Magic
Primary Magic: Sinistram Umbra of Abaddon
Secondary Magic: N/A
Caster or Holder: Caster and Holder
Description: If translated then "Sinistram Umbra of Abaddon" literally means Devil's left hand of Darkness, which perfectly explains the nature of this magic. Daichi wields a sword in his left hand which he mainly uses to gather and induce it with his magical power and release in different forms of attacks, mainly being slashes of different sizes and purposes. This magic mainly focuses on offensive attacks and has a minimal amount of defensive skills, such as a simple shield or barrier.
When using this dark magic, Daichi tries to be careful not to hit any comrades as the magic affects and reacts with anyone and anything it gets in physical contact with. He first gets as close as possible to the enemy and only then begins carrying out several quick attacks, whilst avoiding get too far from the target - distance is his weakness due to most skills being close combat based.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Sinistram Umbra of Abaddon
Secondary Magic: N/A
Caster or Holder: Caster and Holder
Description: If translated then "Sinistram Umbra of Abaddon" literally means Devil's left hand of Darkness, which perfectly explains the nature of this magic. Daichi wields a sword in his left hand which he mainly uses to gather and induce it with his magical power and release in different forms of attacks, mainly being slashes of different sizes and purposes. This magic mainly focuses on offensive attacks and has a minimal amount of defensive skills, such as a simple shield or barrier.
When using this dark magic, Daichi tries to be careful not to hit any comrades as the magic affects and reacts with anyone and anything it gets in physical contact with. He first gets as close as possible to the enemy and only then begins carrying out several quick attacks, whilst avoiding get too far from the target - distance is his weakness due to most skills being close combat based.
Strengths:
- Single Targeting - This type of magic is ideal for destroying ranged mages via close combat and quick attacks. Single targeting allows Daichi to keep focusing on that one particular person and helps him to avoid falling into traps.
- High movement speed- Some of the skills either passively or actively increase Daichi's movement in order to reach his foes in the quickest possible time.
- Light Magic – Daichi's dark magic power is extra-efficient when fighting against light mages as his skills are going to do extra damage and will be penetrating a portion of their defensive skills.
Weaknesses:
- Long Range Magic – Daichi is almost helpless against mages who are comfortable with fighting at long range as he won't be able to get in range to deal any damage to them unless he finds a way to get close to them.
- Light Magic – As well as a strength, light magic is also a weakness as its power is going to penetrate his defensive skills as well as his would, but a huge disadvantage is that Daichi has almost no defensive skills, which is a huge weakness.
- Minimal Defense – This type of magic largely focuses on offensive attacks and has almost no defense against any type of magic so Daichi will have difficulty evading and dodging attacks.
- Weapon – One of Daichi's weakness is that he can only perform his offensive skills whilst wielding his weapon so if he would get disarmed then he would get in a very difficult situation as he wouldn't be able to perform any skills.
Abilities/Powers:
- Dark Vision – Due to Daichi controlling dark magic he receives a passive trait which enables him to perfectly see in complete darkness, which helps him to travel during night through dark tunnels/forests.
- Shadow Footsteps – Whilst being in the dark/shadow, Daichi receives a passive buff which increases his movement speed by 25%. Other movement speed increasing stack as well until his movement speed is increased to a maximum of 50% - after that no additional movement speed can be stacked.
- Moon's Darkness Empowerment – Whilst fighting under the moon's darkness, Daichi receives an extra 20% damage towards any type of mages. Also Daichi takes 50% less damage from his own attacks whilst being under the effect of “Moon's Darkness Empowerment”.
- Eyes in the Darkness – Daichi's possession and ability of controlling darkness allows him to use shadows and dark patches as his own eyes to observe things. He places his palm on a shadow or dark patch and can use the shadow/dark patch as his eyes, spying on people without getting spotted.
- D-Rank Spells:
- Dash Through The Dark:
Name: Dash Through The Dark
Rank: D
Type: Dark/Defensive/Supportive
Description: Daichi gathers his magical energy and creates a dark, misty magical circle in front of him and as soon as Daichi runs through it and takes his step through it – he immediately dashes towards the direction of the magic circle in a straight line. Daichi can stop dashig at any point but he cannon change direction, also if Daichi hits a person or any physical barrier then the dash stops as well. If Daichi hits a person whilst dashing then the person gets knocked back 5m away, whilst dealing no damage and Daichi stops dashing. The dash looks like a rapid, black silhouette travelling in a straight line, at the speed of 75 km/h and it travels to a maximum of 20m. Daichi cannot perform this skill more than once at a time. Daichi can only perform one spell along with this one - “Slash of Darkness”. If he uses the skill “Slash of Darkness” during the dash then its damage will be increased by 20% but he can cast only one slash.
Strengths:- Escape – This skill is a perfect defensive ability which allows Daichi to escape from an area of effect or simply retreat if he needs to, whilst making sure that no-one will catch up to him unless they have an increased movement speed or a similar skill.
- Support – As well as being a great defensive skill, it is an expertise skill for an attack to get close to an enemy or reduce the distance between them at least – especially if it is a ranged mage.
- Combination – This skill allows Daichi to combine it with his “Slash of Darkness” and deal extra damage which is essential for such a character like Daichi.
Weaknesses:
Duration: Same post as casted
Cooldown: 3 Post- Direction – Whilst dashing, Daichi can move only in a straight line unless he stops the dash and changes it himself but that reduces his momentum. This can be a disadvantage if a spell is casted right at him whilst he is dashing as he might not make it to dodge.
- Cancel – This spell can be cancelled if Daichi hits a physical barrier, meaning that if someone can create a physical barrier – then this spell won't be as effective.
- Loses track – At such speed Daichi loses track of what's behind him so if somebody dodges his dash or gets behind him whilst he is dashing then Daichi will need some time to react and encounter them.
- No defence – Whilst dashing, Daichi cannot perform any defensive skills do he is open for an attack.
- Escape – This skill is a perfect defensive ability which allows Daichi to escape from an area of effect or simply retreat if he needs to, whilst making sure that no-one will catch up to him unless they have an increased movement speed or a similar skill.
- Minor Shield of Darkness:
Name: Minor Shield of Darkness
Rank: D
Type: Dark/Defensive
Description: Daichi holds up his sword horizontally on the same level as the bottom of his eyes and places his palm on the sword. He swiftly gathers his magical energy in the sword's handle and creates a phantom shield full of dark, misty energy which protects Daichi's body down to his waist – anything lower than that is open for an attack – unless Daichi crouches. The shield is in a shape of a triangle which is 1m high from the bottom tip to the top edge, and 1m long from the top right corner to the top left corner and this area is enough to protect Daichi's upper body. The shield can withstand any attack of the same rank or any rank below. Daichi can choose to destroy it as well as create it any time he wants – but cancelling it means that he still needs to wait for the cooldown.
Strengths:- Defense – This is one of Daichi's minimal defensive skills and this will let him to defend against a single attack if he is unable to dodge it.
- Durability – The dark shield can withstand any attack of the same rank or any rank below which is essential for such a character like Daichi as he has minimal defense on the field.
- Casting speed – Daichi can create the hallucinating shield withing a few seconds of him encountering and reacting to a spell.
Weaknesses:
Duration: Until broken by an attack or cancelled by the caster
Cooldown: 3 posts- Partial defense – Daichi's lower body is open to an attack even whilst the shield is active and Daichi's legs are essential to him for movement purposes. Although he can defend his legs if he crouches down.
- Blurred vision – Whilst the shield is active and defending Daichi's upper body - the phantom shield makes his vision a bit blurry to see through and therefore affects his track of the enemy.
- No defense – Back is something that Daichi is unable to protect in any way so it is always open for an attack which makes Daichi a very attention-paying character.
- Unable to attack – Whilst Daichi has his shield activated he is unable to perform any offensive attacks unless he disarms the shield or fights using his legs.
- Defense – This is one of Daichi's minimal defensive skills and this will let him to defend against a single attack if he is unable to dodge it.
- Call of the Night:
Name: Call of the Night
Rank: D
Type: Supportive
Description: Daichi pushes the tip of his sword into the ground and gathers his magical power into the blade's tip. Anyone within 100m of the blade will fall into the misty illusion. The time will begin to rapidly change from day towards the night as it will take 2 posts ( enemy's posts count as well) altogether for the illusion to complete - 1 post for the sunset to occur and 1 more post for the moon to rise. As soon as the illusion is complete Daichi will receive the bonus from the “Moon's Darkness Empowerment” trait which increases his damage and reduces damage from his own spells. If it's already night time then no extra effects will be applied to Daichi and this spell can only be used outdoors – beneath the sky (trees won't stop it from occuring). The illusion's area of effect stays 100m from where the blade was pushed into the ground – although Daichi can take out the sword and use further skills. The opponent cannot escape from the illusion unless they use Aura Burst and release enough magic power which will break down the illusion or use a similar spell which releases magical energy around them, or defeating Daichi. Daichi can also cancel the spell or it will automatically cancel if Daichi's mp reaches 30%. Whilst the “Call of the Night” is active – it will drain 5% of Daichi's maximum mp every post.
Strengths:- Enables the buff – Under the moon, Daichi's positive ability enables which grants him with various passive traits.
- Increased movement speed – The night creates perfect conditions for Daichi to use his other passsive trait and increase his movement speed – allowing him to dodge enemy's attacks more easily.
- Darkness – By calling the moon and the night, Daichi creates darkness which makes it hard for his foes to see unless they have a similar trait which allows them to see in the dark or they are a light/fire mage – which can create a source of light.
Weaknesses:
Duration: Until Daichi's defeated, Daichi's mp reaches 30%, he cancels it or an Aura Burst (or similar spell) destroys the illusion.
Cooldown: Can be used only once in a thread.- Dark mages – If Daichi will be fighting dark mages, then the darkness effect will affect them as well and will most likely grant them with positive traits as well.
- Automatic cancel – When Daichi's mp reaches 30% then the illusion automatically turns off and within 2 posts the times goes back to what it was, disabling all of Daichi's positive traits and possibly enabling enemy's traits.
- No defense – Whilst Daichi has his word stuck in the ground he has no possible defense from an attack so it is a dangerous process – although it can be turned on somewhere near by to avoid getting in contact with the enemy/enemies.
- MP Drain – Every post Daichi's mp will be drained in order to retain the “Call of the Night” being active and activating his possitive traits/buffs.
- Enables the buff – Under the moon, Daichi's positive ability enables which grants him with various passive traits.
- Shadow of the Blade:
Name: Shadow of the Blade
Rank: D
Type: Dark/Offensive
Description: Daichi gathers his magical energy in his right hand and forms a dark magical phantom in an identical form as his blade. The dark energy in a form of the blade allows Daichi to use it as a blade for a limited time. The sword has identical parameters as the one he is currently wielding. Daichi is only able to cast "Slash of Darkness" using this spell and once he casted the three slashes, whether the slashes were individual or continious the blade will vanish. Damage dealt by the blade is D-Ranked and the slashes deal damage equal to C-Rank. The blade can be broken by two C-Ranked attacks or three D-Ranked attacks.
Strengths:- Extra weapon – Daichi is a master of swords so wielding an extra blade allows him to maneuvre his attacks better and attack simultaneouly.
- Defense+Offense – Whilst wielding two blades, Daichi can use one for defense and the other one for offense.
- Cast spells – Daichi is able to cast only one spell but it's still a big advantage to him that he is able to cast a spell using the "Shadow of the Blade".
Weaknesses:
Duration: Once casted 3 slashes of "Slash of Darkness", got hit by either 2 C-Ranked spells or three D-Rankes spells, or after 4 posts.
Cooldown: 5 Posts- Destroyable – It is possible to destroy the blade
- Only one spell – Daichi can cast only one spell using the "Shadow of the Blade" spell.
- Bond with original – The damage dealt to the "Shadow of the Blade" will be dealt to the original sword as well.
- Penetration – This blade can only cut through soft clothing except the magical clothing ones and can't pierce through metals.
- Extra weapon – Daichi is a master of swords so wielding an extra blade allows him to maneuvre his attacks better and attack simultaneouly.
- C-Rank Spells:
- Slash of Darkness:
Name: Slash of Darkness
Rank: C
Type: Dark/Offensive
Description: Daichi rapidly gathers his dark magical power in his sword and the dark energy creates a weak flame-a-like barrier around his sword. Once he gathered enough energy he slices the air and releases all of the induced energy, creating a slash of dark energy heading towards the direction at which it was released, depending on the angle of the slash as well (e.g. if the slash was horizontal then it will travel towards the target horizontally, if vertically – then vertically). The slash deals instant damage to the first object it hits and after that immediately disappearing. The slash is always 6m long and 4 inches wide, travelling at a speed of 100 km/h due to its small size and it travels for 30m maximum - unless it hits a physical barrier and vanishes in response. Daichi can release up to 3 slashes at once, after first slash each following slash deals 20% less damage though.
Strengths:- Quickness – Due to the small size of the slash, they are released and travel at a fast speed, making it hard for the enemy to dodge them.
- Numerous slashes – Releasing numerous slashes means that he can send them towards a different direction each time, meaning that it will be harder for the enemy to dodge them.
- Flexibility – Daichi can control the flexibility and the angle of the slash in order for it to get through closed in tunnels and other obstacles.
Weaknesses:
Duration: Same post as casted
Cooldown: 3 Post- Decreased damage – If Daichi releases multiple slashes at once then the 2nd and 3rd slash's damage will be significantly decreased so it is a tricky choice that he needs to pick.
- Minimal area of effect – The size of the slash is very small so it is quite easy to dodge them as long as you pay attention at them, as the size of the slash is 6m long and 4 inches wide - travelling for 30m at maximum.
- No defense whilst casting – Daichi cannot use his sword to defend any possible attacks whilst casting these slashes so he is open for an attack, fortunately he can still move whilst casting though.
- Self-damage at close combat – If Daichi uses this skill at close combat then the slash hitting opponent might rebound and damage Daichi himself.
- Quickness – Due to the small size of the slash, they are released and travel at a fast speed, making it hard for the enemy to dodge them.
- Dark Projectile Crash:
Name: Dark Projectile Crash
Rank: C
Type: Dark/Offensive
Description: Daichi points his blade high into the sky, gathering his magical energy in the blade and releasing by forming a huge dark pentagram 10m above the ground with a radius of 6m, positioned perpendicular to the targer (i.e. that target would be in the center of the magical circle). Hundres of projectiles, filled with destructive darm energy start bombarding the land beneath with balls with a diameter of 20cm, causing an explosion once getting into a physical contact with anything it hits and creating an explosion in an area of 1m around the ball. The projectiles fall at a speed of 30 km/h but the wind can affect the speed and the direction of the fall as wind/wind magic can push the projectiles away from them.
Strengths:- Area of Effect – This spell covers a lot of ground with its projectiles.
- Amount of projectiles – The significantly large amount of projectiles makes it hard for everyone to dodge them.
- Explosion – If the projectiles didn't hit the target directly, the explosion nearby could hit them.
Weaknesses:
Duration: Beginning of next post the projectiles would start falling and the fall would continue for 2 posts.
Cooldown: 5 Post- No control – Daichi has no control of his projectiles whilst they are falling so wind/wind magic could pressure them to move in a different direction.
- Condition – Daichi cannot cast this spell unless he is wielding his sword.
- No defense whilst casting – Daichi cannot use his sword to defend any possible attacks whilst casting this spell although he can move and dodge attacks.
- Self-damage at close combat – If Daichi will be inside the area of effect then he will get damaged as well.
- Area of Effect – This spell covers a lot of ground with its projectiles.
- Dark Beam Projection:
Name: Dark Beam Projection
Rank: C
Type: Dark/Offensive
Description: Daichi grabs his sword with both hands and straightens his hands with the tip of the blade facing the ground. He quickly moves his hands anti-clockwise until he gets back into the same position as he started with and finished drawing a dark pentagram right in front of him. The radius of the pentagram is 1m. Daichi then takes a step back pointing his blade at the center of the pentagram and thrusts it with his blade, creating a beam of dark energy travelling at the speed of 60 km/h in the direction of which the pentagram is facing. The beam is of the same size as the pentagram, causing C-Rank damage. The beam reaches out for 50m and carries on if it hits any physical objects. C-rank and upward magical barriers will block the beam.
Strengths:- Area of Effect – This area of the beam covers enough space for an average person to be completely hit by it.
- Continious – The spell continues to take place even if it hits something physical.
- Range – This spell has a reasonable large range.
Weaknesses:
Duration: Same post as casted.
Cooldown: 5 Post- Sraight – The beam is straight so its quite easy to dodge it as large distance.
- Condition – Daichi cannot cast this spell unless he is wielding his sword.
- No defense whilst casting – Daichi cannot dodge or use his sword to defend any possible attacks whilst casting this spell.
- Self-damage at close combat – If Daichi will be hitting an enemy at a very close range, the beam might rebound and hit Daichi as well.
- Area of Effect – This area of the beam covers enough space for an average person to be completely hit by it.
Last edited by DeathTouch on 14th July 2014, 10:09 am; edited 7 times in total