debuffs of A-rank or higher
-Strains the person’s body, making them lose 50% speed and durability for 2 posts afterward.
Duration: 5 posts
Cooldown: 6 posts
- Devilish Strike!:
- Name: Devilish Strike!
Rank: A
Type: Offensive
Description: Lucille takes a step back, before kicking with her leg in an extremely fast mid-kick motion. While it appears nothing will happen after the kick, it instead sends an extremely fast wave of magic going 80 MPH towards the opponent, up to 50 meters away. This can hit anything within a 5 meter radius, and will not stop after hitting one target. Each person it hits is dealt A-rank magic damage.
Strengths:
-Is a surprise attack if no one expects her to miss the kick on purpose.
-Can multi hit.
-Is very fast, making it extremely hard to dodge.
Weaknesses:
-Like many other moves, it moves in a straight line.
-Can be dodged if one gets into the sky
-Very destructive, and does not tell ally from enemy
-Cannot pierce A-rank or higher barriers.
Duration: Instant
Cooldown: 6 posts
- Mastermind Slashes:
- Name: Mastermind’s Slashes
Rank: A
Type: Offensive
Description: Lucille uses a weapon, preferably a blade, or her hands in a slicing motion. As she begins to slash, she makes 30 speed slashes in a row without stopping. These slashes each go at 300 MPH, with 15 of them dealing One and a half B-rank’s worth of damage. All 30 deal 1 and a half worth’s of A-rank damage.
Strengths:
-High damage
-Quick slashes, making them hard to dodge
-Can deal some massive damage to an opponent.
Weaknesses:
-Close Range, the opponent must be within range of the blade or her arm
-Can be blocked by A-rank barriers
-Leaves Lucille’s back unguarded
-If an ally gets in the way, Lucille cannot stop her slashes.
Duration: Instant
Cooldown: 6 post cooldown
- Signature Spells:
- Infinite Mass Punch:
- Name: Infinite Mass Punch
Rank: A/Signature Mastered
Type: Offensive.
Description: Lucille hits her top speed, and while moving at said speed she cocks her arm back. Her arm is engulfed in a giant white light, which increases the power of her punch by 400%. Whenever she stops and swings, her entire momentum is all turned into the punch.
Strengths:
-Is quite literally, the most powerful spell offensively that Lucille has.
-Can cause massive damage to anything it hits.
-Is used when Lucille hits her max speed without going intangible, making it harder to dodge.
Weaknesses:
-If Lucille isn’t moving at her top speed, she can’t use this spell
-After she swings, all of her momentum is stopped. Meaning if she misses, she’s open for an attack.
-After the punch has been used, Lucille loses 75% of her strength, speed and reaction time for 2 posts.
-Lucille can only use the Infinite Mass Punch 4 times in a thread before the next one causes her limb to be destroyed.
Duration: Instant
Cooldown: 7 posts.