Magic
Primary Magic: Smoke and Ashes
Secondary Magic: -
Caster or Holder: Holder
Description:
A holder type magic whose focus is a pipe that the user has either on their person or most commonly in the mouth. It is not necessary for it to be in the mouth, but this does free up other limbs for doing things. This magic is an advancement of traditional smoke magic in that the user is also able to create and manipulate ashes and flames from their pipe.
The user is able to freely manipulate these three elemental attributes in order to create quite powerful and versatile attacks most of which are area of effect related abilities.
Despite the fact that the focus for the magic is the pipe itself the user does not have to create smoke, ashes and flames directly from the pipe and can instead create them at a distance. Strangely, the name of this magic is often used as a curse by the user when they are irritated.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Smoke and Ashes
Secondary Magic: -
Caster or Holder: Holder
Description:
A holder type magic whose focus is a pipe that the user has either on their person or most commonly in the mouth. It is not necessary for it to be in the mouth, but this does free up other limbs for doing things. This magic is an advancement of traditional smoke magic in that the user is also able to create and manipulate ashes and flames from their pipe.
The user is able to freely manipulate these three elemental attributes in order to create quite powerful and versatile attacks most of which are area of effect related abilities.
Despite the fact that the focus for the magic is the pipe itself the user does not have to create smoke, ashes and flames directly from the pipe and can instead create them at a distance. Strangely, the name of this magic is often used as a curse by the user when they are irritated.
Strengths:
- Versatile: The user has three elements and each of these can be manipulated freely
- AOE: The magic specializes in Area of Effect techniques and hitting multiple enemies
- Ice: As it has fire magic this magic is highly effective against fire mages
Weaknesses:
- Holder type: Without their 'focus' the holder type mage is defenseless magic wise
- Raw power: Due to focusing on hitting multiple targets or a large area the raw power of most spells are lower than normal.
- Defense: Its only form of defense is really distraction and misdirection. Smoke, ashes and flames are rarely suitable for defensive techniques.
- Surprise: As the user requires an item to use their magic if they were caught off guard they might not be able to use their magic to defend themselves.
- Water and wind: The main weaknesses of this magic elementally are water which can douse the flames and make ashes soggy and wind which can blow them away.
Abilities/Powers:
- Smoke vision: The user can see clearly through smoke and ash as if it wasn't there
- Smoke lung: The user is immune to the effects of inhaling smoke and ash.
- Fireproof: The user has a natural resistance to fire spells reducing the damage done to them by these spells by half their rank. So at D rank a fire spell would be reduced by 1/2 a D rank
- Chimney sweep world: The user generates a cloud of smoke and ash beneath them which they can fly freely upon much like the famous Flying Nimbus used by Goku.
- Zazhy: The user is able to generate a small spark freely which can be used for ignition, lighting or just as a very mild distraction.
- Smoky hands: The user is able to freely generate a pair of arms and hands out of smoke which are mostly commonly used to wield the knife and chain that Beowulf carries. These arms are as strong as his real 'forelegs'. If these are damaged enough then they will dissapate and will not be able to be reformed for two posts. The amount of damage required is thrice the user's rank.
- Puff the magic wolf: The user is able to generate a small puff of smoke around themselves to obscure themselves for a brief few seconds. It is only suitable for distraction.
- D rank spells:
- Pack of Smokes:
Type: Smoke Support
Description: This technique is used to generate a group of smoke duplicates. These are perfect replicas of the user and will seem to fight much as the user does. However, these clones are entirely insubstantial and will disperse once hit by any physical blow or D rank spell. The user is able to generate five of these clones
Strengths:- Highly useful for distraction
- Can be useful to disguise where he actually is
- Useful for escapes
Weaknesses: [list]
[*]Cannot physically damage anyone
[*]Each can be dispersed by a single physical attack
[*]Each can be dispersed by a single D rank magic attack
[*]Useless in the rain
Durations/Cooldowns: 3 posts/3 posts- Highly useful for distraction
- Second hand Smoke:
Type: Smoke Offensive
Description: This is an advancement on the user's passive ability to generate two smoke hands and generates a flurry of ten solid smoke hands each doing 1/4 a D rank each. These have a range of 20ft and can be used to hit a single target or multiple targets
Strengths:- Can do a lot of damage to a single target
- Can do minor damage to multiple targets
- Can hit in any direction
Weaknesses:- Each fist does low damage
- Can be easily blocked by a D rank barrier
- Can be easily blocked
- Relatively short range
Durations/Cooldowns: Instant/3 posts- Can do a lot of damage to a single target
- Chain Smoke:
Type: Smoke Movement
Description: A teleport technique that allows the user to dissapear in a puff of smoke and seemingly appear in another puff of smoke. This is what the user wants the target to think, but in reality the target smoke cloud is actually there a fraction before they dissapear and is actually the 'target' of the teleportation.
Strengths:- Allows the user to travel long distances almost instantly
- Useful for dodging and sneak attack
Weaknesses:- Teleport can be stopped if the target smoke cloud is dispersed
- Clever opponents could guess where they are going to appear
- Has to be able to see the area they are teleporting to
Durations/Cooldowns: 2 Teleports/3 posts- Allows the user to travel long distances almost instantly
- Ashes to Ashes:
Type: Smoke Offensive
Description: The user generates an ash cloud around a 50ft radius and then causes it to collapse inwards cutting into everything within it for 1 D rank of damage. This ash cloud lasts a post and can be collapsed at any point during that post.
Strengths:- Multi target technique
- Large area
- Can be formed within 100ft of the user.
Weaknesses:- Can effect allies
- Can effect self
- Easily blocked by D rank water barriers
- Easily blocked/dispersed by D rank wind barriers
Durations/Cooldowns: 1 post/3 posts- Multi target technique