Arachnid
Primary Magic: Arachnid
Secondary Magic:
Caster or Holder: Holder
Description:
When using Arachnid it requires intense concentration. The user becomes a spider themselves when using this ability. This ability consist of a strong string and a blade at the end. it is retractable with a handle that is as big as a cooking knife hilt. The strong was knitted of special pattern of an arachnid's five-micrometer thin threads that had traces amount of magic.The five-micrometer thin threads can actually separate. While having a sensor that can perceive even the most minuscule movement . Although if you even lack the slightest bit of concentration it can attack the user. The Blade is there to attack an opponent or to sense certain things.
Arachnid was threaded by the Queen of Arachnid's herself. She named it after herself because it is apart of herself. Arachnid the tool has it own mind. When used the users thoughts will go into the Arachnid's making it act accordingly. The hilt acts as a retractable for the string that is kept inside. When the knife activates so do the 5 strings. The knife can be used for attacking. But if the knife misses the strings can attack as well.
Strengths:
-it can also withstand up to 600lbs of weight as well as up to 500 Fahrenheit
[D Rank: 200lbs | 100 Fahrenheit , C rank: 300lbs | 200 Fahrenheit, B Rank: 400lbs | 300 Fahrenheit, A rank: 500lbs | 400 Fahrenheit, S Class: 500lbs | 500 Fahrenheit]
-The string can stretch over 6 miles.
[D rank: 30 Meters | C rank: 50 Meters| B rank: 70 Meters | A rank: 100 Meters | S rank: 150 Meters]
-The strings are almost transparent almost difficult to see.
Weaknesses:
-If the user doesn't concentrate or lose concentration the blade will attack.
-If a string is broken the user must repair it on the full moon and do a special ritual. The Ritual summons millions of Spiders that will help putting the strings back together.
-The user must not move so much or the user might get accidentally caught in the strings
-Weak against Ice Magic.
Abilities/Powers:
Primary Magic: Arachnid
Secondary Magic:
Caster or Holder: Holder
Description:
When using Arachnid it requires intense concentration. The user becomes a spider themselves when using this ability. This ability consist of a strong string and a blade at the end. it is retractable with a handle that is as big as a cooking knife hilt. The strong was knitted of special pattern of an arachnid's five-micrometer thin threads that had traces amount of magic.The five-micrometer thin threads can actually separate. While having a sensor that can perceive even the most minuscule movement . Although if you even lack the slightest bit of concentration it can attack the user. The Blade is there to attack an opponent or to sense certain things.
Arachnid was threaded by the Queen of Arachnid's herself. She named it after herself because it is apart of herself. Arachnid the tool has it own mind. When used the users thoughts will go into the Arachnid's making it act accordingly. The hilt acts as a retractable for the string that is kept inside. When the knife activates so do the 5 strings. The knife can be used for attacking. But if the knife misses the strings can attack as well.
Strengths:
-it can also withstand up to 600lbs of weight as well as up to 500 Fahrenheit
[D Rank: 200lbs | 100 Fahrenheit , C rank: 300lbs | 200 Fahrenheit, B Rank: 400lbs | 300 Fahrenheit, A rank: 500lbs | 400 Fahrenheit, S Class: 500lbs | 500 Fahrenheit]
-The string can stretch over 6 miles.
[D rank: 30 Meters | C rank: 50 Meters| B rank: 70 Meters | A rank: 100 Meters | S rank: 150 Meters]
-The strings are almost transparent almost difficult to see.
Weaknesses:
-If the user doesn't concentrate or lose concentration the blade will attack.
-If a string is broken the user must repair it on the full moon and do a special ritual. The Ritual summons millions of Spiders that will help putting the strings back together.
-The user must not move so much or the user might get accidentally caught in the strings
-Weak against Ice Magic.
Abilities/Powers:
- D Rank:
- Netting:
- Name: Netting
Rank: D
Type: Defensive
Duration: 3 posts
Cool Down: 4 posts
Description:
The user pretends to hit the opponent but what she is really aiming for is the other side such as a wall or tree. When the knife hits the 5 strings will shoot away from the knife creating a netting around the user and opponent so no one else interferes. If the opponent its the strings wall then the strings will wrap around the opponent tightly.The user has to be close to the opponent about 5 meters all the way around. 20 meters all the way around.
Strengths:
-Blade can travel up to 15mph
-The user has to stay still but it takes the strings 20 seconds to wrap around the battle field
-The strings can not only wrap themselves around those inside the net if they touch the wall but the outside as well.
Weaknesses:
-The opponent can cut the strings down to get out
-Someone on the outside can take the blade out of the tree or wall making the strings attack the person on the outside rather than the opponent on the inside to get out.
-The wall cannot stand c-rank spells
-Weak against Earth Magic Spells
- Puppet:
- Name: Puppet
Rank: D
Type: Offensive
Cool Down: 4 post
Duration: 2 posts
Description:
The user can wrap the strings around their fingers and control small things such as rocks, branches, and even their own body. This works as a defensive type too because if the user is ever paralyzed or cannot move. The user can control their body with only the tips of their fingers.
Strengths:
-It can move small things that weight around 50lbs roughly
-The User can control the item either throwing it or using it for defense to block an attack.
-The user can also control one thing that is 50lbs
Weaknesses:
-Although the user cannot control living things only its own body.
-The User needs to have the hilt to Arachnid on her
-The blade needs to be extended somewhere anywhere to let the strings be free.
-Weak Against Earth Magic Spells. (They also have the ability to control rocks)
- Zone:
- Name:Zone
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 5 posts
Description:
Like a spiders web. The user makes one around the battle field. If an opponent steps on the web the user knows where they are. She can feel every move they make. She is able to anticipate their attack and attack herself. 20 Meters all the way around the user. Strings travel up to 10MPH when wrapping around someone. The strings are transparent and are very hard to see making it difficult to be seen by the opponent/s.
Strengths:
-The user can move the strings at will and can bind the feet of the opponent
-The opponent can get trapped in the strings just by moving. The strings react to touch. So one little step when someone enters lets the strings react.
-The user has the ability of seeing in the back of their head because of the strings
Weaknesses:
- If the User moves when shes casts the spell then the user will get entangled in the strings if he/she does not wait one post.
- Weak against Earth Magic because by moving the earth were the strings are could break the strings if it is a C-Rank Spell, or it can give away the spell, Zone, completely.
-The User needs to be holding the hilt of Arachnid.
- The User needs to have released the blade.
- Weapon Spider Staff:
- Name: Weapon: Spider Staff
Rank: D
Type: Offensive
Duration: 3 posts
Cool Down: 6 posts
Description:
The string wrap together over and over again The hilt actually gets in the middle of the staff and the blade is on top. The staff is 6ft.
Strengths:
-The Blade can shoot out of the staff
-If the opponent gets hit by the staff the strings can uncoil and wrap themselves around the opponent
-This is good for long use and of course short distance.
Weaknesses:
-If the user gets arachnid out of their hands. arachnid will attack the user.
-Water, Submerged in water can uncoil the threads
-User loses -5 endurance because it takes a lot of magic to get the staff to form that way.
- Weak against Water Magic Spells.
Last edited by Killa on 2nd August 2014, 9:35 am; edited 4 times in total