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    Tarot Card Magic

    Saki Kuronika
    Saki Kuronika

    Player 
    Lineage : Pride of a Mercenary
    Position : None
    Posts : 23
    Guild : Nox Animus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Tarot Card Magic Empty Tarot Card Magic

    Post by Saki Kuronika 16th July 2014, 1:49 pm

    tarot cards may be used. Only the Major Arcana may be used in Tarot Card Magic since they have actual names while the miror arcana are labeled with numbers.
    The tarot cards are used by simply shouting the name of the card, sort of like celestial keys. (Ex: "Tarot Card:The Fool!") Saki mainly uses tarot cards with defensive spells.
    Strengths:
    -Large variety of spells
    -No whiny spirits to deal with if you drop the cards (*cough* AQUARIUS! )
    -Cards are always available to use, assuming the mage has enough MP/ has the cards
    Weaknesses:
    -Must carry around the tarot cards to cast spells (can't just randomly pull cards out of thin air)
    -They look just like any other regular set of tarot cards, so it would be very easy to mistaken a normal tarot card for a magical one
    -Tarot card magic can be a little... unpredictable when first learning to use it. (ex: Unintentionally using a card which would drain mp)
    -The magic can hit both friends along with enemies if they're standing in the way.
    Abilities/Powers: Along with casting spells, the mage is also good at fortune telling, although it may be a bit inaccurate

    Spells

    Name: The Hermit
    Rank: D
    Type: Defensive
    Description: The Hermit creates a magic barrier of 3 feet in diameter around a person. It can be cast around the castor or another person. It's effects are almost instant. It can be cast on anyone who is within a fifteen foot radius. The spell is cast by shouting "Tarot Card: The Hermit!" and holding up the hermit card. The barrier disappears after one hit.
    Strengths:
    -Defense
    -Near instant effects
    -Can be cast on anyone
    Weaknesses:
    Cooldown: 5 posts
    Duration: one attack
    -Can be gotten rid of with any sort of single attack from enemy
    -Short duration
    -Small barrier size
    -Long cooldown time

    Name: Strength
    Rank: D
    Type: Support Spell
    Description: Strength is cast by shouting "Tarot Card: Strength!" and holding up the card. The spell enhances one's physical strength or the strength of a mage's next spell depending on the caster's intention. Strength is increased by 25% to 50% depending on the caster's current health and MP. 50% if just starting a battle, 30 to 40% in the middle of the battle, and 25% if the caster has little MP left or has been severely injured. It takes just a few seconds to cast- just the time it takes to say the words to cast Strength. It has a 50 foot range and may only be cast on one person at a time.
    Strengths:
    -Quickly cast
    -Can be cast on oneself or another person
    -Lasts for 3-4 turns
    Weaknesses:
    -Cooldown time: 4 posts
    -Duration: 3-4 posts
    -Can only be cast on one person at a time
    -Can lose card
    -Strength % is based on caster
    -Hands must be free to cast spell


    Name: The Magician
    Rank: D
    Type: Elemental
    Description: The Magician card allows the caster to launch a small elemental attack at their opponent, such as a small ball of fire (3" diameter), a rock (2.5" diameter), a gust of wind (not very strong), or some water (1/2 liter). The spell is cast by shouting "Tarot Card: The Magician! !" and holding up the Strength card. The spell has a 10 foot range and can only summon one element at a time. The spell is cast quickly, but it also takes a few seconds for the attack to reach its target.
    Strengths:
    -Good distraction
    -Some variety
    -Good for assisting some dragon slayers
    Weaknesses:
    Duration: One post
    Cooldown: Two posts
    -Easily dodged
    -Doesn't cause much damage
    -Takes some time to reach target
    -Small amounts of elements, so not too helpful

    Name: The Wheel of Fortune
    Rank: D
    Type: Support
    Description: The Wheel of Fortune is a bit of a double edged sword. It can be either positive or negative. The spell can either increase another spell's power by up to 50% or decreace it's power by up to 50%. The dice will be used to figure it out. The spell is cast by shouting "Tarot Card: The Wheel of Fortune!" and holding up the card. It's effects are instant and it has a 20 foot range. It can only effect one spell at a time.
    Strengths:
    -Can increase power of an allie's spell
    -Can decrease power of an enemie's spell
    -Instant effect
    Weaknesses:
    Duration: One spell
    Cooldown: Eight posts
    -Can decrease power of an allie's spell
    -Can increase power of an enemie's spell
    -Very unpredictable
    -Causes some physical harm to the caster every time it is used


    Last edited by Saki Kuronika on 16th July 2014, 3:57 pm; edited 1 time in total (Reason for editing : Editing spells)

      Current date/time is 20th November 2024, 8:15 am