Name
Hellebore
Rank
Legendary (+)
Type
Prosthetic Left Arm
Description:
The prosthetic that replaces Aedre's left arm is made of deep-black colored metal, christened as Hellebore by the woman. It can be attached and detached as seen fit by her and is forged with the aim of being well-attuned to her magic. It is being used by her ever since her left arm was decapitated by a group of werewolves in the Haunted Village during the proceedings of a job. The fingers of the prosthetic have sharp tips that can claw through human skin if needed and provides Aedre with a much better grip.
The primary magical use of the arm by Aedre is to store her weapons; or more like, summon her weapons. What happens is, by using this metal-limb, Aedre can keep her weapons back in her room in Savage Skull's citadel, but when she needs to summon them in a battle, she'd focus her magic into the prosthetic, which would connect to the weapons and teleport them- Territory magic style. (Process is explained in detail in the magic app.) But, of course, there are limitations to the use of this ability. Like, for the sake of noting; it can't summon anything that does not belong to Aedre; but only her weapons / items / possessions from anywhere in the world. However, its a useful ability nonetheless- considering the fact that the woman doesn't need to carry the weight of her arsenal all the time and can summon whatever weapon or item that she may need at the perfect time.
The other abilities are to negate magic; which is done by blasting the Space infront of a projectile-spell or the inter-molecular space that is present in the element of the spell and to create deadly blasts to harm the enemies.
Strengths
- Can be used by Aedre to summon her weapons, thus reducing the strain of carrying her arsenal on her body.
- Is capable of negating certain spells and magical abilities. (Refer abilities)
- Gives 50% melee strength to any attack that Aedre attempts with her left hand and provides her with a much deadlier grip. (Only physical attacks)
Weaknesses
- Cannot summon anything that does not belong to Aedre.
- Cannot negate spells of S Rank or above.
- The strength boost is limited to physical attacks like punches.
- Large objects; say, something bigger than the size of a small car cannot be summoned. (Regardless of them being owned by Aedre or not.)
Abilities
- Spells:
- Dispel:
Rank
A
Type
Supplementary
Description
There is absolutely no kind of preparation for this spell and no kind of fancy lights that will meet the enemy's eye. The casting is as quick and simple as Aedre swatting a bug away from her face- since all that is required is a tad bit of concentration and the ability to move her hand.
The procedure is quite simple, for when any kind of spell makes it way towards Aedre; all she has to do is place her left hand in front in a way similar to defending against the spell. The travelling spell will simply be negated. In case of spells that are applied on the enemy's body itself- like some sort of, healing or enhancement spell; Aedre has to make physical contact with the person to negate the effects / the spell. The rank of the spell / spell effect negated will affect the kind of cooldown that Dispel will go into.
Cooldown Chart
StrengthsRank of spell Cooldown D 2 posts C 3 posts B 4 posts A 5 posts
- Can dispel spells of A Rank or below.
- Affects AoE spells as well.
- Simplicity of usage.
Weaknesses
- Cannot affect spells of S Rank or higher.
- Physical contact with spells applied to the body is necessary for cancelling out effects.
- Projectile spells are only negated when they come close to Aedre (Say about 1 meter close), so they can affect any of her allies that come in the way before the dispelling.
- Aedre's left hand must be free for the activation of the spell.
- Combust:
Rank
A
Type
Offensive
Duration
Instant
Cooldown
Check description
Description
A pretty simple spell, as Aedre uses the MP of the prosthetic (which begins at 100% at the start of every thread) to set up an explosion of Space by concentrating it in one area and then allowing a rapid expulsion of it in the outward direction. The MP used by this blast is the same as the MP used by a mage of Aedre's rank. The range, speed and cooldown of the blast, depending on its rank is tabulated below. The blast can be caused at a maximum distance of 50 meters from Aedre, while the range mentioned in the table below is the spread of the blast. Note that once a blast is caused, no matter what its rank, this entire ability goes into cooldown. Also, it is possible to simultaneously cause blasts of different ranks in different positions, but this will make the cooldown of the ability longer since the cooldown of both blasts (depending on the rank) will add up into a single cooldown.
StrengthsRank Range Speed Cooldown D 15 m 7.5 m/s 3 posts C 30 m 15 m/s 4 posts B 50 m 25 m/s 6 posts A 75 m 35 m/s 7 posts
- Uses the MP of the prosthetic.
- Instant activation, regardless of the rank.
- Can deal damage to a large number of enemies if blasted strategically.
Weaknesses
- Blasts can't be caused at a point farther than 50 meters from Aedre.
- Aedre has to have the prosthetic on her arm for the ability to be active.
- Can deal damage to allies whose position falls in the range of the blast.
- The metal limb does not have the natural MP regeneration that mages do.
Last edited by Aedre on 3rd June 2015, 9:15 am; edited 12 times in total