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    Transference Magic

    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Transference Magic Empty Transference Magic

    Post by Cirven 27th July 2014, 5:37 pm

    Transference Magic

    Primary Magic: Transferrence Magic
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: When Cirven uses his transference magic, all the energy is usually concentrated on his Kukan, the katana at his side. It absorbs the magic energy of the item that has been transferred and reflects that by taking an appropriate shape. For example, if the Kukan were to draw the magic power of a fire dragon’s scale, the blade might enlarge and curve to resemble a dragon’s tooth while spontaneously bursting into flames. Cirven can end a transfer spell early if he wants.

    Strengths:
    - Can transfer magic power between almost anything
    - Can use the magic power of anything transferred
    - Can transfer magical energy into a mage for a temporary boost in power. Only lasts 3 posts and has to be of a type of energy the mage is proficient. After being boosted the mage can not receive any further boosts for 6 posts.

    Weaknesses:
    - Needs to be holding the item(s) with magical power to transfer
    - Limited uses of transferred power
    - When any magical power is transferred into himself, he can only use that power once and after use his body can not take in magical energy for 2 posts.
    - If any magical power is transferred into something that can not hold it, the power bursts out of the thing violently causing a small explosion
    - Cannot store magic energy from a living source other than while being used in combination with the Kukan. I.E Cannot transfer magic energy from a dragon slayer and store it in a lacrima or any other object to create a magical item. If magic is taken from a living source, it must be returned to that source or expelled.

    Abilities/Powers:
    - Can transfer magic power from one object to another (i.e from a lacrima to a book, from a dragon scale to his sword)
    - Can use his magic power to transfer the magic onto his own arms for a short period of time (In the event he is ever unarmed/separated from the Kukan). In this form he can shoot out the magical energy from his arms but only up to 5 times. He can only have this power for 2 posts and after the time limit or the number of shots have been done the power leaves him he cannot take in anymore for 4 posts.

    Spells


    D-Rank Spells


    Spoiler:

    Name: Kukan Fire Form - Vulcan
    Rank: D
    Type: Fire
    Duration: 4 posts at max with a cooldown equal to the time used plus 1.
    Description: Cirven merges the Kukan with the Fire Dragon Scale or a strong amount of fire magic energy causing it to change form into a blade covered in flames named the Vulcan. The symbol on the hilt disappeares and is instead replaced by the symbol of the element the Kukan has absorbed.
    Strengths:
    - Roar: Has the ability to shoot a wave of fire at a range of 3m. The closer the person is to the flaming discharge, the more devastating the damage.
    - Scorch Shredder: At close range, Cirven can slash down the blade to shoot out a wave of flames to engulf an enemy.
    - The Fire Form of the Kukan is more resilient than natural fire.  It can burn an object up to twice as fast as regular fire *a stick that would take 30 seconds to ignite, takes 15 with this fire)
    - Strong against ice and wind magic
    Weaknesses:
    - Can only remain in this form for 5 posts after which the Kukan and the scale separate.
    - Has a natural weakness to water magic
    - Fire magic of higher rank can be used to cancel out any of this form's fire attacks
    - If Cirven is not careful he can burn himself

    Spoiler:

    Name: Kukan Ice Form - Kaikias
    Rank: D
    Type: Ice
    Duration: 4 posts at max with a cooldown equal to the time used plus 1.
    Description: The Kukan is merged with the Ice Dragon Scale or a strong amount of ice magic energy and morphs into a blade of pure ice named the Kaikias. The Kaikias freezes anything it touches. The Kaikias allows Cirven to cut out freezing temperatures to leave an enemy frozen solid in a move called 'Ice Coffin'
    Strengths:
    - Ice Coffin: Slashes at the air twice as two icy blades are discharged from the sword. When the blades touch someone, they are temporarily frozen in place for 2 posts unless released/freed.
    - Can be used to create Icy surfaces
    - Adds elemental damage to his attacks. If he striked with the kukan in this form, the blade will be icy cold to the touch. If it draws blood, then it will begin to chill an opponent while the sword is connected.
    - Naturally strong against water magic
    Weaknesses:
    - Ice magic of higher rank can cancel out ice coffin
    - Natural weakness to fire.
    - Decreased speed by 5% due to the weight of the icy blade.
    - While in this form Cirven has a chance of being frost bitten if he touches the blade.

    Spoiler:

    Name: Kukan Wind Form - Fuijin
    Rank: D
    Type: Wind
    Duration: 4 posts at max with a cooldown equal to the time used plus 1.
    Description: The Kukan merges with the Sky Dragon Scale or a strong amount of wind magic energy to from a blade-less weapon called the Fuijin. The Fuijin looks like a blade inside of its sheath but when taking out looks like nothing more than a hilt with no blade. The Fuijin does in fact have a blade though and is held in its sheath for that reason. The wind around Cirven is the weapons blade and can be used to cut his enemies. Cirven uses the Fujin in a Iaijustu like style which utilizes quick strikes from the sheath of the hilt and then placing back inside the sheath. The Fuijin allows Cirven to attack his enemies with a swarm of wind blades in an attack called 'Tempest'.
    Strengths:
    - Can be used to change the way wind is moving
    - Tempest: By raising the Kukan high above his head, Cirven can create high winds to assault the enemy.
    - Strike: By slashing into the high winds created by storm, Cirven can add air blades to the attack for extra damage (Max 2 blades, Range 3m, blades are 1m in length by 30cm height)
    Weaknesses:
    - Storm and Strike can only be used once while this form is active
    - Is weak at close quarters due to the wide swings needed to manipulate the wind
    - Natural weakness to Fire magic.
    - Can be counter acted with a more powerful air magic spell. (one rank above Cirven)

    Spoiler:

    When used -
    Spoiler:

    Name: Kukan Thunder Form - Alastor
    Rank: D
    Type: Thunder
    Duration: 4 posts at max with a cooldown equal to the time used plus 1.
    Description: The Kukan merges with the Thunder Dragon Scales or a strong amount of thunder magic energy and becomes six individual blades that each spark with an electrical current called the Alastor. A sheath for each blade is formed also. The Alastor are used by being held by their hilts in between each finger(Besides between the pointer finger and the thumb.) The Alastor allows Cirven to build the electric current in each blade and send it flying out in a mid-close range attack called the 'Kiren'.
    Strengths:
    - Kiren: When Civen strikes forward, a thunder bolt is launched from the tip of the sword at the enemy. This bolt can only move in a straight line for up to 3m.
    - Strike: All of Cirven’s attacks while in this form deal lightning based damage
    - Natural strength over Metal and water
    Weaknesses:
    - Kiren will deal no damage if the user is wearing any rubber.
    - Natural weakness to ground type magics.
    - Can only use Kiren twice per thread.
    - Kiren can be beaten out by thunder magic of higher rank


    Last edited by Cirven on 5th August 2014, 11:40 am; edited 17 times in total
    avatar
    Guest
    Guest

    Transference Magic Empty Re: Transference Magic

    Post by Guest 29th July 2014, 8:42 am

    You're currently lacking cooldowns on each of your spells at the moment. Please add a cooldown to each spell that is equal to the duration of the spell or one post longer.
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Transference Magic Empty Re: Transference Magic

    Post by Cirven 29th July 2014, 12:14 pm

    I had a feeling I was forgetting something. I added cool downs and added that Cirven can cancel any of the spells early if he wanted. Also changed his weakness for when he transfers magic into himself from 'his body is exhausted' to 'he cannot take in magical energy for 2 posts after'.
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Transference Magic Empty Re: Transference Magic

    Post by Cirven 3rd August 2014, 9:18 am

    Bump bump.
    Samus Aran
    Samus Aran

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Demon Slayer- Dragon Slayer- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Daughter of the Almighty
    Position : None
    Posts : 1549
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Morgana (Demon Slayer) Jyuubei (Swordsmanship)
    Experience : 80,050

    Character Sheet
    First Skill: Venom Demon Slayer
    Second Skill:
    Third Skill:

    Transference Magic Empty Re: Transference Magic

    Post by Samus Aran 5th August 2014, 11:12 am

    Lower all the durations to 4 please. And just add one more weakness to the overall magic.

    Once thats done, just bump and we're all set.


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