Magic
Primary Magic: Soul Weaving Magic
Secondary Magic:
Caster or Holder: Caster
Description: The magic is used to infuse souls of fallen enemies with weapons and themselves. The spells not only run off of the Magic Power System but off of a Soul Collection System. To collect souls the user must devour the souls of someone who has fallen within two posts around him.
In combat the user takes collected souls to strengthen their spells. The spell requires the user to cast their spells on their hands in order to channel the souls through the magic. Every time they use a boost spell it takes a few souls to channel the spell and boost it stronger. The spell consumed for that thread are gone until a new thread is opened.
Strengths:
- Uses souls to empower basic movements and spells.
- Allows the user to heal using souls that are unused.
- Attacks do not cut the enemy but rather their souls.
Weaknesses:
- There is a chance the user can get lost in all the souls collected.
- Doesn't hurt anything that has no soul.
- Getting hit by spells two ranks higher cause the user lose 3 souls+1 every rank higher than that.
- Souls Can be obtained only by either eating them or severing them with a scythe.
Abilities/Powers:
Primary Magic: Soul Weaving Magic
Secondary Magic:
Caster or Holder: Caster
Description: The magic is used to infuse souls of fallen enemies with weapons and themselves. The spells not only run off of the Magic Power System but off of a Soul Collection System. To collect souls the user must devour the souls of someone who has fallen within two posts around him.
In combat the user takes collected souls to strengthen their spells. The spell requires the user to cast their spells on their hands in order to channel the souls through the magic. Every time they use a boost spell it takes a few souls to channel the spell and boost it stronger. The spell consumed for that thread are gone until a new thread is opened.
Strengths:
- Uses souls to empower basic movements and spells.
- Allows the user to heal using souls that are unused.
- Attacks do not cut the enemy but rather their souls.
Weaknesses:
- There is a chance the user can get lost in all the souls collected.
- Doesn't hurt anything that has no soul.
- Getting hit by spells two ranks higher cause the user lose 3 souls+1 every rank higher than that.
- Souls Can be obtained only by either eating them or severing them with a scythe.
Abilities/Powers:
Soul System!
Weak Monsters: 0.5
Normal Monsters: 1
Strong Monsters: 2
Boss Monsters: 3
Players: 5
For every 10 souls it adds 1 D rank to any spell.
Weak Monsters: 0.5
Normal Monsters: 1
Strong Monsters: 2
Boss Monsters: 3
Players: 5
For every 10 souls it adds 1 D rank to any spell.
- D Rank Spells:
Name: Soul Weave: Claws
Rank: D
Type: Soul Offensive
Description: The user channels his magic to his finger tips forcing parts of collected souls allowing them to cut through people but not leave a cut behind.
Strengths:
- Attacks the enemy without leaving a cut behind.
- Increases the attack speed of the caster by one rank.
- Uses and recycles 1 soul while using it.(Costs one soul but returns the soul after it goes on cooldown.
Weaknesses:
- Lasts for 5 posts and has a 6 post cooldown
- Takes 25% more from ranged attacks.
- Cannot be used if the user has no soul to spend on it.
- Doesn't affect anything that has no souls(ex: Ice make constructs and ect.)
Name: Soul Weave: Soul Repair
Rank: D
Type: Soul Supportive/Defensive
Description: The user spends 2 souls and weaves those souls around a person or inanimate object to either heal the person or turn that object into something that blocks a single spell under b rank.(Permanently consumes souls.)
Strengths:
- Heals somebody for 25% of their health.
- Puts souls into an inanimate object to block a single spell.
Weaknesses:
- Perminantly consumes souls used in the spell.
- Lasts 1 posts and has a 6 post cooldown.
- Requires two souls in order to cast the spell.
- The caster is unable to heal themselves.
Name: Soul Weave: Rip
Rank: D
Type: Holy Offensive
Description: The user grabs onto the enemies head and pulls their soul out of their body making their souls fight it out. It also removes the casters soul from their body.(Requires 5 souls to cast)
Strengths:
- Removes the enemies soul from their body.
- Leaves the enemies body behind for other people to attack and do with what they please.
- The souls can only be damaged by each other while in the form.
Weaknesses:
- The spell can only be used once a thread and lasts for 2 posts.
- The user is also ripped out of their body.
- Does not affect anything that has no soul.
- Consumed 5 souls and does not regenerate souls.
- Give the enemy souls full health and the ability to see others souls.
Name: Soul Weave: Shackles
Rank: D
Type: Soul Offensive
Description: The user stabs their hand into the enemy not causing damage but shackling them to their solid area.
Strengths:
- Binds the enemies soul to the ground.
- Does not require a soul to use.
- The enemy is unable to move.
Weaknesses:
- The spell can be broken by casting 2 D rank spells or 1 c rank spell.
- Lasts 2 posts and has a 4 post cooldown
- The enemy is instantly freed if damaged from any source.
- The spell does not affect things that have no souls.