ICE DEMON SLAYER
Primary Magic: Ice Demon Slayer Magic
Secondary Magic:
Caster or Holder: Caster
Description: Demon Slayer magic as a whole is a lost holy magic, only a handful of individuals know its secrets and power. Naziel gained his power by destroying the Ice Demon Sykle and upon his death his powers were purged and created a black mark upon Naziel's arm which then awarded him the power of Demon Slayer Magic. It is a magic that is a powerful offensive magic due to it is come from an overflowing natural resource. Naziel like all Demon Slayers can eat his own element as well as those Dragon Slayers similar to his own element. This as a whole is a massive advantage as it allows him to gain power as well as heal some minor wounds although the purity of the Ice plays a crucial part for example: A block of ice with waste or impurities in it would not do Naziel much good but as a fresh block of ice which would be overwhelming. The Ice Demon Slayer also most obviously has the traits of a demon; Their sight, hearing, smell and strength rival that of a Demon and the power to purge them. Unfortunately due to the darkness within the Demon Sykle, Naziel's appearance was changed changing his hair to jet black and darkening his eyes as well as the black markings that came with the curse and power that is acquired to become the Ice Demon Slayer.
Strengths:
- IMPORTANT INFORMATION: Naziel was a user of Lightning-Make magic to hide his Dragon Slayer magic as requested by the Water Dragon Hydrianna, this means that Naziel knows what conducts Electricity. Naziel uses only pure Ice therefore the natural mineral Iron that is in normal Ice is not used in Naziel's spells or kept within his body. Since recently gaining the power of Demon Slayer he is able to transfer these skills of Ice therefore giving him a much greater resistance to lightning/thunder/ Electricity than other Ice and Water users. Although his Ice does not have Iron to conduct the electricity he is still using Ice/water, therefore he only receives an extra 5% damage from any lightning users.
- Natural Advantage - Ice Demon Slayer magic has a natural strength against all fire, earth, water and metallic magics. Although A fellow Slayer would have less of a disadvantage. He also has a 50% resistance to Ice based magic.
- Resource - Ice is a natural resource of unparalleled proportions with lakes, rivers, seas, rain and snow can fuel the Ice Demon Slayers power.
Disadvantages:
- Lightning Magic - Ice Demon Slayer Magic has an elemental disadvantage against all forms of lightning magic as the ice conduct electricity so well it would be against the Ice Demon Slayer's best interests to face a lightning mage and god forbid a Lightning or thunder Slayer.
- Water Mages - Although Water magic can be an advantage and disadvantage both sides come to a stalemate as ice can be melted by water but water can also be turned into ice.
- General Unease - Due to the nature of this Magic people have become uneasy around him with his dark aura he is hunted, believed to be just another Demon.
- Temperature Fluctuations - Unfortunately due to the nature of Naziel's magic he has a constant cold air around him when can lower if put under emotional stress or conditions making it difficult to be close to anyone.
Abilities/ Powers:
Heightened Senses
highly Enhanced Strength
Highly Enhanced Speed
Highly Enhanced Endurance
Gains power by eating Ice
Demon Force
Able to withstand minus 50 Degrees centigrade
Can sense life signs in Ice
Magical Resistance: Naziel has a 20% resistance to Fire, Earth and metallic magics and a 10% resistance if it is Slayer magic as well as having a 20% resistance to all forms of Water and Ice Magic.
Heightened Senses
highly Enhanced Strength
Highly Enhanced Speed
Highly Enhanced Endurance
Gains power by eating Ice
Demon Force
Able to withstand minus 50 Degrees centigrade
Can sense life signs in Ice
- Demon Force:
- Demon Force - Demon Force increases the ability all Demon Slayers can potentially use. The methods of gaining this power are by either;
- A - Devouring a spell linked with Ice from an A, S or H rank Wizard, equaling 25%
- B - Eating Ice for 5 consecutive posts which will unlock Demon Force.
Rules of Demon Force
A combatant of the same level who faces Naziel in Demon Force will lose. As stated in the official site rules.
Naziel's gains a 100% increase in Strength and Speed for the Duration.
Duration - 7 posts
Disadvantages- After the duration ends, Naziel will have 5 MP remaining.
- Can only be used once per thread.
- A - Devouring a spell linked with Ice from an A, S or H rank Wizard, equaling 25%
- Burn Chart:
- Burns:
Burning - The effect of receiving a burn from the sub zero ice can cause mental and physical effects upon the victim;
-1st degree burns will be able to mildly disoriented and cause light mental pain: D/C Rank
-2nd degree is moderate disoriented with moderate pain: B/A Rank
-3rd degree is severely disoriented with severe pain: S/H Rank
Magical Resistance: Naziel has a 20% resistance to Fire, Earth and metallic magics and a 10% resistance if it is Slayer magic as well as having a 20% resistance to all forms of Water and Ice Magic.
- D Rank:
- Name: Ice Demon Claw
Rank: D
Type: Water
Description: Naziel starts by smashing his knuckles together as the magic circle is produced he the pulls his hands apart and is able to swing with hands melded with sharp bodies of Ice in the shape of claws that can be used to strike the enemy. The claws themselves can be cut through but will reform almost instantly until they make contact with the enemy as well as being able to be used from the air, land or on Ice.
Strength:- Reforming Claws - The claws can reform if they are cut through and will block 15% of damage dealt by the opponent.
- Elemental advantages - This spell is strong against Earth users and can cut through rock due to the high density ice built up in the claws.
- Strength - This spell can smash through water barriers of the same level but can also be weakened by offensive water magic, if this happens it can be used for one more attack before turning to water unless the duration has finished.
Weakness:- Conductivity - The spell offers a potential conductor for lightning and thunder making him easier to hit whilst using the Spell.
- Reach- Naziel is limited to the reach of his arm and therefore an enemy that fights at distance would be much harder to hit unless in close combat.
- Strength - If an opponent is a rank above Naziel than they are able to cut through the claws with ease.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts : Usable for 2 posts
Cooldown: 2 Posts
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Name: Sub Zero
Rank: D
Type: Water
Description: By smashing his fists togeather his hands which lowers the temperature of the area around him to 0 degrees centigrade. The area effected is approximately 15 feet in diameter and it slows all enemies by 10%.
Strength:- Stealth - The Spell is useful for creating ambushes as well as slow down enemies to allow him to escape.
- Element Advantage - The cold is what Naziel thrives in now he is an Ice Demon Slayer which allows his movements to appear quicker, as he feels more at home in the cold.
- Duration - The duration allows Naziel to utilize the time that the area is frozen to attack his enemy as well as formulate a plan of attack whilst slowing the enemy or keeping them at bay.
Weakness:
[/u]- Duration - Naziel can only move with this increased speed for a small amount of time, mostly it is used to get as many hits to an opponent as possible to weaken them.
- Sitting Duck - This spell can cause Naziel to be stuck where a foe could see him and use it to their advantage.
- Environmental Change - Due to the sudden drop in temperature the environment would change certainly killing off plant life and freezing vegetation and rock forms making them easy to shatter.
Damage percentages:
N/A
Posts: Lasts for 4 posts
Cool down: cool down of 4 posts
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Name: Ice Demon Blades
Rank: D
Type: Water
Description: By slamming his knuckles together The magic circle appears around Naziel's hands as Ice materializes and creates two 6 foot long serrated Ice blades that cover is hands and can not be knocked away but also stops him from changing blades. The blades are strong enough to slice through trees and cut through brick with enough force.
Strength: - Reach - The blades allow Naziel to attack foes that are 10 feet away including the length of the blades and stretch of his arm making it handy against a foe he wishes not to get close to.
- Cutting down trees - Naziel can use this attack to cut down trees and split wood that would allow him and his comrades to cross ravines and clifftops.
- Durability - The blades cannot be cut through by an opponent of equal or lower rank.
Weakness:- Freezing - If an opponent is connected to the blades for too long they will begin to freeze. Any connection for longer that 2 posts will begin to freeze the foes weapon or body.
- Targets - Although it could be used to swipe several targets it would only be truly effective focusing on a maximum of two targets. One per blade.
- strength - The blades could be cut through if the opponent uses a weapon that is of a higher Rank than Naziel.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts: Usable for 3 posts
Cool down: Cool down of 3 posts - Reforming Claws - The claws can reform if they are cut through and will block 15% of damage dealt by the opponent.
- C Rank:
- C RANK
Name: Demon Ice Fist
Rank: C
Type: Water
Description: Naziel starts by smashing his knuckles together as the magic circle is produced he the pulls his hands apart and is able to swing with hands surrounded by highly durable Ice that can seal around his hands and upper arms which can be used to strike enemies. The density of the Ice is like hitting rock or solid metal.
Strengths:- Strength - The strength of the spell due to the density of the Ice makes this spell useful for smashing walls or a door down as well as hitting a foe very hard. The spell also has the power to smash through other barriers but if hit with an offensive fire Spell they may melt and break off with the next hit but still deal full damage.
- protection - The Ice that flows around Naziel's hands and arms acts as a barrier that can protect him from blade and other forms of attacks provided they are of the same rank.
- Defense - The attack due to the Ice density that it contains is able to block 15% of damage dealt by the opponent.
Weakness:- Conductivity - The spell offers a potential conductor for lightning and thunder attacks due to the amount of his body that is covered in Ice.
- Caught you! - The punch could potentially be caught or dodged by the opponent. The punch could only be potentially caught if the mage is of a Rank higher.
- Durability - The Ice can be cut through by the opponent's weapon if it is of a higher rank than Naziel.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts : Usable for 3 posts
Cooldown: 3 Posts
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Name: Ice Demon Spray
Rank: C
Type: Water
Description: Naziel starts by jumping into the air above his foes and taking a deep breath as the magic circle appears in front of him, as he collects huge amounts of Ice blades in his mouth and which then compresses to extremely acute points which he then fires like rain upon his foes over an area of 50 feet by 50 feet. Due to the temperature of the Ice it could potentially burn the opponents.
Strength:- Size - Due to the distance that the spell can be cast over a lot more enemies can be taken down in the attack over just one or two.
- Burns - The Burns that can be sustained from the freezing ice would be painful and all over the body. See burn chart.
Ice Mist[/u] - Due to the shattering of the ice hitting the ground, the ground then produces a deep freeze mist which can allow Naziel to hide amongst it. However this can only happen for the duration of the spell, no longer.
Weakness:- Dodge! - An opponent could potentially take cover or dodge the attack if they are able to do so.
- Wide Open - Due to Naziel needing height to perform the attack he leaves himself wide open to other attacks.
- Boiled - The attack can be heated up and potentially liquified but will still deal the damage but at a 10% less effectiveness.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts : Usable for 3 posts
Cooldown: 3 Posts
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Name: Ice Demon Talons
Rank: C
Type: Water
Description: Naziel starts by turning to the side facing his opponent as the Circle appears around his legs that then cover in a movable but solid body of water that can pack a solid kick as well as scratch the opponent as around his foot takes the shape of several spiky Ice Demon talons.
Strengths:
Cuts and Scarring - The attack could potentially cut and scar the opponent as well as the strength of the kick could concuss or greatly injure the opponent. The cuts once created take a part of the Ice Demon's magic, which prevents the wounds from healing. Also the Talons are similar to sharks teeth with a serrated edge meaning a cut from them causes much more trauma to the skin making it much more difficult to heal and essentially requiring stitches.- Airborne or ground attack - The attack can be done from either the air or ground making it a much more usable technique fitting most situations.
- Strength - This spell can smash through other ice barriers as well as water and earth barriers but can also be melted by offensive fire magic. If it is burned it will have 1 more valid attack before melting apart unless the duration ends there.
Weakness:- Dodge! - An opponent could potentially block or dodge the attack if they are able to do so. The attack has the ability to be dodged more since the opponent can see the Ice build up on Naziel's legs alerting them that it will be a leg attack.
- Wide Open - Due to Naziel potentially needing height to perform the attack he leaves himself wide open to other attacks from opponents.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts : Usable for 3 posts
Cool Down: 3 Posts - Strength - The strength of the spell due to the density of the Ice makes this spell useful for smashing walls or a door down as well as hitting a foe very hard. The spell also has the power to smash through other barriers but if hit with an offensive fire Spell they may melt and break off with the next hit but still deal full damage.
- B rank:
Name: Ice Demon Purge
Rank: B
Type: Water
Description: Naziel starts by slamming his fists togeather as the magic circle appears, he then jumps into or is already in the air. As he spins his arms they create 6 massive kunai shaped ice blades that are fired then explode into tinier blades or stay as giant blades which can slice up the enemy. The range of this attack is 70 feet as well as the impact area being 60 feet in length and width.
Strengths:- Destruction: This spell would be extremely useful for taking out multiple enemies at a time.
- Airborne: This spell is usable against airborne foes.
- Effects: Although the opponent may not be hit, they would be disoriented due to the force of the attack.
Weaknesses:- Easy Target: Due to Naziel being airborne during this attack he is more easily hit from opponents.
- Destruction: This attack would not work well in small of confined spaces.
- Dodge: An opponent with good speed and reflexes could potentially dodge or hide from the attack.
- Electricity: If an opponent uses Lightning magic of any kind, Naziel could get a shock by striking the mage if they are using an attack themselves or a defensive spell.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts: Usable for 1 post
Cooldown: 4 Posts
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Name: Ice Demon's Cage
Rank: B
Type: Water
Description: Naziel clenches his fist as the Magic cirlce is cast, it explodes around Naziel engulfing the opponent. However the ice begins to cling to the opponent and explodes into black ice which weights the opponent down. This process continues over 4 posts until the opponent can no longer move and is incased in the black ice which would hold any Demon or likewise. The ice then begins to crush the opponent before exploding into shards. The attack does not kill them however it does slow there bodies due to the temperature their body has been put to. It also effects their mind giving them hallucinations.
Effects Chart
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased The effects of hallucinations and speed reduction also follow as such;
D Rank - 25% extra damage taken, the opponent is also slowed by 20% and hallucinations can be anything the writer wishes provided they are dark or disturbing distracting the opponent.
C Rank - 20% extra damage taken, the opponent is also slowed by 15% and hallucinations can be distract the foe with dark images but they can still fight.
B Rank - 20% extra damage taken, the opponent is also slowed by 10% and hallucinations can be anything with dark images but they have a higher level of awareness.
A Rank - 10% extra damage taken, the opponent is also slowed by 5% and hallucinations can be anything with few, if any hallucinations and can still fight normally.
S rank - 5% extra damage taken, the opponent is also slowed by 0% and hallucinations are not seen.
H rank - No effects at all.
Strengths:- Hand to Hand Combat: This spell allows Naziel to face an opponent who uses Weapons over pure magic, allowing him to face opponents who use Requip Magic for example.
- Surprise: This spell would work well at surprising a foe, especially with hits ability to encase the foe.
- Speed: This spell is extremely quick and the speed that the prison forms is terrifying for the opponent.
Weaknesses:
[/u]- Broken: The prison can be broken if the opponent is two ranks higher with still effects to their speed and mental state.
- Cooldown: The post can last for 4 posts, however the cooldown is 5 posts.
- Can Be melted: Against a Fire Mage this spell would be difficult to use because the prison could be melted. However only slayer fire could potentially melt the Ice but regular Fire Magic would certainly weaken it.
Damage percentages:
Any Fire, Metallic or earth mages that are the same Rank as Naziel take an Extra 25% damage . However if a foe is of a higher rank the damage is decreased;
1 rank higher - 15% extra Damage taken.
2 ranks higher - 5% Extra Damage taken.
3 ranks higher - No Extra Damage Taken.
Posts: Usable for 4 posts
Cooldown: 5 Posts
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Name: Ice Demon Shell
Rank: B
Type: Water
Description: Naziel starts by slamming his fists together and as he pulls them apart his skin turns a pearl-like blue as it hardens like diamonds and becomes extremely hard to penetrate. This spell covers his whole body in Sheets of high density Ice capable of deflecting spells from weaker ranked wizards as well as taking some moderate physical damage.
Strengths:- Resistance: This spell creates resistance to all forms of magic, amongst others such as; Fire, Earth and Metallic. Where Magic would effect Naziel more without the armour, he now has a resistance of 50% of a Foe of the same level, 75% for C rank and 85% for D rank. A rank spells are only reduced by 10% and any rank higher does normal damage.
- Durability and Strength: This spells creates the armour that is extremely durable and handy in high level battles. For all intent and purposes, Naziel becomes a tank. Due to the nature of the spell and weight of his Demon shell his speed is decreased however his strength also is increased by 50% for the duration of the spell.
- Duration: The spells duration allows Naziel to withstand more attacks for a much longer period of time as it lasts for 4 posts.
Weaknesses:- Cooldown: This spells bad point is it holds a 5 post cooldown, making it potentially usable only once in a fight.
- Speed: Due to the weight of the armour, Naziel is slowed down much more, including his abilty to jump is lessened. Naziel's speed is slowed by 25%.
- Easily Spot: The skin that covers him is highly pearl-escent, as it shines brightly in the sun making it very easy for an enemy to spot him.
- Flames: Flames have the ability to weaken the Shell depending on how long he is contact with fire. Any direct contact for longer than 2 post with a foe of the same rank or higher will weaken the shell to the point of melting. If contact is achieved for 2 posts the shell will be weakened and will melt on the 3rd post.
Posts: This Spell lasts 4 Posts
Cooldown: This spells cooldown is 5 Posts.- Destruction: This spell would be extremely useful for taking out multiple enemies at a time.
- A Rank:
Name: Ice Demon Guyser
Rank: A
Type: Ice
Description: Naziel starts by slamming his fists together and as he pulls them apart he slams his fists into the ground creating an explosion of razor sharp Ice shards which can trace the enemy so long as he stays connected to the ground.
Strengths:- Tracking: The spell is based on Naziel's connection with the ground and his line of sight, providing he can keep track of the target he can make the ice form almost anywhere unless of course into fire or things that may cause his magic to disestablish.
- Radius: The size of the Shards are approximately 6 feet in height and 5 feet in diameter as well as a protective splatter of shards surrounding Naziel.
- Duration: The protective shards last 2 posts even though the attack itself only lasts one.
Weaknesses:- Cooldown: This spells bad point is it holds a 5 post cooldown, making it potentially usable only once in a fight.
- Lack of Movement: Due to being stuck to the ground Naz is unable to move during the time of this attack.
- Easily Spot: It's not hard to spot a guy blowing holes in the ground with giant ice shards...
- Flames: Flames have the ability to weaken the Shards depending on how long he is contact with fire. Any direct contact for longer than 2 post with a foe of the same rank or higher will weaken the shell to the point of melting. If contact is achieved for 2 posts the shell will be weakened and will melt on the 3rd post.
Posts: This Spell lasts 2 Posts
Cooldown: This spells cooldown is 5 Posts.
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Name: Ice Demon blizzard
Rank: A
Type: Ice
Description: Naziel starts by slamming his fists together and as he pulls them apart he begins to spin until he becomes a whirlwind spraying snow and catching all that comes into its wake
Strengths:- Tracking: The spell is based on Naziel's connection with the ground and his line of sight, providing he can keep track of the target he can make the ice form almost anywhere unless of course into fire or things that may cause his magic to disestablish.
- Radius: The size of the Shards are approximately 6 feet in height and 5 feet in diameter as well as a protective splatter of shards surrounding Naziel.
- Duration: The protective shards last 2 posts even though the attack itself only lasts one.
Weaknesses:- Cooldown: This spells bad point is it holds a 5 post cooldown, making it potentially usable only once in a fight.
- Lack of Movement: Due to being stuck to the ground Naz is unable to move during the time of this attack.
- Easily Spot: It's not hard to spot a guy blowing holes in the ground with giant ice shards...
- Flames: Flames have the ability to weaken the Shards depending on how long he is contact with fire. Any direct contact for longer than 2 post with a foe of the same rank or higher will weaken the shell to the point of melting. If contact is achieved for 2 posts the shell will be weakened and will melt on the 3rd post.
Posts: This Spell lasts 2 Posts
Cooldown: This spells cooldown is 5 Posts.- Tracking: The spell is based on Naziel's connection with the ground and his line of sight, providing he can keep track of the target he can make the ice form almost anywhere unless of course into fire or things that may cause his magic to disestablish.
Last edited by Naziel on 3rd December 2014, 4:56 pm; edited 16 times in total