Primary Magic: paradox magic
Secondary Magic:
Caster or Holder: Caster
Description: Paradox magic is the magic power to cause the opposite and create a parallel version of it. It consumes give it to the user then creates a parallel version to counter.or the paradox magic can be used to kill but mostly for defence against powerful mages. But at a risk of their life. If there is anything light it will turn dark if there is anything dark it will line light and the effects of the spell are switched around. The damage is given to the user when a spell is failed or when the insider's made from the magic is destroyed
Strengths:
-Can immune the user from 1 magic when used bit for H rank SS, S,A, and B rank for one post C rank for 2 post and D is doesn't activate for anything
-can turn into obsidian when used for physical spells
-can turn into a black gas when used for spells for going inside the enemy and turning their magic to a opposite way and switching in effects.(exp: if the enemy attack an the gas is already inside them the spells effect is reversed so instead of a bomb going off a beam comes and the user can block it easier and and some circumstances then smell bounces back at the enemy instead of a beam.
Weaknesses:
-whenever used can cause naseua and the urge to faint.
- the magic takes a physical effect on the user
- the user takes damage every time the paradox magic in pysical mode is destroyed. So when the obsedian is destroyed from a spell the user takes damage.
If the gas from a spell is blown away it counts as a failed a temp so the user is damaged.
Abilities/Powers:
Secondary Magic:
Caster or Holder: Caster
Description: Paradox magic is the magic power to cause the opposite and create a parallel version of it. It consumes give it to the user then creates a parallel version to counter.or the paradox magic can be used to kill but mostly for defence against powerful mages. But at a risk of their life. If there is anything light it will turn dark if there is anything dark it will line light and the effects of the spell are switched around. The damage is given to the user when a spell is failed or when the insider's made from the magic is destroyed
Strengths:
-Can immune the user from 1 magic when used bit for H rank SS, S,A, and B rank for one post C rank for 2 post and D is doesn't activate for anything
-can turn into obsidian when used for physical spells
-can turn into a black gas when used for spells for going inside the enemy and turning their magic to a opposite way and switching in effects.(exp: if the enemy attack an the gas is already inside them the spells effect is reversed so instead of a bomb going off a beam comes and the user can block it easier and and some circumstances then smell bounces back at the enemy instead of a beam.
Weaknesses:
-whenever used can cause naseua and the urge to faint.
- the magic takes a physical effect on the user
- the user takes damage every time the paradox magic in pysical mode is destroyed. So when the obsedian is destroyed from a spell the user takes damage.
If the gas from a spell is blown away it counts as a failed a temp so the user is damaged.
Abilities/Powers:
- Spoiler:
- Name: paradox prison
Rank: D
Type: Offensive
Description: the black gas turns into obsidian as it zooms around the enemy and then fies above them, dropping 20 bars around them and then encloses around the enemy until they can't move
then drops a against insider's pole on them.
Strengths:
-when used gives the user a physical boost if broken
-if the enemy destroys the bars it turns into gas and goes into the user reducing the pain by 5 hp
-if collided with the enemy's magic the bars with turn in to a beam that goes into the enemy's magic
Weaknesses:
- when destroyed the user takes damage due to how many bars broken.3hp for each bar
-when beam goes through the enemy's magic the magic hits the user instead of breaking the beam
-the gas can hurt the user while reducing some pain
Duration- 2 post
Cooldown-3 post
Name:laughing gas
Rank:D
Type: defensive
Description:the gas turns into a shield that surrounds the user and then laughter fills the air as several mouths appear and suck in magic attacks and shoots at the user giving the user more hp and mp until time's up and the shield fades away
Strengths:
-gives the user more magic power and leaves the user immune to that magic for a post
-if the enemy gives no magic the user can use their own magic and regain the magic back
-when used the enemy is pulled close to the shield as making them try to get out with magic
Weaknesses:
-if to much magic is given the shield explodes and the user and enemy is blown back
-when the shield is first made the enemy can use magic break the shield
-if the shield is broken the user takes damage taking 10hp
Duration: 1 post
Cool down:4 post
Name: paradox bomb
Type: offensive
Description:the user gathers up strength and then when it is complete the user launches the ball into the sky as darkness fills the air and a beam falls down on the enemy and the dark air creates a ball that is launched at the enemy creating a large explosion within a 13ft range.
Strengths:
-when used if the explosion reaches the user he will gain power
-if the spell is stopped the beam still is shot at the enemy
-given the circumstances the user can stop the spell and gain life
Weaknesses:
-the weakness to this spell is wind magic to blow it away
-when first used the enemy can launch a attack to stop the spell
-when the explosion reaches the user they are still pushed back also gaining power
Duration:2 post
Cooldown: 3 post
Name: magic recovery
Type:passive
Description: the user takes damage from the enemy and as the user takes damage the user gains mp. Basically as hp is reduced mp is gained. And when the user s no is full it emits a burst of energy to punch them back
Strengths:
-the hp is increased when the magic is full and the burst is emitted
-as mp is gained a wave of air is blown at the enemy
-when magic is full a dark aura surrounds the user and gives them physical strength
Weaknesses:
-hp stays reducing until regained
-the user puts themselves at a risk of death
-the enemy can stop the recovery by emitting to much magic at once
Duration: 2 post
Cooldown:3 post
Last edited by Vongola Primo 1 on 6th August 2014, 1:18 pm; edited 6 times in total