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    Wire Magic (Complete)

    WinterDornez
    WinterDornez

    The Butler Assassin


    The Butler Assassin

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 115
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sebastian Michaelis

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Wire Magic (Complete)

    Post by WinterDornez 25th July 2014, 5:36 am

    Magic

    Primary Magic: Assassin Arts
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Wire magic is a Caster Magic that focuses on the user creating and manipulating wires. This magic is a much more specialized form of Thread Magic. These wires take the color of the user’s magic energy color. These Wires are then up to the entire control of the mage, they can be hard, soft, smooth, or rugged. The way the user moves their arms and fingers determines what happens to the wires. They can reach as far as the wilder is able to allow them to reach. Wire Magic can be used to ensnare, slice things into little pieces, there are some who can use the wires to pull themselves at high speeds giving them maneuverability. This magic is considered by many to be a gentleman assassin’s magic. The biggest downside to this magic is how it can hurt the wielder. If the wielder is not wearing gloves of some kind their fingers start to get cut up and bloody, if the damage is extreme enough fingers can be lost.
    Winter uses this magic for a variety of ways. She uses it to defend herself from oncoming attacks, while using her other hand to attack using the defense as cover. She also uses the wires to move objects and throw them at opponents while she closes the distance and slices them down to size. She can use the wires to set traps if she needs to, and she can use them to catch herself from great falls without hurting herself.
    Strengths:
    * Reach: This magic has extremely high ranges and can reach quite far to allow highly ranged combat
    * Hidden: Spells of equal or greater rank than the opposing mage will be extremely difficult to predict and to follow, as well as to perceive.
    * Versatile: This magic can be used in a variety of ways, and is effective against multiple or single targets.
    * Fast: All of the spells are extremely fast making them harder to avoid and defend against
    * Changing: Winter can changes from defense into Offense and vice versa almost instantaneously.
    Weaknesses:
    * Patterns: Any opponent who is stronger than Winter can watch how the spell comes at them and predict it's movements.
    * Catchable: Winter is able to be caught by anyone of greater rank than Winter thus neutralizing her Magic.
    * Self Damage: Some of her spells are capable of inflicting bodily harm to her.
    * Hands: This magic requires the use of Winter’s hands if she can’t use her hands she can’t use the magic.
    * Frozen: Ice magic is the only thing that can slow Winter down as cold affects her more than most.
    * Cut: The Wires are capable of being cut by any weapon or spell greater than their rank.
    Abilities/Powers:
    * Grabbing: Winter is capable of using her wires as if they were hands in order to move things about.5/10/15/25/35/50 meters around. 10/20/30/40/50/70 kg‏‏.
    * Poison Resistance: Winter doesn't suffer any side effects of poisons. Such as hinderances to her body or abilities nor damage. She will take damage from the initial hit of the attack, but nothing after that. The only exceptions are the poison slayers who's poisons are not of the normal world and will do their full effects.
    * Ninja: Users of Assassin magic are masters of stealth, tracking, and are often called ninjas. Due to their intense training of their physical body to survive their magic and make them more leathal.
    * Dodger: Assassin magic users have enhanced reflexes, speed, and senses to danger or bloodlust. It allows them to anticipate violence that is directed at them giving them the edge in combat.
    Aura Type:
    Bloodlust: When Winter let's her aura loose she also let's a deep seeded bloodlust flow out. Her bloodlust shows just how violent, and dangerous she actually is. To mages of lower rank than her it can inspire true terror and if they are two ranks below her then they can feel the need to flee. To mages equal to her rank they stop for a post to evaluate her, but they will defend themselves. Mages higher in rank than her will at least feel the need to take her seriously, and treat her like a threat.
    Lineage: Roger's Decedent:
    Description: A pirate who's cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
    Ability: Greatly heightened intelligence, fast reflexes. Requires 3 people less to run a ship.
    Usage:Passive.



    Signature Spell:
    D Rank Spells:

    C Rank:


    Last edited by WinterDornez on 13th December 2014, 12:06 am; edited 5 times in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by Grizzly 26th July 2014, 3:59 pm

    Approved.


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    Lyserg - Grizz - Sinbad

    Character
    WinterDornez
    WinterDornez

    The Butler Assassin


    The Butler Assassin

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 115
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sebastian Michaelis

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by WinterDornez 3rd September 2014, 12:10 am

    Edited. Every spell after Wire Wall is a new spell and needs to be looked over.


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    Stats:
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by Rosetta Crawford 3rd September 2014, 1:28 am

    WinterDornez wrote:Magic

    Primary Magic: Wire Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Wire magic is a Caster Magic that focuses on the user creating and manipulating wires. This magic is a much more specialized form of Thread Magic. These wires take the color of the user’s magic energy color. These Wires are then up to the entire control of the mage, they can be hard, soft, smooth, or rugged. The way the user moves their arms and fingers determines what happens to the wires. They can reach as far as the wilder is able to allow them to reach. Wire Magic can be used to ensnare, slice things into little pieces, there are some who can use the wires to pull themselves at high speeds giving them maneuverability. This magic is considered by many to be a gentleman assassin’s magic. The biggest downside to this magic is how it can hurt the wielder. If the wielder is not wearing gloves of some kind their fingers start to get cut up and bloody, if the damage is extreme enough fingers can be lost.
    Winter uses this magic for a variety of ways. She uses it to defend herself from oncoming attacks, while using her other hand to attack using the defense as cover. She also uses the wires to move objects and throw them at opponents while she closes the distance and slices them down to size. She can use the wires to set traps if she needs to, and she can use them to catch herself from great falls without hurting herself.
    Strengths:
    * Reach: This magic has extremely high ranges and can reach quite far to allow highly ranged combat
    * Hidden: Spells of equal or greater rank than the opposing mage will be extremely difficult to predict and to follow, as well as to perceive.
    * Versatile: This magic can be used in a variety of ways, and is effective against multiple or single targets.
    * Fast: All of the Wire Magic spells are extremely fast making them harder to avoid and defend against
    * Changing: Winter can changes from defense into Offense and vice versa almost instantaneously.
    Weaknesses:
    * Patterns: Any opponent who is stronger than Winter can watch how the spell comes at them and predict it's movements.
    * Catchable: The wires are able to be caught by anyone of greater rank than Winter thus neutralizing her Magic.
    * Self Damage: Unless Winter is wearing gloves her wires can cut the skin in her hands, and possibly take fingers off.
    * Hands: This magic requires the use of Winter’s hands if she can’t use her hands she can’t use the magic.
    * Frozen: The wires are capable of being frozen thus making this magic weak against Ice Magic
    * Cut: The Wires are capable of being cut by any weapon or spell greater than their rank.
    Abilities/Powers:
    Grabbing: Winter is capable of using her wire magic as if they were hands in order to move things about.5/10/15/25/35/50 meters around. 10/20/30/40/50/70 kg‏‏
    Make: Winter is capable of making net like objects to use in an everyday purpose. (Hammocks, Nets, Rope). These items can't be used for battle at all.
    D Rank Spells:

    Comments are in teal.


    _____________________________________________________________________________________

    Wire Magic (Complete) Zack2_by_gramcrackers-d8ker96

    Wire Magic (Complete) Zack_by_ravenart5-d8j23c0

    Wire Magic (Complete) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    WinterDornez
    WinterDornez

    The Butler Assassin


    The Butler Assassin

    Player 
    Lineage : Roger's Descent
    Position : None
    Posts : 115
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sebastian Michaelis

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by WinterDornez 3rd September 2014, 2:21 am

    edits have been made


    _____________________________________________________________________________________

    Stats:
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by Rosetta Crawford 3rd September 2014, 4:34 am

    approved


    _____________________________________________________________________________________

    Wire Magic (Complete) Zack2_by_gramcrackers-d8ker96

    Wire Magic (Complete) Zack_by_ravenart5-d8j23c0

    Wire Magic (Complete) Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Tuna
    Tuna

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 631
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 300

    Character Sheet
    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
    Second Skill:
    Third Skill:

    In Progress Re: Wire Magic (Complete)

    Post by Tuna 13th December 2014, 4:54 pm

    Unlocked for updates


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      Current date/time is 14th November 2024, 11:57 pm