Magic
Primary Magic: Tarnished Elemental Celestial Spirits
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Celestial spirit magic is a type of summoning magic that allows the user to summon various spirits from the celestial world that will aid the user via fighting, defense, or support. There are 12 Golden Zodiac Keys, and Silver Keys which can be obtained through various means. There are various types of Celestial Spirit magic, but this one is called Elemental Celestial Spirit magic. These keys each come with a varied color aura, depending on the element that the key represents.
Elemental Celestial spirits are special in that they each represent an element or sub element. They usually thrive in environments where that element is plentiful. They also have no days where they cannot be summoned, as they are fiercely loyal to the wielder and will come to her need. The spirits can summon themselves if they want to, but only if she is in a time of desperate need. These spirits were stolen by Yoko and she now uses them instead of their original owner Karasuba. Since that has happened, she has managed to taint the spirits and make them become undeniably loyal to her and only her.
Strengths:
*Versatility is the key: Each spirit has their own unique ability to them and thus makes them very unique in how they can be used.
*How about we fight together!: Yoko can fight alongside the spirits, giving them an edge in one on one fights.
*They don’t need to be summoned!: As long as Yoko has the Summoner energy left, a spirit can summon themselves if she reaches under 30% HP.
*Infecting the good guys is so fun: Yoko has infected the keys with some sort of dark magic, making them immensely loyal to her instead of their original owner. This also has caused them to lose a sense of their original personalities.
Weaknesses:
*Only so many!: Yoko can only summon one spirit at a time at lower ranks, and when she reaches higher ranks she can only summon two at a time max.
*I do need the keys to regularly summon them: Without the keys, Yoko cannot summon any of her spirits.
*Elemental weaknesses suck!: Each of her spirits have weaknesses to at least one other element, and thus usually will fail against that element.
*Summoning costs a lot more energy..: Summoning magic has a larger cost than regular magic.
*Damn the expense!: Although she has infected the keys, each one can still have their own personality show at times. Meaning that they might not follow an order if it goes against what they used to believe in.
Abilities/Powers:
Desperation!: If Yoko ever goes under 30% HP, one of her spirits will come to her aid from the spirit world. This force summon can only work if she has the appropriate Summoning Energy for said spirit, and even then this lowers the duration of the spirit in half and extends the cooldown 50% longer. The spirits summoned follow this chart:
Aquarius
Virgo
Next strongest Silver Key of under Yoko’s rank
Primary Magic: Tarnished Elemental Celestial Spirits
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Celestial spirit magic is a type of summoning magic that allows the user to summon various spirits from the celestial world that will aid the user via fighting, defense, or support. There are 12 Golden Zodiac Keys, and Silver Keys which can be obtained through various means. There are various types of Celestial Spirit magic, but this one is called Elemental Celestial Spirit magic. These keys each come with a varied color aura, depending on the element that the key represents.
Elemental Celestial spirits are special in that they each represent an element or sub element. They usually thrive in environments where that element is plentiful. They also have no days where they cannot be summoned, as they are fiercely loyal to the wielder and will come to her need. The spirits can summon themselves if they want to, but only if she is in a time of desperate need. These spirits were stolen by Yoko and she now uses them instead of their original owner Karasuba. Since that has happened, she has managed to taint the spirits and make them become undeniably loyal to her and only her.
Strengths:
*Versatility is the key: Each spirit has their own unique ability to them and thus makes them very unique in how they can be used.
*How about we fight together!: Yoko can fight alongside the spirits, giving them an edge in one on one fights.
*They don’t need to be summoned!: As long as Yoko has the Summoner energy left, a spirit can summon themselves if she reaches under 30% HP.
*Infecting the good guys is so fun: Yoko has infected the keys with some sort of dark magic, making them immensely loyal to her instead of their original owner. This also has caused them to lose a sense of their original personalities.
Weaknesses:
*Only so many!: Yoko can only summon one spirit at a time at lower ranks, and when she reaches higher ranks she can only summon two at a time max.
*I do need the keys to regularly summon them: Without the keys, Yoko cannot summon any of her spirits.
*Elemental weaknesses suck!: Each of her spirits have weaknesses to at least one other element, and thus usually will fail against that element.
*Summoning costs a lot more energy..: Summoning magic has a larger cost than regular magic.
*Damn the expense!: Although she has infected the keys, each one can still have their own personality show at times. Meaning that they might not follow an order if it goes against what they used to believe in.
Abilities/Powers:
Desperation!: If Yoko ever goes under 30% HP, one of her spirits will come to her aid from the spirit world. This force summon can only work if she has the appropriate Summoning Energy for said spirit, and even then this lowers the duration of the spirit in half and extends the cooldown 50% longer. The spirits summoned follow this chart:
Aquarius
Virgo
Next strongest Silver Key of under Yoko’s rank
- D-rank Spirits:
- Aquarius:
- Name: Aquarius
Rank: D
Type: Water, Spirit, Mermaid
Description: Aquarius “The Water Bearer” is one of the twelve Golden Zodiac Keys. Aquarius is a bit of a temperamental mermaid, tending to be extremely violent with anyone she believes is wasting her time. She a tends to insult a lot of people and hate being summoned for useless reasons no matter who is doing the summoning. While a great fighter, this does make Aquarius harder to work with.
The relationship between Aquarius and Yoko is fairly sisterly, despite the fact that Yoko had infected the keys. This also means Aquarius is privy to some of Yoko's perversion, but that usually leads to the summoner getting smacked in the head with the something hard. Aquarius is summoned by saying “Open, Gate of the Water Bearer! Aquarius!” Aquarius takes 4 D-rank hits to de-summon.- Spoiler:
Name: Giant Wave
Rank: D
Type: Water, Offensive
Description: Aquarius gathers an immense amount of water in her urn, before turning it towards the target and releasing the wave of water at the opponent. The wave, which is 15 feet wide and 15 feet tall, strikes the opponent and deals D-ranked damage per hit. If Aquarius gathered water from a large source that isn’t her own, the damage doubles and the wave gets bigger.
Passive: Aquarius can create water for attacks on her own, not needing any other source of water to fight opponents.
Strengths:
*Strongest one there is?: In terms of battle capability, Aquarius is the single strongest Celestial Spirit that Yoko has.
*Water makes her stronger!: Being near any source of water can boost the strength Aquarius has in battle.
*This Fire Burns Nothing! Hah!: Aquarius, being a water spirit, can defeat fire magic of equal or lesser rank.
Weaknesses:
*That Temper is Bad!: Aquarius has a very bad temper, which can make working with her a chore to deal with at times.
*Slayers? Uh.....Uncle?: Water slayers can drink any water that Aquarius uses for their own gain.
*Doesn't care for friend nor foe!: Aquarius will attack both friend and foe if she is provoked or angry at someone.
*Ice and Wind: Ice magic of equal or higher rank can freeze Aquarius's attacks, while Wind magic of the same ranks can blow it away.
Duration: 4 posts
Cooldown: 5 posts
- Virgo:
- Name: Virgo
Rank: D
Type: Earth, Spirit, Human
Description: Virgo “The Maiden” is one of the twelve Golden Zodiac Keys. Virgo is very loyal to her master, to the point of always asking for punishment if she is not useful at a moment or does something wrong. She always tries to help her holder out whenever the situation calls for it, and will be as obedient as she can possibly be. Virgo is extremely submissive (and slightly masochistic) towards her master, but that does not mean she is helpless in any way. Virgo may be one of the most adept hand to hand fighters known in the Celestial Spirit world, and one of the fastest as she can also run extremely fast. Virgo can also adapt her form to her master’s taste, which would be a pink haired petite female for Yoko.
The contract between Virgo and Yoko is short and quite simple. Virgo is usually the spirit seen most with Yoko when the redhead is trying to pull some sort of quick stunt. Due to the infection, Virgo will not speak out against Yoko at all. Virgo is summoned by saying “Open, Gate of The Maiden! Virgo!” Virgo takes 5 D-rank hits to de-summon- Spoiler:
Name: Spica Lock
Rank: D
Type: Earth, Offensive
Description: Much like a water lock move, Virgo gathers the earth around a target. She then encases them into a bolder, disabling them from movement or any attacks from the inside. The bolder can take up to 3 D-rank hits before it vanishes, although it also can vanish if Virgo loses focus on it or is sent back to the Celestial spirit world.
Passive: Virgo has the ability to dive underground like a mole, and move around under there.
Strengths:
*I am at your service: Virgo is extremely loyal, to the point of doing whatever it is her holder needs her to.
*Diving Now: Virgo can dig underground, which makes her more of a versatile fighter as she can appear where she is needed.
*What is this.....wind?: Wind magic has less of an effect on Virgo, due to her being closer to the element of Earth.
Weaknesses:
*Punish Me Mistress!: Virgo may enjoy being punished too much, to the point of actually messing up on purpose.
*Slayers. Eat. Earth: Virgo's Earth magic can be eaten by Earth slayers of any kind.
*Water Gets the Upper Hand: Water magic can dissolve the Earth Virgo creates or uses. It can also fill the tunnels she creates using
*My Owner is All. My Owner is All: Virgo is extremely obsessed with her owner, to the point where it can be downright bothering, and thus lead to very complicated situations.
Duration: 4 posts
Cooldown: 5 posts
- Ginger:
- Name: Ginger
Rank: D
Type: Ice, Spirit, Yeti
Description: Ginger “The Mountain Dweller” is a Silver key. Don’t let his name confuse you. Ginger is a male Yeti, with a mean streak a mile wide. He is very impatient when it comes to anything, tending to want to get to the point really fast. He hates having to sit around and do nothing, always loving fights and getting into them. While Ginger is very violent a lot of the times, other times he can show humility and kindness. This has normally been overshadowed since Yoko infected him, but he will still try to do the right and more heroic thing at times where Yoko tells him otherwise.
Ginger and Yoko normally don't get along, which is why he is summoned so little by the redheaded mage. Usually having to allow the corruption to take him over, she only uses him in times where strength is required. Ginger is summoned by saying “Open, Gate of the Mountain Dweller! Ginger!” He takes 5 D-rank strikes to force back into the spirit realm.- Spoiler:
Name: Ice Dome
Rank: D
Type: Ice, Defensive
Description: Ginger roars out, and slams both of his fists into the ground. This creates a large Ice dome, 15 meters in diameter and 15 feet in height, that protects those inside of the dome. The dome can withstand 2 D-rank attacks before it is destroyed.
Passive: Ginger creates a path of ice on the ground wherever he walks, making it more slippery for anyone besides himself.
Strengths:
*Aggression! Aggression!: Ginger is very aggressive, making him useful for offensive purposes.
*Physically Fit Yo: Ginger takes 5 D-rank hits, more than any other spirit at D-rank.
*Water freezes!: Ginger can use his Ice attacks to freeze water spells of D-rank or lower.
Weaknesses:
*Too Much Aggression?: Ginger, despite his one defensive spell, is fairly useless when it comes to defensive measures.
*Don't Waste My Time: If Ginger feels he has been summoned for something useless, he will de-summon himself and put himself on cooldown.
*God Dang Fire: Fire Magic hurts Ginger more, for he is Ice natured.
*Slip Slip Slip: Ginger creates a path of ice wherever he goes, making it impossible for allies or enemies to follow him directly.
Duration: 3 posts
Cooldown: 4 posts
- Ocelot:
- Name: Ocelot
Rank: D
Type: Fire, Spirit, Minotaur
Description: Ocelot “The Burning Hammer” is a silver key. Ocelot is a bit unique, a loyal and knightly esque Minotaur with a fierce sense of justice and right. She protects the people she can, while following under any laws that the current government has put into place. This sometimes makes her butt heads with Yoko, when her holder either does something illegal to help people or goes on one of her psychotic breaks. Despite this, they share a friendly and very loyal relationship with one another, and will do anything to protect the other. Ocelot uses a giant hammer, which is usually on fire whenever she wields it.
Ocelot and Yoko are normally people who you never would assume get along, yet they do despite each of their own ideals. This is most likely due to the tainting that occurred, fizzing up Ocelot's mind. The only thing Ocelot asked for in her contract is that Yoko never summon her while near water. Ocelot is summoned by saying “Open, Gate of the Burning Hammer! Ocelot!” Ocelot takes 3 D-rank hits before she is de-summoned.- Spoiler:
Name: Speed of Flames
Rank: D
Type: Fire, Buff
Description: Ocelot creates a flaming aura around her target, increasing their speed by 15% and giving them a burning aura that can damage anyone for D-rank damage who touches them. This lasts for 3 posts.
Passive: Ocelot's hammer is constantly on fire, which adds a burning effect to her attacks. Each burn deals D-rank damage over 2 posts.
Strengths:
*Fire does burn: Ocelot's attacks with her hammer usually deal burning damage along with its regular damage.
*Wind Only Feeds: Wind Magic only empowers Ocelot's attacks, if it is of lower or equal rank.
*Loyalty is the Key: Ocelot is extremely loyal to Yoko, always fighting her hardest for her and trying to do the best she can for Yoko
Weaknesses:
*Lawful only: Ocelot refuses to do anything that can be deemed illegal, and thus will butt heads whenever a situation like that comes up
*Not as protected: Ocelot takes only 3 D-rank hits to defeat, low for a melee spirit.
*Water is bad! BAD!: Water magic can put out the flames that Ocelot creates.
*Wild Flames: Ocelot's flames can burn things she doesn't want them to, like a forest or wooden shack.
Duration: 3 posts
Cooldown: 4 posts
- Kiki:
- Name: Kiki
Rank: D
Type: Metal, Spirit, Shapeshifter
Description: Kiki “The Metalworker” is a silver key. Do not let her cute appearance fool you, Kiki is extremely perverted and dangerous. Very crafty with her words, Kiki can usually talk her way out of any situation and into someone’s pants if need be. Though her flirtation does not work on Yoko, as the perverted girl is smarter than that, Kiki will always try to get her to sleep with her. However Kiki is a fierce warrior, and as loyal as any of her holder’s other spirits. She is extremely skilled in sword and gunplay, which she usually fights in. Kiki is almost as submissive as Virgo when it comes to Yoko, and will do whatever she is asked.
Kiki and Yoko share a master/servant bond, which can't be tied. They are also unique in their perversion which can lead to interesting moments. The Metalworker can shift her hands into various items, which makes her useful in almost any situation. Kiki is summoned by saying “Open! Gate of the Metalworker! Kiki!” Kiki can withstand 4 D-rank attacks before being de-summoned.- Spoiler:
Name: Forest of Metal Spikes
Rank: D
Type: Metal, Offensive
Description: Kiki plants her blade hand in the ground, and exhales deeply. Suddenly, a 20 meter diameter forest of spikes rises from the ground. Each spike deals D-rank damage to whatever it hits, but they can be destroyed with only a single D-rank strike.
Passive: Kiki can shift her hands into three different items, either a sword, a gun, or a shield. The shield can only take 2 D-rank's worth of damage before it reverts to her regular hand.
Strengths:
*Metalworking!: Kiki can shift her hands from regular forms into different items.
*Seduction Techniques!: Kiki is a charismatic individual, able to talk her way out of a lot of situations and into most people's heart.
*Defense!: Kiki can take a bit more damage thanks to her shields.
Weaknesses:
*Hey hot stuff, pay attention to me!: Kiki is constantly trying to get into Yoko's pants, which leads to some very interesting situations.
*Electricity comes to me! Ow: Kiki's body is made of metal, which can conduct electricity and damage her,
*Ah! Stop burning my metal!: Fire magic can burn Kiki and damage her more.
*Slowly. And Carefully: While Kiki is versatile, she also is extremely slow. Making her useless against quicker foes.
Duration: 3 posts
Cooldown: 4 posts
- Barbaros:
- Name: Barbaros
Rank: D
Type: Wind, Spirit, Eagle Man
Description: Barbaros “The Flying Warrior” is a silver key. Barbaros is very eccentric, and excitable as he is usually quite loud when he speaks. This makes him annoying at times, but he is lovable regardless and enjoys helping people out. He usually acts very patriotic for Yoko, spreading the good word of her deeds (Good ones mind you) and defending her honor when needed. He acts like a younger brother to her, always ready to learn from her and enjoying spending time with her. He also loves to fly, due to his affinity to wind and the fact that he is half eagle, half man. This also makes him quite the versatile warrior when it comes to fighting with his staff.
Barbaros and Yoko’s contract includes one simple thing, that whenever she summons him she must be taken for a ride. Barbaros is a melee fighter like many other spirits Yoko uses, and thus thrives when he fights there or in the air. Barbaros is summoned by saying “Open, Gate of the Flying Warrior! Barbaros!” Barbaros can withstand 3 D-rank hits.- Spoiler:
Name: Rolling Tornado
Rank: D
Type: Wind, Offensive
Description: Barbaros takes his staff and stretches it as far as it can go, before spinning rapidly and creating a 5 meter in diameter tornado. He can move himself for up to 20 meters in any direction, dealing D-ranked damage to those he strikes.
Passive: Barbaros can fly, which makes him a more dangerous and unique enemy.
Strengths:
*For Yoko!: Barbaros, like all other spirits Yoko owns, is extremely loyal to Yoko and will follow her words to the letter.
*Flight!: Barbaros can fly, making him more versatile as a melee fighter since he can fight via air or land.
*Water Magic? Poison? Ha!: Barbaros can blow away water and poison magic of his rank or lower, being of the wind element.
Weaknesses:
*Whats this? And That? And that?" Barbaros is extremely loud and can reveal positions to enemies when talking.
*Can only take so much: Barbaros can only take 3 D-rank hits compared to his fellow spirits, tying him for the most vulnerable melee spirit.
*Stop eating it!: Slayers of the Wind (Sky) variety can eat Barbaros' attacks, and use them as power ups.
*Fire? Earth? Noooo!: Fire magic of equal rank or higher will only absorb her wind and feed off it, while Earth Magic will simply not be affected by the wind.
Duration: 3 posts
Cooldown: 4 posts
- Paulita:
- Name: Paulita
Rank: D
Type: Lightning, Spirit, Elf
Description: Paulita “The Thundering Archer” is a silver key. Paulita is maybe the most calm and polite spirit Yoko has, always quiet and patient with people. Paulita rarely gets angry at all, tending to stay calm in even the most dire of situations and keeping a level head to think clearly. She is one of the few ranged spirits that Yoko has, making her that much more invaluable. She uses a bow, which allows for her to get unique with the attacks she creates. While she is a calm and concentrated individual, she does have one thing that makes her go completely crazy. If anyone hurts Yoko while she sees it, she will indeed go bananas and try to end the one who hurt her holder. Friend, foe or otherwise, Paulita does not care.
Paulita and Yoko's contract features nothing truly special, except that every time she is summoned she wants a hug from Yoko. Paulita thinks more darker and insane thoughts now that she has been tainted, but usually holds it in so no one can see the change. Paulita is summoned by saying “Open, Gate of the Thundering Archer! Paulita!” Paulita can withstand only 2 D-rank hits before she is de-summoned.- Spoiler:
Name: The Barrage/Lightning Blade!
Rank: D
Type: Lightning, Offensive
Description: Paulita pulls back on her bow as far as she can, before charging one arrow. She either shoots it into the sky, where it will fall down and split into 10 arrows over a 10 meter radius, or fires a straight powerful shot that deals double D-ranked damage. Each of the singular arrows deal regular D-ranked damage if they hit a target.
Passive: Can transform her body into Lightning, allowing physical attacks to phase through her.
Strengths:
*Nothing Physical harms me: When in her lightning body mode, she cannot be touched by physical attacks.
*Water? Ha! Take more of my shock: If her arrows connect with any water, it can deal double damage to anyone touching the water.
*Calm and collected: Paulita is more often than not calm about situations, and will figure a solution to the problem rather than freak out.
Weaknesses:
*RAGE!: If Yoko is hurt in front of her, Paulita will go into a frenzy and harm anyone she deems necessary to be harmed; ally innocent or otherwise.
*Can still feel the spells: Even though physical attacks cannot harm her in lightning body, magic attacks of any rank can.
*Weak. So weak: Paulita is the weakest spirit Yoko has, only needing two D-rank hits to go down.
*Of course. Slayers: Paulita's lightning can be eaten by slayers of the same element.
Duration: 4 posts
Cooldown: 5 posts
Last edited by Karasuba on 15th August 2014, 9:37 am; edited 1 time in total